Seperated Text from script MtPyre-RustboroCity_House3 (#31)

This commit is contained in:
Eduardo Quezada
2024-06-27 13:08:55 -04:00
committed by GitHub
192 changed files with 8044 additions and 2495 deletions
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@@ -25,23 +25,14 @@ MtPyre_1F_EventScript_Man::
msgbox MtPyre_1F_Text_RestingPlaceOfZigzagoon, MSGBOX_NPC
end
MtPyre_1F_Text_TakeThisForYourOwnGood:
.string "All sorts of beings wander the slopes\n"
.string "of MT. PYRE…\p"
.string "There is no telling what may happen.\n"
.string "Take this. It's for your own good.$"
MtPyre_1F_Text_ExplainCleanseTag:
.string "Have a POKéMON hold that\n"
.string "CLEANSE TAG.\p"
.string "It will help ward off wild POKéMON.$"
MtPyre_1F_Text_ComeToPayRespects:
.string "Did you come to pay your respect\n"
.string "to the spirits of departed POKéMON?\p"
.string "You must care for your POKéMON a lot.$"
MtPyre_1F_Text_RestingPlaceOfZigzagoon:
.string "This is the final resting place of my\n"
.string "ZIGZAGOON. I cherished it…$"
.ifdef ENGLISH
.include "data/maps/MtPyre_1F/text.inc"
.else
.ifdef FRENCH
.include "data/maps/MtPyre_1F/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/MtPyre_1F/text_it.inc"
.endif
.endif
.endif
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@@ -0,0 +1,20 @@
MtPyre_1F_Text_TakeThisForYourOwnGood:
.string "All sorts of beings wander the slopes\n"
.string "of MT. PYRE…\p"
.string "There is no telling what may happen.\n"
.string "Take this. It's for your own good.$"
MtPyre_1F_Text_ExplainCleanseTag:
.string "Have a POKéMON hold that\n"
.string "CLEANSE TAG.\p"
.string "It will help ward off wild POKéMON.$"
MtPyre_1F_Text_ComeToPayRespects:
.string "Did you come to pay your respect\n"
.string "to the spirits of departed POKéMON?\p"
.string "You must care for your POKéMON a lot.$"
MtPyre_1F_Text_RestingPlaceOfZigzagoon:
.string "This is the final resting place of my\n"
.string "ZIGZAGOON. I cherished it…$"
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MtPyre_1F_Text_TakeThisForYourOwnGood:
.string "Toutes sortes d’êtres se promènent sur\n"
.string "les versants du MONT MEMORIA…\p"
.string "On ne sait jamais ce qui peut arriver.\n"
.string "Prends ça. C’est pour ton bien.$"
MtPyre_1F_Text_ExplainCleanseTag:
.string "Fais tenir cette RUNE PURIF. à l’un\n"
.string "de tes POKéMON.\p"
.string "Ça éloignera les POKéMON sauvages.$"
MtPyre_1F_Text_ComeToPayRespects:
.string "Es-tu là pour présenter tes respects\n"
.string "aux esprits des défunts POKéMON?\p"
.string "Tu dois prendre grand soin de tes\n"
.string "POKéMON.$"
MtPyre_1F_Text_RestingPlaceOfZigzagoon:
.string "C’est ici que repose mon ZIGZATON.\n"
.string "C’est un endroit que je chéris…$"
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MtPyre_1F_Text_TakeThisForYourOwnGood:
.string "Il MONTE PIRA è un luogo dove si fanno\n"
.string "incontri strani…\p"
.string "Sono successe cose incredibili.\n"
.string "Prendi questo. Ti sarà utile.$"
MtPyre_1F_Text_ExplainCleanseTag:
.string "Fai tenere VELOPURO ad un POKéMON.\p"
.string "Aiuterà a tenere lontano i POKéMON\n"
.string "selvatici.$"
MtPyre_1F_Text_ComeToPayRespects:
.string "Vieni a venerare le anime dei\n"
.string "POKéMON scomparsi?\p"
.string "Devi volere molto bene ai tuoi POKéMON.$"
MtPyre_1F_Text_RestingPlaceOfZigzagoon:
.string "Qui riposa il mio ZIGZAGOON. Sono\n"
.string "venuto a rendergli omaggio…$"
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@@ -42,94 +42,14 @@ MtPyre_2F_EventScript_Zander::
msgbox MtPyre_2F_Text_ZanderPostBattle, MSGBOX_AUTOCLOSE
end
MtPyre_2F_Text_MemoriesOfSkitty:
.string "Memories of my darling SKITTY…\n"
.string "My eyes overflow thinking about it.$"
MtPyre_2F_Text_TumbledFromFloorAbove:
.string "Ooch, ouch… There are holes in the\n"
.string "ground here and there.\p"
.string "I didn't notice and took a tumble from\n"
.string "the floor above.$"
MtPyre_2F_Text_MarkIntro:
.string "Hey! Are you searching for POKéMON?\n"
.string "You came along after me! You're rude!$"
MtPyre_2F_Text_MarkDefeat:
.string "Ayieeeeh!\n"
.string "I'm sorry, forgive me, please!$"
MtPyre_2F_Text_MarkPostBattle:
.string "People don't come here often, so\n"
.string "I thought there'd be rare POKéMON.$"
MtPyre_2F_Text_LukeIntro:
.string "LUKE: We're here on a dare.\p"
.string "Heheh, if I show her how cool I am,\n"
.string "she'll fall for me. I know it!\p"
.string "I know! I'll cream you and show her\n"
.string "how cool I am!$"
MtPyre_2F_Text_LukeDefeat:
.string "LUKE: Whoopsie!$"
MtPyre_2F_Text_LukePostBattle:
.string "LUKE: Well, we lost but that's okay!\n"
.string "I'm right here by your side.\l"
.string "We'll make it through this dare!$"
MtPyre_2F_Text_LukeNotEnoughMons:
.string "LUKE: If you want to take me on,\n"
.string "bring some more POKéMON.\p"
.string "If you don't, I won't be able to show\n"
.string "off to my girl how cool I am!$"
MtPyre_2F_Text_DezIntro:
.string "DEZ: I came here on a dare with my\n"
.string "boyfriend.\p"
.string "It's really scary, but I'm with my\n"
.string "boyfriend. It's okay.\p"
.string "I know! I'll get my boyfriend to look\n"
.string "cool by beating you!$"
MtPyre_2F_Text_DezDefeat:
.string "DEZ: Waaaah! I'm scared!$"
MtPyre_2F_Text_DezPostBattle:
.string "DEZ: We're lovey-dovey, so we don't\n"
.string "care if we lose!$"
MtPyre_2F_Text_DezNotEnoughMons:
.string "DEZ: If you want to challenge us, you\n"
.string "should bring at least two POKéMON.\p"
.string "My boyfriend's strong.\n"
.string "Just one POKéMON won't do at all.$"
MtPyre_2F_Text_LeahIntro:
.string "You are an unfamiliar sight…\n"
.string "Depart before anything befalls you!$"
MtPyre_2F_Text_LeahDefeat:
.string "Hmm…\n"
.string "You're durable.$"
MtPyre_2F_Text_LeahPostBattle:
.string "Our family has been TRAINERS here\n"
.string "since my great-grandmother's time…\p"
.string "It is my duty to protect this\n"
.string "mountain…$"
MtPyre_2F_Text_ZanderIntro:
.string "Kiyaaaaah!\n"
.string "I'm terrified!$"
MtPyre_2F_Text_ZanderDefeat:
.string "Nooooooo!\n"
.string "I lost my wits!$"
MtPyre_2F_Text_ZanderPostBattle:
.string "I get freaked out every time I see\n"
.string "anything move…\p"
.string "I shouldn't have come here to train…$"
.ifdef ENGLISH
.include "data/maps/MtPyre_2F/text.inc"
.else
.ifdef FRENCH
.include "data/maps/MtPyre_2F/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/MtPyre_2F/text_it.inc"
.endif
.endif
.endif
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MtPyre_2F_Text_MemoriesOfSkitty:
.string "Memories of my darling SKITTY…\n"
.string "My eyes overflow thinking about it.$"
MtPyre_2F_Text_TumbledFromFloorAbove:
.string "Ooch, ouch… There are holes in the\n"
.string "ground here and there.\p"
.string "I didn't notice and took a tumble from\n"
.string "the floor above.$"
MtPyre_2F_Text_MarkIntro:
.string "Hey! Are you searching for POKéMON?\n"
.string "You came along after me! You're rude!$"
MtPyre_2F_Text_MarkDefeat:
.string "Ayieeeeh!\n"
.string "I'm sorry, forgive me, please!$"
MtPyre_2F_Text_MarkPostBattle:
.string "People don't come here often, so\n"
.string "I thought there'd be rare POKéMON.$"
MtPyre_2F_Text_LukeIntro:
.string "LUKE: We're here on a dare.\p"
.string "Heheh, if I show her how cool I am,\n"
.string "she'll fall for me. I know it!\p"
.string "I know! I'll cream you and show her\n"
.string "how cool I am!$"
MtPyre_2F_Text_LukeDefeat:
.string "LUKE: Whoopsie!$"
MtPyre_2F_Text_LukePostBattle:
.string "LUKE: Well, we lost but that's okay!\n"
.string "I'm right here by your side.\l"
.string "We'll make it through this dare!$"
MtPyre_2F_Text_LukeNotEnoughMons:
.string "LUKE: If you want to take me on,\n"
.string "bring some more POKéMON.\p"
.string "If you don't, I won't be able to show\n"
.string "off to my girl how cool I am!$"
MtPyre_2F_Text_DezIntro:
.string "DEZ: I came here on a dare with my\n"
.string "boyfriend.\p"
.string "It's really scary, but I'm with my\n"
.string "boyfriend. It's okay.\p"
.string "I know! I'll get my boyfriend to look\n"
.string "cool by beating you!$"
MtPyre_2F_Text_DezDefeat:
.string "DEZ: Waaaah! I'm scared!$"
MtPyre_2F_Text_DezPostBattle:
.string "DEZ: We're lovey-dovey, so we don't\n"
.string "care if we lose!$"
MtPyre_2F_Text_DezNotEnoughMons:
.string "DEZ: If you want to challenge us, you\n"
.string "should bring at least two POKéMON.\p"
.string "My boyfriend's strong.\n"
.string "Just one POKéMON won't do at all.$"
MtPyre_2F_Text_LeahIntro:
.string "You are an unfamiliar sight…\n"
.string "Depart before anything befalls you!$"
MtPyre_2F_Text_LeahDefeat:
.string "Hmm…\n"
.string "You're durable.$"
MtPyre_2F_Text_LeahPostBattle:
.string "Our family has been TRAINERS here\n"
.string "since my great-grandmother's time…\p"
.string "It is my duty to protect this\n"
.string "mountain…$"
MtPyre_2F_Text_ZanderIntro:
.string "Kiyaaaaah!\n"
.string "I'm terrified!$"
MtPyre_2F_Text_ZanderDefeat:
.string "Nooooooo!\n"
.string "I lost my wits!$"
MtPyre_2F_Text_ZanderPostBattle:
.string "I get freaked out every time I see\n"
.string "anything move…\p"
.string "I shouldn't have come here to train…$"
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MtPyre_2F_Text_MemoriesOfSkitty:
.string "Souvenirs de mon cher SKITTY…\n"
.string "A sa pensée, les larmes me viennent.$"
MtPyre_2F_Text_TumbledFromFloorAbove:
.string "Ouille, ouille… Des trous parsèment le\n"
.string "sol ici et là.\p"
.string "J’avais pas fait attention et je suis\n"
.string "tombé de l’étage du dessus.$"
MtPyre_2F_Text_MarkIntro:
.string "Hé! Tu cherches des POKéMON?\n"
.string "Alors tu m’as trouvé! Quelle audace!$"
MtPyre_2F_Text_MarkDefeat:
.string "Aïïïïe!\n"
.string "Désolé, excuse-moi, je t’en prie!$"
MtPyre_2F_Text_MarkPostBattle:
.string "Les gens venant rarement ici, je me\n"
.string "disais qu’il y aurait des POKéMON rares.$"
MtPyre_2F_Text_LukeIntro:
.string "KARL: C’est un défi.\p"
.string "Hé, si je lui prouve que je suis génial,\n"
.string "elle tombera amoureuse de moi. Je l’sais!\p"
.string "Je sais! Je vais te mettre la pâtée pour\n"
.string "lui montrer que je suis génial!$"
MtPyre_2F_Text_LukeDefeat:
.string "KARL: Oh là là!$"
MtPyre_2F_Text_LukePostBattle:
.string "KARL: On a perdu, mais c’est\n"
.string "pas grave!\p"
.string "Je reste avec toi, on va y arriver!$"
MtPyre_2F_Text_LukeNotEnoughMons:
.string "KARL: Si tu veux m’affronter,\n"
.string "apporte plus de POKéMON.\p"
.string "Sinon, je ne pourrai pas montrer à ma\n"
.string "copine à quel point je suis génial!$"
MtPyre_2F_Text_DezIntro:
.string "ANNIE: Si je suis là, c’est parce qu’on\n"
.string "a fait un pari avec mon petit ami.\p"
.string "C’est effrayant, mais comme je suis\n"
.string "avec mon petit ami, ça va.\p"
.string "Je sais! Mon petit ami va être craquant\n"
.string "quand il va te battre!$"
MtPyre_2F_Text_DezDefeat:
.string "ANNIE: Aaaaah! J’ai peur!$"
MtPyre_2F_Text_DezPostBattle:
.string "ANNIE: On s’aime tendrement, alors on\n"
.string "s’en fiche de perdre!$"
MtPyre_2F_Text_DezNotEnoughMons:
.string "ANNIE: Pour nous affronter, il faut\n"
.string "que tu aies au moins deux POKéMON.\p"
.string "Mon petit ami est fort.\n"
.string "Un seul POKéMON, ça ne suffira pas!$"
MtPyre_2F_Text_LeahIntro:
.string "Je pressens un malheur…\n"
.string "Pars avant qu’il ne soit trop tard!$"
MtPyre_2F_Text_LeahDefeat:
.string "Humm…\n"
.string "Plutôt coriace!$"
MtPyre_2F_Text_LeahPostBattle:
.string "Dans ma famille, nous sommes DRESSEURS\n"
.string "depuis des générations…\p"
.string "Il est de mon devoir de protéger cette\n"
.string "montagne…$"
MtPyre_2F_Text_ZanderIntro:
.string "Aaaaah!\n"
.string "Je suis terrifié!$"
MtPyre_2F_Text_ZanderDefeat:
.string "Nooon!\n"
.string "J’ai perdu toute confiance en moi!$"
MtPyre_2F_Text_ZanderPostBattle:
.string "J’ai peur dès que je vois quelque chose\n"
.string "bouger…\p"
.string "Je n’aurais pas dû venir m’entraîner\n"
.string "ici…$"
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MtPyre_2F_Text_MemoriesOfSkitty:
.string "Quando penso al mio SKITTY adorato…\n"
.string "mi si riempiono gli occhi di lacrime.$"
MtPyre_2F_Text_TumbledFromFloorAbove:
.string "Ahimè… qui e lì ci sono buche\n"
.string "nel terreno.\p"
.string "Non me ne sono accorto e\n"
.string "sono precipitato!$"
MtPyre_2F_Text_MarkIntro:
.string "Ehi! Stai cercando POKéMON?\n"
.string "Mi vieni appresso! Non è carino!$"
MtPyre_2F_Text_MarkDefeat:
.string "Ahhhhhh!\n"
.string "Perdono, ti prego!$"
MtPyre_2F_Text_MarkPostBattle:
.string "Essendo un’area poco battuta, credevo\n"
.string "di trovarci POKéMON rari.$"
MtPyre_2F_Text_LukeIntro:
.string "KEN: Siamo qui per fare una sfida.\p"
.string "Eheheh, se le faccio vedere che\n"
.string "mito sono, si innamorerà di me!\p"
.string "Vincerò alla grande e le farò vedere\n"
.string "di che pasta sono fatto!$"
MtPyre_2F_Text_LukeDefeat:
.string "KEN: Che gaffe!$"
MtPyre_2F_Text_LukePostBattle:
.string "KEN: Beh, abbiamo perso, ma va bene\n"
.string "lo stesso! Siamo una coppia di ferro!\l"
.string "Questa sfida non potrà dividerci!$"
MtPyre_2F_Text_LukeNotEnoughMons:
.string "KEN: Se vuoi lottare con me,\n"
.string "porta più POKéMON.\p"
.string "Se non lo fai, non potrò dimostrare alla\n"
.string "mia ragazza che tipo tosto sono!$"
MtPyre_2F_Text_DezIntro:
.string "DESI: Sono venuta qui con il mio ragazzo\n"
.string "per fare una sfida.\p"
.string "Ho molta paura, ma con il mio ragazzo\n"
.string "non ho nulla da temere.\p"
.string "Il mio ragazzo farà un figurone\n"
.string "stracciandoti nella lotta!$"
MtPyre_2F_Text_DezDefeat:
.string "DESI: Aaaaah! Ho paura!$"
MtPyre_2F_Text_DezPostBattle:
.string "DESI: Siamo una coppia molto coccolona,\n"
.string "non ci importa perdere!$"
MtPyre_2F_Text_DezNotEnoughMons:
.string "DESI: Se ci vuoi sfidare, devi avere\n"
.string "con te almeno due POKéMON.\p"
.string "Il mio ragazzo è forte.\n"
.string "Un solo POKéMON non basta.$"
MtPyre_2F_Text_LeahIntro:
.string "Non sei una faccia conosciuta…\n"
.string "Vattene prima che ti succeda qualcosa!$"
MtPyre_2F_Text_LeahDefeat:
.string "Mmm… sei resistente.$"
MtPyre_2F_Text_LeahPostBattle:
.string "I miei familiari sono ALLENATORI qui\n"
.string "da tre generazioni…\p"
.string "È mio dovere proteggere questa\n"
.string "montagna…$"
MtPyre_2F_Text_ZanderIntro:
.string "Aahh!\n"
.string "Che orrore!$"
MtPyre_2F_Text_ZanderDefeat:
.string "Nooooooo!\n"
.string "Sono sconvolto!$"
MtPyre_2F_Text_ZanderPostBattle:
.string "Mi agito tutte le volte che vedo\n"
.string "qualcosa muoversi…\p"
.string "Non sarei dovuto venire qui ad\n"
.string "allenarmi…$"
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@@ -32,68 +32,14 @@ MtPyre_3F_EventScript_RematchGabrielle::
msgbox MtPyre_3F_Text_GabriellePostRematch, MSGBOX_AUTOCLOSE
end
MtPyre_3F_Text_WilliamIntro:
.string "The rich atmosphere of the mountain\n"
.string "has elevated my psychic power!\p"
.string "A mere child like you…\n"
.string "You dream of winning?$"
MtPyre_3F_Text_WilliamDefeat:
.string "I drown in self-pity…$"
MtPyre_3F_Text_WilliamPostBattle:
.string "My psychic powers have surely\n"
.string "grown several times, but…$"
MtPyre_3F_Text_KaylaIntro:
.string "Ahahahaha!\p"
.string "This is no place for children, least\n"
.string "of all you!$"
MtPyre_3F_Text_KaylaDefeat:
.string "I lost that cleanly…$"
MtPyre_3F_Text_KaylaPostBattle:
.string "This means my training is still not\n"
.string "enough…\p"
.string "I've got to keep working toward the\n"
.string "summit…\p"
.string "Go, me!$"
MtPyre_3F_Text_GabrielleIntro:
.string "Why have you come here?$"
MtPyre_3F_Text_GabrielleDefeat:
.string "That was amazing!\n"
.string "You're a very special TRAINER.$"
MtPyre_3F_Text_GabriellePostBattle:
.string "POKéMON no longer of this world.\n"
.string "POKéMON that are with you now.\p"
.string "And the POKéMON that you will meet\n"
.string "in the future…\p"
.string "They are all to be equally cherished.\n"
.string "Please remember that.$"
MtPyre_3F_Text_GabrielleRegister:
.string "I would like to see your POKéMON\n"
.string "when they grow up some more…\p"
.string "Please, I need to see your POKéNAV.$"
MtPyre_3F_Text_GabrielleRematchIntro:
.string "Oh, it's you…\p"
.string "Have you come to show me your grown\n"
.string "POKéMON?$"
MtPyre_3F_Text_GabrielleRematchDefeat:
.string "How amazing!\n"
.string "You are a special person.$"
MtPyre_3F_Text_GabriellePostRematch:
.string "POKéMON no longer of this world.\n"
.string "POKéMON that are with you now.\p"
.string "And the POKéMON that you will meet\n"
.string "in the future…\p"
.string "They are all to be equally cherished.\n"
.string "I see that you've remembered that.$"
.ifdef ENGLISH
.include "data/maps/MtPyre_3F/text.inc"
.else
.ifdef FRENCH
.include "data/maps/MtPyre_3F/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/MtPyre_3F/text_it.inc"
.endif
.endif
.endif
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MtPyre_3F_Text_WilliamIntro:
.string "The rich atmosphere of the mountain\n"
.string "has elevated my psychic power!\p"
.string "A mere child like you…\n"
.string "You dream of winning?$"
MtPyre_3F_Text_WilliamDefeat:
.string "I drown in self-pity…$"
MtPyre_3F_Text_WilliamPostBattle:
.string "My psychic powers have surely\n"
.string "grown several times, but…$"
MtPyre_3F_Text_KaylaIntro:
.string "Ahahahaha!\p"
.string "This is no place for children, least\n"
.string "of all you!$"
MtPyre_3F_Text_KaylaDefeat:
.string "I lost that cleanly…$"
MtPyre_3F_Text_KaylaPostBattle:
.string "This means my training is still not\n"
.string "enough…\p"
.string "I've got to keep working toward the\n"
.string "summit…\p"
.string "Go, me!$"
MtPyre_3F_Text_GabrielleIntro:
.string "Why have you come here?$"
