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Decompile MapManager::GetTriggerBoundingBoxes Decompile MapManager::func_ov00_020836dc (60%) Decompile MapManager::IsTriggerTypeOverlapped Decompile MapManager::GetOverlappingTrigger Decompile MapManager::func_ov00_02083560 gPlayerPos type Vec3p* from Vec3p
The Legend of Zelda: Phantom Hourglass
Work in progress! This project aims to recreate source code for The Legend of Zelda: Phantom Hourglass by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.
Note
The project targets the European and American versions, and other versions might be supported later.
How to install
See INSTALL.md for instructions on how to install the project.
Contribution
A work in progress, but CONTRIBUTING.md has guidelines for how to contribute to the project.
Documentation
See /docs for documentation about the game.
Languages
C++
90.6%
C
5.2%
Python
4.2%