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https://github.com/zeldaret/ph
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more data stuff
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@@ -1,17 +1,46 @@
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#include "Actor/ActorRupee.hpp"
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#include "Item/ItemManager.hpp"
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Resource ActorRupee::gResource;
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ActorType ActorRupee::gType;
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static char data_ov14_021589b4[] = "anc";
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static char data_ov14_021589b8[] = "bow";
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static char data_ov14_021589bc[] = "hul";
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static char data_ov14_021589c0[] = "can";
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static char data_ov14_021589c4[] = "dco";
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static char data_ov14_021589c8[] = "pdl";
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static char data_ov14_021589cc[] = "fnl";
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static char data_ov14_021589d0[] = "brg";
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extern "C" {
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void func_01ff9bc4(Vec3p *a, Vec3p *b, Vec3p *sum);
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u32 func_01fffd04(void*, u32);
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bool func_ov00_020c313c();
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void func_ov00_0207a1c8(bool *param_1, bool param_2, Vec3p *param_3);
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void func_0202bc38(unk32 param_1, Vec3p *param_2, u32 param_3, Actor_UnkStruct_012 *param_4, bool);
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void func_ov05_02102c2c(u32* param_1, int param_2, Vec3p *param_3, int param_4, int param_5,
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u32 param_6, int param_7, char param_8, char param_9, char param_10);
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void func_ov00_020d7ad4(u32* param1, u32 param2);
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void func_ov00_02083fb0(u32* param1, void* param2, Vec3p* param3);
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u16 func_ov00_020c5a24(RupeeId id); // GetRupeeValue
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bool func_ov00_020bce48(PlayerLinkBase* implicit, ItemId cutsceneItemId);
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void func_ov00_0207a13c(Actor_UnkStruct_012* implicit);
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void _ZN5ActorD2Ev();
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void _ZN9SysObjectdlEPv();
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ActorRupee* _ZN5ActorC2Ev(ActorRupee *thisx);
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void _ZN10ActorRupeeD2Ev();
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void func_0203e784(ActorType *param_1, u32 type, ActorCreateFunc createFunc, void* param_4);
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void func_0203e7b4();
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void func_0204f8d4(void *object, void *cleanupFunc, Resource *resource);
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}
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static char data_ov14_02158998[] = "fnl";
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static char data_ov14_02158994[] = "brg";
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static char data_ov14_0215899c[] = "pdl";
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static char data_ov14_021589a0[] = "dco";
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static char data_ov14_021589a4[] = "can";
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static char data_ov14_021589a8[] = "hul";
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static char data_ov14_021589ac[] = "bow";
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static char data_ov14_021589b0[] = "anc";
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static char* data_ov14_021589d0 = data_ov14_021589b0;
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static char* data_ov14_021589cc = data_ov14_021589ac;
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static char* data_ov14_021589c8 = data_ov14_021589a8;
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static char* data_ov14_021589c4 = data_ov14_021589a4;
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static char* data_ov14_021589c0 = data_ov14_021589a0;
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static char* data_ov14_021589bc = data_ov14_0215899c;
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static char* data_ov14_021589b8 = data_ov14_02158998;
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static char* data_ov14_021589b4 = data_ov14_02158994;
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static u32 data_ov14_021589d4[] = { 0x00000000 };
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@@ -21,36 +50,16 @@ static u32 data_ov14_021589d8[] = {
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0x00000000,
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};
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extern u32 **data_027e0fe0[];
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extern "C" void func_01ff9bc4(Vec3p *a, Vec3p *b, Vec3p *sum);
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extern "C" u32 func_01fffd04(void*, u32);
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extern u32 data_ov00_020e9370[];
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extern "C" bool func_ov00_020c313c();
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extern "C" void func_ov00_0207a1c8(bool *param_1, bool param_2, Vec3p *param_3);
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extern "C" void func_0202bc38(unk32 param_1, Vec3p *param_2, u32 param_3, Actor_UnkStruct_012 *param_4, bool);
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extern "C" void func_ov05_02102c2c(u32* param_1, int param_2, Vec3p *param_3, int param_4, int param_5,
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u32 param_6, int param_7, char param_8, char param_9, char param_10);
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extern "C" void func_ov00_020d7ad4(u32* param1, u32 param2);
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extern "C" void func_ov00_02083fb0(u32* param1, void* param2, Vec3p* param3);
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extern "C" u16 func_ov00_020c5a24(RupeeId id); // GetRupeeValue
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extern u32 data_ov00_020eec9c[];
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extern PlayerLinkBase *data_027e0fc8; // gPlayerLink
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extern void *data_027e0e60;
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extern "C" bool func_ov00_020bce48(PlayerLinkBase* implicit, ItemId cutsceneItemId);
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extern "C" void func_ov00_0207a13c(Actor_UnkStruct_012* implicit);
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extern "C" void _ZN5ActorD2Ev();
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extern "C" void _ZN9SysObjectdlEPv();
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extern "C" ActorRupee* _ZN5ActorC2Ev(ActorRupee *thisx);
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extern "C" void _ZN10ActorRupeeD2Ev();
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extern "C" void* _ZTV10ActorRupee = _ZN10ActorRupeeD2Ev;
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extern "C" {
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void func_0203e784(ActorType *param_1, u32 type, ActorCreateFunc createFunc, void* param_4);
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void func_0203e7b4();
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void func_0204f8d4(void *object, void *cleanupFunc, Resource *resource);
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}
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extern u32 data_ov00_020e9370[];
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extern u32 data_ov00_020eec9c[];
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extern void *data_027e0e60;
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extern PlayerLinkBase *data_027e0fc8; // gPlayerLink
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extern u32 **data_027e0fe0[];
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Resource ActorRupee::gResource;
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ActorType ActorRupee::gType;
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#pragma section init begin
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void func_ov14_0215517c() {
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