mirror of
https://github.com/zeldaret/ph
synced 2026-06-17 06:57:39 -04:00
LinkStateInteract (#135)
* Map symbol in Game * LinkStateInteract 19% * DebugHierarchy -> Bhio * LinkStateInteract 89% * LinkStateInteract 93% * Japanese strings * Fix build * Fix regression * Fix regressions * Rename BhioBase.cpp
This commit is contained in:
@@ -45,6 +45,8 @@ enum ActorTypeId_ {
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ActorTypeId_StorageDrum = 'DRUM',
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ActorTypeId_SmallKey = 'NKEY',
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ActorTypeId_BossKey = 'BKEY',
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ActorTypeId_ForceGem = 'FORC',
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ActorTypeId_SwitchObject = 'SWOB',
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ActorTypeId_EventIcon = 'EVIC',
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ActorTypeId_ActionObject = 'ACOB',
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@@ -74,7 +76,6 @@ enum ActorTypeId_ {
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ActorTypeId_Postman = 'PSTM',
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ActorTypeId_BIGR = 'BIGR',
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ActorTypeId_BKEY = 'BKEY',
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ActorTypeId_BMRN = 'BMRN',
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ActorTypeId_BMTY = 'BMTY',
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ActorTypeId_BTRF = 'BTRF',
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@@ -85,7 +86,6 @@ enum ActorTypeId_ {
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ActorTypeId_FLBT = 'FLBT',
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ActorTypeId_FLTB = 'FLTB',
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ActorTypeId_FLTM = 'FLTM',
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ActorTypeId_FORC = 'FORC',
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ActorTypeId_PWBS = 'PWBS',
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ActorTypeId_SBEM = 'SBEM',
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ActorTypeId_STNE = 'STNE',
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@@ -3,7 +3,7 @@
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#include "global.h"
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#include "types.h"
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#include "Debug/DebugHierarchyBase.hpp"
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#include "Player/Bhio.hpp"
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struct UnkStruct_027e0c68 {
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/* 00 */ unk8 mUnk_00[4];
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@@ -20,7 +20,7 @@ struct UnkStruct_027e0c68 {
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/* 24 */ unk32 mUnk_24;
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/* 28 */ s32 *mUnk_28;
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/* 2c */ unk8 mUnk_2c[0x1c];
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/* 48 */ DebugHierarchyBase *mDebug;
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/* 48 */ BhioBase *mDebug;
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/* 4c */
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};
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@@ -3,7 +3,7 @@
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#include "global.h"
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#include "types.h"
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#include "Debug/DebugHierarchy.hpp"
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#include "Player/Bhio.hpp"
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struct UnkStruct_027e0f64_04 {
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/* 000 */ u8 pad[0x1B4 - 0x00];
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@@ -12,7 +12,7 @@ struct UnkStruct_027e0f64_04 {
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class UnkStruct_027e0f64 {
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public:
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/* 0 */ DebugHierarchyBase *mUnk_0;
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/* 0 */ Bhio *mUnk_0;
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/* 4 */ UnkStruct_027e0f64_04 *mUnk_4;
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/* 8 */ UnkStruct_027e0f64_04 *mUnk_8;
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/* c */
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@@ -80,7 +80,7 @@ public:
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/* 0e0 */ Actor *mUnk_0e0;
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/* 0e4 */ unk32 mUnk_0e4;
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/* 0e8 */ unk32 mUnk_0e8;
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/* 0ec */ unk32 mUnk_0ec;
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/* 0ec */ Actor *mUnk_0ec;
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/* 0f0 */ unk32 mUnk_0f0;
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/* 0f4 */ unk32 mUnk_0f4;