MtPyre_3F_Text_GabrielleDefeat:
.string "That was amazing!\n"
.string "You're a very special TRAINER.$"
MtPyre_3F_Text_GabriellePostBattle:
.string "POKéMON no longer of this world.\n"
.string "POKéMON that are with you now.\p"
.string "And the POKéMON that you will meet\n"
.string "in the future…\p"
.string "They are all to be equally cherished.\n"
.string "Please remember that.$"
MtPyre_3F_Text_GabrielleRegister:
.string "I would like to see your POKéMON\n"
.string "when they grow up some more…\p"
.string "Please, I need to see your POKéNAV.$"
MtPyre_3F_Text_GabrielleRematchIntro:
.string "Oh, it's you…\p"
.string "Have you come to show me your grown\n"
.string "POKéMON?$"
MtPyre_3F_Text_GabrielleRematchDefeat:
.string "How amazing!\n"
.string "You are a special person.$"
MtPyre_3F_Text_GabriellePostRematch:
.string "POKéMON no longer of this world.\n"
.string "POKéMON that are with you now.\p"
.string "And the POKéMON that you will meet\n"
.string "in the future…\p"
.string "They are all to be equally cherished.\n"
.string "I see that you've remembered that.$"
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@@ -0,0 +1,68 @@
MtPyre_3F_Text_WilliamIntro:
.string "L’air pur de la montagne a augmenté\n"
.string "mon pouvoir psychique!\p"
.string "Un p’tit mioche comme toi…\n"
.string "Tu rêves de gagner?$"
MtPyre_3F_Text_WilliamDefeat:
.string "J’ai honte de moi…$"
MtPyre_3F_Text_WilliamPostBattle:
.string "Mes pouvoirs psychiques se sont sans\n"
.string "aucun doute accrus, mais…$"
MtPyre_3F_Text_KaylaIntro:
.string "Ah ah ah ah!\p"
.string "C’est pas un endroit pour les mômes,\n"
.string "encore moins pour toi!$"
MtPyre_3F_Text_KaylaDefeat:
.string "Il est clair que j’ai perdu…$"
MtPyre_3F_Text_KaylaPostBattle:
.string "Ça veut dire que mon entraînement\n"
.string "n’est pas encore suffisant…\p"
.string "Il faut que je continue à travailler\n"
.string "pour arriver au plus haut niveau…\p"
.string "Allez! Je suis motivée!$"
MtPyre_3F_Text_GabrielleIntro:
.string "Qu’est-ce que tu viens faire ici?$"
MtPyre_3F_Text_GabrielleDefeat:
.string "C’était époustouflant!\n"
.string "Tu es un DRESSEUR d’exception!$"
MtPyre_3F_Text_GabriellePostBattle:
.string "Les POKéMON qui ne sont plus de\n"
.string "ce monde…\l"
.string "Les POKéMON à tes côtés maintenant…\p"
.string "Et les POKéMON que tu rencontreras\n"
.string "dans le futur…\p"
.string "Ils méritent tous d’être aimés de la\n"
.string "même façon. Ne l’oublie pas!$"
MtPyre_3F_Text_GabrielleRegister:
.string "J’aimerais revoir tes POKéMON quand\n"
.string "ils auront plus d’expérience…\p"
.string "Laisse-moi voir ton POKéNAV.$"
MtPyre_3F_Text_GabrielleRematchIntro:
.string "Oh, c’est toi…\p"
.string "Tu es là pour me montrer comme tes\n"
.string "POKéMON ont progressé?$"
MtPyre_3F_Text_GabrielleRematchDefeat:
.string "Incroyable! Je suis vraiment heureuse\n"
.string "de connaître quelqu’un comme toi!$"
MtPyre_3F_Text_GabriellePostRematch:
.string "Les POKéMON qui ne sont plus de\n"
.string "ce monde…\l"
.string "Les POKéMON à tes côtés maintenant…\p"
.string "Et les POKéMON que tu rencontreras\n"
.string "dans le futur…\p"
.string "Ils méritent tous d’être aimés de la\n"
.string "même façon. Je vois que tu n’as\l"
.string "pas oublié!$"
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MtPyre_3F_Text_WilliamIntro:
.string "L’atmosfera speciale della montagna\n"
.string "rafforza i miei poteri psichici!\p"
.string "Sei ancora in fasce… credi di\n"
.string "potermi battere?$"
MtPyre_3F_Text_WilliamDefeat:
.string "È tutta colpa mia…$"
MtPyre_3F_Text_WilliamPostBattle:
.string "I miei poteri psichici si sono\n"
.string "notevolmente rafforzati, ma…$"
MtPyre_3F_Text_KaylaIntro:
.string "Ahahahah!\p"
.string "I marmocchi non mi piacciono,\n"
.string "togli il tuo bel faccino di torno!$"
MtPyre_3F_Text_KaylaDefeat:
.string "Una sconfitta netta…$"
MtPyre_3F_Text_KaylaPostBattle:
.string "Ciò significa che devo allenarmi\n"
.string "di più…\p"
.string "Devo darmi da fare per raggiungere\n"
.string "la vetta…\p"
.string "Ce la farò!$"
MtPyre_3F_Text_GabrielleIntro:
.string "Che ci fai tu qui?$"
MtPyre_3F_Text_GabrielleDefeat:
.string "Magnifico! Sei un ALLENATORE\n"
.string "veramente speciale!$"
MtPyre_3F_Text_GabriellePostBattle:
.string "I POKéMON che non sono più fra noi.\n"
.string "I POKéMON che hai con te.\p"
.string "E i POKéMON che incontrerai in\n"
.string "futuro…\p"
.string "Tutti meritano il nostro affetto.\n"
.string "Non dimenticarlo.$"
MtPyre_3F_Text_GabrielleRegister:
.string "Mi piacerebbe rivedere i tuoi POKéMON\n"
.string "quando saranno cresciuti…\p"
.string "Per favore, fammi vedere il tuo POKéNAV.$"
MtPyre_3F_Text_GabrielleRematchIntro:
.string "Ah, sei tu…\p"
.string "Sei qui per farmi vedere i tuoi POKéMON\n"
.string "cresciuti?$"
MtPyre_3F_Text_GabrielleRematchDefeat:
.string "Fantastico!\n"
.string "Sei una persona speciale.$"
MtPyre_3F_Text_GabriellePostRematch:
.string "I POKéMON che non sono più fra noi.\n"
.string "I POKéMON che hai con te.\p"
.string "E i POKéMON che incontrerai in\n"
.string "futuro…\p"
.string "Tutti meritano il nostro affetto.\n"
.string "Vedo che non l’hai dimenticato.$"
+11 -12
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@@ -8,15 +8,14 @@ MtPyre_5F_EventScript_Atsushi::
msgbox MtPyre_5F_Text_AtsushiPostBattle, MSGBOX_AUTOCLOSE
end
MtPyre_5F_Text_AtsushiIntro:
.string "Teacher…\n"
.string "Please watch over my progress!$"
MtPyre_5F_Text_AtsushiDefeat:
.string "Teacher…\n"
.string "Please forgive me!$"
MtPyre_5F_Text_AtsushiPostBattle:
.string "Until I improve, my teacher, who rests\n"
.string "here, will never find true peace…$"
.ifdef ENGLISH
.include "data/maps/MtPyre_4F/text.inc"
.else
.ifdef FRENCH
.include "data/maps/MtPyre_4F/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/MtPyre_4F/text_it.inc"
.endif
.endif
.endif
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@@ -0,0 +1,12 @@
MtPyre_5F_Text_AtsushiIntro:
.string "Teacher…\n"
.string "Please watch over my progress!$"
MtPyre_5F_Text_AtsushiDefeat:
.string "Teacher…\n"
.string "Please forgive me!$"
MtPyre_5F_Text_AtsushiPostBattle:
.string "Until I improve, my teacher, who rests\n"
.string "here, will never find true peace…$"
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@@ -0,0 +1,12 @@
MtPyre_5F_Text_AtsushiIntro:
.string "Professeur…\n"
.string "Regardez les progrès que j’ai faits!$"
MtPyre_5F_Text_AtsushiDefeat:
.string "Professeur…\n"
.string "Pardonnez-moi!$"
MtPyre_5F_Text_AtsushiPostBattle:
.string "Mon prof, qui repose ici, ne trouvera\n"
.string "la paix que lorsque j’aurai progressé…$"
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@@ -0,0 +1,12 @@
MtPyre_5F_Text_AtsushiIntro:
.string "Maestro…\n"
.string "guarda che passi da gigante ho fatto!$"
MtPyre_5F_Text_AtsushiDefeat:
.string "Maestro…\n"
.string "perdono!$"
MtPyre_5F_Text_AtsushiPostBattle:
.string "Se non miglioro, il mio maestro\n"
.string "non potrà mai riposare in pace…$"
+11 -15
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@@ -8,18 +8,14 @@ MtPyre_4F_EventScript_Tasha::
msgbox MtPyre_4F_Text_TashaPostBattle, MSGBOX_AUTOCLOSE
end
MtPyre_4F_Text_TashaIntro:
.string "I love all things horrifying…\n"
.string "It's like a disease…\p"
.string "When I'm here…\n"
.string "I shiver with fear…$"
MtPyre_4F_Text_TashaDefeat:
.string "Losing, I dislike…$"
MtPyre_4F_Text_TashaPostBattle:
.string "I want to see dreadful things…\n"
.string "I can't leave…\p"
.string "Stay…\n"
.string "Won't you stay with me?$"
.ifdef ENGLISH
.include "data/maps/MtPyre_5F/text.inc"
.else
.ifdef FRENCH
.include "data/maps/MtPyre_5F/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/MtPyre_5F/text_it.inc"
.endif
.endif
.endif
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@@ -0,0 +1,15 @@
MtPyre_4F_Text_TashaIntro:
.string "I love all things horrifying…\n"
.string "It's like a disease…\p"
.string "When I'm here…\n"
.string "I shiver with fear…$"
MtPyre_4F_Text_TashaDefeat:
.string "Losing, I dislike…$"
MtPyre_4F_Text_TashaPostBattle:
.string "I want to see dreadful things…\n"
.string "I can't leave…\p"
.string "Stay…\n"
.string "Won't you stay with me?$"
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@@ -0,0 +1,15 @@
MtPyre_4F_Text_TashaIntro:
.string "J’aime tout ce qui fait peur…\n"
.string "C’est comme une maladie…\p"
.string "Quand je suis ici…\n"
.string "Je tremble de peur…$"
MtPyre_4F_Text_TashaDefeat:
.string "Perdre, je déteste ça…$"
MtPyre_4F_Text_TashaPostBattle:
.string "Je veux voir des choses atroces…\n"
.string "Je ne peux pas partir…\p"
.string "Reste…\n"
.string "Tu ne vas pas rester avec moi?$"
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@@ -0,0 +1,15 @@
MtPyre_4F_Text_TashaIntro:
.string "Mi piacciono le cose che fanno paura…\n"
.string "È più forte di me…\p"
.string "Quando sono qui…\n"
.string "mi viene la tremarella…$"
MtPyre_4F_Text_TashaDefeat:
.string "Non mi piace perdere…$"
MtPyre_4F_Text_TashaPostBattle:
.string "Ho il batticuore…\n"
.string "ma non mi va di andarmene…\p"
.string "Vuoi…\n"
.string "vuoi farmi compagnia?$"
+11 -40
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@@ -27,43 +27,14 @@ MtPyre_6F_EventScript_Cedric::
msgbox MtPyre_6F_Text_CedricPostBattle, MSGBOX_AUTOCLOSE
end
MtPyre_6F_Text_ValerieIntro:
.string "When I'm here…\n"
.string "A curious power flows into me…$"
MtPyre_6F_Text_ValerieDefeat:
.string "The power is ebbing away…$"
MtPyre_6F_Text_ValeriePostBattle:
.string "Perhaps the power is from the spirits\n"
.string "of POKéMON in fitful sleep here…$"
MtPyre_6F_Text_ValerieRegister:
.string "Fufufu… I lost the match, but…\n"
.string "I have this little ability…\p"
.string "Without ever laying my hands on\n"
.string "your POKéNAV… Hiyah!$"
MtPyre_6F_Text_ValerieRematchIntro:
.string "Behind you…\n"
.string "What is it…$"
MtPyre_6F_Text_ValerieRematchDefeat:
.string "Something faded away…$"
MtPyre_6F_Text_ValeriePostRematch:
.string "The POKéMON at rest here…\n"
.string "Sometimes, they play…$"
MtPyre_6F_Text_CedricIntro:
.string "Have you lost your bearings?\n"
.string "Have no fear for I am here!$"
MtPyre_6F_Text_CedricDefeat:
.string "Weren't you lost?$"
MtPyre_6F_Text_CedricPostBattle:
.string "I had this feeling that a lost TRAINER\n"
.string "would be panicked and easy to beat.\p"
.string "It's dirty and I won't try it again…$"
.ifdef ENGLISH
.include "data/maps/MtPyre_6F/text.inc"
.else
.ifdef FRENCH
.include "data/maps/MtPyre_6F/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/MtPyre_6F/text_it.inc"
.endif
.endif
.endif
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MtPyre_6F_Text_ValerieIntro:
.string "When I'm here…\n"
.string "A curious power flows into me…$"
MtPyre_6F_Text_ValerieDefeat:
.string "The power is ebbing away…$"
MtPyre_6F_Text_ValeriePostBattle:
.string "Perhaps the power is from the spirits\n"
.string "of POKéMON in fitful sleep here…$"
MtPyre_6F_Text_ValerieRegister:
.string "Fufufu… I lost the match, but…\n"
.string "I have this little ability…\p"
.string "Without ever laying my hands on\n"
.string "your POKéNAV… Hiyah!$"
MtPyre_6F_Text_ValerieRematchIntro:
.string "Behind you…\n"
.string "What is it…$"
MtPyre_6F_Text_ValerieRematchDefeat:
.string "Something faded away…$"
MtPyre_6F_Text_ValeriePostRematch:
.string "The POKéMON at rest here…\n"
.string "Sometimes, they play…$"
MtPyre_6F_Text_CedricIntro:
.string "Have you lost your bearings?\n"
.string "Have no fear for I am here!$"
MtPyre_6F_Text_CedricDefeat:
.string "Weren't you lost?$"
MtPyre_6F_Text_CedricPostBattle:
.string "I had this feeling that a lost TRAINER\n"
.string "would be panicked and easy to beat.\p"
.string "It's dirty and I won't try it again…$"
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MtPyre_6F_Text_ValerieIntro:
.string "Quand je suis ici…\n"
.string "Un étrange pouvoir s’empare de moi…$"
MtPyre_6F_Text_ValerieDefeat:
.string "Le pouvoir s’affaiblit…$"
MtPyre_6F_Text_ValeriePostBattle:
.string "Ce pouvoir vient peut-être des esprits\n"
.string "errants des POKéMON qui reposent ici…$"
MtPyre_6F_Text_ValerieRegister:
.string "… J’ai perdu ce match, mais…\n"
.string "J’ai ce petit don en moi…\p"
.string "Et sans même poser les mains\n"
.string "sur ton POKéNAV…$"
MtPyre_6F_Text_ValerieRematchIntro:
.string "Derrière toi…\n"
.string "Qu’est-ce que c’est…$"
MtPyre_6F_Text_ValerieRematchDefeat:
.string "Quelque chose a disparu…$"
MtPyre_6F_Text_ValeriePostRematch:
.string "Les POKéMON qui reposent ici…\n"
.string "Parfois, ils s’amusent…$"
MtPyre_6F_Text_CedricIntro:
.string "Est-ce que tu as perdu ton chemin?\n"
.string "Ne t’inquiète pas, je suis là!$"
MtPyre_6F_Text_CedricDefeat:
.string "Tu n’avais pas perdu ton chemin?$"
MtPyre_6F_Text_CedricPostBattle:
.string "Je pensais qu’un DRESSEUR perdu\n"
.string "serait plus facile à battre.\p"
.string "Je m’étais trompé et je ne\n"
.string "recommencerai plus…$"
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@@ -0,0 +1,39 @@
MtPyre_6F_Text_ValerieIntro:
.string "Quando sono qui…\n"
.string "mi pervade uno strano potere…$"
MtPyre_6F_Text_ValerieDefeat:
.string "Il potere sta sfumando…$"
MtPyre_6F_Text_ValeriePostBattle:
.string "Forse il potere proviene dai POKéMON\n"
.string "che riposano qui…$"
MtPyre_6F_Text_ValerieRegister:
.string "Fufufu… ho perso\n"
.string "ma… ho questa capacità…\p"
.string "Senza neppure toccare il tuo\n"
.string "POKéNAV… ahah!$"
MtPyre_6F_Text_ValerieRematchIntro:
.string "Dietro di te… che cosa c’è…?$"
MtPyre_6F_Text_ValerieRematchDefeat:
.string "Qualcosa si è dileguato…$"
MtPyre_6F_Text_ValeriePostRematch:
.string "I POKéMON che riposano qui…\n"
.string "a volte giocano…$"
MtPyre_6F_Text_CedricIntro:
.string "Hai perso l’orientamento?\n"
.string "Non aver paura, ci sono io qui!$"
MtPyre_6F_Text_CedricDefeat:
.string "Non avevi perso la bussola?$"
MtPyre_6F_Text_CedricPostBattle:
.string "Pensavo che un ALLENATORE che si\n"
.string "è perso fosse facile da battere.\p"
.string "Non mi va giù. Non ci riproverò…$"
+11 -194
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@@ -429,197 +429,14 @@ MtPyre_Summit_EventScript_Grunt4::
msgbox MtPyre_Summit_Text_Grunt4PostBattle, MSGBOX_AUTOCLOSE
end
MtPyre_Summit_Text_Grunt1Intro:
.string "No! Those TEAM MAGMA goons got\n"
.string "here ahead of us!\p"
.string "We can't fall behind!$"
MtPyre_Summit_Text_Grunt1Defeat:
.string "I thought you were one of the MAGMAS\n"
.string "who happened to come back…$"
MtPyre_Summit_Text_Grunt1PostBattle:
.string "Yeah, so you are strong…\n"
.string "But there're a lot of us!$"
MtPyre_Summit_Text_Grunt2Intro:
.string "Hah!\n"
.string "Too bad for you!\p"
.string "If you came earlier, you only would've\n"
.string "had to battle the wimpy TEAM MAGMA.\p"
.string "But since you arrived now, you have\n"
.string "to take on us toughies!$"
MtPyre_Summit_Text_Grunt2Defeat:
.string "Urgh… I should've let you take on\n"
.string "TEAM MAGMA first…$"
MtPyre_Summit_Text_Grunt2PostBattle:
.string "You don't know anything!\n"
.string "So why are you messing with us?$"
MtPyre_Summit_Text_Grunt3Intro:
.string "You…\n"
.string "We saw you at MT. CHIMNEY.\p"
.string "You don't belong to either TEAM,\n"
.string "so why would you be here?$"
MtPyre_Summit_Text_Grunt3Defeat:
.string "If you're going to mess with anyone,\n"
.string "let it be TEAM MAGMA…$"
MtPyre_Summit_Text_Grunt3PostBattle:
.string "Heh, it doesn't matter!\n"
.string "We bought ourselves some time!\p"
.string "The BOSS should have snatched what\n"
.string "he was after!$"
MtPyre_Summit_Text_Grunt4Intro:
.string "Oh, I know!\n"
.string "You tried to join TEAM MAGMA,\l"
.string "but they wouldn't have you!\p"
.string "Well, don't think that we'll let you\n"
.string "join our TEAM AQUA!$"
MtPyre_Summit_Text_Grunt4Defeat:
.string "If you want to join TEAM AQUA that\n"
.string "badly, we can consider it…$"
MtPyre_Summit_Text_Grunt4PostBattle:
.string "We have a great combination going\n"
.string "with us members and our leader.$"
MtPyre_Summit_Text_ArchieWeGotTheOrbLetsGo:
.string "ARCHIE: TEAM MAGMA's MAXIE got ahead\n"
.string "of us, but we also got what we wanted.\p"
.string "The RED ORB preserved at MT. PYRE…\n"
.string "I, ARCHIE, now have it in my possession!\p"
.string "Fufufu… Now we can bring our ultimate\n"
.string "objective to fruition!\p"
.string "Okay, TEAM!\n"
.string "We're pulling out!$"
MtPyre_Summit_Text_BothOrbsTakenMagmaLeftThis:
.string "Oh, no…\n"
.string "This cannot happen…\p"
.string "Not only the BLUE ORB, but even\n"
.string "the RED ORB has been taken…\p"
.string "The BLUE ORB and RED ORB must never\n"
.string "be separated. They belong together.\p"
.string "What are those men trying to do with\n"
.string "the two ORBS?\p"
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "Oh, yes. Was it TEAM MAGMA who came\n"
.string "and took the BLUE ORB first?\p"
.string "Well, in their haste, they left this\n"
.string "behind.\p"
.string "I couldn't imagine what exactly it\n"
.string "could be.\p"
.string "I would like you to have it.\n"
.string "Perhaps it will be useful in some way.$"
MtPyre_Summit_Text_OrbsHaveBeenTaken:
.string "The BLUE ORB and RED ORB taken by\n"
.string "those sinister men…\p"
.string "They must never be apart…\n"
.string "I fear something terrible will happen…$"
MtPyre_Summit_Text_GroudonKyogreAwakened:
.string "Oh, my goodness…\p"
.string "You say that both GROUDON and KYOGRE\n"
.string "have been awakened?\p"
.string "It is said that the BLUE ORB and\n"
.string "the RED ORB quelled the rage of\l"
.string "the two POKéMON…\p"
.string "It is also said that the true owner\n"
.string "of the ORBS still exists.\p"
.string "However, no one knows who, or what\n"
