mirror of
https://github.com/zeldaret/ph
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5b15874c4d2d7c185c98f2791cf8fa6a9d86a440
src/00_Core/Map/MapBase.cpp (57%) (#129)
* Comments * Lay out theoretical code * Externalise func_020196bc & func_020196fc * Pull merge * Pull merge * Decomp MapBase::func_ov00_02080edc * Fix MapManager TilePos params * Decomp progress * Fix MapManager param issue * Decomp progress * Update MapManager var pointer type * Fix function defs * Update symbols * Update * Match MapBase_Unk2::func_ov00_02080ad0 (thx 2 dt mow & yanis) * Update * Decomp progress 26% * Decomp progress 28% * Fix struct overlap * Fix unknown members * Uncomment and fix rest of methods (most still non-matching) * Decomp progress * Corrections
The Legend of Zelda: Phantom Hourglass

Work in progress! This project aims to recreate source code for The Legend of Zelda: Phantom Hourglass by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.
Note
The project targets the European and American versions, and other versions might be supported later.
How to install
See INSTALL.md for instructions on how to install the project.
Contribution
A work in progress, but CONTRIBUTING.md has guidelines for how to contribute to the project.
Documentation
See /docs for documentation about the game.
Languages
C++
90.6%
C
5.2%
Python
4.2%