Files
ph/src/55_Bomb/Player/EquipBomb.cpp
T
2025-02-01 09:44:08 +01:00

16 lines
498 B
C++

#include "Player/EquipBomb.hpp"
#include "Player/LinkStateItem.hpp"
ModelRender EquipBomb::gModelRender;
void EquipBomb::vfunc_00() {}
bool EquipBomb::IsUsable(unk32 param1) const {}
void EquipBomb::vfunc_18() {}
void EquipBomb::vfunc_30() {}
void EquipBomb::vfunc_38(unk32 param1) {}
Actor *EquipBomb::func_ov055_02198e60() {}
void LinkStateItem::func_ov055_02198f78() {}
void LinkStateItem::StopUsingBomb(s32 param1) {}
EquipBomb *GetEquipBomb() {}
void LinkStateItem::func_ov055_02199020() {}