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Add PlayerBase.cpp
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#include "Player/PlayerLinkBase.hpp"
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#ifdef STUBS
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bool PlayerBase::vfunc_04() {}
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ItemFlag PlayerBase::GetEquipId() {}
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bool PlayerBase::CanMove() {}
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void PlayerBase::SetUpdatePos(bool updatePos) {}
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void PlayerBase::SetVisible(bool visible) {}
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EquipSword* PlayerBase::GetEquipSword() {}
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EquipShield* PlayerBase::GetEquipShield() {}
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void PlayerBase::LookAt(Vec3p *target) {}
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bool PlayerBase::func_ov00_020a7c00(s32 param1) {}
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bool PlayerBase::func_ov00_020a7c1c(Cylinder *cylinder) {}
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bool PlayerBase::func_ov00_020a7c60(Vec3p *param1, Vec3p *param2, s32 param3) {}
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void PlayerBase::EquipItem_vfunc_3c(Cylinder *cylinder, ItemFlag equipId) {}
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void PlayerBase::EquipItem_vfunc_2c() {}
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void PlayerBase::SetHealth(s16 health) {}
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void PlayerBase::AddHealth(s16 amount) {}
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bool PlayerBase::Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5) {}
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bool PlayerBase::TeleportToEntrance(unk32 entranceId, bool param2) {}
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bool PlayerBase::TeleportToLastEntrance(bool param1) {}
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#endif
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