Files
ph/include/Unknown/UnkStruct_027e0dbc.hpp
T
Aetias 90b0175de6 ActorManager_04 (#138)
* Map symbol in Game

* ActorManager_04 OK
2025-12-29 20:12:14 +01:00

32 lines
697 B
C++

#pragma once
#include "global.h"
#include "types.h"
class UnkStruct_027e0dbc {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0c */ unk32 mUnk_0c;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1c */ unk32 mUnk_1c;
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 mUnk_28;
/* 2c */ unk32 mUnk_2c;
UnkStruct_027e0dbc();
void func_02042744(unk32 *param_1);
void func_ov000_0207b9dc();
void func_ov000_0207b9c8();
void func_ov000_0207b988(GameModeId modeId);
unk32 func_ov003_020f3d5c(unk32 param1);
};
extern UnkStruct_027e0dbc data_027e0dbc;