LinkStateInteract (#135)

* Map symbol in Game

* LinkStateInteract 19%

* DebugHierarchy -> Bhio

* LinkStateInteract 89%

* LinkStateInteract 93%

* Japanese strings

* Fix build

* Fix regression

* Fix regressions

* Rename BhioBase.cpp
This commit is contained in:
Aetias
2025-11-16 17:14:48 +01:00
committed by GitHub
parent 5b15874c4d
commit fc691f4c8f
54 changed files with 1050 additions and 470 deletions
+20
View File
@@ -0,0 +1,20 @@
#include "Player/Bhio.hpp"
BhioBase::BhioBase() {}
BhioBase::~BhioBase() {}
BhioGroup *BhioBase::FindGroup(u32 id) {}
bool BhioBase::GetField(bool param1, const char *fieldName, u32 groupId, s32 *pValue, unk32 param5, unk32 param6, unk32 param7,
unk32 param8) {}
void BhioBase::vfunc_08() {}
void BhioBase::vfunc_0c() {}
void BhioBase::vfunc_10() {}
void BhioBase::vfunc_14() {}
void BhioBase::vfunc_18() {}
void BhioBase::vfunc_1c() {}
void BhioBase::vfunc_20(unk32 param1, const char *param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6) {}
void BhioBase::vfunc_24() {}
void BhioBase::vfunc_28() {}
void BhioBase::vfunc_2c() {}
void BhioBase::vfunc_30() {}
void BhioBase::vfunc_38() {}
void BhioBase::vfunc_3c(u32 groupId, s32 *pValue) {}