mirror of
https://github.com/zeldaret/ph
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a025951d6722598082b15700c13ae96bccb38201
Decompile MapManager::func_ov00_02083840 (20%) Decompile MapManager::AddTrigger Decompile MapManager::func_ov00_020838d8 Decompile MapManager::func_ov00_020838e8 Decompile MapManager::func_ov00_020838f8 Decompile MapManager::func_ov00_02083908 Decompile MapManager::func_ov00_02083918 Decompile MapManager::func_ov00_02083928 Decompile MapManager::SetCurrentViewpointId Decompile MapManager::func_ov00_02083958 Decompile MapManager::func_ov00_02083968 Decompile MapManager::func_ov00_02083978 Decompile MapManager::func_ov00_020839b4 Decompile MapManager::func_ov00_020839c4 Decompile MapManager::func_ov00_020839d4 Decompile MapManager::func_ov00_020839f8 Decompile MapManager::func_ov00_02083a1c (14%) Decompile MapManager::GetTileStartX Decompile MapManager::GetTileStartZ Decompile MapManager::GetTileEndX Decompile MapManager::GetTileEndZ Decompile MapManager::func_ov00_02083c24 Decompile MapManager::func_ov00_02083c50
The Legend of Zelda: Phantom Hourglass
Work in progress! This project aims to recreate source code for The Legend of Zelda: Phantom Hourglass by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.
Note
The project targets the European and American versions, and other versions might be supported later.
How to install
See INSTALL.md for instructions on how to install the project.
Contribution
A work in progress, but CONTRIBUTING.md has guidelines for how to contribute to the project.
Documentation
See /docs for documentation about the game.
Languages
C++
90.6%
C
5.2%
Python
4.2%