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/* 0f8 */ unk32 mUnk_0f8;
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@@ -1,15 +0,0 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "Debug/DebugHierarchyBase.hpp"
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class DebugHierarchy : public DebugHierarchyBase {
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public:
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/* 00 (base) */
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/* 08 */
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/* 00 */ virtual ~DebugHierarchy() override;
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/* 40 */
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};
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@@ -1,35 +0,0 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "Debug/DebugHierarchyNode.hpp"
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#include "System/SysNew.hpp"
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class DebugHierarchyBase : public SysObject {
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public:
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/* 00 (vtable) */
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/* 04 */ void *mNodes;
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/* 08 */
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/* 00 */ virtual ~DebugHierarchyBase();
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/* 08 */ virtual void vfunc_08();
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/* 0c */ virtual void vfunc_0c();
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/* 10 */ virtual void vfunc_10();
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/* 14 */ virtual void vfunc_14();
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/* 18 */ virtual void vfunc_18();
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/* 1c */ virtual void vfunc_1c();
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/* 20 */ virtual void vfunc_20(unk32 param1, const char *param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6);
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/* 24 */ virtual void vfunc_24();
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/* 28 */ virtual void vfunc_28();
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/* 2c */ virtual void vfunc_2c();
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/* 30 */ virtual void vfunc_30();
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/* 34 */ virtual bool GetChildNode(unk32 param1, const char *description, u32 parent, s32 *param4, unk32 param5,
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unk32 param6, unk32 param7, unk32 param8);
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/* 38 */ virtual void vfunc_38();
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/* 3c */ virtual void vfunc_3c(unk32 param1, void *param2);
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/* 40 */
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DebugHierarchyBase();
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DebugHierarchyNode *FindNode(u32 id);
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};
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@@ -1,11 +0,0 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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class DebugHierarchyChild {
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public:
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/* 00 */ char mUnk_00[0xc];
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/* 0c */ s32 mUnk_0c;
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/* 10 */
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};
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@@ -1,19 +0,0 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "Debug/DebugHierarchyChild.hpp"
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class DebugHierarchyNode {
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public:
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/* 00 */ u32 mNodeId;
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/* 04 */ u32 mUnk_04;
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/* 08 */ u32 mUnk_08;
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/* 0c */ unk8 mUnk_0c[0x4];
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/* 10 */ u32 mId;
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/* 14 */ s32 mUnk_14;
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/* 18 */ unk8 mUnk_18[0x8];
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/* 20 */ DebugHierarchyChild mChildren;
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/* 30 */
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};
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@@ -68,7 +68,18 @@ struct UnkStruct_0208210c_param3 {
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};
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struct UnkStruct {
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/* 00 */ unk8 mUnk_00[0x24];
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union {
