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https://github.com/zeldaret/ph
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Add Actor.hpp
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "lib/math.h"
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struct Cylinder {
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Vec3p pos;
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q20 size; // height and radius
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};
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "lib/math.h"
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struct Transform {
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Vec3p pos;
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s16 rotation;
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bool visible;
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};
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