PlayerControl: Decomp 38%

This commit is contained in:
Aetias
2025-02-10 23:07:55 +01:00
parent 726c3be443
commit d057996378
10 changed files with 190 additions and 33 deletions
+5 -3
View File
@@ -59,7 +59,7 @@ public:
/* 94 */ ActorRef mLastFollowRef;
/* 9c */ Vec2b mUnk_9c;
/* 9e */ unk8 mUnk_9e[2];
/* a0 */ void *mFollowActor;
/* a0 */ void *mFollowObject;
/* a4 */ q20 mFollowDist;
/* a8 */ u16 mFollowStuckTimer;
/* aa */ s16 mCutsceneEndTimer;
@@ -98,8 +98,8 @@ public:
bool func_ov00_020afeec(unk32 param1, bool param2);
void func_ov00_020aff90(Cylinder *param1, unk32 param2);
void func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4);
void func_ov00_020b014c();
void SetAim();
void func_ov00_020b014c(Vec3p *param1);
void ResetAim();
bool UpdateAimWorld(Vec3p *param1);
s16 GetTouchAngle();
u32 func_ov00_020b034c();
@@ -137,6 +137,8 @@ public:
void Init();
void func_ov004_0210b1d0();
static void func_ov004_0210b1f0();
bool func_ov024_02178348(Vec3p *param1);
};
extern PlayerControl *gPlayerControl;