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/* 00 */ Vec3p mUnk_00;
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struct {
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/* 00 */ u16 mUnk_00_x;
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/* 02 */ u16 mUnk_02;
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/* 04 */ u16 mUnk_04;
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/* 06 */ u16 mUnk_06;
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/* 08 */ unk32 mUnk_08;
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};
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};
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/* 0c */ Vec3p mUnk_0c;
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/* 18 */ unk8 mUnk_18[0x24 - 0x18];
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/* 24 */ u16 mUnk_24;
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/* 26 */ u16 mUnk_26;
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/* 28 */ u16 mUnk_28;
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@@ -92,7 +103,7 @@ struct UnkStruct {
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/* 50 */ u8 mUnk_50;
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/* 51 */ u8 mUnk_51;
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/* 52 */ unk8 mUnk_52[0x6];
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/* 58 */ u8 mUnk_58;
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/* 58 */ volatile u8 mUnk_58;
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/* 59 */ u8 mUnk_59;
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/* 5a */ u8 mUnk_5a;
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/* 5b */ u8 mUnk_5b;
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@@ -132,7 +143,8 @@ public:
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/* 0f */ unk8 mUnk_0f;
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/* 10 */
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bool func_01ffbe78(Vec3p *param1, Vec3p *param2, Vec3p *param3, Sphere *param4);
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bool func_01ffbe78(UnkStruct *param1, Vec3p *param2, Vec3p *param3, Sphere *param4, s32 actorId, u16 param6, unk32 param7,
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unk32 param8);
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bool func_01ffbf5c(struct UnkStruct *param1, Vec3p *param2, Vec3p *param3, s32 length, unk32 param5, unk32 param6,
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UnkStruct_ov000_020beba8 *param7, unk32 param8);
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bool func_01ffc118(s32 *param1, Vec3p *param2, Vec3p *param3, s32 param4, s32 *param5, u32 param6, s32 *param7);
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@@ -332,7 +344,7 @@ public:
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static unk32 func_ov00_0208583c(MapManager *param_1, Vec3p *param_2, unk32 param_3);
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static unk32 func_ov00_020858b0(MapManager *param_1, Vec3p *param_2, unk32 param_3);
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s32 func_ov00_02085a34(Vec3p *param_2, unk32 param_3);
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unk8 func_ov00_02085c60(Vec3p *param_2, unk32 *param_3, unk32 *param_4, u32 param_5);
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unk8 func_ov00_02085c60(UnkStruct *param_2, unk32 *param_3, unk32 *param_4, u32 param_5);
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unk8 func_ov00_02086044(Vec3p *param_2, Vec3p *param_3, unk32 param_4);
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bool func_ov00_02086284(s32 *param_2, Vec3p *param_3, Vec3p *param_4, s32 param_5, u16 param_6, Vec3p *param_7,
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Vec3p *param_8);
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@@ -3,9 +3,9 @@
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#include "global.h"
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#include "types.h"
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#include "Debug/DebugHierarchy.hpp"
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#include "Message/BMG.hpp"
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#include "Message/MsgProc.hpp"
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#include "Player/Bhio.hpp"
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#include "System/SysNew.hpp"
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#include "nds/math.h"
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@@ -36,7 +36,7 @@ public:
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/* 0x20 */ UnkStruct_02037750 *mUnk_20[2];
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/* 0x28 */ UnkStruct_02038aa0 *mUnk_28[6]; //! TODO: is it the right type?
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/* 0x40 */ UnkStruct_020397f8 *mUnk_40[2]; // is array size 6?
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/* 0x48 */ DebugHierarchy *mDebug;
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/* 0x48 */ Bhio *mBhio;
