Decomp sbc.c (100%) (#144)

* start sbc.cpp

* add G3d_SBCRender_007

* match G3d_SBCRender_007

* match G3d_SBCRender_008

* match G3d_SBCRender_SKN

* fix EUR relocs file

* match G3d_SBCRender_00C

* match G3d_SBCRender_00D

* complete sbc.cpp

* fix EUR delinks
This commit is contained in:
enzofc708
2026-04-16 15:38:59 -03:00
committed by GitHub
parent 98cc0af690
commit ef2caebcef
38 changed files with 1337 additions and 245 deletions
+40 -43
View File
@@ -1,32 +1,30 @@
#include "Render/ModelRender.hpp"
#include "DTCM/UnkStruct_027e037c.hpp"
#include "DTCM/UnkStruct_027e037c.h"
#include "nds/g3d/sbc.h"
extern "C" void func_020189dc(ModelRender_UnkStruct_4 *unkStruct4, ItemModel *model);
extern "C" void func_02018c3c(ModelRender_UnkStruct_4 *unkStruct4, void *param2);
extern "C" void UnkInit_ModelRender_Struct4_Params(ModelRender_UnkStruct_4 *unkStruct4,
void (*func)(ModelRenderCommandsData *), unk32 param3, u8 param4,
u8 param5);
extern "C" void ExecModelRenderCommands(ModelRender_UnkStruct_4 *unkStruct4);
extern "C" void func_020189dc(G3d_RenderObject *unkStruct4, ItemModel *model);
extern "C" void func_02018c3c(G3d_RenderObject *unkStruct4, void *param2);
extern "C" void UnkInit_ModelRender_Struct4_Params(G3d_RenderObject *unkStruct4, void (*func)(ModelRenderCommandsData *),
unk32 param3, u8 param4, u8 param5);
extern "C" void CopySingle288(Mat3p *src, Mat3p *dest);
extern "C" void SetGeometryScale(Vec3p *scale);
extern "C" void SetGeometryTranslation(Vec3p *translation);
extern "C" void PushGeometryCommand(u32 command, void *data, s32 length);
extern "C" void func_ov000_020c0d70(UnkStruct_ov000_020c0c08 *param1, ModelRender_UnkStruct_4 *param2);
extern "C" void func_ov000_020c0d70(UnkStruct_ov000_020c0c08 *param1, G3d_RenderObject *param2);
extern "C" void func_ov000_020b3ea8(void *param1);
extern "C" unk32 func_0201e388(void *param1, const char *param2);
extern "C" u8 *GetModelUnknownHeader(ModelRender *modelRender);
extern "C" Mat3p gGeomMatrix;
extern "C" Vec3p gGeomTranslation;
extern "C" Vec3p gGeomScale;
extern "C" UnkStruct_027e037c data_027e037c;
extern "C" void *data_027e03c8;
extern "C" const Mat4x3p *data_027e03c8;
extern "C" Vec3p gDefaultScale;
extern "C" Mat3p gDefaultMatrix;
extern "C" u32 *data_027e0ce0[];
THUMB ModelRender::ModelRender(ItemModel *itemModel) {
this->unkBoneMatrixArray2 = NULL;
this->Init_ModelRender_UnkStruct_4(itemModel);
this->Init_RenderObject(itemModel);
}
THUMB ModelRender::~ModelRender() {
@@ -37,19 +35,19 @@ THUMB ModelRender::~ModelRender() {
}
ARM void *ModelRender::GetLcdcAddress() {
return mUnk_04.mLcdcAddr;
return renderObj.model;
}
void ModelRender::Init_ModelRender_UnkStruct_4(ItemModel *model) {
func_020189dc(&this->mUnk_04, model);
void ModelRender::Init_RenderObject(ItemModel *model) {
func_020189dc(&this->renderObj, model);
}
ModelRender_UnkBoneMatrixStruct *ModelRender::UnkGetBoneMatrix(s32 index) {
G3d_BoneMtxStruct *ModelRender::UnkGetBoneMatrix(s32 index) {
if (this->unkBoneMatrixArray2 != NULL) {
return &this->unkBoneMatrixArray2[index];
}
if (this->mUnk_04.unkBoneMatrixArray1 != NULL) {
return &this->mUnk_04.unkBoneMatrixArray1[index];
if (this->renderObj.cacheJntAnm != NULL) {
return &this->renderObj.cacheJntAnm[index];
}
return NULL;
}
@@ -88,40 +86,40 @@ void ModelRender::PushGeometryCommands() {
