mirror of
https://github.com/zeldaret/ph
synced 2026-06-08 20:20:17 -04:00
3cca73e1c1c0c0beba6f4864126220c478643ffc
Decompile MapManager::GetCourseDungeonProgress Decompile MapManager::func_ov00_020820fc Decompile MapManager::func_ov00_0208230c (93%) Decompile MapManager::func_ov00_020823a4 Decompile MapManager::func_ov00_020823b4 Decompile MapManager::func_ov00_020823c4 Decompile MapManager::func_ov00_020823d4 Decompile MapManager::func_ov00_020823e4 Decompile MapManager::MapData_vfunc_b4 Decompile MapManager::MapData_vfunc_9c Decompile MapManager::func_ov00_02082424 (41%) Decompile MapManager::func_ov00_02082454 (25%) Decompile MapManager::func_ov00_02082494 (28%)
The Legend of Zelda: Phantom Hourglass
Work in progress! This project aims to recreate source code for The Legend of Zelda: Phantom Hourglass by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.
Note
The project targets the European and American versions, and other versions might be supported later.
How to install
See INSTALL.md for instructions on how to install the project.
Contribution
A work in progress, but CONTRIBUTING.md has guidelines for how to contribute to the project.
Documentation
See /docs for documentation about the game.
Languages
C++
90.6%
C
5.2%
Python
4.2%