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/* 0x4C */
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static void func_0203643c(u32 *param_1, MessageManager *param_2, u32 param_3);
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@@ -0,0 +1,70 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "System/SysNew.hpp"
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#define BHIO_GROUP_MAGIC 'HFND'
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struct BhioField {
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/* 00 */ char mName[0xc];
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/* 0c */ s32 mValue;
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/* 10 */
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};
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struct BhioGroup {
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/* 00 */ u32 mMagic;
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/* 04 */ u32 mUnk_04;
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/* 08 */ u32 mUnk_08;
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/* 0c */ u32 mUnk_0c;
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/* 10 */ u32 mGroupId;
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/* 14 */ u32 mNumFields;
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/* 18 */ unk8 mUnk_18[0x8];
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/* 20 */ BhioField mFields[];
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};
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class BhioBase : public SysObject {
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public:
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/* 00 (vtable) */
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/* 04 */ void *mNodes;
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/* 08 */
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/* 00 */ virtual ~BhioBase();
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/* 08 */ virtual void vfunc_08();
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/* 0c */ virtual void vfunc_0c();
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/* 10 */ virtual void vfunc_10();
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/* 14 */ virtual void vfunc_14();
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/* 18 */ virtual void vfunc_18();
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/* 1c */ virtual void vfunc_1c();
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/* 20 */ virtual void vfunc_20(unk32 param1, const char *param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6);
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/* 24 */ virtual void vfunc_24();
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/* 28 */ virtual void vfunc_28();
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/* 2c */ virtual void vfunc_2c();
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/* 30 */ virtual void vfunc_30();
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/* 34 */ virtual bool GetField(bool param1, const char *fieldName, u32 groupId, s32 *pValue, unk32 param5, unk32 param6,
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unk32 param7, unk32 param8);
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/* 38 */ virtual void vfunc_38();
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/* 3c */ virtual void vfunc_3c(u32 groupId, s32 *pValue);
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/* 40 */
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BhioBase();
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BhioGroup *FindGroup(u32 id);
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inline bool GetField2(bool param1, u32 groupId, const char *fieldName, s32 *pValue, unk32 param5, unk32 param6,
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unk32 param7) {
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if (param1) {
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this->vfunc_3c(groupId, pValue);
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}
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return this->GetField(param1, fieldName, groupId, pValue, param5, param6, param7, 0);
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}
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};
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class Bhio : public BhioBase {
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public:
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/* 00 (base) */
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/* 08 */
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/* 00 */ virtual ~Bhio() override;
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/* 40 */
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};
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@@ -7,7 +7,7 @@
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#include "Actor/Actor.hpp"
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#include "Actor/ActorManager.hpp"
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#include "DTCM/UnkStruct_027e0fd4.hpp"
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#include "Debug/DebugHierarchy.hpp"