}
void ModelRender::ExecRenderCommands() {
ExecModelRenderCommands(&this->mUnk_04);
G3d_Render(&this->renderObj);
}
void ModelRender::vfunc_24(UnkStruct_ov000_020c0c08 *param1) {
func_ov000_020c0d70(param1, &this->mUnk_04);
func_ov000_020c0d70(param1, &this->renderObj);
}
void ModelRender::vfunc_28() {
while (this->mUnk_04.mUnk_10 != NULL) {
func_02018c3c(&this->mUnk_04, this->mUnk_04.mUnk_10);
while (this->renderObj.jntAnim != NULL) {
func_02018c3c(&this->renderObj, this->renderObj.jntAnim);
}
while (this->mUnk_04.mUnk_08 != NULL) {
func_02018c3c(&this->mUnk_04, this->mUnk_04.mUnk_08);
while (this->renderObj.matAnim != NULL) {
func_02018c3c(&this->renderObj, this->renderObj.matAnim);
}
while (this->mUnk_04.mUnk_18 != NULL) {
func_02018c3c(&this->mUnk_04, this->mUnk_04.mUnk_18);
while (this->renderObj.mUnk_18 != NULL) {
func_02018c3c(&this->renderObj, this->renderObj.mUnk_18);
}
}
void ModelRender::vfunc_2c() {
while (this->mUnk_04.mUnk_10 != NULL) {
func_02018c3c(&this->mUnk_04, this->mUnk_04.mUnk_10);
while (this->renderObj.jntAnim != NULL) {
func_02018c3c(&this->renderObj, this->renderObj.jntAnim);
}
}
void ModelRender::vfunc_34() {
while (this->mUnk_04.mUnk_18 != NULL) {
func_02018c3c(&this->mUnk_04, this->mUnk_04.mUnk_18);
while (this->renderObj.mUnk_18 != NULL) {
func_02018c3c(&this->renderObj, this->renderObj.mUnk_18);
}
}
void ModelRender::vfunc_30() {
while (this->mUnk_04.mUnk_08 != NULL) {
func_02018c3c(&this->mUnk_04, this->mUnk_04.mUnk_08);
while (this->renderObj.matAnim != NULL) {
func_02018c3c(&this->renderObj, this->renderObj.matAnim);
}
}
@@ -146,29 +144,28 @@ THUMB void ModelRender::InitBoneMatrixArrays(u32 idLength) {
u8 *unkPtr = GetModelUnknownHeader(this);
u8 boneMatrixCount = *(unkPtr + 3);
ModelRender_UnkBoneMatrixStruct *boneMatrixArray =
(ModelRender_UnkBoneMatrixStruct *) SysObject::operator new[](boneMatrixCount * 0x58, id, idLength);
this->unkBoneMatrixArray2 = boneMatrixArray;
this->mUnk_04.unkBoneMatrixArray1 = boneMatrixArray;
G3d_BoneMtxStruct *boneMatrixArray = (G3d_BoneMtxStruct *) SysObject::operator new[](boneMatrixCount * 0x58, id, idLength);
this->unkBoneMatrixArray2 = boneMatrixArray;
this->renderObj.cacheJntAnm = boneMatrixArray;
}
ARM void ModelRender::SetUnkBoneMatrixArray1(ModelRender_UnkBoneMatrixStruct *boneMatrix) {
this->mUnk_04.unkBoneMatrixArray1 = boneMatrix;
ARM void ModelRender::SetUnkBoneMatrixArray1(G3d_BoneMtxStruct *boneMatrix) {
this->renderObj.cacheJntAnm = boneMatrix;
}
void ModelRender::vfunc_38() {
this->mUnk_04.flags |= 3;
ExecModelRenderCommands(&this->mUnk_04);
this->mUnk_04.flags &= 0xfffffffd;
this->renderObj.flag |= 3;
G3d_Render(&this->renderObj);
this->renderObj.flag &= 0xfffffffd;
}
void ModelRender::vfunc_3c(ModelRenderCommandsData *renderData) {}
void func_ov000_020a99c0(ModelRenderCommandsData *renderData) {
renderData->unkStruct4->mUnk_2c->vfunc_3c(renderData);
((ModelRender *) renderData->unkStruct4->modelRender)->vfunc_3c(renderData);
}
void ModelRender::UnkInit_Struct4_Params(u8 param1, u8 param2) {
this->mUnk_04.mUnk_2c = this;
UnkInit_ModelRender_Struct4_Params(&this->mUnk_04, &func_ov000_020a99c0, 0, param1, param2);
this->renderObj.modelRender = this;
UnkInit_ModelRender_Struct4_Params(&this->renderObj, &func_ov000_020a99c0, 0, param1, param2);
}