Delink character actor base classes and shop keeper actors (#152)

* Delink .text for ActorItemSeller, ActorBeedle, ActorTetra

* Delink .text for ActorCharacterBase, ActorCharacter, ActorGenericCharacter

* Define classes ActorCharacterBase, ActorCharacter, ActorGenericCharacter

* Don't define `override` macro during intellisense/clangd

* Define symbols for ActorCharacter, ActorCharacterBase, ActorGenericCharacter

* Define classes and symbols for ActorItemSeller, ActorBeedle, ActorTetra

* Fix duplicate symbol
This commit is contained in:
Aetias
2026-05-09 12:36:22 +02:00
committed by GitHub
parent b44496319d
commit e9ffe114a9
20 changed files with 1101 additions and 390 deletions
@@ -0,0 +1,49 @@
#include "Actor/Character/ActorCharacter.hpp"
#include "Unknown/UnkStruct_ov000_020c0c08.hpp"
void ActorCharacter::func_ov014_02144d94() {}
void ActorCharacter::func_ov014_02144dec() {}
void ActorCharacter::func_ov014_02144e14() {}
void ActorCharacter::func_ov014_02144e28() {}
void ActorCharacter::func_ov014_02144e3c() {}
void ActorCharacter::func_ov014_02144e58() {}
void ActorCharacter::func_ov014_02144e74() {}
ActorCharacter_288::ActorCharacter_288() :
UnkStruct_ov000_020c0c08(mUnk_24, NULL) {}
ActorCharacter::ActorCharacter() {}
ActorCharacter::~ActorCharacter() {}
bool ActorCharacter::Init() {}
void ActorCharacter::vfunc_20(bool param1) {}
void ActorCharacter::func_ov014_02145178() {}
void ActorCharacter::func_ov014_021451f0(unk32 *param1) {}
void ActorCharacter::func_ov014_02145258() {}
unk32 ActorCharacter::func_ov014_021452b0() {}
unk32 ActorCharacter::func_ov014_02145318() {}
void ActorCharacter::func_ov014_021453f4() {}
void ActorCharacter::func_ov014_02145414() {}
void ActorCharacter::func_ov014_0214548c() {}
void ActorCharacter::func_ov014_02145508() {}
static void func_ov014_02145520(ActorCharacter *actor) {}
void ActorCharacter::func_ov014_0214552c() {}
void ActorCharacter::vfunc_80() {}
void ActorCharacter::vfunc_84() {}
void ActorCharacter::vfunc_cc() {}
void ActorCharacter::vfunc_c8() {}
bool ActorCharacter::vfunc_78() {}
void ActorCharacter::vfunc_74() {}
void ActorCharacter::vfunc_7c() {}
bool ActorCharacter::vfunc_90() {}
void ActorCharacter::vfunc_94() {}
bool ActorCharacter::vfunc_98() {}
void ActorCharacter::vfunc_d0() {}
bool ActorCharacter::vfunc_9c() {}
void ActorCharacter::vfunc_ec(unk32 param1) {}
void ActorCharacter::vfunc_f0(unk32 param1) {}
void ActorCharacter::func_ov014_0214591c() {}
bool ActorCharacter::IsHitboxTouched(bool param1) {}
@@ -0,0 +1,32 @@
#include "Actor/Character/ActorCharacter.hpp"
static void func_ov014_021447f8(ActorCharacterBase *actor) {}
static void func_ov014_0214480c(ActorCharacterBase *actor) {}
static void func_ov014_02144820(ActorCharacterBase *actor) {}
static void func_ov014_02144834(ActorCharacterBase *actor) {}
static void func_ov014_02144848(unk32 *param1, unk32 param2, ActorCharacterBase *actor) {}
unk32 ActorCharacterBase::vfunc_d8() {}
unk32 ActorCharacterBase::vfunc_dc() {}
unk32 ActorCharacterBase::vfunc_e0() {}
unk32 ActorCharacterBase::vfunc_e4() {}
void ActorCharacterBase::vfunc_e8() {}
ActorCharacterBase::ActorCharacterBase() :
mUnk_158(0x1000000) {}
ActorCharacterBase::~ActorCharacterBase() {}
bool ActorCharacterBase::Init() {}
void ActorCharacterBase::vfunc_14(u32 param1) {}
bool ActorCharacterBase::vfunc_c0() {}
void ActorCharacterBase::vfunc_18(u32 param1) {}
unk32 ActorCharacterBase::vfunc_d4() {}
void ActorCharacterBase::vfunc_b4() {}
void ActorCharacterBase::vfunc_b8() {}
void ActorCharacterBase::vfunc_80() {}
void ActorCharacterBase::vfunc_84() {}
void ActorCharacterBase::vfunc_cc() {}
void ActorCharacterBase::vfunc_c8() {}
void ActorCharacterBase::vfunc_d0() {}
void ActorCharacterBase::vfunc_68() {}
bool ActorCharacterBase::vfunc_bc() {}
@@ -0,0 +1,46 @@
#include "Actor/Character/ActorCharacter.hpp"
#define static
ActorGenericCharacter::ActorGenericCharacter() {}
bool ActorGenericCharacter::Init() {}
void ActorGenericCharacter::vfunc_68() {}
bool ActorGenericCharacter::vfunc_c0() {}
void ActorGenericCharacter::vfunc_c4() {}
void ActorGenericCharacter::func_ov014_02147940() {}
void ActorGenericCharacter::func_ov014_02147950() {}
void ActorGenericCharacter::vfunc_80() {}
void ActorGenericCharacter::vfunc_84() {}
void ActorGenericCharacter::func_ov014_02147ae8() {}
bool ActorGenericCharacter::func_ov014_02147b18() {}
void ActorGenericCharacter::func_ov014_02147ba0() {}
bool ActorGenericCharacter::func_ov014_02147bb0() {}
unk32 ActorGenericCharacter::func_ov014_02147bd8() {}
void ActorGenericCharacter::func_ov014_02147c00() {}
ActorGenericCharacter::~ActorGenericCharacter() {}
void ActorGenericCharacter::vfunc_f8() {}
void ActorGenericCharacter::func_ov014_02147c98() {}
void ActorGenericCharacter::func_ov014_02147ce8(unk32 param1) {}
void ActorGenericCharacter::func_ov014_02147d44(unk32 param1) {}
static void func_ov014_02147df0(ActorGenericCharacter *actor) {}
void ActorGenericCharacter::func_ov014_02147dfc() {}
void ActorGenericCharacter::func_ov014_02147e1c() {}
void ActorGenericCharacter::func_ov014_02147e64() {}
void ActorGenericCharacter::func_ov014_02147ebc() {}
static void func_ov014_02147ed8(ActorGenericCharacter *actor) {}
void ActorGenericCharacter::func_ov014_02147ee4() {}
void ActorGenericCharacter::func_ov014_02147fbc() {}
void ActorGenericCharacter::func_ov014_02147fcc() {}
void ActorGenericCharacter::func_ov014_021480dc() {}
void ActorGenericCharacter::func_ov014_02148130() {}
void ActorGenericCharacter::func_ov014_0214813c() {}
void ActorGenericCharacter::func_ov014_02148168() {}
void ActorGenericCharacter::func_ov014_02148198() {}
void ActorGenericCharacter::func_ov014_021481cc() {}
void ActorGenericCharacter::func_ov014_021481fc() {}
static void func_ov014_02148228(ActorGenericCharacter *actor) {}