.string "exactly, the ORBS belong to.\p"
.string "It could be a human, or perhaps\n"
.string "a POKéMON, but no one knows.$"
MtPyre_Summit_Text_ThoseTwoMenReturnedOrbs:
.string "The two men who took the ORBS came\n"
.string "back to return them on their own.\p"
.string "Those men…\n"
.string "Perhaps they are not so evil after all…$"
MtPyre_Summit_Text_SuperAncientPokemonTaughtUs:
.string "The embodiments of the land, sea,\n"
.string "and the sky…\p"
.string "That is said to be the identities of\n"
.string "the super-ancient POKéMON…\p"
.string "In the same way that we humans and\n"
.string "POKéMON have life, our world, too,\l"
.string "is alive…\p"
.string "The super-ancient POKéMON have\n"
.string "taught us that…$"
MtPyre_Summit_Text_WillYouHearOutMyTale:
.string "MT. PYRE is where we calm the spirits\n"
.string "of POKéMON that have passed on…\p"
.string "This is a high place where one can\n"
.string "see all of HOENN…\p"
.string "The disembodied spirits of POKéMON\n"
.string "must find solace here…\p"
.string "Is it coincidence that you are here…\p"
.string "Will you hear out my tale? A tale long\n"
.string "told in the HOENN region?$"
MtPyre_Summit_Text_GroudonKyogreTale:
.string "It happened long, long ago…\p"
.string "The world was wracked by a ferocious\n"
.string "clash between the POKéMON of the land\l"
.string "and the POKéMON of the sea…\p"
.string "The POKéMON of the land raised\n"
.string "mountains and created continents…\p"
.string "The POKéMON of the sea raised huge\n"
.string "waves and carved out oceans…\p"
.string "Their fierce duel raged without end.\p"
.string "The world was engulfed in massive\n"
.string "infernos and vicious storms.\p"
.string "The BLUE ORB and the RED ORB brought\n"
.string "an end to the calamity.\p"
.string "Light poured from the two ORBS and\n"
.string "becalmed the enraged adversaries.\p"
.string "The pair, made docile, dove deep into\n"
.string "the sea where eventually they\l"
.string "disappeared…$"
MtPyre_Summit_Text_WellThatTooIsFine:
.string "I see…\n"
.string "Well, that, too, is fine…$"
MtPyre_Summit_Text_MaxieSilence:
.string "MAXIE: {PLAYER}…\p"
.string "… … … … … …\n"
.string "… … … … … …$"
MtPyre_Summit_Text_HearTheNewLegendOfHoenn:
.string "It is my role to pass on the legends\n"
.string "of HOENN to future generations.\p"
.string "And the crisis that just ended in\n"
.string "SOOTOPOLIS rewrote a legend…\p"
.string "Have you the time to hear the new\n"
.string "legend of HOENN?$"
MtPyre_Summit_Text_HoennTrioTale:
.string "It happened long, long ago…\p"
.string "The world was wracked by a ferocious\n"
.string "clash between the POKéMON of the land\l"
.string "and the POKéMON of the sea…\p"
.string "The POKéMON of the land raised\n"
.string "mountains and created continents…\p"
.string "The POKéMON of the sea raised huge\n"
.string "waves and carved out oceans…\p"
.string "Their fierce duel raged without end.\p"
.string "The world was engulfed in massive\n"
.string "fires and vicious storms.\p"
.string "It was then that the POKéMON of\n"
.string "the sky descended from a storm.\p"
.string "The POKéMON, shining a vivid green,\n"
.string "becalmed the two enraged POKéMON.\p"
.string "Then, its duty done, the green POKéMON\n"
.string "flew off into the wild blue yonder…$"
.ifdef ENGLISH
.include "data/maps/MtPyre_Summit/text.inc"
.else
.ifdef FRENCH
.include "data/maps/MtPyre_Summit/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/MtPyre_Summit/text_it.inc"
.endif
.endif
.endif
+194
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MtPyre_Summit_Text_Grunt1Intro:
.string "No! Those TEAM MAGMA goons got\n"
.string "here ahead of us!\p"
.string "We can't fall behind!$"
MtPyre_Summit_Text_Grunt1Defeat:
.string "I thought you were one of the MAGMAS\n"
.string "who happened to come back…$"
MtPyre_Summit_Text_Grunt1PostBattle:
.string "Yeah, so you are strong…\n"
.string "But there're a lot of us!$"
MtPyre_Summit_Text_Grunt2Intro:
.string "Hah!\n"
.string "Too bad for you!\p"
.string "If you came earlier, you only would've\n"
.string "had to battle the wimpy TEAM MAGMA.\p"
.string "But since you arrived now, you have\n"
.string "to take on us toughies!$"
MtPyre_Summit_Text_Grunt2Defeat:
.string "Urgh… I should've let you take on\n"
.string "TEAM MAGMA first…$"
MtPyre_Summit_Text_Grunt2PostBattle:
.string "You don't know anything!\n"
.string "So why are you messing with us?$"
MtPyre_Summit_Text_Grunt3Intro:
.string "You…\n"
.string "We saw you at MT. CHIMNEY.\p"
.string "You don't belong to either TEAM,\n"
.string "so why would you be here?$"
MtPyre_Summit_Text_Grunt3Defeat:
.string "If you're going to mess with anyone,\n"
.string "let it be TEAM MAGMA…$"
MtPyre_Summit_Text_Grunt3PostBattle:
.string "Heh, it doesn't matter!\n"
.string "We bought ourselves some time!\p"
.string "The BOSS should have snatched what\n"
.string "he was after!$"
MtPyre_Summit_Text_Grunt4Intro:
.string "Oh, I know!\n"
.string "You tried to join TEAM MAGMA,\l"
.string "but they wouldn't have you!\p"
.string "Well, don't think that we'll let you\n"
.string "join our TEAM AQUA!$"
MtPyre_Summit_Text_Grunt4Defeat:
.string "If you want to join TEAM AQUA that\n"
.string "badly, we can consider it…$"
MtPyre_Summit_Text_Grunt4PostBattle:
.string "We have a great combination going\n"
.string "with us members and our leader.$"
MtPyre_Summit_Text_ArchieWeGotTheOrbLetsGo:
.string "ARCHIE: TEAM MAGMA's MAXIE got ahead\n"
.string "of us, but we also got what we wanted.\p"
.string "The RED ORB preserved at MT. PYRE…\n"
.string "I, ARCHIE, now have it in my possession!\p"
.string "Fufufu… Now we can bring our ultimate\n"
.string "objective to fruition!\p"
.string "Okay, TEAM!\n"
.string "We're pulling out!$"
MtPyre_Summit_Text_BothOrbsTakenMagmaLeftThis:
.string "Oh, no…\n"
.string "This cannot happen…\p"
.string "Not only the BLUE ORB, but even\n"
.string "the RED ORB has been taken…\p"
.string "The BLUE ORB and RED ORB must never\n"
.string "be separated. They belong together.\p"
.string "What are those men trying to do with\n"
.string "the two ORBS?\p"
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "Oh, yes. Was it TEAM MAGMA who came\n"
.string "and took the BLUE ORB first?\p"
.string "Well, in their haste, they left this\n"
.string "behind.\p"
.string "I couldn't imagine what exactly it\n"
.string "could be.\p"
.string "I would like you to have it.\n"
.string "Perhaps it will be useful in some way.$"
MtPyre_Summit_Text_OrbsHaveBeenTaken:
.string "The BLUE ORB and RED ORB taken by\n"
.string "those sinister men…\p"
.string "They must never be apart…\n"
.string "I fear something terrible will happen…$"
MtPyre_Summit_Text_GroudonKyogreAwakened:
.string "Oh, my goodness…\p"
.string "You say that both GROUDON and KYOGRE\n"
.string "have been awakened?\p"
.string "It is said that the BLUE ORB and\n"
.string "the RED ORB quelled the rage of\l"
.string "the two POKéMON…\p"
.string "It is also said that the true owner\n"
.string "of the ORBS still exists.\p"
.string "However, no one knows who, or what\n"
.string "exactly, the ORBS belong to.\p"
.string "It could be a human, or perhaps\n"
.string "a POKéMON, but no one knows.$"
MtPyre_Summit_Text_ThoseTwoMenReturnedOrbs:
.string "The two men who took the ORBS came\n"
.string "back to return them on their own.\p"
.string "Those men…\n"
.string "Perhaps they are not so evil after all…$"
MtPyre_Summit_Text_SuperAncientPokemonTaughtUs:
.string "The embodiments of the land, sea,\n"
.string "and the sky…\p"
.string "That is said to be the identities of\n"
.string "the super-ancient POKéMON…\p"
.string "In the same way that we humans and\n"
.string "POKéMON have life, our world, too,\l"
.string "is alive…\p"
.string "The super-ancient POKéMON have\n"
.string "taught us that…$"
MtPyre_Summit_Text_WillYouHearOutMyTale:
.string "MT. PYRE is where we calm the spirits\n"
.string "of POKéMON that have passed on…\p"
.string "This is a high place where one can\n"
.string "see all of HOENN…\p"
.string "The disembodied spirits of POKéMON\n"
.string "must find solace here…\p"
.string "Is it coincidence that you are here…\p"
.string "Will you hear out my tale? A tale long\n"
.string "told in the HOENN region?$"
MtPyre_Summit_Text_GroudonKyogreTale:
.string "It happened long, long ago…\p"
.string "The world was wracked by a ferocious\n"
.string "clash between the POKéMON of the land\l"
.string "and the POKéMON of the sea…\p"
.string "The POKéMON of the land raised\n"
.string "mountains and created continents…\p"
.string "The POKéMON of the sea raised huge\n"
.string "waves and carved out oceans…\p"
.string "Their fierce duel raged without end.\p"
.string "The world was engulfed in massive\n"
.string "infernos and vicious storms.\p"
.string "The BLUE ORB and the RED ORB brought\n"
.string "an end to the calamity.\p"
.string "Light poured from the two ORBS and\n"
.string "becalmed the enraged adversaries.\p"
.string "The pair, made docile, dove deep into\n"
.string "the sea where eventually they\l"
.string "disappeared…$"
MtPyre_Summit_Text_WellThatTooIsFine:
.string "I see…\n"
.string "Well, that, too, is fine…$"
MtPyre_Summit_Text_MaxieSilence:
.string "MAXIE: {PLAYER}…\p"
.string "… … … … … …\n"
.string "… … … … … …$"
MtPyre_Summit_Text_HearTheNewLegendOfHoenn:
.string "It is my role to pass on the legends\n"
.string "of HOENN to future generations.\p"
.string "And the crisis that just ended in\n"
.string "SOOTOPOLIS rewrote a legend…\p"
.string "Have you the time to hear the new\n"
.string "legend of HOENN?$"
MtPyre_Summit_Text_HoennTrioTale:
.string "It happened long, long ago…\p"
.string "The world was wracked by a ferocious\n"
.string "clash between the POKéMON of the land\l"
.string "and the POKéMON of the sea…\p"
.string "The POKéMON of the land raised\n"
.string "mountains and created continents…\p"
.string "The POKéMON of the sea raised huge\n"
.string "waves and carved out oceans…\p"
.string "Their fierce duel raged without end.\p"
.string "The world was engulfed in massive\n"
.string "fires and vicious storms.\p"
.string "It was then that the POKéMON of\n"
.string "the sky descended from a storm.\p"
.string "The POKéMON, shining a vivid green,\n"
.string "becalmed the two enraged POKéMON.\p"
.string "Then, its duty done, the green POKéMON\n"
.string "flew off into the wild blue yonder…$"
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MtPyre_Summit_Text_Grunt1Intro:
.string "Non! La TEAM MAGMA est arrivée\n"
.string "avant nous!\p"
.string "On ne peut pas toujours arriver\n"
.string "après eux!$"
MtPyre_Summit_Text_Grunt1Defeat:
.string "Je pensais que tu étais de la\n"
.string "TEAM MAGMA…$"
MtPyre_Summit_Text_Grunt1PostBattle:
.string "Eh! En effet, tu as une grande force…\n"
.string "Mais nous sommes nombreux!$"
MtPyre_Summit_Text_Grunt2Intro:
.string "Hah!\n"
.string "Dommage pour toi!\p"
.string "En arrivant plus tôt, tu n’aurais eu que\n"
.string "cette minable TEAM MAGMA à affronter.\p"
.string "Mais maintenant, tu vas devoir\n"
.string "nous affronter nous,\l"
.string "la redoutable TEAM AQUA!$"
MtPyre_Summit_Text_Grunt2Defeat:
.string "Urrrgh…\p"
.string "J’aurais dû te laisser affronter\n"
.string "la TEAM MAGMA en premier!$"
MtPyre_Summit_Text_Grunt2PostBattle:
.string "Tu n’y connais rien.\n"
.string "Arrête de nous ennuyer!$"
MtPyre_Summit_Text_Grunt3Intro:
.string "Hé, je me rappelle de toi!\n"
.string "C’était au MONT CHIMNEE!!\p"
.string "Tu ne fais partie d’aucune TEAM,\n"
.string "alors qu’est-ce que tu fais ici?$"
MtPyre_Summit_Text_Grunt3Defeat:
.string "Si tu dois gêner quelqu’un, que ce soit\n"
.string "au moins la TEAM MAGMA…$"
MtPyre_Summit_Text_Grunt3PostBattle:
.string "Hé, c’est pas grave!\n"
.string "On a gagné du temps!\p"
.string "A l’heure qu’il est, le CHEF a dû réussir\n"
.string "à obtenir ce qu’il voulait!$"
MtPyre_Summit_Text_Grunt4Intro:
.string "Oh, je sais!\n"
.string "Tu voulais faire partie de la TEAM\l"
.string "MAGMA mais ils n’ont pas voulu de toi!\p"
.string "Mais ne pense pas non plus pouvoir\n"
.string "entrer dans la TEAM AQUA!$"
MtPyre_Summit_Text_Grunt4Defeat:
.string "Si tu tiens tant que ça à faire partie\n"
.string "de la TEAM… On va y réfléchir…$"
MtPyre_Summit_Text_Grunt4PostBattle:
.string "Il y a une très bonne entente entre\n"
.string "nous et notre chef.$"
MtPyre_Summit_Text_ArchieWeGotTheOrbLetsGo:
.string "ARTHUR: MAX, de la TEAM MAGMA, a été\n"
.string "plus rapide que nous.\p"
.string "Mais nous avons aussi ce que nous\n"
.string "voulions.\p"
.string "L’ORBE ROUGE du MONT MEMORIA…\n"
.string "Il est enfin en notre possession!\p"
.string "… Nous pouvons maintenant\n"
.string "accomplir notre ultime objectif!\p"
.string "OK, à tous les membres!\n"
.string "Repli immédiat!$"
MtPyre_Summit_Text_BothOrbsTakenMagmaLeftThis:
.string "Oh, non…\n"
.string "C’est pas possible…\p"
.string "Après l’ORBE BLEU, l’ORBE ROUGE\n"
.string "a également été dérobé…\p"
.string "Il ne faut jamais séparer l’ORBE BLEU \n"
.string "de l’ORBE ROUGE. Ils forment un tout.\p"
.string "Qu’est-ce que ces hommes veulent\n"
.string "faire avec les deux ORBES?\p"
.string "… … … … … … … …\n"
.string "Hum…\p"
.string "Oh oui, c’est bien la TEAM MAGMA qui\n"
.string "est d’abord venue voler l’ORBE BLEU?\p"
.string "Eh bien, dans leur hâte, ils ont oublié\n"
.string "ça derrière eux.\p"
.string "Je n’arrive pas à voir à quoi\n"
.string "ça peut servir.\p"
.string "Je voudrais que tu le prennes.\n"
.string "Ça pourrait t’être utile.$"
MtPyre_Summit_Text_OrbsHaveBeenTaken:
.string "L’ORBE BLEU et l’ORBE ROUGE qui\n"
.string "ont été volés…\p"
.string "Ils ne doivent jamais être séparés…\n"
.string "Quelque chose de terrible va se passer…$"
MtPyre_Summit_Text_GroudonKyogreAwakened:
.string "Alors…\n"
.string "Tu dis que KYOGRE et GROUDON se\l"
.string "sont réveillés…\p"
.string "On dit que l’ORBE BLEU et l’ORBE\n"
.string "ROUGE peuvent apaiser la colère de\l"
.string "KYOGRE et GROUDON…\p"
.string "On raconte aussi que le vrai\n"
.string "propriétaire des ORBES est toujours\l"
.string "vivant.\p"
.string "Pourtant, personne ne sait exactement\n"
.string "qui il est, ou ce qu’il est.\p"
.string "Ça pourrait être un humain, ou bien\n"
.string "un POKéMON…\l"
.string "Personne ne sait vraiment…$"
MtPyre_Summit_Text_ThoseTwoMenReturnedOrbs:
.string "Les deux hommes qui avaient dérobé\n"
.string "les ORBES sont revenus les rendre\l"
.string "de leur plein gré.\p"
.string "Ces hommes…\p"
.string "Ils ne sont peut-être pas si méchants\n"
.string "que ça après tout…$"
MtPyre_Summit_Text_SuperAncientPokemonTaughtUs:
.string "Les esprits de la terre, de la mer\n"
.string "et du ciel…\p"
.string "C’est ce que les POKéMON ancestraux\n"
.string "sont censés incarner…\p"
.string "Tout comme les POKéMON et nous,\n"
.string "la nature aussi est vivante…\p"
.string "Les POKéMON ancestraux nous\n"
.string "l’ont enseigné…$"
MtPyre_Summit_Text_WillYouHearOutMyTale:
.string "Au MONT MEMORIA, les esprits des\n"
.string "POKéMON trépassés sont apaisés.\p"
.string "C’est un endroit en hauteur, d’où l’on\n"
.string "domine toute la région de HOENN…\p"
.string "Les esprits désincarnés doivent y\n"
.string "trouver réconfort…\p"
.string "C’est une coïncidence que tu sois là…\p"
.string "Veux-tu entendre mon récit? Un récit\n"
.string "longtemps raconté à HOENN?$"
MtPyre_Summit_Text_GroudonKyogreTale:
.string "C’était il y a très longtemps…\p"
.string "Le monde était ravagé par un conflit\n"
.string "acharné entre le POKéMON de la terre\l"
.string "et le POKéMON de la mer…\p"
.string "Le POKéMON de la terre érigea des\n"
.string "montagnes et créa des continents.\p"
.string "Le POKéMON de la mer souleva des\n"
.string "vagues et découpa des océans.\p"
.string "Leur duel acharné sévissait sans fin.\p"
.string "Le monde fut englouti par de violentes\n"
.string "tempêtes et des brasiers ardents.\p"
.string "L’ORBE BLEU et l’ORBE ROUGE mirent\n"
.string "fin à ce désastre.\p"
.string "La lumière jaillit des deux ORBES et\n"
.string "apaisa les adversaires furieux.\p"
.string "Puis, les deux POKéMON finirent par\n"
.string "disparaître dans les profondeurs\l"
.string "de la terre…$"
MtPyre_Summit_Text_WellThatTooIsFine:
.string "Je vois…\n"
.string "Eh bien, ça aussi c’est bien…$"
MtPyre_Summit_Text_MaxieSilence:
.string "MAX: {PLAYER}…\p"
.string "… … … … … …\n"
.string "… … … … … …$"
MtPyre_Summit_Text_HearTheNewLegendOfHoenn:
.string "C’est mon devoir de transmettre\n"
.string "les légendes d’HOENN aux\l"
.string "générations futures.\p"
.string "Et cette crise qui vient de prendre\n"
.string "fin à ATALANOPOLIS a réécrit\l"
.string "la légende…\p"
.string "As-tu le temps d’écouter la nouvelle\n"
.string "légende d’HOENN?$"
MtPyre_Summit_Text_HoennTrioTale:
.string "C’était il y a très longtemps…\p"
.string "Le monde était ravagé par un conflit\n"
.string "acharné entre le POKéMON de la terre\l"
.string "et le POKéMON de la mer…\p"
.string "Le POKéMON de la terre érigea des\n"
.string "montagnes et créa des continents.\p"
.string "Le POKéMON de la mer souleva des\n"
.string "vagues et découpa des océans.\p"
.string "Leur duel acharné sévissait sans fin.\p"
.string "Le monde fut englouti par de violentes\n"
.string "tempêtes et des brasiers ardents.\p"
.string "C’est alors qu’apparut un POKéMON\n"
.string "surgissant d’une tempête.\p"
.string "Le POKéMON, d’un vert vif comme un\n"
.string "joyau, réussit à calmer les deux\l"
.string "POKéMON enragés.\p"
.string "Sa tâche accomplie, le POKéMON vert\n"
.string "retourna là-haut dans le ciel…$"
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MtPyre_Summit_Text_Grunt1Intro:
.string "No! Quei teppistelli del TEAM MAGMA\n"
