mirror of
https://github.com/zeldaret/ph
synced 2026-07-03 04:12:50 -04:00
e9ffe114a9
* Delink .text for ActorItemSeller, ActorBeedle, ActorTetra * Delink .text for ActorCharacterBase, ActorCharacter, ActorGenericCharacter * Define classes ActorCharacterBase, ActorCharacter, ActorGenericCharacter * Don't define `override` macro during intellisense/clangd * Define symbols for ActorCharacter, ActorCharacterBase, ActorGenericCharacter * Define classes and symbols for ActorItemSeller, ActorBeedle, ActorTetra * Fix duplicate symbol
131 lines
4.2 KiB
C++
131 lines
4.2 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "Actor/ActorType.hpp"
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#include "Actor/Character/ActorCharacter.hpp"
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class ActorItemSellerBase : public ActorCharacter {
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public:
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/* 000 (base) */
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/* 470 */ unk32 mUnk_470;
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/* 474 */
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/* 000 */ virtual ~ActorItemSellerBase() override;
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/* 008 */ virtual bool Init() override;
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/* 020 */ virtual void vfunc_20(bool param1) override;
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/* 03c */ virtual bool CollidesWithLink() override;
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/* 040 */ virtual bool IsHitboxTouched(bool param1) override;
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/* 068 */ virtual void vfunc_68() override;
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/* 08c */ virtual bool vfunc_8c() override;
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/* 0c0 */ virtual bool vfunc_c0() override;
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/* 0c4 */ virtual void vfunc_c4() override;
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/* 0d4 */ virtual unk32 vfunc_d4() override;
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/* 0f4 */ virtual void vfunc_f4() = 0;
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/* 0f8 */ virtual void vfunc_f8() = 0;
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/* 0fc */ virtual void vfunc_fc() = 0;
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/* 100 */ virtual void vfunc_100() = 0;
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/* 104 */ virtual void vfunc_104() = 0;
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/* 108 */ virtual void vfunc_108() = 0;
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/* 10c */ virtual void vfunc_10c() = 0;
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/* 110 */ virtual void vfunc_110() = 0;
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/* 114 */ virtual void vfunc_114() = 0;
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/* 118 */ virtual void vfunc_118() = 0;
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/* 11c */ virtual void vfunc_11c();
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/* 120 */
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ActorItemSellerBase();
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void func_ov031_0217d588();
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void func_ov031_0217d5c0();
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void func_ov031_0217d5c4();
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void func_ov031_0217d5e8();
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void func_ov031_0217d610();
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void func_ov031_0217d62c();
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void func_ov031_0217d638();
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void func_ov031_0217d6ac();
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void func_ov031_0217d6d0();
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void func_ov031_0217d760();
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void func_ov031_0217d784();
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void func_ov031_0217d7ac();
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void func_ov031_0217d830();
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void func_ov031_0217d858();
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void func_ov031_0217d890();
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void func_ov031_0217d8d0();
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void func_ov031_0217d8dc();
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void func_ov031_0217d93c();
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void func_ov031_0217d974();
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void func_ov031_0217da20(unk32 param1);
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};
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class ActorItemSeller : public ActorItemSellerBase {
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/* 000 (base) */
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/* 474 */
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/* 000 */ virtual ~ActorItemSeller() override;
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/* 008 */ virtual bool Init() override;
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/* 0d4 */ virtual unk32 vfunc_d4() override;
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/* 0f4 */ virtual void vfunc_f4() override;
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/* 0f8 */ virtual void vfunc_f8() override;
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/* 0fc */ virtual void vfunc_fc() override;
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/* 100 */ virtual void vfunc_100() override;
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/* 104 */ virtual void vfunc_104() override;
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/* 108 */ virtual void vfunc_108() override;
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/* 10c */ virtual void vfunc_10c() override;
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/* 110 */ virtual void vfunc_110() override;
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/* 114 */ virtual void vfunc_114() override;
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/* 118 */ virtual void vfunc_118() override;
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/* 120 */
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};
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namespace ActorItemSeller1 {
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extern ActorType gType;
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ActorItemSeller *Create();
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} // namespace ActorItemSeller1
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namespace ActorItemSeller2 {
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extern ActorType gType;
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ActorItemSeller *Create();
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} // namespace ActorItemSeller2
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namespace ActorItemSeller3 {
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extern ActorType gType;
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ActorItemSeller *Create();
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} // namespace ActorItemSeller3
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class ActorBeedle : public ActorItemSellerBase {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 474 */
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/* 000 */ virtual ~ActorBeedle() override;
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/* 008 */ virtual bool Init() override;
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/* 06c */ virtual bool vfunc_6c() override;
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/* 070 */ virtual bool vfunc_70() override;
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/* 0c4 */ virtual void vfunc_c4() override;
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/* 0d4 */ virtual unk32 vfunc_d4() override;
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/* 0d8 */ virtual unk32 vfunc_d8() override;
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/* 0dc */ virtual unk32 vfunc_dc() override;
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/* 0e0 */ virtual unk32 vfunc_e0() override;
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/* 0f4 */ virtual void vfunc_f4() override;
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/* 0f8 */ virtual void vfunc_f8() override;
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/* 0fc */ virtual void vfunc_fc() override;
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/* 100 */ virtual void vfunc_100() override;
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/* 104 */ virtual void vfunc_104() override;
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/* 108 */ virtual void vfunc_108() override;
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/* 10c */ virtual void vfunc_10c() override;
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/* 110 */ virtual void vfunc_110() override;
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/* 114 */ virtual void vfunc_114() override;
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/* 118 */ virtual void vfunc_118() override;
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/* 11c */ virtual void vfunc_11c() override;
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static ActorBeedle *Create();
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static unk32 func_ov031_021812e4(unk32 param1);
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static void func_ov031_0218132c(unk32 param1);
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};
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