mirror of
https://github.com/zeldaret/ph
synced 2026-05-23 15:01:37 -04:00
b7be672733b79c460d3f72bc13fd181f3652d8a8
Decompile MapManager::func_ov00_02082504 Decompile MapManager::func_ov00_02082538 (43%) Decompile MapManager::func_ov00_02082614 Decompile MapManager::MapData_vfunc_b0 Decompile MapManager::func_ov00_02082650 Decompile MapManager::func_ov00_02082660 Decompile MapManager::func_ov00_02082670 Decompile MapManager::func_ov00_02082680 Decompile MapManager:: Decompile MapManager::func_ov00_020826a0 (100% but needs verifying) Decompile MapManager::CreateMap (3%) Decompile MapManager::DestroyMap (8%) Decompile MapManager::MapData_vfunc_44 Decompile MapManager::MapData_vfunc_7c (25%) Decompile MapManager::MapData_vfunc_84 Decompile MapManager::func_ov00_020828f8 Decompile MapManager::GetNumMaps Decompile MapManager::func_ov00_02082914 (21%) Decompile MapManager::func_ov00_02082acc Decompile MapManager::func_ov00_02082af4 (55%)
The Legend of Zelda: Phantom Hourglass
Work in progress! This project aims to recreate source code for The Legend of Zelda: Phantom Hourglass by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.
Note
The project targets the European and American versions, and other versions might be supported later.
How to install
See INSTALL.md for instructions on how to install the project.
Contribution
A work in progress, but CONTRIBUTING.md has guidelines for how to contribute to the project.
Documentation
See /docs for documentation about the game.
Languages
C++
90.6%
C
5.2%
Python
4.2%