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https://github.com/zeldaret/ph
synced 2026-06-22 00:06:39 -04:00
Organize source code structure
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@@ -1,24 +1,14 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "lib/math.h"
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#include "global.h"
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#include "SysNew.hpp"
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#include "Item.hpp"
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#include "Player/EquipItem.hpp"
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#include "Player/EquipBomb.hpp"
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#include "Player/EquipBombchu.hpp"
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#include "Player/EquipBoomerang.hpp"
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#include "Player/EquipBow.hpp"
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#include "Player/EquipHammer.hpp"
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#include "Player/EquipItem.hpp"
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#include "Player/EquipPotion.hpp"
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#include "Player/EquipRope.hpp"
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#include "Player/EquipScoop.hpp"
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#include "Player/EquipShield.hpp"
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#include "Player/EquipSword.hpp"
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#include "Actors/Navi/Navi.hpp"
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#include "OverlayManager.hpp"
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#include "Item/Item.hpp"
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#include "Player/EquipItem.hpp"
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#include "System/SysNew.hpp"
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#include "System/OverlayManager.hpp"
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#define MAX_HOURGLASS_SECONDS 1500 // 25 minutes
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@@ -2,8 +2,9 @@
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#include "types.h"
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#include "global.h"
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#include "Item.hpp"
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#include "SysNew.hpp"
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#include "Item/Item.hpp"
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#include "System/SysNew.hpp"
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class EquipItem : public SysObject {
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private:
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@@ -1,7 +1,8 @@
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#pragma once
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#include "types.h"
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#include "Item.hpp"
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#include "Item/Item.hpp"
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typedef u32 OverlayId;
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enum OverlayId_ {
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