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ActorRefill::vfunc_b4 -> ActorRefill::GetAmmoItem
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@@ -48,8 +48,7 @@ ARM Actor::Actor() :
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mUnk_010(0),
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mUnk_011(0),
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mUnk_012(0),
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mUnk_034(-1),
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mUnk_038(-1),
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mUnk_034(-1, -1),
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mUnk_03c(-1),
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mUnk_040(-1, -1),
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mGravity(FLOAT_TO_Q20(0.0498)),
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@@ -154,7 +154,7 @@ ARM Actor *ActorManager::GetActor(ActorRef *ref) {
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ARM bool FilterActor::Filter(Actor *actor) {
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if (mType != actor->mType) return false;
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if (mUnk_08 != -1 && mUnk_08 != actor->mUnk_034) return false;
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if (mUnk_08 != -1 && mUnk_08 != actor->mUnk_034.id) return false;
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if (mExcludeRefs != NULL) {
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for (s32 i = 0; mExcludeRefs[i].id != -1; ++i) {
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ActorRef *ref = &mExcludeRefs[i];
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