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Update Inventory struct
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@@ -15,7 +15,7 @@ void Inventory::Destroy() {
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#pragma interworking on
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void Inventory::ClearPrevEquippedItem() {
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this->mPrevEquippedItem = EquipItem_None;
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this->mPrevEquippedItem = ItemFlag_None;
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}
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#pragma interworking off
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