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ph/docs/overlays.md
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2024-03-29 13:40:09 +01:00

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Overlays

Below is a list of all the overlays and what we call them. These can also be found in OverlayManager.hpp. Feel free to contribute to this list!

ID Name Slot Description
00 Core 0 Core game engine
01 --- 1
02 --- 1
03 --- 1
04 Memory 2 Memory management
05 --- 2
06 --- 2
07 --- 2
08 --- 3
09 --- 3
10 --- 3
11 --- 3
12 --- 3
13 --- 3
14 --- 4
15 --- 4
16 --- -
17 --- 5
18 --- 5
19 --- -
20 --- -
21 --- -
22 --- -
23 --- 6
24 --- -
25 --- -
26 --- 6
27 --- -
28 --- -
29 --- -
30 --- -
31 --- 7
32 --- 7
33 --- 7
34 --- -
35 --- -
36 --- -
37 --- -
38 --- -
39 --- -
40 --- 7
41 --- 8
42 --- -
43 --- -
44 --- -
45 --- 8
46 --- 9
47 --- -
48 --- 9
49 --- 9
50 --- 10
51 --- -
52 --- -
53 PlayerBoomerang 11 Handles the boomerang.
54 PlayerScoop 11 Handles the shovel.
55 PlayerBomb 11 Handles bombs and potions.
56 PlayerBow 11 Handles the bow.
57 PlayerRope 11 Handles the grappling hook.
58 PlayerBombchu 11 Handles bombchus.
59 PlayerHammer 11 Handles the hammer.
60 --- 12
61 --- 12

Overlay setups

The game contains a list of "overlay setups" which contain overlay IDs to load into slot 1, 2, 3 and 12.

Index Slot 1 Slot 2 Slot 3 Slot 12 Usage
0 None None None None Game load
1 1 None 8 None Startup screen (before title screen)
2 3 4 9 None Scene load
3 1 6 10 None File selection
4 1 None 11 61 Wi-Fi connection setup
5 1 7 None None DS download play battle mode
6 1 4 12 60 Multi-card battle mode
7 1 None 13 None Contact mode (trading items)