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16 lines
624 B
Markdown
16 lines
624 B
Markdown
# Memory
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This file documents what is known about memory management in the game.
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- [Allocation IDs](#allocation-ids)
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## Allocation IDs
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Many heap-allocated objects have a 4-character ID associated with it. This table shows all known IDs and their respective
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meanings or translations.
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> [!NOTE]
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> These IDs will appear in memory in reverse order. This is because allocation IDs are often interpreted as 32-bit integers,
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> and integers are stored in little-endian which effectively "reverses" the character order.
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ID | Translation | Meaning
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-------|-------------|---------
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`EXPH` | ? | SysObject
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