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https://github.com/zeldaret/ph
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PlayerControl: Decomp 38%
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@@ -59,7 +59,7 @@ public:
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/* 94 */ ActorRef mLastFollowRef;
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/* 9c */ Vec2b mUnk_9c;
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/* 9e */ unk8 mUnk_9e[2];
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/* a0 */ void *mFollowActor;
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/* a0 */ void *mFollowObject;
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/* a4 */ q20 mFollowDist;
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/* a8 */ u16 mFollowStuckTimer;
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/* aa */ s16 mCutsceneEndTimer;
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@@ -98,8 +98,8 @@ public:
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bool func_ov00_020afeec(unk32 param1, bool param2);
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void func_ov00_020aff90(Cylinder *param1, unk32 param2);
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void func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4);
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void func_ov00_020b014c();
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void SetAim();
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void func_ov00_020b014c(Vec3p *param1);
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void ResetAim();
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bool UpdateAimWorld(Vec3p *param1);
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s16 GetTouchAngle();
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u32 func_ov00_020b034c();
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@@ -137,6 +137,8 @@ public:
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void Init();
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void func_ov004_0210b1d0();
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static void func_ov004_0210b1f0();
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bool func_ov024_02178348(Vec3p *param1);
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};
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extern PlayerControl *gPlayerControl;
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