.string "sono arrivati qui prima di noi!\p"
.string "Non possiamo restare indietro!$"
MtPyre_Summit_Text_Grunt1Defeat:
.string "Pensavo che fossi del TEAM MAGMA\n"
.string "e che avessi fatto ritorno qui…$"
MtPyre_Summit_Text_Grunt1PostBattle:
.string "Ok, sarai anche forte…\n"
.string "ma noi siamo in tanti!$"
MtPyre_Summit_Text_Grunt2Intro:
.string "Ah!\n"
.string "Peggio per te!\p"
.string "Arrivando prima, avresti dovuto lottare\n"
.string "contro quegli smidollati del TEAM MAGMA.\p"
.string "Invece adesso devi vedertela con dei\n"
.string "tipi duri come noi!$"
MtPyre_Summit_Text_Grunt2Defeat:
.string "Avrei dovuto lasciarti sfidare il\n"
.string "TEAM MAGMA prima…$"
MtPyre_Summit_Text_Grunt2PostBattle:
.string "Tu non sai niente, quindi evita di\n"
.string "ficcare il naso nei nostri affari!$"
MtPyre_Summit_Text_Grunt3Intro:
.string "Ehi, ti ricordi… ci siamo visti sul\n"
.string "MONTE CAMINO.\p"
.string "Non fai parte di nessuno dei due\n"
.string "TEAM. Che ci fai qui?$"
MtPyre_Summit_Text_Grunt3Defeat:
.string "Se devi proprio intrometterti,\n"
.string "fallo col TEAM MAGMA…$"
MtPyre_Summit_Text_Grunt3PostBattle:
.string "Eh, non importa!\n"
.string "Abbiamo guadagnato del tempo!\p"
.string "Il CAPO dovrebbe essere riuscito ad\n"
.string "impossessarsi di quello che cercava!$"
MtPyre_Summit_Text_Grunt4Intro:
.string "Ah, lo so!\n"
.string "Hai provato ad entrare nel TEAM MAGMA,\l"
.string "ma non ti hanno accettato!\p"
.string "Neppure noi ti faremo entrare nel\n"
.string "TEAM IDRO!$"
MtPyre_Summit_Text_Grunt4Defeat:
.string "Se sei così impaziente di unirti al TEAM\n"
.string "IDRO, potremmo ripensarci…$"
MtPyre_Summit_Text_Grunt4PostBattle:
.string "Che squadra favolosa formiamo noi\n"
.string "membri insieme al nostro CAPO!$"
MtPyre_Summit_Text_ArchieWeGotTheOrbLetsGo:
.string "IVAN: MAX del TEAM MAGMA ci ha\n"
.string "preceduto, ma anche noi abbiamo\l"
.string "ottenuto ciò che volevamo.\p"
.string "La SFERA ROSSA custodita presso\n"
.string "il MONTE PIRA è ora nelle mie mani!\p"
.string "Ahah… ora possiamo realizzare\n"
.string "il nostro obiettivo!\p"
.string "Ok, TEAM!\n"
.string "Diamoci da fare!$"
MtPyre_Summit_Text_BothOrbsTakenMagmaLeftThis:
.string "Oh, no…\n"
.string "Non può essere vero…\p"
.string "Non hanno rubato solo la SFERA BLU,\n"
.string "ma anche la SFERA ROSSA…\p"
.string "Per nessun motivo, la SFERA BLU e\n"
.string "la SFERA ROSSA si devono separare.\p"
.string "Che cosa vorranno fare con le due\n"
.string "SFERE?\p"
.string "… … … … … … … …\p"
.string "Ah, sì. È stato il TEAM MAGMA a\n"
.string "prendere la SFERA BLU?\p"
.string "Nella fretta, si sono dimenticati\n"
.string "questo.\p"
.string "Non so proprio cosa sia.\p"
.string "Prendilo tu.\n"
.string "Forse ti sarà utile un giorno.$"
MtPyre_Summit_Text_OrbsHaveBeenTaken:
.string "La SFERA BLU e la SFERA ROSSA rubate\n"
.string "da quegli uomini cattivi…\p"
.string "non devono essere divise.\n"
.string "Se no accadrà qualcosa di terribile…$"
MtPyre_Summit_Text_GroudonKyogreAwakened:
.string "Oh, mamma mia…\p"
.string "Dici che GROUDON e KYOGRE\n"
.string "si sono risvegliati?\p"
.string "Si narra che la SFERA BLU e la SFERA\n"
.string "ROSSA abbiano calmato la rabbia\l"
.string "dei due POKéMON…\p"
.string "Si narra inoltre che il vero padrone\n"
.string "delle due SFERE esista ancora.\p"
.string "Tuttavia nessuno sa esattamente a chi\n"
.string "o a che cosa le due SFERE appartengano.\p"
.string "Potrebbe trattarsi di un essere umano o\n"
.string "addirittura di un POKéMON, chissà…$"
MtPyre_Summit_Text_ThoseTwoMenReturnedOrbs:
.string "I due uomini che hanno rubato le SFERE\n"
.string "le hanno riportate spontaneamente.\p"
.string "Forse non sono poi così cattivi…$"
MtPyre_Summit_Text_SuperAncientPokemonTaughtUs:
.string "L’incarnazione della terra, del mare \n"
.string "e del cielo…\p"
.string "Si dice che i POKéMON antichissimi\n"
.string "siano questo…\p"
.string "Come noi e i POKéMON siamo esseri\n"
.string "viventi, anche il mondo è vivo…\p"
.string "Questa è la lezione che abbiamo\n"
.string "imparato dai POKéMON antichissimi…$"
MtPyre_Summit_Text_WillYouHearOutMyTale:
.string "Il MONTE PIRA è dove calmiamo gli spiriti\n"
.string "dei POKéMON scomparsi…\p"
.string "È una vetta da dove si può contemplare\n"
.string "tutta la regione di HOENN…\p"
.string "Gli spiriti liberi dei POKéMON\n"
.string "qui trovano conforto…\p"
.string "Che coincidenza che tu sia qui…\p"
.string "Vuoi ascoltare una storia che si narra\n"
.string "da tanto tempo nella regione di HOENN?$"
MtPyre_Summit_Text_GroudonKyogreTale:
.string "È accaduto molto, molto tempo fa…\p"
.string "Il mondo fu scosso da un terribile\n"
.string "scontro tra il POKéMON della terra\l"
.string "ed il POKéMON del mare…\p"
.string "Il POKéMON della terra forgiò\n"
.string "montagne e creò continenti…\p"
.string "Il POKéMON del mare generò enormi\n"
.string "onde e ricavò oceani…\p"
.string "Il fiero duello imperversava senza fine.\p"
.string "Furiose tempeste ed enormi catastrofi\n"
.string "si abbatterono sul mondo.\p"
.string "La SFERA BLU e la SFERA ROSSA posero\n"
.string "fine a tale calamità.\p"
.string "Le due SFERE emanarono una luce\n"
.string "che placò la furia dei contendenti.\p"
.string "I due POKéMON, resi mansueti,\n"
.string "si rifugiarono nelle profondità marine\l"
.string "dove un giorno scomparvero…$"
MtPyre_Summit_Text_WellThatTooIsFine:
.string "Oh, capisco… beh, non c’è problema…$"
MtPyre_Summit_Text_MaxieSilence:
.string "MAX: {PLAYER}…\p"
.string "… … … … … …\n"
.string "… … … … … …$"
MtPyre_Summit_Text_HearTheNewLegendOfHoenn:
.string "Il mio compito è tramandare le leggende\n"
.string "della regione di HOENN alle generazioni\l"
.string "future.\p"
.string "La crisi appena terminata a CENERIDE\n"
.string "è entrata nella leggenda…\p"
.string "Ti piacerebbe sentire la nuova leggenda\n"
.string "della regione di HOENN?$"
MtPyre_Summit_Text_HoennTrioTale:
.string "È accaduto molto, molto tempo fa…\p"
.string "Il mondo fu scosso da un terribile\n"
.string "scontro tra il POKéMON della terra\l"
.string "ed il POKéMON del mare…\p"
.string "Il POKéMON della terra forgiò\n"
.string "montagne e creò continenti…\p"
.string "Il POKéMON del mare generò enormi\n"
.string "onde e ricavò oceani…\p"
.string "Il fiero duello imperversava senza fine.\p"
.string "Furiose tempeste ed enormi fiammate\n"
.string "si abbatterono sul mondo.\p"
.string "Fu così che il POKéMON del cielo\n"
.string "discese sulle ali di una tempesta.\p"
.string "Il POKéMON, che emanava una luce verde\n"
.string "vivida, calmò i due POKéMON infuriati.\p"
.string "Fatto il suo dovere, il POKéMON verde\n"
.string "fece ritorno nel cielo blu…$"
+11 -10
View File
@@ -46,13 +46,14 @@ NewMauville_Entrance_EventScript_DontOpenDoor::
releaseall
end
NewMauville_Entrance_Text_DoorIsLocked:
.string "The door is locked.$"
NewMauville_Entrance_Text_UseBasementKey:
.string "Use the BASEMENT KEY?$"
NewMauville_Entrance_Text_UsedBasementKey:
.string "{PLAYER} used the BASEMENT KEY.\p"
.string "The door opened!$"
.ifdef ENGLISH
.include "data/maps/NewMauville_Entrance/text.inc"
.else
.ifdef FRENCH
.include "data/maps/NewMauville_Entrance/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/NewMauville_Entrance/text_it.inc"
.endif
.endif
.endif
+10
View File
@@ -0,0 +1,10 @@
NewMauville_Entrance_Text_DoorIsLocked:
.string "The door is locked.$"
NewMauville_Entrance_Text_UseBasementKey:
.string "Use the BASEMENT KEY?$"
NewMauville_Entrance_Text_UsedBasementKey:
.string "{PLAYER} used the BASEMENT KEY.\p"
.string "The door opened!$"
@@ -0,0 +1,10 @@
NewMauville_Entrance_Text_DoorIsLocked:
.string "La porte est fermée.$"
NewMauville_Entrance_Text_UseBasementKey:
.string "Utiliser la CLE SOUS-SOL?$"
NewMauville_Entrance_Text_UsedBasementKey:
.string "{PLAYER} utilise la CLE SOUS-SOL.\p"
.string "La porte s’ouvre!$"
@@ -0,0 +1,10 @@
NewMauville_Entrance_Text_DoorIsLocked:
.string "La porta è chiusa.$"
NewMauville_Entrance_Text_UseBasementKey:
.string "Usa la CHIAVE SOTTERRANEI?$"
NewMauville_Entrance_Text_UsedBasementKey:
.string "{PLAYER} usa la CHIAVE SOTTERRANEI.\p"
.string "La porta è aperta!$"
+11 -16
View File
@@ -245,19 +245,14 @@ NewMauville_Inside_EventScript_DefeatedVoltorb3::
goto Common_EventScript_RemoveStaticPokemon
end
NewMauville_Inside_Text_GeneratorRadiatingHeat:
.string "The generator is radiating heat that\n"
.string "can be felt even at a distance.\p"
.string "It looks like it should be turned off\n"
.string "as soon as possible.$"
NewMauville_Inside_Text_GeneratorQuietedDown:
.string "The generator quieted down.$"
NewMauville_Inside_Text_SteppedOnSwitchGeneratorStopped:
.string "{PLAYER} stepped on the switch.\p"
.string "Click…\p"
.string "… … … … … … … …\n"
.string "… … … … … … … …\p"
.string "The generator appears to have\n"
.string "stopped…$"
.ifdef ENGLISH
.include "data/maps/NewMauville_Inside/text.inc"
.else
.ifdef FRENCH
.include "data/maps/NewMauville_Inside/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/NewMauville_Inside/text_it.inc"
.endif
.endif
.endif
+17
View File
@@ -0,0 +1,17 @@
NewMauville_Inside_Text_GeneratorRadiatingHeat:
.string "The generator is radiating heat that\n"
.string "can be felt even at a distance.\p"
.string "It looks like it should be turned off\n"
.string "as soon as possible.$"
NewMauville_Inside_Text_GeneratorQuietedDown:
.string "The generator quieted down.$"
NewMauville_Inside_Text_SteppedOnSwitchGeneratorStopped:
.string "{PLAYER} stepped on the switch.\p"
.string "Click…\p"
.string "… … … … … … … …\n"
.string "… … … … … … … …\p"
.string "The generator appears to have\n"
.string "stopped…$"
+17
View File
@@ -0,0 +1,17 @@
NewMauville_Inside_Text_GeneratorRadiatingHeat:
.string "Le générateur émet de la chaleur\n"
.string "que l’on peut sentir, même à distance.\p"
.string "Il faudrait sûrement l’éteindre\n"
.string "au plus vite.$"
NewMauville_Inside_Text_GeneratorQuietedDown:
.string "Le générateur ralentit.$"
NewMauville_Inside_Text_SteppedOnSwitchGeneratorStopped:
.string "{PLAYER} marche sur l’interrupteur.\p"
.string "Clic…\p"
.string "… … … … … … … …\n"
.string "… … … … … … … …\p"
.string "Le générateur semble s’être\n"
.string "arrêté…$"
+17
View File
@@ -0,0 +1,17 @@
NewMauville_Inside_Text_GeneratorRadiatingHeat:
.string "Il generatore emana un calore\n"
.string "che si avverte anche a distanza.\p"
.string "Si direbbe che debba essere spento\n"
.string "il prima possibile.$"
NewMauville_Inside_Text_GeneratorQuietedDown:
.string "Il generatore non fa più rumore.$"
NewMauville_Inside_Text_SteppedOnSwitchGeneratorStopped:
.string "{PLAYER} ha attivato l’interruttore.\p"
.string "Clic…\p"
.string "… … … … … … … …\n"
.string "… … … … … … … …\p"
.string "Il generatore sembra essersi\n"
.string "arrestato…$"
+11 -56
View File
@@ -343,59 +343,14 @@ OldaleTown_Movement_ReturnToOriginalPosition:
walk_left
step_end
OldaleTown_Text_SavingMyProgress:
.string "I want to take a rest, so I'm saving my\n"
.string "progress.$"
OldaleTown_Text_IWorkAtPokemonMart:
.string "Hi!\n"
.string "I work at a POKéMON MART.\p"
.string "Can I get you to come with me?$"
OldaleTown_Text_ThisIsAPokemonMart:
.string "This is a POKéMON MART.\n"
.string "Just look for our blue roof.\p"
.string "We sell a variety of goods including\n"
.string "POKé BALLS for catching POKéMON.\p"
.string "Here, I'd like you to have this as\n"
.string "a promotional item.$"
OldaleTown_Text_PotionExplanation:
.string "A POTION can be used anytime, so it's\n"
.string "even more useful than a POKéMON CENTER\l"
.string "in certain situations.$"
OldaleTown_Text_WaitDontComeInHere:
.string "Aaaaah! Wait!\n"
.string "Please don't come in here.\p"
.string "I just discovered the footprints of\n"
.string "a rare POKéMON!\p"
.string "Wait until I finish sketching\n"
.string "them, okay?$"
OldaleTown_Text_DiscoveredFootprints:
.string "I just discovered the footprints of\n"
.string "a rare POKéMON!\p"
.string "Wait until I finish sketching\n"
.string "them, okay?$"
OldaleTown_Text_FinishedSketchingFootprints:
.string "I finished sketching the footprints of\n"
.string "a rare POKéMON.\p"
.string "But it turns out they were only my\n"
.string "own footprints…$"
OldaleTown_Text_MayLetsGoBack:
.string "MAY: {PLAYER}{KUN}!\n"
.string "Over here!\l"
.string "Let's hurry home!$"
OldaleTown_Text_BrendanLetsGoBack:
.string "BRENDAN: I'm heading back to my dad's\n"
.string "LAB now.\l"
.string "{PLAYER}, you should hustle back, too.$"
OldaleTown_Text_CitySign:
.string "OLDALE TOWN\n"
.string "“Where things start off scarce.”$"
.ifdef ENGLISH
.include "data/maps/OldaleTown/text.inc"
.else
.ifdef FRENCH
.include "data/maps/OldaleTown/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/OldaleTown/text_it.inc"
.endif
.endif
.endif
+56
View File
@@ -0,0 +1,56 @@
OldaleTown_Text_SavingMyProgress:
.string "I want to take a rest, so I'm saving my\n"
.string "progress.$"
OldaleTown_Text_IWorkAtPokemonMart:
.string "Hi!\n"
.string "I work at a POKéMON MART.\p"
.string "Can I get you to come with me?$"
OldaleTown_Text_ThisIsAPokemonMart:
.string "This is a POKéMON MART.\n"
.string "Just look for our blue roof.\p"
.string "We sell a variety of goods including\n"
.string "POKé BALLS for catching POKéMON.\p"
.string "Here, I'd like you to have this as\n"
.string "a promotional item.$"
OldaleTown_Text_PotionExplanation:
.string "A POTION can be used anytime, so it's\n"
.string "even more useful than a POKéMON CENTER\l"
.string "in certain situations.$"
OldaleTown_Text_WaitDontComeInHere:
.string "Aaaaah! Wait!\n"
.string "Please don't come in here.\p"
.string "I just discovered the footprints of\n"
.string "a rare POKéMON!\p"
.string "Wait until I finish sketching\n"
.string "them, okay?$"
OldaleTown_Text_DiscoveredFootprints:
.string "I just discovered the footprints of\n"
.string "a rare POKéMON!\p"
.string "Wait until I finish sketching\n"
.string "them, okay?$"
OldaleTown_Text_FinishedSketchingFootprints:
.string "I finished sketching the footprints of\n"
.string "a rare POKéMON.\p"
.string "But it turns out they were only my\n"
.string "own footprints…$"
OldaleTown_Text_MayLetsGoBack:
.string "MAY: {PLAYER}{KUN}!\n"
.string "Over here!\l"
.string "Let's hurry home!$"
OldaleTown_Text_BrendanLetsGoBack:
.string "BRENDAN: I'm heading back to my dad's\n"
.string "LAB now.\l"
.string "{PLAYER}, you should hustle back, too.$"
OldaleTown_Text_CitySign:
.string "OLDALE TOWN\n"
.string "“Where things start off scarce.”$"
+56
View File
@@ -0,0 +1,56 @@
OldaleTown_Text_SavingMyProgress:
.string "Si je veux faire une pause, alors je\n"
.string "sauvegarde ma partie.$"
OldaleTown_Text_IWorkAtPokemonMart:
.string "Bonjour! Je travaille dans une BOUTIQUE\n"
.string "POKéMON.\p"
.string "Je peux t’emmener avec moi?$"
OldaleTown_Text_ThisIsAPokemonMart:
.string "C’est une BOUTIQUE POKéMON.\n"
.string "On la reconnaît à son toit bleu.\p"
.string "Nous vendons divers produits, dont les\n"
.string "POKé BALLS pour attraper les POKéMON.\p"
.string "J’aimerais que tu prennes ça, comme\n"
.string "si c’était une offre promotionnelle.$"
OldaleTown_Text_PotionExplanation:
.string "Une POTION s’utilise à tout moment.\n"
.string "Alors dans certaines situations, c’est\l"
.string "plus pratique qu’un CENTRE POKéMON.$"
OldaleTown_Text_WaitDontComeInHere:
.string "Aaaaaah! Attends!\n"
.string "Ne va pas par là!\p"
.string "Je viens de découvrir les empreintes\n"
.string "d’un POKéMON rare!\p"
.string "Attends que je finisse de les\n"
.string "reproduire, d’accord?$"
OldaleTown_Text_DiscoveredFootprints:
.string "Je viens juste de découvrir les\n"
.string "empreintes d’un POKéMON rare!\p"
.string "Attends que je finisse de les\n"
.string "reproduire, d’accord?$"
OldaleTown_Text_FinishedSketchingFootprints:
.string "J’ai fini de reproduire les empreintes\n"
.string "d’un POKéMON rare.\p"
.string "Mais je pense qu’il ne s’agit en fait\n"
.string "que de mes propres pas…$"
OldaleTown_Text_MayLetsGoBack:
.string "FLORA: {PLAYER}{KUN}!\p"
.string "Par là!\n"
.string "Vite, au LABO!$"
OldaleTown_Text_BrendanLetsGoBack:
.string "BRICE: Je retourne au LABO de\n"
.string "papa, maintenant.\p"
.string "{PLAYER}, tu ferais bien de n’pas tarder.$"
OldaleTown_Text_CitySign:
.string "ROSYERES\n"
.string "“Là où les choses se font rares.”$"
+54
View File
@@ -0,0 +1,54 @@
OldaleTown_Text_SavingMyProgress:
.string "Voglio riposarmi un po’, quindi salverò\n"
.string "i miei progressi di gioco.$"
OldaleTown_Text_IWorkAtPokemonMart:
.string "Ciao!\n"
.string "Io lavoro in un POKéMON-MARKET.\p"
.string "Vuoi venirci con me?$"
OldaleTown_Text_ThisIsAPokemonMart:
.string "Questo è un POKéMON-MARKET.\n"
.string "Per trovarci, cerca il tetto blu.\p"
.string "Vendiamo moltissimi prodotti, fra cui le\n"
.string "POKé BALL per catturare i POKéMON.\p"
.string "Per fare un po’ di pubblicità al nostro\n"
.string "negozio, ti darò questo.$"
OldaleTown_Text_PotionExplanation:
.string "La POZIONE può essere usata in\n"
.string "qualsiasi momento. A volte, è più utile\l"
.string "di un CENTRO POKéMON.$"
OldaleTown_Text_WaitDontComeInHere:
.string "Ahaaaa! Aspetta!\n"
.string "Non passare per di qui.\p"
.string "Ho appena scoperto le impronte di\n"
.string "un POKéMON raro!\p"
.string "Aspetta che finisca di analizzarle, ok?$"
OldaleTown_Text_DiscoveredFootprints:
.string "Ho appena scoperto le impronte di\n"
.string "un POKéMON raro!\p"
.string "Aspetta che finisca di analizzarle, ok?$"
OldaleTown_Text_FinishedSketchingFootprints:
.string "Ho appena finito di analizzare le\n"
.string "impronte di un POKéMON raro.\p"
.string "Ma è saltato fuori che erano le mie\n"
