Files
ph/src/14_Land/Actor/Character/ActorCharacterBase.cpp
T
Aetias e9ffe114a9 Delink character actor base classes and shop keeper actors (#152)
* Delink .text for ActorItemSeller, ActorBeedle, ActorTetra

* Delink .text for ActorCharacterBase, ActorCharacter, ActorGenericCharacter

* Define classes ActorCharacterBase, ActorCharacter, ActorGenericCharacter

* Don't define `override` macro during intellisense/clangd

* Define symbols for ActorCharacter, ActorCharacterBase, ActorGenericCharacter

* Define classes and symbols for ActorItemSeller, ActorBeedle, ActorTetra

* Fix duplicate symbol
2026-05-09 12:36:22 +02:00

33 lines
1.2 KiB
C++

#include "Actor/Character/ActorCharacter.hpp"
static void func_ov014_021447f8(ActorCharacterBase *actor) {}
static void func_ov014_0214480c(ActorCharacterBase *actor) {}
static void func_ov014_02144820(ActorCharacterBase *actor) {}
static void func_ov014_02144834(ActorCharacterBase *actor) {}
static void func_ov014_02144848(unk32 *param1, unk32 param2, ActorCharacterBase *actor) {}
unk32 ActorCharacterBase::vfunc_d8() {}
unk32 ActorCharacterBase::vfunc_dc() {}
unk32 ActorCharacterBase::vfunc_e0() {}
unk32 ActorCharacterBase::vfunc_e4() {}
void ActorCharacterBase::vfunc_e8() {}
ActorCharacterBase::ActorCharacterBase() :
mUnk_158(0x1000000) {}
ActorCharacterBase::~ActorCharacterBase() {}
bool ActorCharacterBase::Init() {}
void ActorCharacterBase::vfunc_14(u32 param1) {}
bool ActorCharacterBase::vfunc_c0() {}
void ActorCharacterBase::vfunc_18(u32 param1) {}
unk32 ActorCharacterBase::vfunc_d4() {}
void ActorCharacterBase::vfunc_b4() {}
void ActorCharacterBase::vfunc_b8() {}
void ActorCharacterBase::vfunc_80() {}
void ActorCharacterBase::vfunc_84() {}
void ActorCharacterBase::vfunc_cc() {}
void ActorCharacterBase::vfunc_c8() {}
void ActorCharacterBase::vfunc_d0() {}
void ActorCharacterBase::vfunc_68() {}
bool ActorCharacterBase::vfunc_bc() {}