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https://github.com/zeldaret/ph
synced 2026-06-16 22:50:00 -04:00
Rename "overlay setup" to "game mode"
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@@ -9,7 +9,7 @@ struct UnkStruct_020ee698 {
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};
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extern UnkStruct_020ee698 data_ov000_020ee698;
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struct OverlaySetup {
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struct GameMode {
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/* 00 */ unk8 mUnk_00;
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/* 01 */ unk8 mUnk_01;
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/* 02 */ unk8 mUnk_02;
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@@ -22,7 +22,7 @@ struct OverlaySetup {
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/* 18 */ void *mUnk_18;
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/* 1c */
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};
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extern OverlaySetup gOverlaySetups[];
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extern GameMode gGameModes[];
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extern u32 *data_027e0ce0[];
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extern "C" void func_ov007_02102850(u32 **);
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@@ -54,21 +54,21 @@ THUMB void OverlayManager::Unload(OverlayIndex index) {
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//! TODO: solve the .word issue with the overlay IDs
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//! both functions should match otherwise
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THUMB void OverlayManager::LoadOverlaySetup(s32 index) {
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THUMB void OverlayManager::LoadGameMode(s32 mode) {
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OverlayId overlayId;
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OverlaySetup *pSetup;
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GameMode *pSetup;
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pSetup = &gOverlaySetups[index];
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pSetup = &gGameModes[mode];
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this->LoadIfNotLoaded(OverlayIndex_1, pSetup->slot1Overlay);
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this->LoadIfNotLoaded(OverlayIndex_2, pSetup->slot2Overlay);
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if (index == 5) {
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if (mode == 5) {
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func_ov007_02102850(data_027e0ce0);
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} else {
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overlayId = pSetup->slot12Overlay;
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if (index == 6 && data_ov000_020ee698.mUnk_2c == 2) {
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if (mode == 6 && data_ov000_020ee698.mUnk_2c == 2) {
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overlayId = OverlayId_61;
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}
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@@ -77,7 +77,7 @@ THUMB void OverlayManager::LoadOverlaySetup(s32 index) {
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}
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}
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THUMB void OverlayManager::UnloadOverlaySetup() {
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THUMB void OverlayManager::UnloadGameMode() {
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this->Unload(OverlayIndex_12);
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this->Unload(OverlayIndex_3);
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