Files
ph/src/00_Core/Player/PlayerBase.cpp
T
2024-03-30 12:10:44 +01:00

25 lines
993 B
C++

#include "Player/PlayerLinkBase.hpp"
#ifdef STUBS
bool PlayerBase::vfunc_04() {}
ItemFlag PlayerBase::GetEquipId() {}
bool PlayerBase::CanMove() {}
void PlayerBase::SetUpdatePos(bool updatePos) {}
void PlayerBase::SetVisible(bool visible) {}
EquipSword* PlayerBase::GetEquipSword() {}
EquipShield* PlayerBase::GetEquipShield() {}
void PlayerBase::LookAt(Vec3p *target) {}
bool PlayerBase::func_ov00_020a7c00(s32 param1) {}
bool PlayerBase::func_ov00_020a7c1c(Cylinder *cylinder) {}
bool PlayerBase::func_ov00_020a7c60(Vec3p *param1, Vec3p *param2, s32 param3) {}
void PlayerBase::EquipItem_vfunc_3c(Cylinder *cylinder, ItemFlag equipId) {}
void PlayerBase::EquipItem_vfunc_2c() {}
void PlayerBase::SetHealth(s16 health) {}
void PlayerBase::AddHealth(s16 amount) {}
bool PlayerBase::Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5) {}
bool PlayerBase::TeleportToEntrance(unk32 entranceId, bool param2) {}
bool PlayerBase::TeleportToLastEntrance(bool param1) {}
#endif