.string "stesse impronte…$"
OldaleTown_Text_MayLetsGoBack:
.string "VERA: {PLAYER}{KUN}!\n"
.string "Sono diretta al LABORATORIO!\l"
.string "Dovresti tornarci anche tu!$"
OldaleTown_Text_BrendanLetsGoBack:
.string "BRENDON: Sono diretto al LABORATORIO\n"
.string "di mio padre.\l"
.string "{PLAYER}, anche tu dovresti tornarci.$"
OldaleTown_Text_CitySign:
.string "SOLAROSA\n"
.string "“Dove tutto comincia in piccolo”.$"
+11 -8
View File
@@ -5,11 +5,14 @@ OldaleTown_House1_EventScript_Woman::
msgbox OldaleTown_House1_Text_LeftPokemonGoesOutFirst, MSGBOX_NPC
end
OldaleTown_House1_Text_LeftPokemonGoesOutFirst:
.string "When a POKéMON battle starts, the one\n"
.string "at the left of the list goes out first.\p"
.string "So, when you get more POKéMON in your\n"
.string "party, try switching around the order\l"
.string "of your POKéMON.\p"
.string "It could give you an advantage.$"
.ifdef ENGLISH
.include "data/maps/OldaleTown_House1/text.inc"
.else
.ifdef FRENCH
.include "data/maps/OldaleTown_House1/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/OldaleTown_House1/text_it.inc"
.endif
.endif
.endif
+8
View File
@@ -0,0 +1,8 @@
OldaleTown_House1_Text_LeftPokemonGoesOutFirst:
.string "When a POKéMON battle starts, the one\n"
.string "at the left of the list goes out first.\p"
.string "So, when you get more POKéMON in your\n"
.string "party, try switching around the order\l"
.string "of your POKéMON.\p"
.string "It could give you an advantage.$"
+9
View File
@@ -0,0 +1,9 @@
OldaleTown_House1_Text_LeftPokemonGoesOutFirst:
.string "Quand un combat de POKéMON commence,\n"
.string "celui qui est à gauche de la liste part\l"
.string "au combat le premier.\p"
.string "Donc, quand tu auras plus de POKéMON\n"
.string "dans ton équipe, tu pourras modifier\l"
.string "l’ordre des POKéMON.\p"
.string "Ça pourrait te donner l’avantage.$"
+7
View File
@@ -0,0 +1,7 @@
OldaleTown_House1_Text_LeftPokemonGoesOutFirst:
.string "All’inizio di una lotta, scende in campo\n"
.string "per primo il POKéMON a sinistra.\p"
.string "Quando hai più POKéMON in squadra\n"
.string "ricordati di cambiare il loro ordine.\p"
.string "Potrebbe risultare vantaggioso.$"
+11 -9
View File
@@ -9,12 +9,14 @@ OldaleTown_House2_EventScript_Man::
msgbox OldaleTown_House2_Text_YoullGoFurtherWithStrongPokemon, MSGBOX_NPC
end
OldaleTown_House2_Text_PokemonLevelUp:
.string "When POKéMON battle, they eventually\n"
.string "level up and become stronger.$"
OldaleTown_House2_Text_YoullGoFurtherWithStrongPokemon:
.string "If the POKéMON with you become\n"
.string "stronger, you'll be able to go farther\l"
.string "away from here.$"
.ifdef ENGLISH
.include "data/maps/OldaleTown_House2/text.inc"
.else
.ifdef FRENCH
.include "data/maps/OldaleTown_House2/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/OldaleTown_House2/text_it.inc"
.endif
.endif
.endif
+9
View File
@@ -0,0 +1,9 @@
OldaleTown_House2_Text_PokemonLevelUp:
.string "When POKéMON battle, they eventually\n"
.string "level up and become stronger.$"
OldaleTown_House2_Text_YoullGoFurtherWithStrongPokemon:
.string "If the POKéMON with you become\n"
.string "stronger, you'll be able to go farther\l"
.string "away from here.$"
+10
View File
@@ -0,0 +1,10 @@
OldaleTown_House2_Text_PokemonLevelUp:
.string "Lorsque les POKéMON se battent, ils\n"
.string "gagnent de l’expérience et deviennent\l"
.string "plus forts.$"
OldaleTown_House2_Text_YoullGoFurtherWithStrongPokemon:
.string "Si les POKéMON de ton équipe deviennent\n"
.string "plus forts, tu pourras voyager plus\l"
.string "loin.$"
+8
View File
@@ -0,0 +1,8 @@
OldaleTown_House2_Text_PokemonLevelUp:
.string "Lottando i POKéMON crescono di\n"
.string "livello e si rinforzano.$"
OldaleTown_House2_Text_YoullGoFurtherWithStrongPokemon:
.string "Quando i tuoi POKéMON saranno più\n"
.string "forti, riuscirai a viaggiare lontano.$"
+11 -14
View File
@@ -56,17 +56,14 @@ OldaleTown_Mart_EventScript_Boy::
msgbox OldaleTown_Mart_Text_RestoreHPWithPotion, MSGBOX_NPC
end
OldaleTown_Mart_Text_PokeBallsAreSoldOut:
.string "The clerk says they're all sold out.\n"
.string "I can't buy any POKé BALLS.$"
OldaleTown_Mart_Text_ImGoingToBuyPokeBalls:
.string "I'm going to buy a bunch of POKé BALLS\n"
.string "and catch a bunch of POKéMON!$"
OldaleTown_Mart_Text_RestoreHPWithPotion:
.string "If a POKéMON gets hurt and loses its HP\n"
.string "and faints, it won't be able to battle.\p"
.string "To prevent your POKéMON from fainting,\n"
.string "restore its HP with a POTION.$"
.ifdef ENGLISH
.include "data/maps/OldaleTown_Mart/text.inc"
.else
.ifdef FRENCH
.include "data/maps/OldaleTown_Mart/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/OldaleTown_Mart/text_it.inc"
.endif
.endif
.endif
+14
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@@ -0,0 +1,14 @@
OldaleTown_Mart_Text_PokeBallsAreSoldOut:
.string "The clerk says they're all sold out.\n"
.string "I can't buy any POKé BALLS.$"
OldaleTown_Mart_Text_ImGoingToBuyPokeBalls:
.string "I'm going to buy a bunch of POKé BALLS\n"
.string "and catch a bunch of POKéMON!$"
OldaleTown_Mart_Text_RestoreHPWithPotion:
.string "If a POKéMON gets hurt and loses its HP\n"
.string "and faints, it won't be able to battle.\p"
.string "To prevent your POKéMON from fainting,\n"
.string "restore its HP with a POTION.$"
+14
View File
@@ -0,0 +1,14 @@
OldaleTown_Mart_Text_PokeBallsAreSoldOut:
.string "Le stock est épuisé. Je ne peux pas\n"
.string "acheter de POKé BALLS.$"
OldaleTown_Mart_Text_ImGoingToBuyPokeBalls:
.string "Je vais acheter plein de POKé BALLS\n"
.string "et attraper plein de POKéMON!$"
OldaleTown_Mart_Text_RestoreHPWithPotion:
.string "Si un POKéMON est blessé et perd ses\n"
.string "PV, il est K.O. et ne peut plus se battre.\p"
.string "Pour éviter que tes POKéMON ne soient\n"
.string "K.O., soigne-les avec une POTION.$"
+14
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@@ -0,0 +1,14 @@
OldaleTown_Mart_Text_PokeBallsAreSoldOut:
.string "Il commesso dice che sono esaurite.\n"
.string "Non hanno più neanche una POKé BALL.$"
OldaleTown_Mart_Text_ImGoingToBuyPokeBalls:
.string "Vado a comprare un bel po’ di POKé BALL\n"
.string "per catturare un bel po’ di POKéMON!$"
OldaleTown_Mart_Text_RestoreHPWithPotion:
.string "Se un POKéMON perde tutti i PS,\n"
.string "sarà esausto e non riuscirà a lottare.\p"
.string "Per evitare che il tuo POKéMON perda\n"
.string "tutti i PS, dagli una POZIONE.$"
@@ -39,26 +39,14 @@ OldaleTown_PokemonCenter_1F_EventScript_WirelessClubAvailable::
release
end
OldaleTown_PokemonCenter_1F_Text_TrainersCanUsePC:
.string "That PC in the corner there is\n"
.string "for any POKéMON TRAINER to use.\p"
.string "Naturally, that means you're welcome\n"
.string "to use it, too.$"
OldaleTown_PokemonCenter_1F_Text_PokemonCentersAreGreat:
.string "POKéMON CENTERS are great!\p"
.string "You can use their services as much\n"
.string "as you like, and it's all for free.\l"
.string "You never have to worry!$"
OldaleTown_PokemonCenter_1F_Text_WirelessClubNotAvailable:
.string "The POKéMON WIRELESS CLUB on\n"
.string "the second floor was built recently.\p"
.string "But they say they're still making\n"
.string "adjustments.$"
OldaleTown_PokemonCenter_1F_Text_TradedInWirelessClub:
.string "The POKéMON WIRELESS CLUB on\n"
.string "the second floor was built recently.\p"
.string "I traded POKéMON right away.$"
.ifdef ENGLISH
.include "data/maps/OldaleTown_PokemonCenter_1F/text.inc"
.else
.ifdef FRENCH
.include "data/maps/OldaleTown_PokemonCenter_1F/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/OldaleTown_PokemonCenter_1F/text_it.inc"
.endif
.endif
.endif
@@ -0,0 +1,23 @@
OldaleTown_PokemonCenter_1F_Text_TrainersCanUsePC:
.string "That PC in the corner there is\n"
.string "for any POKéMON TRAINER to use.\p"
.string "Naturally, that means you're welcome\n"
.string "to use it, too.$"
OldaleTown_PokemonCenter_1F_Text_PokemonCentersAreGreat:
.string "POKéMON CENTERS are great!\p"
.string "You can use their services as much\n"
.string "as you like, and it's all for free.\l"
.string "You never have to worry!$"
OldaleTown_PokemonCenter_1F_Text_WirelessClubNotAvailable:
.string "The POKéMON WIRELESS CLUB on\n"
.string "the second floor was built recently.\p"
.string "But they say they're still making\n"
.string "adjustments.$"
OldaleTown_PokemonCenter_1F_Text_TradedInWirelessClub:
.string "The POKéMON WIRELESS CLUB on\n"
.string "the second floor was built recently.\p"
.string "I traded POKéMON right away.$"
@@ -0,0 +1,24 @@
OldaleTown_PokemonCenter_1F_Text_TrainersCanUsePC:
.string "Le PC dans le coin est à la\n"
.string "disposition des DRESSEURS de POKéMON.\p"
.string "Naturellement, tu peux l’utiliser\n"
.string "quand tu veux.$"
OldaleTown_PokemonCenter_1F_Text_PokemonCentersAreGreat:
.string "Les CENTRES POKéMON sont géniaux!\p"
.string "Tu peux utiliser leurs services autant\n"
.string "que tu veux. En plus, c’est gratuit.\p"
.string "Pas de souci!$"
OldaleTown_PokemonCenter_1F_Text_WirelessClubNotAvailable:
.string "L’étage du CENTRE POKéMON\n"
.string "vient d’être construit.\p"
.string "Mais ils prétendent avoir encore besoin\n"
.string "de faire quelques petits travaux.$"
OldaleTown_PokemonCenter_1F_Text_TradedInWirelessClub:
.string "L’étage du CENTRE POKéMON\n"
.string "vient d’être construit.\p"
.string "J’y ai tout de suite échangé des\n"
.string "POKéMON.$"
@@ -0,0 +1,22 @@
OldaleTown_PokemonCenter_1F_Text_TrainersCanUsePC:
.string "Quel PC nell’angolo è destinato agli\n"
.string "ALLENATORI di POKéMON.\p"
.string "Ovviamente, puoi usarlo anche tu!$"
OldaleTown_PokemonCenter_1F_Text_PokemonCentersAreGreat:
.string "I CENTRI POKéMON sono fantastici!\p"
.string "Puoi usufruire di tutti i servizi quanto\n"
.string "ti pare e gratuitamente.\l"
.string "Un’invenzione geniale!$"
OldaleTown_PokemonCenter_1F_Text_WirelessClubNotAvailable:
.string "Il CLUB WIRELESS POKéMON al primo\n"
.string "piano è di recente costruzione.\p"
.string "Ma ora è ancora in fase di\n"
.string "completamento.$"
OldaleTown_PokemonCenter_1F_Text_TradedInWirelessClub:
.string "Il CLUB WIRELESS POKéMON al primo\n"
.string "piano è di recente costruzione.\p"
.string "Ho appena scambiato un POKéMON.$"
+11 -25
View File
@@ -27,28 +27,14 @@ PacifidlogTown_EventScript_TownSign::
msgbox PacifidlogTown_Text_TownSign, MSGBOX_SIGN
end
PacifidlogTown_Text_FastRunningCurrent:
.string "The sea between PACIFIDLOG and\n"
.string "SLATEPORT has a fast-running tide.\p"
.string "If you decide to SURF, you could end\n"
.string "up swept away somewhere else.$"
PacifidlogTown_Text_NeatHousesOnWater:
.string "See, isn't it neat?\n"
.string "These houses are on water!\p"
.string "I was born here!$"
PacifidlogTown_Text_SkyPillarTooScary:
.string "The SKY PILLAR?\p"
.string "…Oh, you must mean that tall, tall\n"
.string "tower a little further out.\p"
.string "If you asked me, I wouldn't climb it.\n"
.string "It's too scary to get up that high.\p"
.string "Life at sea level in PACIFIDLOG,\n"
.string "that suits me fine.$"
PacifidlogTown_Text_TownSign:
.string "PACIFIDLOG TOWN\p"
.string "“Where the morning sun smiles upon\n"
.string "the waters.”$"
.ifdef ENGLISH
.include "data/maps/PacifidlogTown/text.inc"
.else
.ifdef FRENCH
.include "data/maps/PacifidlogTown/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/PacifidlogTown/text_it.inc"
.endif
.endif
.endif
+25
View File
@@ -0,0 +1,25 @@
PacifidlogTown_Text_FastRunningCurrent:
.string "The sea between PACIFIDLOG and\n"
.string "SLATEPORT has a fast-running tide.\p"
.string "If you decide to SURF, you could end\n"
.string "up swept away somewhere else.$"
PacifidlogTown_Text_NeatHousesOnWater:
.string "See, isn't it neat?\n"
.string "These houses are on water!\p"
.string "I was born here!$"
PacifidlogTown_Text_SkyPillarTooScary:
.string "The SKY PILLAR?\p"
.string "…Oh, you must mean that tall, tall\n"
.string "tower a little further out.\p"
.string "If you asked me, I wouldn't climb it.\n"
.string "It's too scary to get up that high.\p"
.string "Life at sea level in PACIFIDLOG,\n"
.string "that suits me fine.$"
PacifidlogTown_Text_TownSign:
.string "PACIFIDLOG TOWN\p"
.string "“Where the morning sun smiles upon\n"
.string "the waters.”$"
+26
View File
@@ -0,0 +1,26 @@
PacifidlogTown_Text_FastRunningCurrent:
.string "Le courant de la mer entre PACIFIVILLE\n"
.string "et POIVRESSEL est très fort.\p"
.string "Si tu décidais de faire du SURF,\n"
.string "tu pourrais te faire emporter et\l"
.string "te retrouver très loin d’ici.$"
PacifidlogTown_Text_NeatHousesOnWater:
.string "Regarde comme c’est chouette!\n"
.string "Ces maisons sont construites sur l’eau.\p"
.string "Je suis né ici!$"
PacifidlogTown_Text_SkyPillarTooScary:
.string "LE PILIER CELESTE?\p"
.string "Oh, tu veux sûrement parler de cette\n"
.string "très très grande tour un peu plus loin.\p"
.string "Si tu veux mon avis, il faut être fou\n"
.string "pour vouloir monter si haut!\p"
.string "Vivre au niveau de la mer, ici à\n"
.string "PACIFIVILLE, voilà ce qui me va!$"
PacifidlogTown_Text_TownSign:
.string "PACIFIVILLE\p"
.string "“Là où le soleil du matin se reflète\n"
.string "sur les eaux.”$"
+25
View File
@@ -0,0 +1,25 @@
PacifidlogTown_Text_FastRunningCurrent:
.string "La corrente del mare che separa\n"
.string "OROCEA e SELCEPOLI è molto forte.\p"
.string "Se usi SURF, potrebbe trascinarti da\n"
.string "qualche altra parte.$"
PacifidlogTown_Text_NeatHousesOnWater:
.string "Hai visto che carine?\n"
.string "Le casette sull’acqua!\p"
.string "Io sono nato qui!$"
PacifidlogTown_Text_SkyPillarTooScary:
.string "La TORRE dei CIELI?\p"
.string "Ah, sì, intendi quell’altissima torre\n"
.string "che si trova da queste parti, vero?\p"
.string "Io, non ci salirei.\n"
.string "Ho paura ad andare così in alto.\p"
.string "La vita sul livello del mare come a\n"
.string "OROCEA è ciò che fa per me.$"
PacifidlogTown_Text_TownSign:
.string "OROCEA\p"
.string "“Dove il sole del mattino posa \n"
.string "il suo sorriso sulle acque”.$"
+11 -14
View File
@@ -9,17 +9,14 @@ PacifidlogTown_House1_EventScript_Woman::
msgbox PacifidlogTown_House1_Text_SixDotsOpenThreeDoors, MSGBOX_NPC
end
PacifidlogTown_House1_Text_RegiStory:
.string "In the HOENN region, there are three\n"
.string "POKéMON that represent the power of\l"
.string "rock, ice, and steel.\p"
.string "Each of them is said to hide away deep\n"
.string "inside caves.\p"
.string "That's the story I heard when I was\n"
.string "just a little kid.$"
PacifidlogTown_House1_Text_SixDotsOpenThreeDoors:
.string "“Six dots open three doors.”\p"
.string "Grandpa used to say that, but I don't\n"
.string "know what he meant.$"
.ifdef ENGLISH
.include "data/maps/PacifidlogTown_House1/text.inc"
.else
.ifdef FRENCH
.include "data/maps/PacifidlogTown_House1/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/PacifidlogTown_House1/text_it.inc"
.endif
.endif
.endif
+14
View File
@@ -0,0 +1,14 @@
PacifidlogTown_House1_Text_RegiStory:
.string "In the HOENN region, there are three\n"
.string "POKéMON that represent the power of\l"
.string "rock, ice, and steel.\p"
.string "Each of them is said to hide away deep\n"
.string "inside caves.\p"
.string "That's the story I heard when I was\n"
.string "just a little kid.$"
PacifidlogTown_House1_Text_SixDotsOpenThreeDoors:
.string "“Six dots open three doors.”\p"
.string "Grandpa used to say that, but I don't\n"
.string "know what he meant.$"
@@ -0,0 +1,14 @@
PacifidlogTown_House1_Text_RegiStory:
.string "Dans la région de HOENN, il existe trois\n"
.string "POKéMON qui symbolisent la puissance\l"
.string "de la pierre, de la glace et de l’acier.\p"
.string "On raconte qu’ils se cachent dans\n"
.string "des grottes obscures.\p"
.string "C’est une histoire que j’ai entendue\n"
.string "quand j’étais petit.$"
PacifidlogTown_House1_Text_SixDotsOpenThreeDoors:
.string "“Six points ouvrent trois portes.”\p"
.string "Pépé disait souvent ça, mais je ne sais\n"
.string "pas ce que ça veut dire.$"
@@ -0,0 +1,14 @@
PacifidlogTown_House1_Text_RegiStory:
.string "Nella regione di HOENN ci sono tre\n"
.string "POKéMON che rappresentano la forza\l"
.string "della roccia, del ghiaccio e dell’acciaio.\p"
.string "Si dice che si nascondano nei\n"
.string "profondi meandri delle grotte.\p"
.string "È quello che ho sentito dire\n"
.string "quando ero bambino.$"
PacifidlogTown_House1_Text_SixDotsOpenThreeDoors:
.string "“Sei punti aprono tre porte”.\p"
.string "Lo diceva sempre mio nonno,\n"
.string "ma non so cosa intendesse.$"
+11 -55
View File
@@ -90,58 +90,14 @@ PacifidlogTown_House2_EventScript_UnhappyAzurill::
release
end
PacifidlogTown_House2_Text_ChairmansYoungerBrotherOnVacation:
.string "Er-hem!\p"
.string "I am the POKéMON FAN CLUB's most\n"
.string "important person, the CHAIRMAN's\l"
.string "younger brother.\p"
.string "I'm here enjoying my vacation with\n"
.string "POKéMON, yes, indeed.$"
PacifidlogTown_House2_Text_AhYourPokemon:
.string "Ah!\n"
.string "Your POKéMON…$"
PacifidlogTown_House2_Text_AdoringPokemonTakeThis:
.string "It clearly likes you very much.\p"
.string "A POKéMON that adoring and adorable\n"
.string "deserves a TM like this, no?$"
PacifidlogTown_House2_Text_PutInSomeMoreEffort:
.string "Hmm…\n"
.string "It's not bad, but it's also not good.\p"
.string "You, as the TRAINER, need to put in\n"
.string "some more effort.$"
PacifidlogTown_House2_Text_ViciousPokemonTakeThis:
.string "It has a vicious look to it.\p"
.string "A frightening POKéMON like that\n"
.string "deserves a TM like this.$"
PacifidlogTown_House2_Text_ExplainReturnFrustration:
.string "If a POKéMON likes you a lot, RETURN's\n"
.string "power is enhanced.\p"
.string "If it doesn't like you, FRUSTRATION's\n"
.string "power goes up.$"
