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https://github.com/zeldaret/ph
synced 2026-05-27 08:07:21 -04:00
30 lines
893 B
C++
30 lines
893 B
C++
#pragma once
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#include "types.h"
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#include "Player/EquipItem.hpp"
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class EquipBow : public EquipItem {
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private:
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/* 0 (base) */
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/* 9 */ u8 mUnk_9;
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/* a */ u8 mUnk_a;
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/* b */ u8 mUnk_b;
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/* c */ u8 mUnk_c;
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/* d */
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public:
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EquipBow();
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/* 00 */ virtual void vfunc_00(u32 param1, u32 param2, u32 param3) override; // func_ov56_02198d00
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/* 04 */ virtual EquipItem* vfunc_04() override; // func_ov14_0213ead4
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/* 08 */ virtual ~EquipBow() override;
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/* 0c */ virtual u32 GetId() const override;
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/* 14 */ virtual bool IsUsable(u32 param1, u32 param2) const override;
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/* 18 */ virtual void vfunc_18() override; // func_ov56_02198d84
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/* 30 */ virtual void vfunc_30() override; // func_ov56_02198de4
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/* 38 */ virtual void vfunc_38(u32 param1, u32 param2, u32 param3) override; // func_ov56_02198df8
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/* 50 */
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};
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