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@@ -1,32 +1,30 @@
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#include "Render/ModelRender.hpp"
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#include "DTCM/UnkStruct_027e037c.hpp"
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#include "DTCM/UnkStruct_027e037c.h"
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#include "nds/g3d/sbc.h"
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extern "C" void func_020189dc(ModelRender_UnkStruct_4 *unkStruct4, ItemModel *model);
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extern "C" void func_02018c3c(ModelRender_UnkStruct_4 *unkStruct4, void *param2);
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extern "C" void UnkInit_ModelRender_Struct4_Params(ModelRender_UnkStruct_4 *unkStruct4,
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void (*func)(ModelRenderCommandsData *), unk32 param3, u8 param4,
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u8 param5);
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extern "C" void ExecModelRenderCommands(ModelRender_UnkStruct_4 *unkStruct4);
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extern "C" void func_020189dc(G3d_RenderObject *unkStruct4, ItemModel *model);
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extern "C" void func_02018c3c(G3d_RenderObject *unkStruct4, void *param2);
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extern "C" void UnkInit_ModelRender_Struct4_Params(G3d_RenderObject *unkStruct4, void (*func)(ModelRenderCommandsData *),
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unk32 param3, u8 param4, u8 param5);
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extern "C" void CopySingle288(Mat3p *src, Mat3p *dest);
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extern "C" void SetGeometryScale(Vec3p *scale);
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extern "C" void SetGeometryTranslation(Vec3p *translation);
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extern "C" void PushGeometryCommand(u32 command, void *data, s32 length);
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extern "C" void func_ov000_020c0d70(UnkStruct_ov000_020c0c08 *param1, ModelRender_UnkStruct_4 *param2);
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extern "C" void func_ov000_020c0d70(UnkStruct_ov000_020c0c08 *param1, G3d_RenderObject *param2);
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extern "C" void func_ov000_020b3ea8(void *param1);
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extern "C" unk32 func_0201e388(void *param1, const char *param2);
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extern "C" u8 *GetModelUnknownHeader(ModelRender *modelRender);
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extern "C" Mat3p gGeomMatrix;
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extern "C" Vec3p gGeomTranslation;
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extern "C" Vec3p gGeomScale;
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extern "C" UnkStruct_027e037c data_027e037c;
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extern "C" void *data_027e03c8;
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extern "C" const Mat4x3p *data_027e03c8;
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extern "C" Vec3p gDefaultScale;
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extern "C" Mat3p gDefaultMatrix;
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extern "C" u32 *data_027e0ce0[];
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THUMB ModelRender::ModelRender(ItemModel *itemModel) {
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this->unkBoneMatrixArray2 = NULL;
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this->Init_ModelRender_UnkStruct_4(itemModel);
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this->Init_RenderObject(itemModel);
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}
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THUMB ModelRender::~ModelRender() {
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@@ -37,19 +35,19 @@ THUMB ModelRender::~ModelRender() {
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}
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ARM void *ModelRender::GetLcdcAddress() {
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return mUnk_04.mLcdcAddr;
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return renderObj.model;
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}
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void ModelRender::Init_ModelRender_UnkStruct_4(ItemModel *model) {
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func_020189dc(&this->mUnk_04, model);
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void ModelRender::Init_RenderObject(ItemModel *model) {
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func_020189dc(&this->renderObj, model);
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}
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ModelRender_UnkBoneMatrixStruct *ModelRender::UnkGetBoneMatrix(s32 index) {
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G3d_BoneMtxStruct *ModelRender::UnkGetBoneMatrix(s32 index) {
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if (this->unkBoneMatrixArray2 != NULL) {
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return &this->unkBoneMatrixArray2[index];
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}
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if (this->mUnk_04.unkBoneMatrixArray1 != NULL) {
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return &this->mUnk_04.unkBoneMatrixArray1[index];
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if (this->renderObj.cacheJntAnm != NULL) {
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return &this->renderObj.cacheJntAnm[index];
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}
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return NULL;
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}
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@@ -88,40 +86,40 @@ void ModelRender::PushGeometryCommands() {
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}
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void ModelRender::ExecRenderCommands() {
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ExecModelRenderCommands(&this->mUnk_04);
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G3d_Render(&this->renderObj);
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}
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void ModelRender::vfunc_24(UnkStruct_ov000_020c0c08 *param1) {
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func_ov000_020c0d70(param1, &this->mUnk_04);
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func_ov000_020c0d70(param1, &this->renderObj);
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}