PacifidlogTown_House2_Text_GetGoodTMInXDays:
.string "Oh, yes. In about {STR_VAR_1} or so days,\n"
.string "I should be getting a good TM or two.\p"
.string "You should come see me then.\n"
.string "I'll give you a TM that's suitable for\l"
.string "your POKéMON.$"
PacifidlogTown_House2_Text_Rurii:
.string "AZURILL: Rurii.$"
PacifidlogTown_House2_Text_VeryFriendlyWithTrainer:
.string "It appears to be very friendly with the\n"
.string "TRAINER.$"
PacifidlogTown_House2_Text_Rururi:
.string "AZURILL: Rururi!$"
PacifidlogTown_House2_Text_DoesntLikeTrainerVeryMuch:
.string "It doesn't appear to like the TRAINER\n"
.string "very much.$"
.ifdef ENGLISH
.include "data/maps/PacifidlogTown_House2/text.inc"
.else
.ifdef FRENCH
.include "data/maps/PacifidlogTown_House2/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/PacifidlogTown_House2/text_it.inc"
.endif
.endif
.endif
+55
View File
@@ -0,0 +1,55 @@
PacifidlogTown_House2_Text_ChairmansYoungerBrotherOnVacation:
.string "Er-hem!\p"
.string "I am the POKéMON FAN CLUB's most\n"
.string "important person, the CHAIRMAN's\l"
.string "younger brother.\p"
.string "I'm here enjoying my vacation with\n"
.string "POKéMON, yes, indeed.$"
PacifidlogTown_House2_Text_AhYourPokemon:
.string "Ah!\n"
.string "Your POKéMON…$"
PacifidlogTown_House2_Text_AdoringPokemonTakeThis:
.string "It clearly likes you very much.\p"
.string "A POKéMON that adoring and adorable\n"
.string "deserves a TM like this, no?$"
PacifidlogTown_House2_Text_PutInSomeMoreEffort:
.string "Hmm…\n"
.string "It's not bad, but it's also not good.\p"
.string "You, as the TRAINER, need to put in\n"
.string "some more effort.$"
PacifidlogTown_House2_Text_ViciousPokemonTakeThis:
.string "It has a vicious look to it.\p"
.string "A frightening POKéMON like that\n"
.string "deserves a TM like this.$"
PacifidlogTown_House2_Text_ExplainReturnFrustration:
.string "If a POKéMON likes you a lot, RETURN's\n"
.string "power is enhanced.\p"
.string "If it doesn't like you, FRUSTRATION's\n"
.string "power goes up.$"
PacifidlogTown_House2_Text_GetGoodTMInXDays:
.string "Oh, yes. In about {STR_VAR_1} or so days,\n"
.string "I should be getting a good TM or two.\p"
.string "You should come see me then.\n"
.string "I'll give you a TM that's suitable for\l"
.string "your POKéMON.$"
PacifidlogTown_House2_Text_Rurii:
.string "AZURILL: Rurii.$"
PacifidlogTown_House2_Text_VeryFriendlyWithTrainer:
.string "It appears to be very friendly with the\n"
.string "TRAINER.$"
PacifidlogTown_House2_Text_Rururi:
.string "AZURILL: Rururi!$"
PacifidlogTown_House2_Text_DoesntLikeTrainerVeryMuch:
.string "It doesn't appear to like the TRAINER\n"
.string "very much.$"
@@ -0,0 +1,56 @@
PacifidlogTown_House2_Text_ChairmansYoungerBrotherOnVacation:
.string "Hum-hum!\p"
.string "Je suis la personne la plus influente\n"
.string "du FAN CLUB POKéMON. Je suis\l"
.string "le petit frère du PRESIDENT.\p"
.string "Je suis ici en vacances, avec mes\n"
.string "POKéMON, bien entendu.$"
PacifidlogTown_House2_Text_AhYourPokemon:
.string "Ah!\n"
.string "Ton POKéMON…$"
PacifidlogTown_House2_Text_AdoringPokemonTakeThis:
.string "Il t’aime énormément, pas de doute.\p"
.string "Un POKéMON aussi adorable et adoré\n"
.string "mérite bien une CT comme ça, non?$"
PacifidlogTown_House2_Text_PutInSomeMoreEffort:
.string "Hmm… Ce n’est pas mal, mais ce n’est\n"
.string "pas génial non plus.\p"
.string "Toi, en tant que DRESSEUR, tu dois faire\n"
.string "plus d’efforts.$"
PacifidlogTown_House2_Text_ViciousPokemonTakeThis:
.string "Il a un regard mauvais.\p"
.string "Un POKéMON aussi effrayant mérite\n"
.string "une CT comme ça.$"
PacifidlogTown_House2_Text_ExplainReturnFrustration:
.string "Lorsqu’un POKéMON t’aime beaucoup,\n"
.string "la puissance de RETOUR est augmentée.\p"
.string "S’il ne t’aime pas, la puissance de\n"
.string "FRUSTRATION est augmentée.$"
PacifidlogTown_House2_Text_GetGoodTMInXDays:
.string "Je devrais bientôt recevoir une ou deux\n"
.string "bonnes CT. Tu veux savoir dans combien\l"
.string "de jours? {STR_VAR_1}, je pense…\p"
.string "Reviens me voir à ce moment-là.\n"
.string "Je te donnerai une CT qui correspond\l"
.string "à ton POKéMON.$"
PacifidlogTown_House2_Text_Rurii:
.string "AZURILL: Uriii.$"
PacifidlogTown_House2_Text_VeryFriendlyWithTrainer:
.string "Il a l’air d’être très ami avec le\n"
.string "DRESSEUR.$"
PacifidlogTown_House2_Text_Rururi:
.string "AZURILL: Uuuurill!$"
PacifidlogTown_House2_Text_DoesntLikeTrainerVeryMuch:
.string "Il n’a pas l’air d’aimer beaucoup le\n"
.string "DRESSEUR.$"
@@ -0,0 +1,54 @@
PacifidlogTown_House2_Text_ChairmansYoungerBrotherOnVacation:
.string "Ehm, ehm!\p"
.string "Sono la persona più importante di\n"
.string "tutto il POKéMON FAN CLUB, sono\l"
.string "il fratello minore del PRESIDENTE.\p"
.string "Ora mi sto godendo la mia vacanza\n"
.string "coi POKéMON, proprio così!$"
PacifidlogTown_House2_Text_AhYourPokemon:
.string "Ah!\n"
.string "Il tuo POKéMON…$"
PacifidlogTown_House2_Text_AdoringPokemonTakeThis:
.string "Ti è molto affezionato…\p"
.string "Un POKéMON così bello, che ti adora,\n"
.string "merita una MT come questa, non credi?$"
PacifidlogTown_House2_Text_PutInSomeMoreEffort:
.string "Mhmm… non va male,\n"
.string "ma nemmeno tanto bene.\p"
.string "Tu che sei l’ALLENATORE devi\n"
.string "impegnarti di più.$"
PacifidlogTown_House2_Text_ViciousPokemonTakeThis:
.string "Che sguardo minaccioso che ha…\p"
.string "Un POKéMON così spaventoso\n"
.string "merita una MT come questa.$"
PacifidlogTown_House2_Text_ExplainReturnFrustration:
.string "Se un POKéMON è molto legato a te,\n"
.string "sale la potenza di RITORNO.\p"
.string "Se invece non gli piaci, sale la\n"
.string "potenza di FRUSTRAZIONE.$"
PacifidlogTown_House2_Text_GetGoodTMInXDays:
.string "A giorni dovrei ricevere qualche\n"
.string "buona MT. Siamo a meno {STR_VAR_1}.\p"
.string "Passa a trovarmi allora. Ti darò\n"
.string "una MT adatta al tuo POKéMON.$"
PacifidlogTown_House2_Text_Rurii:
.string "AZURILL: Azuriiiiill!$"
PacifidlogTown_House2_Text_VeryFriendlyWithTrainer:
.string "Pare molto affezionato al suo\n"
.string "ALLENATORE.$"
PacifidlogTown_House2_Text_Rururi:
.string "AZURILL: Azuriiiiill!$"
PacifidlogTown_House2_Text_DoesntLikeTrainerVeryMuch:
.string "Non mi pare molto affezionato\n"
.string "al suo ALLENATORE!$"
+11 -37
View File
@@ -50,40 +50,14 @@ PacifidlogTown_House3_EventScript_Girl::
msgbox PacifidlogTown_House3_Text_IsThatAPokedex, MSGBOX_NPC
end
PacifidlogTown_House3_Text_WillingToTradeIt:
.string "Check out this {STR_VAR_2}!\p"
.string "It's the {STR_VAR_2} that I caught\n"
.string "yesterday to celebrate my birthday!\p"
.string "Oh, I can see that you want it!\n"
.string "After all, it's priceless!\p"
.string "I'll tell you what. I might be willing\n"
.string "to trade it for a {STR_VAR_1}.$"
PacifidlogTown_House3_Text_ItsSubtlyDifferentThankYou:
.string "Oh, so this is a {STR_VAR_1}?\p"
.string "It's sort of like a {STR_VAR_2},\n"
.string "and yet it's subtly different.\p"
.string "Thank you!$"
PacifidlogTown_House3_Text_WontAcceptAnyLessThanRealMon:
.string "No, no, no! I won't accept any\n"
.string "less than a real {STR_VAR_1}!$"
PacifidlogTown_House3_Text_NotDesperateOrAnything:
.string "Oh, so you're not going to go through\n"
.string "with this?\p"
.string "That's cool. I'm not desperate to make\n"
.string "a trade or anything.$"
PacifidlogTown_House3_Text_ReallyWantedToGetBagon:
.string "I know I could go looking for one\n"
.string "on my own, but…\p"
.string "But I really wanted to get a BAGON\n"
.string "that another TRAINER caught…$"
PacifidlogTown_House3_Text_IsThatAPokedex:
.string "Is that a POKéDEX?\p"
.string "Did you get to meet a lot of different\n"
.string "POKéMON?\p"
.string "I wish I was like you.$"
.ifdef ENGLISH
.include "data/maps/PacifidlogTown_House3/text.inc"
.else
.ifdef FRENCH
.include "data/maps/PacifidlogTown_House3/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/PacifidlogTown_House3/text_it.inc"
.endif
.endif
.endif
+37
View File
@@ -0,0 +1,37 @@
PacifidlogTown_House3_Text_WillingToTradeIt:
.string "Check out this {STR_VAR_2}!\p"
.string "It's the {STR_VAR_2} that I caught\n"
.string "yesterday to celebrate my birthday!\p"
.string "Oh, I can see that you want it!\n"
.string "After all, it's priceless!\p"
.string "I'll tell you what. I might be willing\n"
.string "to trade it for a {STR_VAR_1}.$"
PacifidlogTown_House3_Text_ItsSubtlyDifferentThankYou:
.string "Oh, so this is a {STR_VAR_1}?\p"
.string "It's sort of like a {STR_VAR_2},\n"
.string "and yet it's subtly different.\p"
.string "Thank you!$"
PacifidlogTown_House3_Text_WontAcceptAnyLessThanRealMon:
.string "No, no, no! I won't accept any\n"
.string "less than a real {STR_VAR_1}!$"
PacifidlogTown_House3_Text_NotDesperateOrAnything:
.string "Oh, so you're not going to go through\n"
.string "with this?\p"
.string "That's cool. I'm not desperate to make\n"
.string "a trade or anything.$"
PacifidlogTown_House3_Text_ReallyWantedToGetBagon:
.string "I know I could go looking for one\n"
.string "on my own, but…\p"
.string "But I really wanted to get a BAGON\n"
.string "that another TRAINER caught…$"
PacifidlogTown_House3_Text_IsThatAPokedex:
.string "Is that a POKéDEX?\p"
.string "Did you get to meet a lot of different\n"
.string "POKéMON?\p"
.string "I wish I was like you.$"
@@ -0,0 +1,35 @@
PacifidlogTown_House3_Text_WillingToTradeIt:
.string "Regarde-moi ce {STR_VAR_2}!\p"
.string "Je l’ai attrapé hier pour fêter mon\n"
.string "anniversaire!\p"
.string "Il te plaît, on dirait!\n"
.string "Comme je te comprends…\p"
.string "Bon… J’accepterais peut-être\n"
.string "de l’échanger contre un {STR_VAR_1}.$"
PacifidlogTown_House3_Text_ItsSubtlyDifferentThankYou:
.string "Oh, c’est un {STR_VAR_1}?\p"
.string "Ça ressemble à un {STR_VAR_2}, la\n"
.string "différence est subtile.\p"
.string "Merci!$"
PacifidlogTown_House3_Text_WontAcceptAnyLessThanRealMon:
.string "Non, non et non! Un {STR_VAR_1}\n"
.string "sinon rien!$"
PacifidlogTown_House3_Text_NotDesperateOrAnything:
.string "Oh, pas d’échange alors?\p"
.string "Pas de problème. Je n’insiste pas.$"
PacifidlogTown_House3_Text_ReallyWantedToGetBagon:
.string "Je sais que j’aurais pu m’en trouver un\n"
.string "moi-même…\p"
.string "Mais je voulais un DRABY attrapé par un\n"
.string "autre DRESSEUR…$"
PacifidlogTown_House3_Text_IsThatAPokedex:
.string "C’est un POKéDEX?\p"
.string "Tu as rencontré beaucoup de POKéMON\n"
.string "différents?\p"
.string "J’aimerais bien être comme toi.$"
@@ -0,0 +1,36 @@
PacifidlogTown_House3_Text_WillingToTradeIt:
.string "Guarda questo {STR_VAR_2}!\p"
.string "L’ho catturato ieri per festeggiare\n"
.string "il mio compleanno!\p"
.string "Dal tuo sguardo capisco che lo vuoi!\n"
.string "Un POKéMON così non ha prezzo!\p"
.string "Sai una cosa? Ti propongo uno scambio\n"
.string "con {STR_VAR_1}.$"
PacifidlogTown_House3_Text_ItsSubtlyDifferentThankYou:
.string "Questo sarebbe {STR_VAR_1}?\p"
.string "Assomiglia a {STR_VAR_2},\n"
.string "ma noto qualche sottile differenza.\p"
.string "Grazie!$"
PacifidlogTown_House3_Text_WontAcceptAnyLessThanRealMon:
.string "No, no, no! Voglio solo un vero\n"
.string "{STR_VAR_1}!$"
PacifidlogTown_House3_Text_NotDesperateOrAnything:
.string "Quindi ti stai tirando indietro?\p"
.string "Non importa. Se non vuoi fare\n"
.string "lo scambio non mi dispero.$"
PacifidlogTown_House3_Text_ReallyWantedToGetBagon:
.string "So che potrei cercarlo anche\n"
.string "per conto mio…\p"
.string "Ma volevo un BAGON catturato da\n"
.string "un altro ALLENATORE…$"
PacifidlogTown_House3_Text_IsThatAPokedex:
.string "Ma quello è un POKéDEX?\p"
.string "Hai occasione di vedere molti\n"
.string "POKéMON diversi?\p"
.string "Magari fossi come te!$"
+11 -24
View File
@@ -27,27 +27,14 @@ PacifidlogTown_House4_EventScript_No::
release
end
PacifidlogTown_House4_Text_PeopleSawHighFlyingPokemon:
.string "People were saying they saw a POKéMON\n"
.string "flying high above HOENN.\p"
.string "Is it flying around all the time?\n"
.string "Doesn't it need to rest somewhere?$"
PacifidlogTown_House4_Text_SkyPokemon:
.string "A sky POKéMON!\n"
.string "A sky POKéMON!$"
PacifidlogTown_House4_Text_WhereDidYouComeFrom:
.string "Where did you come from?$"
PacifidlogTown_House4_Text_YesTown:
.string "Yes?\n"
.string "YES TOWN?\p"
.string "I've never heard of a place like that.$"
PacifidlogTown_House4_Text_YouHaveToComeFromSomewhere:
.string "No? That doesn't make any sense.\n"
.string "You have to come from somewhere.\p"
.string "Oh! Wait! You're not going to say you\n"
.string "were born at the bottom of the sea?$"
.ifdef ENGLISH
.include "data/maps/PacifidlogTown_House4/text.inc"
.else
.ifdef FRENCH
.include "data/maps/PacifidlogTown_House4/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/PacifidlogTown_House4/text_it.inc"
.endif
.endif
.endif
+24
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@@ -0,0 +1,24 @@
PacifidlogTown_House4_Text_PeopleSawHighFlyingPokemon:
.string "People were saying they saw a POKéMON\n"
.string "flying high above HOENN.\p"
.string "Is it flying around all the time?\n"
.string "Doesn't it need to rest somewhere?$"
PacifidlogTown_House4_Text_SkyPokemon:
.string "A sky POKéMON!\n"
.string "A sky POKéMON!$"
PacifidlogTown_House4_Text_WhereDidYouComeFrom:
.string "Where did you come from?$"
PacifidlogTown_House4_Text_YesTown:
.string "Yes?\n"
.string "YES TOWN?\p"
.string "I've never heard of a place like that.$"
PacifidlogTown_House4_Text_YouHaveToComeFromSomewhere:
.string "No? That doesn't make any sense.\n"
.string "You have to come from somewhere.\p"
.string "Oh! Wait! You're not going to say you\n"
.string "were born at the bottom of the sea?$"
@@ -0,0 +1,26 @@
PacifidlogTown_House4_Text_PeopleSawHighFlyingPokemon:
.string "Les gens racontent qu’ils ont vu un\n"
.string "POKéMON VOLANT au-dessus de\l"
.string "la région de HOENN.\p"
.string "Est-ce qu’il vole tout le temps?\n"
.string "Il doit bien se reposer, non?$"
PacifidlogTown_House4_Text_SkyPokemon:
.string "Un POKéMON ciel!\n"
.string "Un POKéMON ciel!$"
PacifidlogTown_House4_Text_WhereDidYouComeFrom:
.string "D’où viens-tu?$"
PacifidlogTown_House4_Text_YesTown:
.string "Oui?\n"
.string "OUI VILLE?\p"
.string "Je n’ai jamais entendu parler de\n"
.string "cet endroit.$"
PacifidlogTown_House4_Text_YouHaveToComeFromSomewhere:
.string "Non? Mais c’est n’importe quoi.\n"
.string "Tu dois bien venir de quelque part.\p"
.string "Oh! Attends! Tu ne vas pas me dire que\n"
.string "tu viens du fond de l’océan?$"
@@ -0,0 +1,24 @@
PacifidlogTown_House4_Text_PeopleSawHighFlyingPokemon:
.string "Gira voce di un POKéMON che vola\n"
.string "nei cieli della regione di HOENN.\p"
.string "Chissà se vola senza sosta!\n"
.string "Chissà se non si riposa mai!$"
PacifidlogTown_House4_Text_SkyPokemon:
.string "Un POKéMON in cielo!\n"
.string "Un POKéMON in cielo!$"
PacifidlogTown_House4_Text_WhereDidYouComeFrom:
.string "Puoi dirmi da dove vieni?$"
PacifidlogTown_House4_Text_YesTown:
.string "Vieni da SÌ?\n"
.string "È una città?\p"
.string "Mai sentito di una città con quel nome.$"
PacifidlogTown_House4_Text_YouHaveToComeFromSomewhere:
.string "Non me lo dici?\n"
.string "Verrai pure da qualche posto.\p"
.string "Oh! Un momento… non vorrai darmi\n"
.string "a bere che vieni dagli abissi marini?!$"
+11 -15
View File
@@ -19,18 +19,14 @@ PacifidlogTown_House5_EventScript_Gentleman::
msgbox PacifidlogTown_House5_Text_MirageIslandAppearDependingOnWeather, MSGBOX_NPC
end
PacifidlogTown_House5_Text_CantSeeMirageIslandToday:
.string "I can't see MIRAGE ISLAND today…$"
PacifidlogTown_House5_Text_CanSeeMirageIslandToday:
.string "Oh! Oh my!\n"
.string "I can see MIRAGE ISLAND today!$"
PacifidlogTown_House5_Text_MirageIslandAppearDependingOnWeather:
.string "MIRAGE ISLAND…\p"
.string "It must become visible and invisible\n"
.string "depending on the weather conditions\l"
.string "that make mirages appear.\p"
.string "Or is it really appearing and\n"
.string "disappearing?$"
.ifdef ENGLISH
.include "data/maps/PacifidlogTown_House5/text.inc"
.else
.ifdef FRENCH
.include "data/maps/PacifidlogTown_House5/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/PacifidlogTown_House5/text_it.inc"
.endif
.endif
.endif
+15
View File
@@ -0,0 +1,15 @@
PacifidlogTown_House5_Text_CantSeeMirageIslandToday:
.string "I can't see MIRAGE ISLAND today…$"
PacifidlogTown_House5_Text_CanSeeMirageIslandToday:
.string "Oh! Oh my!\n"
.string "I can see MIRAGE ISLAND today!$"
PacifidlogTown_House5_Text_MirageIslandAppearDependingOnWeather:
.string "MIRAGE ISLAND…\p"
.string "It must become visible and invisible\n"
.string "depending on the weather conditions\l"
.string "that make mirages appear.\p"
.string "Or is it really appearing and\n"
.string "disappearing?$"
@@ -0,0 +1,15 @@
PacifidlogTown_House5_Text_CantSeeMirageIslandToday:
.string "Je n’vois pas l’ILE MIRAGE aujourd’hui…$"
PacifidlogTown_House5_Text_CanSeeMirageIslandToday:
.string "Oh! Oh mon Dieu! On peut voir\n"
.string "l’ILE MIRAGE aujourd’hui!$"
PacifidlogTown_House5_Text_MirageIslandAppearDependingOnWeather:
.string "ILE MIRAGE…\p"
.string "Elle devient probablement visible ou\n"
.string "invisible en fonction du climat…\l"
.string "Parfois, on peut voir le mirage.\p"
.string "Ou peut-être apparaît-elle ou\n"
.string "disparaît-elle pour de bon?$"
@@ -0,0 +1,13 @@
PacifidlogTown_House5_Text_CantSeeMirageIslandToday:
.string "Oggi l’ISOLA MIRAGGIO non si vede…$"
PacifidlogTown_House5_Text_CanSeeMirageIslandToday:
.string "Oh! Incredibile!\n"
.string "Oggi l’ISOLA MIRAGGIO si vede!$"
PacifidlogTown_House5_Text_MirageIslandAppearDependingOnWeather:
.string "ISOLA MIRAGGIO…\p"
