Update Inventory struct

This commit is contained in:
Aetias
2023-12-20 10:44:33 +01:00
parent e5d545a7da
commit e6257e902b
4 changed files with 211 additions and 58 deletions
+3
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@@ -0,0 +1,3 @@
#pragma once
class Navi;
+189 -45
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@@ -2,63 +2,207 @@
#include "types.h"
#include "SysNew.hpp"
typedef u32 EquipItem;
enum EquipItem_ {
EquipItem_None = -1,
EquipItem_Boomerang = 2,
EquipItem_Shovel = 3,
EquipItem_Bomb = 4,
EquipItem_Bow = 5,
EquipItem_GrapplingHook = 6,
EquipItem_Bombchu = 7,
EquipItem_Hammer = 8,
EquipItem_COUNT = 11,
};
enum ItemId {
#include "Player/EquipItem.hpp"
#include "Actors/Navi/Navi.hpp"
typedef u32 FairyId;
enum FairyId_ {
FairyId_None = -1,
FairyId_Courage = 0,
FairyId_Power = 1,
FairyId_Wisdom = 2,
};
enum Gem {
Gem_Courage,
Gem_Power,
Gem_Wisdom,
Gem_COUNT,
};
typedef u32 ShipPart;
enum ShipPart_ {
ShipPart_Anchor,
ShipPart_Prow,
ShipPart_Hull,
ShipPart_Cannon,
ShipPart_Handrail,
ShipPart_Wheel,
ShipPart_Chimney,
ShipPart_Bridge,
ShipPart_COUNT,
};
typedef u32 ShipType;
enum ShipType_ {
ShipType_Linebeck,
ShipType_Bright,
ShipType_Iron,
ShipType_Stone,
ShipType_Vintage,
ShipType_Demon,
ShipType_Tropical,
ShipType_Dignified,
ShipType_Golden,
ShipType_COUNT,
};
typedef u32 ShipItem;
#define SHIP_ITEM(part, ship) (ShipPart_ ## part * ShipPart_COUNT + ShipType_ ## type)
#define ShipItem_COUNT (ShipPart_COUNT * ShipType_COUNT)
typedef u32 Treasure;
enum Treasure_ {
Treasure_PinkCoral,
Treasure_WhitePearlLoop,
Treasure_DarkPearlLoop,
Treasure_ZoraScale,
Treasure_GoronAmber,
Treasure_RutoCrown,
Treasure_HelmarocPlume,
Treasure_RegalRing,
Treasure_COUNT,
};
#define NUM_POTIONS 2
typedef u8 Potion;
enum Potion_ {
Potion_None,
Potion_Red,
Potion_Blue,
Potion_Yellow,
Potion_COUNT,
};
typedef u32 ItemFlag;
enum ItemFlag_ {
ItemFlag_None = -1,
ItemFlag_OshusSword = 0,
ItemFlag_WoodenShield = 1,
ItemFlag_Boomerang = 2,
ItemFlag_Shovel = 3,
ItemFlag_BombBag = 4,
ItemFlag_Bow = 5,
ItemFlag_GrapplingHook = 6,
ItemFlag_BombchuBag = 7,
ItemFlag_Hammer = 8,
ItemFlag_PotionA = 9,
ItemFlag_PotionB = 10,
ItemFlag_EQUIP_START = ItemFlag_OshusSword,
ItemFlag_EQUIP_END = ItemFlag_PotionB + 1,
ItemFlag_EQUIP_COUNT = ItemFlag_EQUIP_END - ItemFlag_EQUIP_START,
ItemFlag_SpiritOfCourage = 20,
ItemFlag_SpiritOfPower = 21,
ItemFlag_SpiritOfWisdom = 22,
ItemFlag_CourageLv1 = 23,
ItemFlag_PowerLv1 = 24,
ItemFlag_WisdomLv1 = 25,
ItemFlag_CourageLv2 = 26,
ItemFlag_PowerLv2 = 27,
ItemFlag_WisdomLv2 = 28,
ItemFlag_Hourglass = 32,
ItemFlag_SeaChartSW = 33,
ItemFlag_SeaChartNW = 34,
ItemFlag_SeaChartSE = 35,
ItemFlag_SeaChartNE = 36,
ItemFlag_PhantomSword = 37,
ItemFlag_SunKey = 38,
ItemFlag_KingsKey = 42,
ItemFlag_GhostKey = 43,
ItemFlag_SwordsmansScroll = 45,
ItemFlag_COUNT = 128,
};
struct ItemFlags {
/* 00 */ u32 flags[CEIL_DIV(ItemFlag_COUNT, 32)];
/* 10 */
};
struct ShipPartPricesShown {
/* 0 */ u32 flags[CEIL_DIV(ShipItem_COUNT, 32)];
/* c */
};
struct ShipParts {
/* 0 */ u8 parts[ShipType_COUNT];
/* 9 */
};
struct SaveInventory {
/* 00 */ ItemFlags itemFlags;
/* 10 */ u32 salvagedTreasureFlags;
/* 14 */ ShipPartPricesShown shipPartPricesShown;
/* 20 */ u32 treasurePriceShownFlags[CEIL_DIV(Treasure_COUNT, 32)];
/* 24 */ u8 equippedShipParts[ShipPart_COUNT];
/* 2c */ ShipParts shipParts[ShipPart_COUNT];
/* 74 */ s8 treasure[Treasure_COUNT];
/* 7c */ unk8 unk_7c[4];
/* 80 */ u16 hourglassSeconds;
/* 82 */ unk16 unk_82[6];
/* 8e */ u16 numRupees;
/* 90 */ unk8 unk_90;
/* 91 */ unk8 unk_91;
/* 92 */ unk8 unk_92;
