PlayerControl: Decomp 38%

This commit is contained in:
Aetias
2025-02-10 23:07:55 +01:00
parent 726c3be443
commit d057996378
10 changed files with 190 additions and 33 deletions
+167 -14
View File
@@ -78,8 +78,8 @@ ARM void PlayerControl::SetUnk_80() {
ARM void PlayerControl::StopFollowing() {
mFollowRef.Reset();
mFollowing = false;
mFollowActor = NULL;
mFollowing = false;
mFollowObject = NULL;
}
ARM void PlayerControl::func_ov00_020af06c() {
@@ -442,13 +442,13 @@ ARM void PlayerControl::func_ov00_020afb6c() {
}
if (!mFollowing) {
mFollowActor = NULL;
mFollowObject = NULL;
} else {
mFollowActor = (void *) gMapManager->MapData_vfunc_78();
mFollowObject = (void *) gMapManager->MapData_vfunc_78();
Vec3p local_3c;
s32 iVar2;
s32 iVar7;
if (mFollowActor == NULL) {
if (mFollowObject == NULL) {
local_3c.y = gPlayerPos.y;
Vec2b local_44 = mUnk_9c;
gMapManager->func_ov00_02083c7c(&local_3c, local_44);
@@ -459,15 +459,168 @@ ARM void PlayerControl::func_ov00_020afb6c() {
}
}
bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {}
bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {}
void PlayerControl::func_ov00_020aff90(Cylinder *param1, unk32 param2) {}
void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {}
void PlayerControl::func_ov00_020b014c() {}
void PlayerControl::SetAim() {}
bool PlayerControl::UpdateAimWorld(Vec3p *param1) {}
s16 PlayerControl::GetTouchAngle() {}
u32 PlayerControl::func_ov00_020b034c() {}
ARM bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {
if (!mUnk_7d || !gPlayerControlData->vfunc_74(param1)) {
return false;
}
if (!param2) {
return true;
}
return param1 == 2 || param1 == 6;
}
ARM bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {
if (!mUnk_7d) {
return false;
}
if (!gPlayerControlData->vfunc_78(param1)) {
return false;
}
switch (param1) {
case 1:
case 2:
case 7:
case 13: return true;
case 10:
case 11: return param2;
default: return !param2;
}
}
ARM void PlayerControl::func_ov00_020aff90(Cylinder *param1, unk32 param2) {
if (data_027e0d38->func_ov000_02078b40() == 2) {
return;
}
ItemManager *itemMgr = gItemManager;
FairyId fairyId = itemMgr->GetEquippedFairy();
ActorNaviBase *fairy = itemMgr->GetFairy(fairyId);
if (fairy == NULL) {
return;
}
fairy->func_ov000_020baca8(param1, param2);
}
ARM void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {
if (mUnk_44.x != 0 || mUnk_44.z != 0) {
Vec3p local_24;
Vec3p_Axpy(y, &mUnk_44, &mTouchWorld, &local_24);
Vec3p local_30;
local_30.x = param4->x - local_24.x;
local_30.y = 0;
local_30.z = param4->z - local_24.z;
q20 iVar2 = Vec3p_Length(&local_30);
if (iVar2 <= param3) {
*param1 = local_24;
return;
}
Vec3p local_3c;
local_3c.x = mUnk_44.x;
local_3c.y = 0;
local_3c.z = mUnk_44.z;
q20 lengthInv = CoReciprocal(Vec3p_Length(&local_3c));
local_3c.x = MUL_Q20(local_3c.x, lengthInv);
local_3c.z = MUL_Q20(local_3c.z, lengthInv);
iVar2 = Vec3p_Dot(&local_30, &local_3c);
Vec3p local_48;
local_48.x = local_3c.x;
local_48.y = lengthInv;
local_48.z = local_3c.z;
Vec3p_Axpy(iVar2 - param3, &local_48, &local_24, param1);
return;
}
param1->x = mTouchWorld.x;
param1->y = y;
param1->z = mTouchWorld.z;
}
extern u32 data_ov000_020ee198;
extern u32 data_027e0f64;
ARM void PlayerControl::func_ov00_020b014c(Vec3p *param1) {
if ((data_ov000_020ee198 & 1) == 0) {
data_ov000_020ee198 |= 1;
}
if (*(s32 *) (*(s32 *) (data_027e0f64 + 0x4) + 0x15c) == 0x16) {
return;
}
if (!this->func_ov00_020aeef8()) {
return;
}
if (mTouchDuration > 0) {
ItemManager *itemMgr = gItemManager;
FairyId fairyId = itemMgr->GetEquippedFairy();
ActorNaviBase *fairy = itemMgr->GetFairy(fairyId);
if (fairy != NULL) {
Vec3p auStack_1c;
this->func_ov00_020affec(&auStack_1c, FLOAT_TO_Q20(0.5), FLOAT_TO_Q20(8.0), param1);
fairy->func_ov000_020ba204(&auStack_1c, &mUnk_44, mTouchWorld.y + FLOAT_TO_Q20(4.2));
}
}
}
ARM void PlayerControl::ResetAim() {
mAim = gVec3p_ZERO;
}
extern "C" s32 func_ov000_020a5e9c(unk32 param1);
ARM bool PlayerControl::UpdateAimWorld(Vec3p *param1) {
Vec3p pos;
pos = gPlayerPos;
s32 iVar2 = func_ov000_020a5e9c(data_027e0d38->mUnk_0c);
if (iVar2 == 0x2f && *(s32 *) (*(s32 *) (data_027e0f64 + 0x4) + 0x15c) == 0x31) {
return this->func_ov024_02178348(param1);
}
if (this->CheckTouching(1)) {
this->func_ov00_020affec(param1, 0, FLOAT_TO_Q20(8.0), &pos);
mAimWorld = *param1;
return true;
}
*param1 = mAimWorld;
return false;
}
ARM s16 PlayerControl::GetTouchAngle() {
if (mTouchDuration >= 0) {
return mTouchAngle;
}
if (!mUnk_7f) {
return 0;
}
return mUnk_ac;
}
const q20 data_ov000_020e6144 = FLOAT_TO_Q20(80.0);
ARM u32 PlayerControl::func_ov00_020b034c() {
if (mTouchDuration >= 0 && this->func_ov00_020af2d4(1, true)) {
q20 uVar5 = func_01ff992c(data_ov000_020e6144);
s64 lVar1 = mTouchDist * uVar5;
if (mTouchDuration < 4) {
lVar1 -= (4 - mTouchDuration) * FLOAT_TO_Q20(1.0);
}
if (lVar1 < 0) {
return 0;
}
if (lVar1 > FLOAT_TO_Q20(1.0)) {
return FLOAT_TO_Q20(1.0);
}
return lVar1;
}
if (!mUnk_7f && (data_027e05f8.mUnk_0 & 0xf0) != 0) {
return FLOAT_TO_Q20(1.0);
}
return 0;
}
s32 PlayerControl::func_ov00_020b0418() {}
bool PlayerControl::func_ov00_020b049c(Vec3p *param1, bool param2) {}
bool PlayerControl::func_ov00_020b05e8(Vec3p *param1) {}