.string "Si vede e non si vede, a seconda delle\n"
.string "condizioni meteo che creano il miraggio.\p"
.string "O magari appare e scompare?$"
@@ -29,22 +29,14 @@ PacifidlogTown_PokemonCenter_1F_EventScript_OldMan::
msgbox PacifidlogTown_PokemonCenter_1F_Text_AncestorsLivedOnBoats, MSGBOX_NPC
end
PacifidlogTown_PokemonCenter_1F_Text_WhatColorTrainerCard:
.string "What color is your TRAINER CARD?\n"
.string "Mine's copper!$"
PacifidlogTown_PokemonCenter_1F_Text_OnColonyOfCorsola:
.string "PACIFIDLOG TOWN floats on top of\n"
.string "a colony of CORSOLA.\p"
.string "If I told you that, would you believe\n"
.string "me?$"
PacifidlogTown_PokemonCenter_1F_Text_AncestorsLivedOnBoats:
.string "The ancestors of the people in\n"
.string "PACIFIDLOG were said to have been\l"
.string "born on boats and then lived and died \l"
.string "aboard them.\p"
.string "I understand that they lived that way\n"
.string "because they were searching for\l"
.string "something.$"
.ifdef ENGLISH
.include "data/maps/PacifidlogTown_PokemonCenter_1F/text.inc"
.else
.ifdef FRENCH
.include "data/maps/PacifidlogTown_PokemonCenter_1F/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/PacifidlogTown_PokemonCenter_1F/text_it.inc"
.endif
.endif
.endif
@@ -0,0 +1,19 @@
PacifidlogTown_PokemonCenter_1F_Text_WhatColorTrainerCard:
.string "What color is your TRAINER CARD?\n"
.string "Mine's copper!$"
PacifidlogTown_PokemonCenter_1F_Text_OnColonyOfCorsola:
.string "PACIFIDLOG TOWN floats on top of\n"
.string "a colony of CORSOLA.\p"
.string "If I told you that, would you believe\n"
.string "me?$"
PacifidlogTown_PokemonCenter_1F_Text_AncestorsLivedOnBoats:
.string "The ancestors of the people in\n"
.string "PACIFIDLOG were said to have been\l"
.string "born on boats and then lived and died \l"
.string "aboard them.\p"
.string "I understand that they lived that way\n"
.string "because they were searching for\l"
.string "something.$"
@@ -0,0 +1,17 @@
PacifidlogTown_PokemonCenter_1F_Text_WhatColorTrainerCard:
.string "De quelle couleur est ta CARTE DE\n"
.string "DRESSEUR? La mienne est cuivrée!$"
PacifidlogTown_PokemonCenter_1F_Text_OnColonyOfCorsola:
.string "PACIFIVILLE flotte au-dessus\n"
.string "d’une colonie de CORAYON.\p"
.string "Ça semble incroyable, non?$"
PacifidlogTown_PokemonCenter_1F_Text_AncestorsLivedOnBoats:
.string "On dit que les ancêtres des habitants\n"
.string "de PACIFIVILLE sont nés sur\l"
.string "des bateaux, pour y vivre et y mourir.\p"
.string "Je crois qu’ils vivaient comme ça\n"
.string "parce qu’ils cherchaient quelque\l"
.string "chose.$"
@@ -0,0 +1,16 @@
PacifidlogTown_PokemonCenter_1F_Text_WhatColorTrainerCard:
.string "Di che colore è la tua SCHEDA\n"
.string "ALLENATORE? La mia è rame!$"
PacifidlogTown_PokemonCenter_1F_Text_OnColonyOfCorsola:
.string "OROCEA poggia su un gruppo\n"
.string "di CORSOLA.\p"
.string "L’avresti mai detto?$"
PacifidlogTown_PokemonCenter_1F_Text_AncestorsLivedOnBoats:
.string "Si dice che gli antenati degli abitanti\n"
.string "di OROCEA passassero tutta la loro\l"
.string "vita su delle barche.\p"
.string "Ora capisco che vivevano così perché\n"
.string "erano alla ricerca di qualcosa.$"
+11 -61
View File
@@ -704,64 +704,14 @@ PetalburgCity_EventScript_GymBoy::
msgbox PetalburgCity_Text_AreYouRookieTrainer, MSGBOX_NPC
end
PetalburgCity_Text_WhereIsWally:
.string "Where has our WALLY gone?\p"
.string "We have to leave for VERDANTURF TOWN\n"
.string "very soon…$"
PetalburgCity_Text_AreYouRookieTrainer:
.string "Hiya! Are you maybe…\n"
.string "A rookie TRAINER?\p"
.string "Do you know what POKéMON TRAINERS\n"
.string "do when they reach a new town?\p"
.string "They first check what kind of GYM\n"
.string "is in the town.$"
PetalburgCity_Text_ThisIsPetalburgGym:
.string "See? This is PETALBURG CITY's GYM.$"
PetalburgCity_Text_ThisIsGymSign:
.string "This is the GYM's sign. Look for it\n"
.string "whenever you're looking for a GYM.$"
PetalburgCity_Text_WaterReflection:
.string "My face is reflected in the water.\p"
.string "It's a shining grin full of hope…\p"
.string "Or it could be a look of somber silence\n"
.string "struggling with fear…\p"
.string "What do you see reflected in your face?$"
PetalburgCity_Text_FullPartyExplanation:
.string "Let's say you have six POKéMON.\n"
.string "If you catch another one…\p"
.string "It is automatically sent to a STORAGE\n"
.string "BOX over a PC connection.$"
PetalburgCity_Text_GymSign:
.string "PETALBURG CITY POKéMON GYM\n"
.string "LEADER: NORMAN\l"
.string "“A man in pursuit of power!”$"
PetalburgCity_Text_CitySign:
.string "PETALBURG CITY\n"
.string "“Where people mingle with nature.”$"
PetalburgCity_Text_WallyHouseSign:
.string "WALLY'S HOUSE$"
PetalburgCity_Text_AreYouATrainer:
.string "Excuse me!\p"
.string "Let me guess, from the way you're\n"
.string "dressed, are you a POKéMON TRAINER?$"
PetalburgCity_Text_WellMaybeNot:
.string "… … … … … …\p"
.string "Well, maybe not.\n"
.string "Your clothes aren't all that dirty.\p"
.string "You're either a rookie TRAINER,\n"
.string "or maybe you're just an ordinary kid.$"
PetalburgCity_Text_ImLookingForTalentedTrainers:
.string "I'm roaming the land in search of\n"
.string "talented TRAINERS.\p"
.string "I'm sorry to have taken your time.$"
.ifdef ENGLISH
.include "data/maps/PetalburgCity/text.inc"
.else
.ifdef FRENCH
.include "data/maps/PetalburgCity/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/PetalburgCity/text_it.inc"
.endif
.endif
.endif
+62
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@@ -0,0 +1,62 @@
PetalburgCity_Text_WhereIsWally:
.string "Where has our WALLY gone?\p"
.string "We have to leave for VERDANTURF TOWN\n"
.string "very soon…$"
PetalburgCity_Text_AreYouRookieTrainer:
.string "Hiya! Are you maybe…\n"
.string "A rookie TRAINER?\p"
.string "Do you know what POKéMON TRAINERS\n"
.string "do when they reach a new town?\p"
.string "They first check what kind of GYM\n"
.string "is in the town.$"
PetalburgCity_Text_ThisIsPetalburgGym:
.string "See? This is PETALBURG CITY's GYM.$"
PetalburgCity_Text_ThisIsGymSign:
.string "This is the GYM's sign. Look for it\n"
.string "whenever you're looking for a GYM.$"
PetalburgCity_Text_WaterReflection:
.string "My face is reflected in the water.\p"
.string "It's a shining grin full of hope…\p"
.string "Or it could be a look of somber silence\n"
.string "struggling with fear…\p"
.string "What do you see reflected in your face?$"
PetalburgCity_Text_FullPartyExplanation:
.string "Let's say you have six POKéMON.\n"
.string "If you catch another one…\p"
.string "It is automatically sent to a STORAGE\n"
.string "BOX over a PC connection.$"
PetalburgCity_Text_GymSign:
.string "PETALBURG CITY POKéMON GYM\n"
.string "LEADER: NORMAN\l"
.string "“A man in pursuit of power!”$"
PetalburgCity_Text_CitySign:
.string "PETALBURG CITY\n"
.string "“Where people mingle with nature.”$"
PetalburgCity_Text_WallyHouseSign:
.string "WALLY'S HOUSE$"
PetalburgCity_Text_AreYouATrainer:
.string "Excuse me!\p"
.string "Let me guess, from the way you're\n"
.string "dressed, are you a POKéMON TRAINER?$"
PetalburgCity_Text_WellMaybeNot:
.string "… … … … … …\p"
.string "Well, maybe not.\n"
.string "Your clothes aren't all that dirty.\p"
.string "You're either a rookie TRAINER,\n"
.string "or maybe you're just an ordinary kid.$"
PetalburgCity_Text_ImLookingForTalentedTrainers:
.string "I'm roaming the land in search of\n"
.string "talented TRAINERS.\p"
.string "I'm sorry to have taken your time.$"
+65
View File
@@ -0,0 +1,65 @@
PetalburgCity_Text_WhereIsWally:
.string "Où est passé notre TIMMY?\p"
.string "Nous devons bientôt partir\n"
.string "pour VERGAZON…$"
PetalburgCity_Text_AreYouRookieTrainer:
.string "Ah! Tu es peut-être…\n"
.string "un DRESSEUR qui débute?\p"
.string "Tu sais ce que font les DRESSEURS de\n"
.string "POKéMON en arrivant dans une ville?\p"
.string "Ils commencent par vérifier quel type\n"
.string "d’ARENE se trouve dans la ville.$"
PetalburgCity_Text_ThisIsPetalburgGym:
.string "Tu vois? C’est l’ARENE de CLEMENTI.$"
PetalburgCity_Text_ThisIsGymSign:
.string "Ce panneau indique les ARENES. Cherche\n"
.string "ce signe quand tu veux en trouver une.$"
PetalburgCity_Text_WaterReflection:
.string "Mon visage se reflète dans l’eau.\p"
.string "Je vois un grand sourire plein d’espoir…\p"
.string "Ça pourrait aussi être l’expression d’un\n"
.string "silence lugubre luttant contre la peur…\p"
.string "Qu’exprime le reflet de ton visage?$"
PetalburgCity_Text_FullPartyExplanation:
.string "Disons que tu as six POKéMON.\n"
.string "Si tu en attrapes un autre…\p"
.string "Il est aussitôt envoyé dans une BOITE\n"
.string "DE STOCKAGE par une connexion au PC.$"
PetalburgCity_Text_GymSign:
.string "ARENE POKéMON de CLEMENTI-VILLE\n"
.string "CHAMPION: NORMAN\l"
.string "“Un homme en quête de pouvoir!”$"
PetalburgCity_Text_CitySign:
.string "CLEMENTI-VILLE\n"
.string "“Là où les gens vivent en harmonie\l"
.string "avec la nature.”$"
PetalburgCity_Text_WallyHouseSign:
.string "MAISON DE TIMMY$"
PetalburgCity_Text_AreYouATrainer:
.string "Excuse-moi!\p"
.string "Laisse-moi deviner…\n"
.string "Vu les vêtements que tu portes…\p"
.string "Tu serais pas un DRESSEUR\n"
.string "POKéMON par hasard?$"
PetalburgCity_Text_WellMaybeNot:
.string "… … … … … …\p"
.string "Hum… Peut-être pas.\n"
.string "Tes vêtements ne sont pas si sales.\p"
.string "Tu es soit un DRESSEUR débutant,\n"
.string "soit un gamin ordinaire.$"
PetalburgCity_Text_ImLookingForTalentedTrainers:
.string "Je parcours le monde à la recherche\n"
.string "de DRESSEURS de talent.\p"
.string "Désolé de t’avoir fait perdre ton temps.$"
+62
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@@ -0,0 +1,62 @@
PetalburgCity_Text_WhereIsWally:
.string "Dove sarà andato il nostro LINO?\p"
.string "Dobbiamo andare a MENTANIA\n"
.string "al più presto…$"
PetalburgCity_Text_AreYouRookieTrainer:
.string "Ehi, sei un ALLENATORE principiante?!\p"
.string "Sai qual è la prima cosa che fa\n"
.string "un ALLENATORE in una nuova città?\p"
.string "Dà un’occhiata alla PALESTRA.$"
PetalburgCity_Text_ThisIsPetalburgGym:
.string "Vedi? Questa è la PALESTRA di\n"
.string "PETALIPOLI.$"
PetalburgCity_Text_ThisIsGymSign:
.string "Quando sei alla ricerca di una PALESTRA,\n"
.string "cerca un cartello come questo.$"
PetalburgCity_Text_WaterReflection:
.string "Il mio viso si riflette sull’acqua.\p"
.string "Vedo un sorriso pieno di speranza…\p"
.string "o forse uno sguardo di cupo silenzio\n"
.string "velato di paura…\p"
.string "Che cosa vedi nel riflesso del tuo viso?$"
PetalburgCity_Text_FullPartyExplanation:
.string "Se hai già sei POKéMON e ne\n"
.string "catturi ancora uno…\p"
.string "esso viene inviato automaticamente via\n"
.string "PC in un BOX MEMORIA.$"
PetalburgCity_Text_GymSign:
.string "PALESTRA POKéMON di PETALIPOLI\n"
.string "CAPOPALESTRA: NORMAN\l"
.string "“Un uomo per il quale la potenza\l"
.string "è tutto!”.$"
PetalburgCity_Text_CitySign:
.string "PETALIPOLI\n"
.string "“Dove l’uomo si fonde con la natura”.$"
PetalburgCity_Text_WallyHouseSign:
.string "CASA di LINO$"
PetalburgCity_Text_AreYouATrainer:
.string "Ehi, tu!\p"
.string "Dal tuo abbigliamento si direbbe che sei\n"
.string "un ALLENATORE di POKéMON. Giusto?$"
PetalburgCity_Text_WellMaybeNot:
.string "… … … … … …\p"
.string "Forse mi sbaglio.\n"
.string "I tuoi abiti non sono poi così sporchi.\p"
.string "O sei un ALLENATORE principiante\n"
.string "o una persona qualunque.$"
PetalburgCity_Text_ImLookingForTalentedTrainers:
.string "Me ne vado in giro alla ricerca di\n"
.string "ALLENATORI in gamba.\p"
.string "Scusa se ti ho fatto perdere tempo.$"
+11 -452
View File
@@ -1141,455 +1141,14 @@ PetalburgCity_Gym_EventScript_GymStatue::
releaseall
end
PetalburgCity_Gym_Text_DadYoureHereWithYourPokemon:
.string "DAD: Hm?\p"
.string "Well, if it isn't {PLAYER}!\n"
.string "So you're all finished moving in?\p"
.string "I'm surprised that you managed to\n"
.string "get here by yourself.\p"
.string "Oh, I see.\n"
.string "You're with your POKéMON.\p"
.string "Hm… Then I guess you're going to\n"
.string "become a TRAINER like me, {PLAYER}.\p"
.string "That's great news!\n"
.string "I'll be looking forward to it!$"
PetalburgCity_Gym_Text_WallyIdLikeAPokemon:
.string "Um… I…\n"
.string "I'd like to get a POKéMON, please…$"
PetalburgCity_Gym_Text_DadOhYoureWallyRight:
.string "DAD: Hm? You're… Uh… Oh, right.\n"
.string "You're WALLY, right?$"
PetalburgCity_Gym_Text_WallyIveNeverCaughtAPokemon:
.string "WALLY: I'm going to go stay with my\n"
.string "relatives in VERDANTURF TOWN.\p"
.string "I thought I would be lonely by myself,\n"
.string "so I wanted to take a POKéMON along.\p"
.string "But I've never caught a POKéMON before.\n"
.string "I don't know how…$"
PetalburgCity_Gym_Text_DadHmISee:
.string "DAD: Hm. I see.$"
PetalburgCity_Gym_Text_DadPlayerGoWithWally:
.string "DAD: {PLAYER}, you heard that,\n"
.string "right?\p"
.string "Go with WALLY and make sure that he\n"
.string "safely catches a POKéMON.$"
PetalburgCity_Gym_Text_IllLoanYouMyZigzagoon:
.string "WALLY, here, I'll loan you my POKéMON.\p"
.string "WALLY received a ZIGZAGOON!$"
PetalburgCity_Gym_Text_WallyThankYouAndDadGivesPokeBall:
.string "WALLY: Oh, wow!\n"
.string "A POKéMON!\p"
.string "DAD: Hm. I'll give you a POKé BALL, too.\n"
.string "Go for it!\p"
.string "WALLY received a POKé BALL!$"
PetalburgCity_Gym_Text_WallyOhWowThankYou:
.string "WALLY: Oh, wow!\n"
.string "Thank you!$"
PetalburgCity_Gym_Text_WouldYouReallyComeWithMe:
.string "{PLAYER}… Would you really come\n"
.string "with me?$"
PetalburgCity_Gym_Text_DadSoDidItWorkOut:
.string "DAD: So, did it work out?$"
PetalburgCity_Gym_Text_WallyThankYouBye:
.string "WALLY: Thank you, yes, it did.\n"
.string "Here's your POKéMON back.\p"
.string "{PLAYER}, thank you for coming along\n"
.string "with me.\p"
.string "You two are why I was able to catch\n"
.string "my POKéMON.\p"
.string "I promise I'll take really good\n"
.string "care of it.\p"
.string "Oh! My mom's waiting for me,\n"
.string "so I have to go!\p"
.string "Bye, {PLAYER}!$"
PetalburgCity_Gym_Text_DadGoCollectBadges:
.string "DAD: Now…\p"
.string "{PLAYER}, if you want to become a\n"
.string "strong TRAINER, here's my advice.\p"
.string "Head for RUSTBORO CITY beyond this\n"
.string "town.\p"
.string "There, you should challenge\n"
.string "the GYM LEADER, ROXANNE.\p"
.string "After her, go on to other POKéMON\n"
.string "GYMS and defeat their LEADERS.\p"
.string "Collect BADGES from them,\n"
.string "understood?\p"
.string "Of course, I'm a GYM LEADER, too.\n"
.string "We'll battle one day, {PLAYER}.\p"
.string "But that's only after you become\n"
.string "stronger.$"
PetalburgCity_Gym_Text_NormanGoToRustboro:
.string "DAD: Hm? Aren't you going to the\n"
.string "POKéMON GYM in RUSTBORO CITY?\p"
.string "There's no challenge for me to\n"
.string "battle a greenhorn TRAINER.\p"
.string "{PLAYER}, I want you to challenge me\n"
.string "when you become a lot stronger.\p"
.string "I'll battle you, {PLAYER}, when you\n"
.string "can show me four GYM BADGES, okay?$"
PetalburgCity_Gym_Text_NormanGoToDewford:
.string "DAD: I see… So, you've beaten\n"
.string "the GYM LEADER in RUSTBORO CITY.\p"
.string "But there are many more TRAINERS\n"
.string "who are stronger than you, {PLAYER}.\p"
.string "Across the sea in DEWFORD TOWN is a\n"
.string "GYM LEADER named BRAWLY.\p"
.string "You should go challenge him.$"
PetalburgCity_Gym_Text_YouHaveGottenStronger:
.string "DAD: Hm… {PLAYER}, you have gotten\n"
.string "stronger.\p"
.string "I can tell by the number of BADGES\n"
.string "that you've earned.$"
PetalburgCity_Gym_Text_NormanIntro:
.string "DAD: Hm…\n"
.string "So, you did get four GYM BADGES.\p"
.string "Fine, as I promised, we will have\n"
.string "a POKéMON battle.\p"
.string "{PLAYER}…\p"
.string "I'm so happy that I can have\n"
.string "a real battle with my own child.\p"
.string "But, a battle is a battle!\p"
.string "I will do everything in my power as\n"
.string "a GYM LEADER to win.\p"
.string "{PLAYER}, you'd better give it your\n"
.string "best shot, too!$"
PetalburgCity_Gym_Text_NormanDefeat:
.string "…\p"
.string "I… I can't…\p"
.string "I can't believe it. {PLAYER}…\p"
.string "I lost to {PLAYER}?\p"
.string "But, rules are rules!\n"
.string "Here, take this.$"
PetalburgCity_Gym_Text_ReceivedBalanceBadge:
.string "{PLAYER} received the BALANCE BADGE\n"
.string "from DAD!$"
PetalburgCity_Gym_Text_ExplainBalanceBadgeTakeThis:
.string "DAD: With that BADGE, the DEFENSE\n"
.string "of all your POKéMON will increase.\p"
.string "POKéMON that know the HM move SURF\n"
.string "will be able to travel over water.\p"
.string "This is my gift to you. {PLAYER}, I'm\n"
.string "sure you can use it correctly.$"
PetalburgCity_Gym_Text_ExplainFacade:
.string "DAD: TM42 contains FACADE.\p"
.string "It doubles the power of moves if\n"
.string "the POKéMON is poisoned, paralyzed,\l"
.string "or burned.\p"
.string "It might be able to turn a bad\n"
.string "situation into an advantage.$"
PetalburgCity_Gym_Text_DadHappyAndSad:
.string "DAD: As the GYM LEADER, I can't\n"
.string "express how upset I am…\p"
.string "But as a father, it makes me both\n"
.string "happy and a little sad. It's odd…$"
PetalburgCity_Gym_Text_PleaseComeWithMe:
.string "Ah, there you are, {PLAYER}{KUN}!\p"
.string "Please come with me.\n"
.string "I have something I want you to have.$"
PetalburgCity_Gym_Text_LetMeBorrowPlayer:
.string "NORMAN, you don't mind, do you?\p"
.string "Let me borrow your {PLAYER}{KUN} for\n"
.string "a minute or two.$"
PetalburgCity_Gym_Text_DadGoingToKeepTraining:
.string "DAD: {PLAYER}, you should go visit\n"
