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https://github.com/zeldaret/ph
synced 2026-07-09 06:03:28 -04:00
Match LinkStateMove in overlay 5
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@@ -14,13 +14,13 @@
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typedef unk32 LinkStateId;
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enum LinkStateId_ {
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LinkStateId_Move = 0,
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LinkStateId_Item = 1,
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LinkStateId_Grab = 2,
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LinkStateId_Unk3 = 3,
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LinkStateId_Unk4 = 4,
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LinkStateId_Damage = 5,
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LinkStateId_ItemGet = 6,
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LinkStateId_Move = 0,
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LinkStateId_Item = 1,
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LinkStateId_Interact = 2,
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LinkStateId_Follow = 3,
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LinkStateId_Roll = 4,
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LinkStateId_Damage = 5,
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LinkStateId_Cutscene = 6,
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LinkStateId_COUNT
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};
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@@ -60,7 +60,7 @@ public:
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void func_ov00_020a81b8(unk32 param1, unk32 param2);
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LinkStateItem *GetLinkItemState();
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void LookAt(Vec3p *target);
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void func_ov00_020a81fc();
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void func_ov00_020a81fc(Vec3p *param1, unk32 param2);
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void AddHealth(s16 amount);
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void func_ov00_020a8224(unk32 param1);
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void TurnTo(s16 angle, unk32 param2, unk32 speed);
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@@ -82,7 +82,7 @@ public:
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void Clear_PlayerLinkBase_Unk48(u16 flags);
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void func_ov00_020a8680(unk32 param1, unk16 param2, bool param3);
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void PlayerLinkBase_func_ov00_020bccc8();
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bool PlayerLinkBase_vfunc_58();
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bool PlayerLinkBase_vfunc_58(unk32 param1, ActorRef *param2);
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bool func_ov00_020a8704(s16 *pAngle);
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bool func_ov00_020a8774(Vec3p *param1, s32 angle);
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void func_ov00_020a8844(Vec3p *param1, bool param2, bool param3);
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@@ -90,7 +90,7 @@ public:
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void func_ov00_020a8994();
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void func_ov00_020a89bc(unk32 param1, unk32 param2);
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void func_ov00_020a8a08(unk32 param1);
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void func_ov00_020a8a4c(unk32 param1, unk32 param2);
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void func_ov00_020a8a4c(const void *param1, unk32 param2);
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void func_ov00_020a8a90(unk32 param1);
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void func_ov00_020a8ab0(unk32 param1);
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void func_ov00_020a8ad0(unk32 param1);
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@@ -152,6 +152,6 @@ public:
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void func_ov005_021113c4(bool param1);
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};
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LinkStateBase *GetLinkState(s32 index);
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LinkStateBase *GetLinkState(LinkStateId index);
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extern LinkStateBase **gLinkStates;
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@@ -8,6 +8,7 @@
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#include "Render/ModelRender.hpp"
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class LinkStateDamage : public LinkStateBase {
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public:
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/* 00 (base) */
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/* 0c */ void *mUnk_0c;
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/* 10 */ unk32 mUnk_10;
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@@ -7,6 +7,8 @@
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class LinkStateMove : public LinkStateBase {
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public:
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static unk32 data_ov000_020e56f0;
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/* 00 (base) */
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/* 0c */ s32 mUnk_0c;
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/* 10 */ unk16 mUnk_10;
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