Organize source code structure

This commit is contained in:
Aetias
2024-03-02 08:29:32 +01:00
parent 36223d28a1
commit c661e62d40
9 changed files with 13 additions and 21 deletions
@@ -1,24 +1,14 @@
#pragma once
#include "global.h"
#include "types.h"
#include "lib/math.h"
#include "global.h"
#include "SysNew.hpp"
#include "Item.hpp"
#include "Player/EquipItem.hpp"
#include "Player/EquipBomb.hpp"
#include "Player/EquipBombchu.hpp"
#include "Player/EquipBoomerang.hpp"
#include "Player/EquipBow.hpp"
#include "Player/EquipHammer.hpp"
#include "Player/EquipItem.hpp"
#include "Player/EquipPotion.hpp"
#include "Player/EquipRope.hpp"
#include "Player/EquipScoop.hpp"
#include "Player/EquipShield.hpp"
#include "Player/EquipSword.hpp"
#include "Actors/Navi/Navi.hpp"
#include "OverlayManager.hpp"
#include "Item/Item.hpp"
#include "Player/EquipItem.hpp"
#include "System/SysNew.hpp"
#include "System/OverlayManager.hpp"
#define MAX_HOURGLASS_SECONDS 1500 // 25 minutes
+3 -2
View File
@@ -2,8 +2,9 @@
#include "types.h"
#include "global.h"
#include "Item.hpp"
#include "SysNew.hpp"
#include "Item/Item.hpp"
#include "System/SysNew.hpp"
class EquipItem : public SysObject {
private:
@@ -1,7 +1,8 @@
#pragma once
#include "types.h"
#include "Item.hpp"
#include "Item/Item.hpp"
typedef u32 OverlayId;
enum OverlayId_ {
@@ -1,4 +1,4 @@
#include "ItemManager.hpp"
#include "Item/ItemManager.hpp"
extern u32 *data_027e0ce0[];
+1 -1
View File
@@ -24,7 +24,7 @@ DTCM_OBJECTS = [
ov00 = Overlay(name='ov00', after='ARM9', objects=[
'asm/ov00/ov00_020773c0.s',
'src/ItemManager.cpp',
'src/Item/ItemManager.cpp',
'asm/ov00/ItemManager/ItemManager.s',
'asm/ov00/ov00_020ae7a4.s',
'asm/ov00/ov00_init.s'