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void ModelRender::vfunc_28() {
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while (this->mUnk_04.mUnk_10 != NULL) {
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func_02018c3c(&this->mUnk_04, this->mUnk_04.mUnk_10);
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while (this->renderObj.jntAnim != NULL) {
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func_02018c3c(&this->renderObj, this->renderObj.jntAnim);
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}
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while (this->mUnk_04.mUnk_08 != NULL) {
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func_02018c3c(&this->mUnk_04, this->mUnk_04.mUnk_08);
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while (this->renderObj.matAnim != NULL) {
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func_02018c3c(&this->renderObj, this->renderObj.matAnim);
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}
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while (this->mUnk_04.mUnk_18 != NULL) {
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func_02018c3c(&this->mUnk_04, this->mUnk_04.mUnk_18);
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while (this->renderObj.mUnk_18 != NULL) {
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func_02018c3c(&this->renderObj, this->renderObj.mUnk_18);
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}
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}
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void ModelRender::vfunc_2c() {
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while (this->mUnk_04.mUnk_10 != NULL) {
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func_02018c3c(&this->mUnk_04, this->mUnk_04.mUnk_10);
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while (this->renderObj.jntAnim != NULL) {
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func_02018c3c(&this->renderObj, this->renderObj.jntAnim);
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}
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}
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void ModelRender::vfunc_34() {
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while (this->mUnk_04.mUnk_18 != NULL) {
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func_02018c3c(&this->mUnk_04, this->mUnk_04.mUnk_18);
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while (this->renderObj.mUnk_18 != NULL) {
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func_02018c3c(&this->renderObj, this->renderObj.mUnk_18);
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}
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}
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void ModelRender::vfunc_30() {
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while (this->mUnk_04.mUnk_08 != NULL) {
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func_02018c3c(&this->mUnk_04, this->mUnk_04.mUnk_08);
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while (this->renderObj.matAnim != NULL) {
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func_02018c3c(&this->renderObj, this->renderObj.matAnim);
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}
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}
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@@ -146,29 +144,28 @@ THUMB void ModelRender::InitBoneMatrixArrays(u32 idLength) {
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u8 *unkPtr = GetModelUnknownHeader(this);
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u8 boneMatrixCount = *(unkPtr + 3);
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ModelRender_UnkBoneMatrixStruct *boneMatrixArray =
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(ModelRender_UnkBoneMatrixStruct *) SysObject::operator new[](boneMatrixCount * 0x58, id, idLength);
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this->unkBoneMatrixArray2 = boneMatrixArray;
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this->mUnk_04.unkBoneMatrixArray1 = boneMatrixArray;
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G3d_BoneMtxStruct *boneMatrixArray = (G3d_BoneMtxStruct *) SysObject::operator new[](boneMatrixCount * 0x58, id, idLength);
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this->unkBoneMatrixArray2 = boneMatrixArray;
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this->renderObj.cacheJntAnm = boneMatrixArray;
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}
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ARM void ModelRender::SetUnkBoneMatrixArray1(ModelRender_UnkBoneMatrixStruct *boneMatrix) {
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this->mUnk_04.unkBoneMatrixArray1 = boneMatrix;
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ARM void ModelRender::SetUnkBoneMatrixArray1(G3d_BoneMtxStruct *boneMatrix) {
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this->renderObj.cacheJntAnm = boneMatrix;
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}
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void ModelRender::vfunc_38() {
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this->mUnk_04.flags |= 3;
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ExecModelRenderCommands(&this->mUnk_04);
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this->mUnk_04.flags &= 0xfffffffd;
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this->renderObj.flag |= 3;
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G3d_Render(&this->renderObj);
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this->renderObj.flag &= 0xfffffffd;
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}
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void ModelRender::vfunc_3c(ModelRenderCommandsData *renderData) {}
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void func_ov000_020a99c0(ModelRenderCommandsData *renderData) {
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renderData->unkStruct4->mUnk_2c->vfunc_3c(renderData);
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((ModelRender *) renderData->unkStruct4->modelRender)->vfunc_3c(renderData);
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}
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void ModelRender::UnkInit_Struct4_Params(u8 param1, u8 param2) {
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this->mUnk_04.mUnk_2c = this;
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UnkInit_ModelRender_Struct4_Params(&this->mUnk_04, &func_ov000_020a99c0, 0, param1, param2);
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this->renderObj.modelRender = this;
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UnkInit_ModelRender_Struct4_Params(&this->renderObj, &func_ov000_020a99c0, 0, param1, param2);
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}
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