/* 93 */ u8 numBombs;
/* 94 */ u8 numBombchus;
/* 95 */ u8 numArrows;
/* 96 */ u8 equippedItem;
/* 97 */ Potion potions[NUM_POTIONS];
/* 99 */ u8 numGems[Gem_COUNT];
/* 9c */ u8 quiverSize;
/* 9d */ u8 bombBagSize;
/* 9e */ u8 bombchuBagSize;
/* 9f */ unk8 unk_9f[6];
/* a5 */ u8 equippedFairy;
/* a6 */
};
class Inventory : public SysObject {
private:
/* 000 */ EquipItem mEquippedItem;
/* 004 */ EquipItem mPrevEquippedItem;
/* 008 */ u32 mUnk_008;
/* 00c */ u32 mUnk_00c;
/* 010 */ u32 mUnk_010;
/* 014 */ void *mUnk_014;
/* 018 */ void *mUnk_018;
/* 01c */ void *mUnk_01c;
/* 000 */ ItemFlag mEquippedItem;
/* 004 */ ItemFlag mPrevEquippedItem;
/* 008 */ ItemFlag mForcedItem; // game crashes when any item besides this one is equipped
/* 00c */ u32 mHourglassSandFrames;
/* 010 */ FairyId mEquippedFairy;
/* 014 */ Navi *mNaviCourage;
/* 018 */ Navi *mNaviPower;
/* 01c */ Navi *mNaviWisdom;
/* 020 */ u16 mEquipLoadTimer;
/* 022 */ u16 mNumRupees;
/* 024 */ u8 mNumCourageGems;
/* 025 */ u8 mNumPowerGems;
/* 026 */ u8 mNumWisdomGems;
/* 027 */ u8 mUnk_027;
/* 028 */ u8 mUnk_028[0x20];
/* 048 */ s32 mUnk_048[0x14];
/* 098 */ s32 mUnk_098;
/* 09c */ s32 mUnk_09c;
/* 0a0 */ s32 mUnk_0a0;
/* 0a4 */ s32 mUnk_0a4;
/* 0a8 */ s32 mUnk_0a8;
/* 0ac */ void *(*mItemInfo)[EquipItem_COUNT];
/* 0b0 */ u16 (*mAmmo)[EquipItem_COUNT];
/* 024 */ u8 mNumGems[Gem_COUNT];
/* 027 */ unk8 mUnk_027; // padding?
/* 028 */ ShipType mEquippedShipParts[ShipPart_COUNT];
/* 048 */ ShipParts mShipParts[ShipPart_COUNT];
/* 090 */ s8 mTreasure[Treasure_COUNT];
/* 098 */ u8 mUnk_098[6];
/* 09e */ u16 mUnk_09e[6]; // corresponds with mUnk_098
/* 0a6 */ unk16 mUnk_0a6; // padding?
/* 0ac */ EquipItem *(*mEquipItems)[ItemFlag_EQUIP_COUNT];
/* 0b0 */ u16 (*mAmmo)[ItemFlag_EQUIP_COUNT];
/* 0b4 */ u16 mQuiverSize;
/* 0b6 */ u16 mBombBagSize;
/* 0b8 */ u16 mBombchuBagSize;
/* 0ba */ u16 mUnk_0ba;
/* 0bc */ u8 mUnk_0bc[4];
/* 0c0 */ void *mUnk_0c0[16];
/* 100 */ s32 mUnk_100[5];
/* 0ba */ unk16 mUnk_0ba; // only between 0 and 9
/* 0bc */ Potion mPotions[2];
/* 0be */ unk8 mUnk_0be[2]; // padding?
/* 0c0 */ void *mIslandData[16];
/* 100 */ void *mDungeonData[5]; // non-null in dungeons/caves, similar struct to mIslandData
/* 114 */ void *mUnk_114;
/* 118 */ s32 mUnk_118;
/* 11c */ s32 mUnk_11c;
/* 118 */ unk32 mUnk_118;
/* 11c */ unk32 mUnk_11c;
/* 120 */ void *mUnk_120;
/* 124 */ void *mUnk_124;
/* 128 */ u32 mItemFlags[4]; // Todo (aetias): Set this to ceil(ItemId::COUNT / 32)
/* 138 */ u8 mUnk_138[0x18];
/* 128 */ ItemFlags mItemFlags;
/* 138 */ u32 mSalvagedTreasureFlags;
/* 13c */ ShipPartPricesShown mShipPartPricesShown;
/* 148 */ u32 mTreasurePriceShownFlags[CEIL_DIV(Treasure_COUNT, 32)];
/* 14c */ unk8 mUnk_14c[0x4];
/* 150 */
public:
+18 -12
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@@ -1,12 +1,18 @@
#ifndef PH_TYPES_H
#define PH_TYPES_H
typedef unsigned int u32;
typedef unsigned short u16;
typedef unsigned char u8;
typedef int s32;
typedef short s16;
typedef char s8;
#endif
#ifndef PH_TYPES_H
#define PH_TYPES_H
typedef unsigned int u32;
typedef unsigned short u16;
typedef unsigned char u8;
typedef int s32;
typedef short s16;
typedef char s8;
typedef u8 unk8;
typedef u16 unk16;
typedef u32 unk32;
#define CEIL_DIV(a, b) (((a) + (b) - 1) / (b))
#endif
+1 -1
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@@ -15,7 +15,7 @@ void Inventory::Destroy() {
#pragma interworking on
void Inventory::ClearPrevEquippedItem() {
this->mPrevEquippedItem = EquipItem_None;
this->mPrevEquippedItem = ItemFlag_None;
}
#pragma interworking off