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#include "Player/Bhio.hpp"
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#include "Player/EquipItem.hpp"
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#include "Player/PlayerControlData.hpp"
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#include "Player/PlayerLinkBase.hpp"
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@@ -43,7 +43,7 @@ public:
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/* 00 */ virtual void vfunc_00();
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/* 04 */ virtual ~LinkStateBase();
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/* 0c */ virtual LinkStateId GetId() = 0;
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/* 10 */ virtual void CreateDebugHierarchy();
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/* 10 */ virtual void LoadBhio();
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/* 14 */ virtual void OnStateEnter();
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/* 18 */ virtual void OnStateLeave(s32 param1);
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/* 1c */ virtual void vfunc_1c();
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@@ -64,7 +64,7 @@ public:
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void ChangeLinkSubState(LinkStateId id, s32 subState);
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void EquipItem_vfunc_28();
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void UpdateSwordShieldInUse();
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void func_ov00_020a81b8(unk32 param1, unk32 param2);
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void func_ov00_020a81b8(unk32 param1, Vec3p *param2);
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LinkStateItem *GetLinkItemState();
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void LookAt(Vec3p *target);
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void func_ov00_020a81fc(Vec3p *param1, unk32 param2);
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@@ -116,13 +116,13 @@ public:
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Vec3p *GetPlayerPos();
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Vec3p *GetPlayerVel();
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unk8 *func_ov00_020a8c64();
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s16 *GetPlayerAngle();
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u16 *GetPlayerAngle();
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void *GetPlayer_Unk18();
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s32 Get_PlayerControlData_Unk32();
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Actor *GetGrabActor();
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ActorRef *GetGrabActorRef();
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unk32 Grab();
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s32 Get_PlayerLinkBase_Unk44();
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s32 *Get_PlayerLinkBase_Unk44();
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bool IsEquipBeingUsed(ItemFlag id);
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EquipItem *GetEquipItem(ItemFlag id);
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UnkStruct_027e0fd4 *func_ov00_020a8d40();
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@@ -132,8 +132,8 @@ public:
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unk32 Get_PlayerControlData_Unk100();
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unk32 Get_PlayerControlData_Unk120();
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s32 Get_PlayerLinkBase_Unk38();
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DebugHierarchy *GetDebugHierarchy0();
|
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DebugHierarchy *GetDebugHierarchy1();
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Bhio *GetBhio0();
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Bhio *GetBhio1();
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LinkStateBase(PlayerLinkBase *link);
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|
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@@ -62,7 +62,7 @@ public:
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~LinkStateCutscene() override;
|
||||
/* 0c */ virtual LinkStateId GetId() override;
|
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/* 10 */ virtual void CreateDebugHierarchy() override;
|
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/* 10 */ virtual void LoadBhio() override;
|
||||
/* 14 */ virtual void OnStateEnter() override;
|
||||
/* 18 */ virtual void OnStateLeave(s32 param1) override;
|
||||
/* 1c */ virtual void vfunc_1c() override;
|
||||
|
||||
@@ -43,7 +43,7 @@ public:
|
||||
/* 00 */ virtual void vfunc_00() override;
|
||||
/* 04 */ virtual ~LinkStateDamage() override;
|
||||
/* 0c */ virtual LinkStateId GetId() override;
|
||||
/* 10 */ virtual void CreateDebugHierarchy() override;
|
||||
/* 10 */ virtual void LoadBhio() override;
|
||||
/* 14 */ virtual void OnStateEnter() override;
|
||||
/* 18 */ virtual void OnStateLeave(s32 param1) override;
|
||||
