mirror of
https://github.com/zeldaret/ph
synced 2026-07-09 06:03:28 -04:00
PlayerControl: Decomp 38%
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@@ -78,8 +78,8 @@ ARM void PlayerControl::SetUnk_80() {
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ARM void PlayerControl::StopFollowing() {
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mFollowRef.Reset();
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mFollowing = false;
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mFollowActor = NULL;
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mFollowing = false;
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mFollowObject = NULL;
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}
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ARM void PlayerControl::func_ov00_020af06c() {
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@@ -442,13 +442,13 @@ ARM void PlayerControl::func_ov00_020afb6c() {
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}
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if (!mFollowing) {
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mFollowActor = NULL;
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mFollowObject = NULL;
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} else {
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mFollowActor = (void *) gMapManager->MapData_vfunc_78();
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mFollowObject = (void *) gMapManager->MapData_vfunc_78();
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Vec3p local_3c;
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s32 iVar2;
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s32 iVar7;
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if (mFollowActor == NULL) {
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if (mFollowObject == NULL) {
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local_3c.y = gPlayerPos.y;
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Vec2b local_44 = mUnk_9c;
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gMapManager->func_ov00_02083c7c(&local_3c, local_44);
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@@ -459,15 +459,168 @@ ARM void PlayerControl::func_ov00_020afb6c() {
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}
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}
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bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {}
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bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {}
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void PlayerControl::func_ov00_020aff90(Cylinder *param1, unk32 param2) {}
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void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {}
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void PlayerControl::func_ov00_020b014c() {}
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void PlayerControl::SetAim() {}
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bool PlayerControl::UpdateAimWorld(Vec3p *param1) {}
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s16 PlayerControl::GetTouchAngle() {}
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u32 PlayerControl::func_ov00_020b034c() {}
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ARM bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {
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if (!mUnk_7d || !gPlayerControlData->vfunc_74(param1)) {
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return false;
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}
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if (!param2) {
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return true;
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}
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return param1 == 2 || param1 == 6;
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}
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ARM bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {
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if (!mUnk_7d) {
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return false;
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}
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if (!gPlayerControlData->vfunc_78(param1)) {
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return false;
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}
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switch (param1) {
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case 1:
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case 2:
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case 7:
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case 13: return true;
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case 10:
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case 11: return param2;
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default: return !param2;
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}
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}
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ARM void PlayerControl::func_ov00_020aff90(Cylinder *param1, unk32 param2) {
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if (data_027e0d38->func_ov000_02078b40() == 2) {
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return;
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}
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ItemManager *itemMgr = gItemManager;
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FairyId fairyId = itemMgr->GetEquippedFairy();
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ActorNaviBase *fairy = itemMgr->GetFairy(fairyId);
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if (fairy == NULL) {
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return;
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}
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fairy->func_ov000_020baca8(param1, param2);
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}
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ARM void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {
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if (mUnk_44.x != 0 || mUnk_44.z != 0) {
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Vec3p local_24;
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Vec3p_Axpy(y, &mUnk_44, &mTouchWorld, &local_24);
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Vec3p local_30;
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local_30.x = param4->x - local_24.x;
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local_30.y = 0;
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local_30.z = param4->z - local_24.z;
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q20 iVar2 = Vec3p_Length(&local_30);
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if (iVar2 <= param3) {
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*param1 = local_24;
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return;
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}
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Vec3p local_3c;
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local_3c.x = mUnk_44.x;
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local_3c.y = 0;
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local_3c.z = mUnk_44.z;
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q20 lengthInv = CoReciprocal(Vec3p_Length(&local_3c));
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local_3c.x = MUL_Q20(local_3c.x, lengthInv);
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local_3c.z = MUL_Q20(local_3c.z, lengthInv);
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iVar2 = Vec3p_Dot(&local_30, &local_3c);
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Vec3p local_48;
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local_48.x = local_3c.x;
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local_48.y = lengthInv;
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local_48.z = local_3c.z;
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Vec3p_Axpy(iVar2 - param3, &local_48, &local_24, param1);
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return;
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}
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param1->x = mTouchWorld.x;
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param1->y = y;
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param1->z = mTouchWorld.z;
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}
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extern u32 data_ov000_020ee198;
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extern u32 data_027e0f64;
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ARM void PlayerControl::func_ov00_020b014c(Vec3p *param1) {
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if ((data_ov000_020ee198 & 1) == 0) {
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data_ov000_020ee198 |= 1;
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}
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if (*(s32 *) (*(s32 *) (data_027e0f64 + 0x4) + 0x15c) == 0x16) {
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return;
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}
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if (!this->func_ov00_020aeef8()) {
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return;
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}
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if (mTouchDuration > 0) {
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ItemManager *itemMgr = gItemManager;
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FairyId fairyId = itemMgr->GetEquippedFairy();
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ActorNaviBase *fairy = itemMgr->GetFairy(fairyId);
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if (fairy != NULL) {
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Vec3p auStack_1c;
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this->func_ov00_020affec(&auStack_1c, FLOAT_TO_Q20(0.5), FLOAT_TO_Q20(8.0), param1);
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fairy->func_ov000_020ba204(&auStack_1c, &mUnk_44, mTouchWorld.y + FLOAT_TO_Q20(4.2));
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}
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}
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}
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ARM void PlayerControl::ResetAim() {
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mAim = gVec3p_ZERO;
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}
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extern "C" s32 func_ov000_020a5e9c(unk32 param1);
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ARM bool PlayerControl::UpdateAimWorld(Vec3p *param1) {
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Vec3p pos;
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pos = gPlayerPos;
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s32 iVar2 = func_ov000_020a5e9c(data_027e0d38->mUnk_0c);
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if (iVar2 == 0x2f && *(s32 *) (*(s32 *) (data_027e0f64 + 0x4) + 0x15c) == 0x31) {
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return this->func_ov024_02178348(param1);
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}
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if (this->CheckTouching(1)) {
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this->func_ov00_020affec(param1, 0, FLOAT_TO_Q20(8.0), &pos);
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mAimWorld = *param1;
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return true;
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}
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*param1 = mAimWorld;
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return false;
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}
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ARM s16 PlayerControl::GetTouchAngle() {
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if (mTouchDuration >= 0) {
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return mTouchAngle;
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}
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if (!mUnk_7f) {
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return 0;
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}
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return mUnk_ac;
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}
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const q20 data_ov000_020e6144 = FLOAT_TO_Q20(80.0);
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ARM u32 PlayerControl::func_ov00_020b034c() {
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if (mTouchDuration >= 0 && this->func_ov00_020af2d4(1, true)) {
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q20 uVar5 = func_01ff992c(data_ov000_020e6144);
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s64 lVar1 = mTouchDist * uVar5;
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if (mTouchDuration < 4) {
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lVar1 -= (4 - mTouchDuration) * FLOAT_TO_Q20(1.0);
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}
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if (lVar1 < 0) {
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return 0;
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}
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if (lVar1 > FLOAT_TO_Q20(1.0)) {
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return FLOAT_TO_Q20(1.0);
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}
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return lVar1;
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}
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if (!mUnk_7f && (data_027e05f8.mUnk_0 & 0xf0) != 0) {
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return FLOAT_TO_Q20(1.0);
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}
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return 0;
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}
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s32 PlayerControl::func_ov00_020b0418() {}
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bool PlayerControl::func_ov00_020b049c(Vec3p *param1, bool param2) {}
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bool PlayerControl::func_ov00_020b05e8(Vec3p *param1) {}
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