SammygoodTunes 0672d06a7f Decompile MapManager::MapData_vfunc_60 (33%)
Decompile MapManager::MapData_vfunc_60 (50%)

Decompile MapManager::func_ov00_02083e70 (21%)

Decompile MapManager::MapData_vfunc_68 (50%)

Decompile MapManager::func_ov00_02083f44 (20%)

Decompile MapManager::MapData_vfunc_6c

Decompile MapManager::MapData_vfunc_70

Decompile MapManager::func_ov00_02083fb0 (24%)

Decompile MapManager::func_ov00_02084024

Decompile MapManager::MapData_vfunc_54 (50%)

Decompile MapManager::MapData_vfunc_78 (50%)

Decompile MapManager::func_ov00_02084100

Decompile MapManager::GetMapData_Unk_48

Decompile MapManager::GetMapData_Unk_4c

Decompile MapManager::func_ov00_0208412c

Decompile MapManager::func_ov00_0208413c

Decompile MapManager::MapData_vfunc_58 (50%)

Decompile MapManager::func_ov00_02084164 (1% lol)

Decompile MapManager::GetMapData_Unk_0a

Decompile MapManager::GetMapData_Unk_0b

Decompile MapManager::MapData_vfunc_a4 (50%)

Decompile MapManager::func_ov00_0208433c (38%)

Decompile MapManager::func_ov00_0208439c (90%)

Decompile MapManager::func_ov00_020843ec (7%)

Decompile MapManager::GetMapData_Unk_38

Decompile MapManager::func_ov00_020846a4 (61%)

Decompile MapManager::func_ov00_02084700 (82%)

Decompile MapManager::func_ov00_020847e0

Decompile MapManager::func_ov00_020847f0 (11%)

Decompile MapManager::func_ov00_02084838 (15%)

Decompile MapManager::func_ov00_020848b8 (22%)

Decompile MapManager::func_ov00_02084924

Decompile MapManager::func_ov00_02084934 (18%)

Decompile MapManager::GetMapData_Unk_06

Decompile MapManager::GetMapData_Unk_07
2025-01-16 13:55:44 +01:00
2025-01-09 08:34:11 +01:00
2025-01-01 21:19:30 -05:00
2024-10-12 16:16:32 +02:00
2025-01-09 08:29:10 +01:00
2024-10-12 16:16:32 +02:00
2025-01-15 23:31:10 +01:00
2024-10-13 11:18:14 +02:00
2025-01-06 22:22:17 +01:00
2023-10-15 16:46:19 +02:00
2023-10-15 16:46:19 +02:00
2024-10-19 09:29:00 +02:00

The Legend of Zelda: Phantom Hourglass

Work in progress! This project aims to recreate source code for The Legend of Zelda: Phantom Hourglass by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.

Note

The project targets the European and American versions, and other versions might be supported later.

How to install

See INSTALL.md for instructions on how to install the project.

Contribution

A work in progress, but CONTRIBUTING.md has guidelines for how to contribute to the project.

Documentation

See /docs for documentation about the game.

S
Description
No description provided
Readme CC0-1.0 45 MiB
Languages
C++ 90.6%
C 5.2%
Python 4.2%