Files
ph/src/00_Core/Player/LinkStateDamage.cpp
T
2024-03-23 08:07:39 +01:00

21 lines
768 B
C++

#include "Player/LinkStateDamage.hpp"
#ifdef STUBS
void LinkStateDamage::vfunc_00() {}
void LinkStateDamage::CreateDebugHierarchy() {}
void LinkStateDamage::OnStateEnter() {}
void LinkStateDamage::OnStateLeave(s32 param1) {}
void LinkStateDamage::func_ov00_020ac9e4(unk32 param1) {}
void LinkStateDamage::func_ov00_020aca50() {}
void LinkStateDamage::func_ov00_020aca94() {}
void LinkStateDamage::vfunc_30(unk32 param1) {}
void LinkStateDamage::func_ov00_020acb6c(Vec3p *param1, unk32 param2) {}
void LinkStateDamage::func_ov00_020ace90(Vec3p *param1, unk32 param2) {}
bool LinkStateDamage::vfunc_24(s32 param1) {}
bool LinkStateDamage::vfunc_20(s32 param1) {}
void LinkStateDamage::func_ov00_020acfe8(bool param1) {}
LinkStateId LinkStateDamage::GetId() {}
#endif