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Update docs
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@@ -21,4 +21,5 @@ translations. Feel free to contribute to this list!
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`ARRW` | Arrow
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`AMOS` | Armos
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`CHUC` | Chuchu
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`BMOS` | Beamos
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`PLDM` | Player Dummy | Placeholder for switching between Gongoron/Link
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+78
-64
@@ -2,67 +2,81 @@
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Below is a list of all the overlays and what we call them. These can also be found in `OverlayManager.hpp`. Feel free to
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contribute to this list!
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ID | Name | Description
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-----|-----------------|-------------
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`00` | Core | Core game engine
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`01` | --- |
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`02` | --- |
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`03` | --- |
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`04` | Memory | Memory management
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`05` | --- |
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`06` | --- |
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`07` | --- |
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`08` | --- |
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`09` | --- |
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`10` | --- |
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`11` | --- |
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`12` | --- |
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`24` | --- |
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`32` | --- |
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`33` | --- |
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`34` | --- |
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`35` | --- |
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`36` | --- |
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`37` | --- |
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`38` | --- |
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`39` | --- |
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`40` | --- |
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`41` | --- |
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`42` | --- |
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`43` | --- |
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`44` | --- |
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`47` | --- |
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`48` | --- |
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`49` | --- |
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`50` | --- |
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`51` | --- |
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`52` | --- |
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`53` | PlayerBoomerang | Handles the boomerang.
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`54` | PlayerScoop | Handles the shovel.
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`55` | PlayerBomb | Handles bombs and potions.
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`56` | PlayerBow | Handles the bow.
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`57` | PlayerRope | Handles the grappling hook.
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`58` | PlayerBombchu | Handles bombchus.
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`59` | PlayerHammer | Handles the hammer.
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`60` | --- |
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`61` | --- |
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ID | Name | Slot | Description
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-----|-----------------|------|-------------
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`00` | Core | 0 | Core game engine
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`01` | --- | 1 |
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`02` | --- | 1 |
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`03` | --- | 1 |
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`04` | Memory | 2 | Memory management
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`05` | --- | 2 |
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`06` | --- | 2 |
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`07` | --- | 2 |
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`08` | --- | 3 |
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`09` | --- | 3 |
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`10` | --- | 3 |
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`11` | --- | 3 |
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`12` | --- | 3 |
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`13` | --- | 3 |
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`14` | --- | 4 |
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`15` | --- | 4 |
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`16` | --- | - |
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`17` | --- | 5 |
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`18` | --- | 5 |
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`19` | --- | - |
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`20` | --- | - |
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`21` | --- | - |
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`22` | --- | - |
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`23` | --- | 6 |
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`24` | --- | - |
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`25` | --- | - |
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`26` | --- | 6 |
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`27` | --- | - |
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`28` | --- | - |
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`29` | --- | - |
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`30` | --- | - |
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`31` | --- | 7 |
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`32` | --- | 7 |
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`33` | --- | 7 |
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`34` | --- | - |
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`35` | --- | - |
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`36` | --- | - |
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`37` | --- | - |
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`38` | --- | - |
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`39` | --- | - |
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`40` | --- | 7 |
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`41` | --- | 8 |
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`42` | --- | - |
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`43` | --- | - |
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`44` | --- | - |
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`45` | --- | 8 |
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`46` | --- | 9 |
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`47` | --- | - |
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`48` | --- | 9 |
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`49` | --- | 9 |
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`50` | --- | 10 |
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`51` | --- | - |
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`52` | --- | - |
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`53` | PlayerBoomerang | 11 | Handles the boomerang.
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`54` | PlayerScoop | 11 | Handles the shovel.
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`55` | PlayerBomb | 11 | Handles bombs and potions.
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`56` | PlayerBow | 11 | Handles the bow.
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`57` | PlayerRope | 11 | Handles the grappling hook.
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`58` | PlayerBombchu | 11 | Handles bombchus.
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`59` | PlayerHammer | 11 | Handles the hammer.
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`60` | --- | 12 |
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`61` | --- | 12 |
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## Overlay setups
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The game contains a list of "overlay setups" which contain overlay IDs to load into slot 1, 2, 3 and 12.
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Index | Slot 1 | Slot 2 | Slot 3 | Slot 12 | Usage
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-------|--------|--------|--------|---------|-------
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`0` | None | None | None | None | Game load
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`1` | 1 | None | 8 | None | Startup screen (before title screen)
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`2` | 3 | 4 | 9 | None | Scene load
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`3` | 1 | 6 | 10 | None | File selection
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`4` | 1 | None | 11 | 61 | Wi-Fi connection setup
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`5` | 1 | 7 | None | None | DS download play battle mode
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`6` | 1 | 4 | 12 | 60 | Multi-card battle mode
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`7` | 1 | None | 13 | None | Contact mode (trading items)
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