mirror of
https://github.com/zeldaret/ph
synced 2026-05-26 07:38:52 -04:00
32 lines
800 B
C++
32 lines
800 B
C++
#pragma once
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#include "types.h"
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#include "Player/EquipItem.hpp"
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class LinkStateItem;
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class EquipBomb : public EquipItem {
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private:
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/* 00 (base) */
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/* 09 */ unk8 mUnk_09[3];
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/* 0c */ unk32 mUnk_0c;
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/* 10 */ unk8 mUnk_10[0x14];
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/* 24 */
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public:
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~EquipBomb() override;
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/* 0c */ virtual ItemFlag GetId() const override;
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/* 14 */ virtual bool IsUsable(unk32 param1) const override;
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/* 18 */ virtual void vfunc_18() override;
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/* 30 */ virtual void vfunc_30() override;
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/* 38 */ virtual void vfunc_38(unk32 param1) override;
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/* 50 */ virtual unk32 vfunc_50();
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/* 54 */
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static void StopUsing(LinkStateItem *param1, unk32 param2);
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EquipBomb();
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};
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