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https://github.com/zeldaret/ph
synced 2026-05-23 06:54:18 -04:00
Rename "overlay setup" to "game mode"
This commit is contained in:
@@ -1493,8 +1493,8 @@ func_0202ff30 kind:function(arm,size=0x14) addr:0x0202ff30
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_ZN14OverlayManager4LoadEjj kind:function(thumb,size=0x1e) addr:0x0202ff44
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_ZN14OverlayManager15LoadIfNotLoadedEjj kind:function(thumb,size=0x20) addr:0x0202ff64
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_ZN14OverlayManager6UnloadEj kind:function(thumb,size=0x1e) addr:0x0202ff84
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_ZN14OverlayManager16LoadOverlaySetupEi kind:function(thumb,size=0x64) addr:0x0202ffa4
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_ZN14OverlayManager18UnloadOverlaySetupEv kind:function(thumb,size=0x34) addr:0x02030008
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_ZN14OverlayManager12LoadGameModeEi kind:function(thumb,size=0x64) addr:0x0202ffa4
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_ZN14OverlayManager14UnloadGameModeEv kind:function(thumb,size=0x34) addr:0x02030008
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func_0203003c kind:function(thumb,size=0x2) addr:0x0203003c
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func_02030040 kind:function(thumb,size=0xc) addr:0x02030040
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func_0203004c kind:function(thumb,size=0x2) addr:0x0203004c
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@@ -2536,7 +2536,7 @@ data_020561c4 kind:data(any) addr:0x020561c4
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data_020561d4 kind:data(any) addr:0x020561d4
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data_020561dc kind:data(any) addr:0x020561dc
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data_020561f0 kind:data(any) addr:0x020561f0
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gOverlaySetups kind:data(any) addr:0x020561f4
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gGameModes kind:data(any) addr:0x020561f4
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data_020562d4 kind:data(any) addr:0x020562d4
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data_020562e2 kind:data(any) addr:0x020562e2
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data_02056300 kind:data(any) addr:0x02056300
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@@ -1493,8 +1493,8 @@ func_0202ff30 kind:function(arm,size=0x14) addr:0x0202ff2c
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_ZN14OverlayManager4LoadEjj kind:function(thumb,size=0x1e) addr:0x0202ff40
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_ZN14OverlayManager15LoadIfNotLoadedEjj kind:function(thumb,size=0x20) addr:0x0202ff60
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_ZN14OverlayManager6UnloadEj kind:function(thumb,size=0x1e) addr:0x0202ff80
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_ZN14OverlayManager16LoadOverlaySetupEi kind:function(thumb,size=0x64) addr:0x0202ffa0
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_ZN14OverlayManager18UnloadOverlaySetupEv kind:function(thumb,size=0x34) addr:0x02030004
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_ZN14OverlayManager12LoadGameModeEi kind:function(thumb,size=0x64) addr:0x0202ffa0
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_ZN14OverlayManager14UnloadGameModeEv kind:function(thumb,size=0x34) addr:0x02030004
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func_0203003c kind:function(thumb,size=0x2) addr:0x02030038
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func_02030040 kind:function(thumb,size=0xc) addr:0x0203003c
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func_0203004c kind:function(thumb,size=0x2) addr:0x02030048
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@@ -2536,7 +2536,7 @@ data_020561c4 kind:data(any) addr:0x02056180
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data_020561d4 kind:data(any) addr:0x02056190
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data_020561dc kind:data(any) addr:0x02056198
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data_020561f0 kind:data(any) addr:0x020561ac
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gOverlaySetups kind:data(any) addr:0x020561b0
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gGameModes kind:data(any) addr:0x020561b0
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data_020562d4 kind:data(any) addr:0x02056290
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data_020562e2 kind:data(any) addr:0x0205629e
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data_02056300 kind:data(any) addr:0x020562bc
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+2
-2
@@ -67,8 +67,8 @@ contribute to this list!
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`60` | --- | 12 |
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`61` | --- | 12 |
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## Overlay setups
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The game contains a list of "overlay setups" which contain overlay IDs to load into slot 1, 2, 3 and 12.
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## Game modes
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There is a list of game mode called `gGameModes` which contain overlay IDs to load into slot 1, 2, 3 and 12.
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Index | Slot 1 | Slot 2 | Slot 3 | Slot 12 | Usage
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-------|--------|--------|--------|---------|-------
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@@ -159,8 +159,8 @@ public:
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void Load(OverlayIndex index, OverlayId id);
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void LoadIfNotLoaded(OverlayIndex index, OverlayId id);
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void Unload(OverlayIndex index);
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void LoadOverlaySetup(s32 index);
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void UnloadOverlaySetup();
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void LoadGameMode(s32 mode);
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void UnloadGameMode();
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void LoadEquipItem(ItemFlag equipId);
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};
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@@ -9,7 +9,7 @@ struct UnkStruct_020ee698 {
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};
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extern UnkStruct_020ee698 data_ov000_020ee698;
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struct OverlaySetup {
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struct GameMode {
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/* 00 */ unk8 mUnk_00;
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/* 01 */ unk8 mUnk_01;
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/* 02 */ unk8 mUnk_02;
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@@ -22,7 +22,7 @@ struct OverlaySetup {
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/* 18 */ void *mUnk_18;
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/* 1c */
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};
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extern OverlaySetup gOverlaySetups[];
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extern GameMode gGameModes[];
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extern u32 *data_027e0ce0[];
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extern "C" void func_ov007_02102850(u32 **);
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@@ -54,21 +54,21 @@ THUMB void OverlayManager::Unload(OverlayIndex index) {
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//! TODO: solve the .word issue with the overlay IDs
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//! both functions should match otherwise
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THUMB void OverlayManager::LoadOverlaySetup(s32 index) {
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THUMB void OverlayManager::LoadGameMode(s32 mode) {
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OverlayId overlayId;
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OverlaySetup *pSetup;
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GameMode *pSetup;
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pSetup = &gOverlaySetups[index];
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pSetup = &gGameModes[mode];
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this->LoadIfNotLoaded(OverlayIndex_1, pSetup->slot1Overlay);
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this->LoadIfNotLoaded(OverlayIndex_2, pSetup->slot2Overlay);
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if (index == 5) {
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if (mode == 5) {
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func_ov007_02102850(data_027e0ce0);
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} else {
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overlayId = pSetup->slot12Overlay;
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if (index == 6 && data_ov000_020ee698.mUnk_2c == 2) {
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if (mode == 6 && data_ov000_020ee698.mUnk_2c == 2) {
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overlayId = OverlayId_61;
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}
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@@ -77,7 +77,7 @@ THUMB void OverlayManager::LoadOverlaySetup(s32 index) {
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}
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}
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THUMB void OverlayManager::UnloadOverlaySetup() {
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THUMB void OverlayManager::UnloadGameMode() {
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this->Unload(OverlayIndex_12);
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this->Unload(OverlayIndex_3);
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