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16 lines
498 B
C++
16 lines
498 B
C++
#include "Player/EquipBomb.hpp"
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#include "Player/LinkStateItem.hpp"
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ModelRender EquipBomb::gModelRender;
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void EquipBomb::vfunc_00() {}
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bool EquipBomb::IsUsable(unk32 param1) const {}
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void EquipBomb::vfunc_18() {}
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void EquipBomb::vfunc_30() {}
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void EquipBomb::vfunc_38(unk32 param1) {}
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Actor *EquipBomb::func_ov055_02198e60() {}
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void LinkStateItem::func_ov055_02198f78() {}
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void LinkStateItem::StopUsingBomb(s32 param1) {}
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EquipBomb *GetEquipBomb() {}
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void LinkStateItem::func_ov055_02199020() {}
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