/* 1c */ virtual void vfunc_1c() override;
|
||||
|
||||
@@ -8,22 +8,26 @@
|
||||
#include "Actor/ActorManager.hpp"
|
||||
#include "Player/LinkStateBase.hpp"
|
||||
#include "Player/LinkStateRoll.hpp"
|
||||
#include "Unknown/UnkStruct_02035064.hpp"
|
||||
|
||||
class LinkStateInteract : public LinkStateBase {
|
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public:
|
||||
/* 00 (base) */
|
||||
/* 0c */ void *mUnk_0c;
|
||||
/* 0c */ unk32 mUnk_0c;
|
||||
/* 10 */ ActorRef mGrabRef;
|
||||
/* 18 */ Vec3p mThrowOffset;
|
||||
/* 24 */ unk8 mUnk_24[0x88]; // non-documented struct
|
||||
/* 24 */ UnkStruct_02035064 mUnk_24;
|
||||
/* ac */ unk32 mUnk_ac;
|
||||
/* b0 */ unk8 mUnk_b0[4];
|
||||
/* b0 */ bool mUnk_b0;
|
||||
/* b1 */ bool mUnk_b1;
|
||||
/* b2 */ bool mUnk_b2;
|
||||
/* b3 */ unk8 mUnk_b3;
|
||||
/* b4 */
|
||||
|
||||
/* 00 */ virtual void vfunc_00() override;
|
||||
/* 04 */ virtual ~LinkStateInteract() override;
|
||||
/* 0c */ virtual LinkStateId GetId() override;
|
||||
/* 10 */ virtual void CreateDebugHierarchy() override;
|
||||
/* 10 */ virtual void LoadBhio() override;
|
||||
/* 14 */ virtual void OnStateEnter() override;
|
||||
/* 18 */ virtual void OnStateLeave(s32 param1) override;
|
||||
/* 1c */ virtual void vfunc_1c() override;
|
||||
@@ -36,7 +40,7 @@ public:
|
||||
s32 GetGrabActorId();
|
||||
bool func_ov00_020aa818();
|
||||
void func_ov00_020aa844(Actor *param1);
|
||||
LinkStateRoll *GetLinkStateRoll();
|
||||
static LinkStateRoll *GetLinkStateRoll();
|
||||
void SetGrabActorVelocity(Vec3p *velocity);
|
||||
void SetBombVelocity(Vec3p *velocity);
|
||||
void func_ov00_020ab6c8();
|
||||
@@ -46,8 +50,8 @@ public:
|
||||
void SetThrowOffset(Vec3p *target);
|
||||
void func_ov00_020ab934(Vec3p *target);
|
||||
void func_ov00_020ab97c(Vec3p *target);
|
||||
void func_ov00_020ab9b8(u32 param1, bool param2);
|
||||
void Grab(ActorRef *ref);
|
||||
void func_ov00_020ab9b8(s32 param1, bool param2);
|
||||
bool Grab(ActorRef *ref);
|
||||
void func_ov00_020abba0(ActorRef *ref);
|
||||
void func_ov00_020abbdc(ActorRef *ref); // duplicate of func_ov00_020abba0
|
||||
void func_ov00_020abc18(ActorRef *ref);
|
||||
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
/* 00 */ virtual void vfunc_00() override;
|
||||
/* 04 */ virtual ~LinkStateMove() override;
|
||||
/* 0c */ virtual LinkStateId GetId() override;
|
||||
/* 10 */ virtual void CreateDebugHierarchy() override;
|
||||
/* 10 */ virtual void LoadBhio() override;
|
||||
/* 14 */ virtual void OnStateEnter() override;
|
||||
/* 18 */ virtual void OnStateLeave(s32 param1) override;
|
||||
/* 1c */ virtual void vfunc_1c() override;
|
||||
|
||||
@@ -32,7 +32,7 @@ public:
|
||||
/* 00 */ virtual void vfunc_00() override;
|
||||
/* 04 */ virtual ~LinkStateRoll() override;
|
||||
/* 0c */ virtual LinkStateId GetId() override;
|
||||
/* 10 */ virtual void CreateDebugHierarchy() override;
|
||||
/* 10 */ virtual void LoadBhio() override;
|
||||
/* 14 */ virtual void OnStateEnter() override;
|
||||
/* 18 */ virtual void OnStateLeave(s32 param1) override;
|
||||
/* 1c */ virtual void vfunc_1c() override;
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
|
||||
#include "Actor/Actor.hpp"
|
||||
#include "Actor/ActorManager.hpp"
|
||||
#include "Debug/DebugHierarchy.hpp"
|
||||
#include "Item/Item.hpp"
|
||||
#include "Map/TilePos.hpp"
|
||||
#include "Player/Bhio.hpp"
|
||||
#include "Player/TouchControl.hpp"
|
||||
#include "Player/TouchGesture.hpp"
|
||||
|
||||
@@ -72,7 +72,7 @@ public:
|
||||
/* c8 */ s32 mUnk_c8;
|
||||
/* cc */ s32 mUnk_cc;
|
||||
/* d0 */ TouchGesture **mTouchGesture;
|
||||
/* d4 */ DebugHierarchy *mDebug;
|
||||
/* d4 */ Bhio *mBhio;
|
||||
/* d8 */
|
||||
|
||||
static bool func_ov00_020aeeac();
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
#include "types.h"
|
||||
|
||||
#include "Actor/ActorManager.hpp"
|
||||
#include "Debug/DebugHierarchy.hpp"
|
||||
#include "Item/ItemManager.hpp"
|
||||
#include "Player/Bhio.hpp"
|
||||
#include "Player/MotionParams.hpp"
|
||||
#include "Player/PlayerBase.hpp"
|
||||
#include "Player/PlayerControlData.hpp"
|
||||
@@ -40,9 +40,9 @@ public:
|
||||
/* 5c */ unk8 mUnk_5c[3];
|
||||
/* 5f */ bool mUnk_5f;
|
||||
/* 60 */ MotionParams *mMotionParams;
|
||||
/* 64 */ DebugHierarchy *mDebugHierarchy_0;
|
||||
/* 68 */ DebugHierarchy *mDebugHierarchy_1;
|
||||
/* 6c */ DebugHierarchy *mDebugHierarchy_2;
|
||||
/* 64 */ Bhio *mBhio_0;
|
||||
/* 68 */ Bhio *mBhio_1;
|
||||
/* 6c */ Bhio *mBhio_2;
|
||||
/* 70 */
|
||||
|
||||
/* 00 */ virtual s32 GetMaxHealth() override;
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "global.h"
|
||||
#include "types.h"
|
||||
|
||||
#include <nds/math.h>
|
||||
|
||||
struct UnkStruct_020eec9c_28 {
|
||||
/* 00 */ unk32 mUnk_00;
|
||||
/* 04 */ unk16 mUnk_04;
|
||||
@@ -38,7 +40,9 @@ public:
|
||||
|
||||
void func_ov000_020d77e4(unk32);
|
||||
unk32 func_ov000_020d7f18(unk32);
|
||||
void func_ov000_020d7a84(unk32, Vec3p *);
|
||||
void func_ov000_020d7ad4(unk32);
|
||||
void func_ov000_020d7b20(unk32, Vec3p *);
|
||||
void func_ov008_0211337c();
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user