.string "your mother every so often.\p"
.string "I'm going to stay here and redouble\n"
.string "my training.\p"
.string "It would bother me as a TRAINER to\n"
.string "not avenge my loss to you, {PLAYER}!$"
PetalburgCity_Gym_Text_DadNoAmountOfTrainingIsEnough:
.string "DAD: {PLAYER}, how are things going?\p"
.string "The world of POKéMON is deep.\p"
.string "I honestly think that no amount of\n"
.string "training would ever be enough.$"
PetalburgCity_Gym_Text_GymGuideAdvice:
.string "Hey, how's it going, CHAMPION-\n"
.string "bound {PLAYER}?\p"
.string "The doors in this GYM open when you\n"
.string "beat the awaiting TRAINERS.\p"
.string "Whoops! The doors in this room are\n"
.string "already open, so don't attack me!\p"
.string "The TRAINERS of PETALBURG GYM\n"
.string "use all kinds of items.\p"
.string "The door at the left leads to\n"
.string "the SPEED ROOM.\p"
.string "The door at the right leads to\n"
.string "the ACCURACY ROOM.\p"
.string "The room's name will be on\n"
.string "the door, so choose carefully.\p"
.string "Once you've chosen the door…\n"
.string "Well, hey, go for it!$"
PetalburgCity_Gym_Text_GymGuidePostVictory:
.string "{PLAYER}! Whoa! You've overcome even\n"
.string "your own father!\p"
.string "Like, whoa!\n"
.string "What a stunning turn of events!$"
PetalburgCity_Gym_Text_RandallIntro:
.string "The ability to attack before the\n"
.string "opponent…\p"
.string "Just that alone puts me at a great\n"
.string "advantage, don't you agree?$"
PetalburgCity_Gym_Text_RandallDefeat:
.string "That was a magnificent battle!$"
PetalburgCity_Gym_Text_RandallPostBattle:
.string "Go on to the next room where a new\n"
.string "challenge awaits you.\p"
.string "At the left is the CONFUSION ROOM.\p"
.string "The right door leads to the DEFENSE\n"
.string "ROOM.$"
PetalburgCity_Gym_Text_RandallPostBadge:
.string "Whomever you beat, and whomever you\n"
.string "may lose to, you never shirk from\l"
.string "training yourself and your POKéMON.\p"
.string "That's what I think being a\n"
.string "GYM LEADER is all about.$"
PetalburgCity_Gym_Text_ParkerIntro:
.string "This is the CONFUSION ROOM.\p"
.string "Let me see how well bonded you are\n"
.string "with your POKéMON!$"
PetalburgCity_Gym_Text_ParkerDefeat:
.string "I couldn't confuse your team enough…\n"
.string "You share a strong bond together.$"
PetalburgCity_Gym_Text_ParkerPostBattle:
.string "The next room is the STRENGTH ROOM.\n"
.string "Can you withstand brute force?$"
PetalburgCity_Gym_Text_ParkerPostBadge:
.string "After you beat our LEADER, the\n"
.string "training has become a lot tougher.$"
PetalburgCity_Gym_Text_GeorgeIntro:
.string "Just when you think you're going to\n"
.string "win, your opponent restores HP…\p"
.string "Can you just imagine how awful that\n"
.string "must feel?\p"
.string "I'll show you exactly how awful it\n"
.string "feels!$"
PetalburgCity_Gym_Text_GeorgeDefeat:
.string "I couldn't restore HP enough…\n"
.string "What ATTACK power…$"
PetalburgCity_Gym_Text_GeorgePostBattle:
.string "I should have expected no less from\n"
.string "our LEADER's kid.\p"
.string "No, wait! A TRAINER's abilities are\n"
.string "earned only through effort.\p"
.string "I lost because my own efforts\n"
.string "weren't enough.\p"
.string "Go on! The ONE-HIT KO ROOM is next.$"
PetalburgCity_Gym_Text_GeorgePostBadge:
.string "I'm going to keep training at GYMS.\n"
.string "One day, I'll become a LEADER.$"
PetalburgCity_Gym_Text_BerkeIntro:
.string "I'm not going to take it easy just\n"
.string "because you're our LEADER's kid.\p"
.string "I'll show you how horrid it is for\n"
.string "a POKéMON to take a critical hit!$"
PetalburgCity_Gym_Text_BerkeDefeat:
.string "Your power…\n"
.string "You're the real deal.$"
PetalburgCity_Gym_Text_BerkePostBattle:
.string "Your father really is strong.\n"
.string "He's a TRAINER worth my respect.\p"
.string "And, I sense the same glow coming\n"
.string "from you as your father.\p"
.string "I hope that you'll stage a terrific\n"
.string "battle with your father!$"
PetalburgCity_Gym_Text_BerkePostBadge:
.string "Since your dad became the LEADER,\n"
.string "the TRAINERS of PETALBURG CITY have\l"
.string "become a lot tougher.$"
PetalburgCity_Gym_Text_MaryIntro:
.string "Giggle…\n"
.string "This is the ACCURACY ROOM.\p"
.string "It's pretty nasty when every attack\n"
.string "lands without fail.$"
PetalburgCity_Gym_Text_MaryDefeat:
.string "You were a cut above me…$"
PetalburgCity_Gym_Text_MaryPostBattle:
.string "There are some even stronger\n"
.string "TRAINERS waiting for you.\p"
.string "The left is the DEFENSE ROOM, and\n"
.string "the right is the RECOVERY ROOM.\p"
.string "Your POKéMON's ATTACK power will be\n"
.string "on trial either way.$"
PetalburgCity_Gym_Text_MaryPostBadge:
.string "Do you know what we're trying to\n"
.string "achieve as TRAINERS?\p"
.string "We're striving to become soul mates\n"
.string "with our POKéMON.$"
PetalburgCity_Gym_Text_AlexiaIntro:
.string "The higher the DEFENSE, the more\n"
.string "reckless I can be in attack.$"
PetalburgCity_Gym_Text_AlexiaDefeat:
.string "Our defenses weren't enough…$"
PetalburgCity_Gym_Text_AlexiaPostBattle:
.string "I think you've taught me a valuable\n"
.string "lesson here.\p"
.string "Now, go on! The left door goes to\n"
.string "the STRENGTH ROOM.\p"
.string "The right door opens to\n"
.string "the ONE-HIT KO ROOM.\p"
.string "Both of them have TRAINERS who are\n"
.string "skilled at offense.$"
PetalburgCity_Gym_Text_AlexiaPostBadge:
.string "Hi! Have you tried using SURF?$"
PetalburgCity_Gym_Text_JodyIntro:
.string "Our GYM LEADER told us to go all out\n"
.string "and beat you.\p"
.string "Even if you happen to be the\n"
.string "LEADER's kid!$"
PetalburgCity_Gym_Text_JodyDefeat:
.string "But… I went all out!$"
PetalburgCity_Gym_Text_JodyPostBattle:
.string "The way you use your POKéMON…\n"
.string "It's like your father's style.\p"
.string "Go on through! The GYM LEADER, your\n"
.string "father, is waiting!$"
PetalburgCity_Gym_Text_JodyPostBadge:
.string "Sure, it's fine to make your POKéMON\n"
.string "stronger.\p"
.string "But what decides the winner?\p"
.string "Why, it's the feelings TRAINERS have\n"
.string "for their POKéMON.$"
PetalburgCity_Gym_Text_DoorAppearsLocked:
.string "This door appears to be locked\n"
.string "right now…$"
PetalburgCity_Gym_Text_EnterSpeedRoom:
.string "“SPEED ROOM,” the sign says.\p"
.string "Do you want to go through?$"
@ Unused
PetalburgCity_Gym_Text_DoorAppearsLocked2:
.string "This door appears to be locked\n"
.string "right now…$"
PetalburgCity_Gym_Text_EnterAccuracyRoom:
.string "“ACCURACY ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterConfusionRoom:
.string "“CONFUSION ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterDefenseRoom:
.string "“DEFENSE ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterRecoveryRoom:
.string "“RECOVERY ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterStrengthRoom:
.string "“STRENGTH ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterOHKORoom:
.string "“ONE-HIT KO ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterGymLeadersRoom:
.string "“GYM LEADER'S ROOM\p"
.string "“See for yourself what POKéMON await\n"
.string "you!” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_GymStatue:
.string "PETALBURG CITY POKéMON GYM$"
PetalburgCity_Gym_Text_GymStatueCertified:
.string "PETALBURG CITY POKéMON GYM\p"
.string "NORMAN'S CERTIFIED TRAINERS:\n"
.string "{PLAYER}$"
PetalburgCity_Gym_Text_NormanPreRematch:
.string "DAD: {PLAYER}…\n"
.string "I had a feeling that you would come.\p"
.string "I would never refuse to accept\n"
.string "a challenge from you.\p"
.string "You do understand, don't you?\p"
.string "Inside a GYM, it doesn't matter that\n"
.string "we are a parent and child.\p"
.string "…No, because we are parent and child,\n"
.string "we owe it to each other to do the best\l"
.string "we can. Isn't that right, {PLAYER}?$"
PetalburgCity_Gym_Text_NormanRematchDefeat:
.string "Uh… Haha…\n"
.string "Maybe that was going too hard…$"
PetalburgCity_Gym_Text_NormanPostRematch:
.string "DAD: {PLAYER}…\n"
.string "What is your dream?\p"
.string "My dream…\n"
.string "Hahaha…\l"
.string "It has already come true, actually.$"
PetalburgCity_Gym_Text_NormanRematchNeedTwoMons:
.string "DAD: {PLAYER}…\n"
.string "I had a feeling that you would come.\p"
.string "I would never refuse to accept\n"
.string "a challenge from you.\p"
.string "You do understand, don't you?\p"
.string "Inside a GYM, it doesn't matter that\n"
.string "we are a parent and child.\p"
.string "Hm? Wait a second, {PLAYER}.\p"
.string "Do you only have one POKéMON that is\n"
.string "capable of battle?\p"
.string "Sorry, but you'll have to come back\n"
.string "with at least two POKéMON.$"
.ifdef ENGLISH
.include "data/maps/PetalburgCity_Gym/text.inc"
.else
.ifdef FRENCH
.include "data/maps/PetalburgCity_Gym/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/PetalburgCity_Gym/text_it.inc"
.endif
.endif
.endif
+452
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@@ -0,0 +1,452 @@
PetalburgCity_Gym_Text_DadYoureHereWithYourPokemon:
.string "DAD: Hm?\p"
.string "Well, if it isn't {PLAYER}!\n"
.string "So you're all finished moving in?\p"
.string "I'm surprised that you managed to\n"
.string "get here by yourself.\p"
.string "Oh, I see.\n"
.string "You're with your POKéMON.\p"
.string "Hm… Then I guess you're going to\n"
.string "become a TRAINER like me, {PLAYER}.\p"
.string "That's great news!\n"
.string "I'll be looking forward to it!$"
PetalburgCity_Gym_Text_WallyIdLikeAPokemon:
.string "Um… I…\n"
.string "I'd like to get a POKéMON, please…$"
PetalburgCity_Gym_Text_DadOhYoureWallyRight:
.string "DAD: Hm? You're… Uh… Oh, right.\n"
.string "You're WALLY, right?$"
PetalburgCity_Gym_Text_WallyIveNeverCaughtAPokemon:
.string "WALLY: I'm going to go stay with my\n"
.string "relatives in VERDANTURF TOWN.\p"
.string "I thought I would be lonely by myself,\n"
.string "so I wanted to take a POKéMON along.\p"
.string "But I've never caught a POKéMON before.\n"
.string "I don't know how…$"
PetalburgCity_Gym_Text_DadHmISee:
.string "DAD: Hm. I see.$"
PetalburgCity_Gym_Text_DadPlayerGoWithWally:
.string "DAD: {PLAYER}, you heard that,\n"
.string "right?\p"
.string "Go with WALLY and make sure that he\n"
.string "safely catches a POKéMON.$"
PetalburgCity_Gym_Text_IllLoanYouMyZigzagoon:
.string "WALLY, here, I'll loan you my POKéMON.\p"
.string "WALLY received a ZIGZAGOON!$"
PetalburgCity_Gym_Text_WallyThankYouAndDadGivesPokeBall:
.string "WALLY: Oh, wow!\n"
.string "A POKéMON!\p"
.string "DAD: Hm. I'll give you a POKé BALL, too.\n"
.string "Go for it!\p"
.string "WALLY received a POKé BALL!$"
PetalburgCity_Gym_Text_WallyOhWowThankYou:
.string "WALLY: Oh, wow!\n"
.string "Thank you!$"
PetalburgCity_Gym_Text_WouldYouReallyComeWithMe:
.string "{PLAYER}… Would you really come\n"
.string "with me?$"
PetalburgCity_Gym_Text_DadSoDidItWorkOut:
.string "DAD: So, did it work out?$"
PetalburgCity_Gym_Text_WallyThankYouBye:
.string "WALLY: Thank you, yes, it did.\n"
.string "Here's your POKéMON back.\p"
.string "{PLAYER}, thank you for coming along\n"
.string "with me.\p"
.string "You two are why I was able to catch\n"
.string "my POKéMON.\p"
.string "I promise I'll take really good\n"
.string "care of it.\p"
.string "Oh! My mom's waiting for me,\n"
.string "so I have to go!\p"
.string "Bye, {PLAYER}!$"
PetalburgCity_Gym_Text_DadGoCollectBadges:
.string "DAD: Now…\p"
.string "{PLAYER}, if you want to become a\n"
.string "strong TRAINER, here's my advice.\p"
.string "Head for RUSTBORO CITY beyond this\n"
.string "town.\p"
.string "There, you should challenge\n"
.string "the GYM LEADER, ROXANNE.\p"
.string "After her, go on to other POKéMON\n"
.string "GYMS and defeat their LEADERS.\p"
.string "Collect BADGES from them,\n"
.string "understood?\p"
.string "Of course, I'm a GYM LEADER, too.\n"
.string "We'll battle one day, {PLAYER}.\p"
.string "But that's only after you become\n"
.string "stronger.$"
PetalburgCity_Gym_Text_NormanGoToRustboro:
.string "DAD: Hm? Aren't you going to the\n"
.string "POKéMON GYM in RUSTBORO CITY?\p"
.string "There's no challenge for me to\n"
.string "battle a greenhorn TRAINER.\p"
.string "{PLAYER}, I want you to challenge me\n"
.string "when you become a lot stronger.\p"
.string "I'll battle you, {PLAYER}, when you\n"
.string "can show me four GYM BADGES, okay?$"
PetalburgCity_Gym_Text_NormanGoToDewford:
.string "DAD: I see… So, you've beaten\n"
.string "the GYM LEADER in RUSTBORO CITY.\p"
.string "But there are many more TRAINERS\n"
.string "who are stronger than you, {PLAYER}.\p"
.string "Across the sea in DEWFORD TOWN is a\n"
.string "GYM LEADER named BRAWLY.\p"
.string "You should go challenge him.$"
PetalburgCity_Gym_Text_YouHaveGottenStronger:
.string "DAD: Hm… {PLAYER}, you have gotten\n"
.string "stronger.\p"
.string "I can tell by the number of BADGES\n"
.string "that you've earned.$"
PetalburgCity_Gym_Text_NormanIntro:
.string "DAD: Hm…\n"
.string "So, you did get four GYM BADGES.\p"
.string "Fine, as I promised, we will have\n"
.string "a POKéMON battle.\p"
.string "{PLAYER}…\p"
.string "I'm so happy that I can have\n"
.string "a real battle with my own child.\p"
.string "But, a battle is a battle!\p"
.string "I will do everything in my power as\n"
.string "a GYM LEADER to win.\p"
.string "{PLAYER}, you'd better give it your\n"
.string "best shot, too!$"
PetalburgCity_Gym_Text_NormanDefeat:
.string "…\p"
.string "I… I can't…\p"
.string "I can't believe it. {PLAYER}…\p"
.string "I lost to {PLAYER}?\p"
.string "But, rules are rules!\n"
.string "Here, take this.$"
PetalburgCity_Gym_Text_ReceivedBalanceBadge:
.string "{PLAYER} received the BALANCE BADGE\n"
.string "from DAD!$"
PetalburgCity_Gym_Text_ExplainBalanceBadgeTakeThis:
.string "DAD: With that BADGE, the DEFENSE\n"
.string "of all your POKéMON will increase.\p"
.string "POKéMON that know the HM move SURF\n"
.string "will be able to travel over water.\p"
.string "This is my gift to you. {PLAYER}, I'm\n"
.string "sure you can use it correctly.$"
PetalburgCity_Gym_Text_ExplainFacade:
.string "DAD: TM42 contains FACADE.\p"
.string "It doubles the power of moves if\n"
.string "the POKéMON is poisoned, paralyzed,\l"
.string "or burned.\p"
.string "It might be able to turn a bad\n"
.string "situation into an advantage.$"
PetalburgCity_Gym_Text_DadHappyAndSad:
.string "DAD: As the GYM LEADER, I can't\n"
.string "express how upset I am…\p"
.string "But as a father, it makes me both\n"
.string "happy and a little sad. It's odd…$"
PetalburgCity_Gym_Text_PleaseComeWithMe:
.string "Ah, there you are, {PLAYER}{KUN}!\p"
.string "Please come with me.\n"
.string "I have something I want you to have.$"
PetalburgCity_Gym_Text_LetMeBorrowPlayer:
.string "NORMAN, you don't mind, do you?\p"
.string "Let me borrow your {PLAYER}{KUN} for\n"
.string "a minute or two.$"
PetalburgCity_Gym_Text_DadGoingToKeepTraining:
.string "DAD: {PLAYER}, you should go visit\n"
.string "your mother every so often.\p"
.string "I'm going to stay here and redouble\n"
.string "my training.\p"
.string "It would bother me as a TRAINER to\n"
.string "not avenge my loss to you, {PLAYER}!$"
PetalburgCity_Gym_Text_DadNoAmountOfTrainingIsEnough:
.string "DAD: {PLAYER}, how are things going?\p"
.string "The world of POKéMON is deep.\p"
.string "I honestly think that no amount of\n"
.string "training would ever be enough.$"
PetalburgCity_Gym_Text_GymGuideAdvice:
.string "Hey, how's it going, CHAMPION-\n"
.string "bound {PLAYER}?\p"
.string "The doors in this GYM open when you\n"
.string "beat the awaiting TRAINERS.\p"
.string "Whoops! The doors in this room are\n"
.string "already open, so don't attack me!\p"
.string "The TRAINERS of PETALBURG GYM\n"
.string "use all kinds of items.\p"
.string "The door at the left leads to\n"
.string "the SPEED ROOM.\p"
.string "The door at the right leads to\n"
.string "the ACCURACY ROOM.\p"
.string "The room's name will be on\n"
.string "the door, so choose carefully.\p"
.string "Once you've chosen the door…\n"
.string "Well, hey, go for it!$"
PetalburgCity_Gym_Text_GymGuidePostVictory:
.string "{PLAYER}! Whoa! You've overcome even\n"
.string "your own father!\p"
.string "Like, whoa!\n"
.string "What a stunning turn of events!$"
PetalburgCity_Gym_Text_RandallIntro:
.string "The ability to attack before the\n"
.string "opponent…\p"
.string "Just that alone puts me at a great\n"
.string "advantage, don't you agree?$"
PetalburgCity_Gym_Text_RandallDefeat:
.string "That was a magnificent battle!$"
PetalburgCity_Gym_Text_RandallPostBattle:
.string "Go on to the next room where a new\n"
.string "challenge awaits you.\p"
.string "At the left is the CONFUSION ROOM.\p"
.string "The right door leads to the DEFENSE\n"
.string "ROOM.$"
PetalburgCity_Gym_Text_RandallPostBadge:
.string "Whomever you beat, and whomever you\n"
.string "may lose to, you never shirk from\l"
.string "training yourself and your POKéMON.\p"
.string "That's what I think being a\n"
.string "GYM LEADER is all about.$"
PetalburgCity_Gym_Text_ParkerIntro:
.string "This is the CONFUSION ROOM.\p"
.string "Let me see how well bonded you are\n"
.string "with your POKéMON!$"
PetalburgCity_Gym_Text_ParkerDefeat:
.string "I couldn't confuse your team enough…\n"
.string "You share a strong bond together.$"
PetalburgCity_Gym_Text_ParkerPostBattle:
.string "The next room is the STRENGTH ROOM.\n"
.string "Can you withstand brute force?$"
PetalburgCity_Gym_Text_ParkerPostBadge:
.string "After you beat our LEADER, the\n"
.string "training has become a lot tougher.$"
PetalburgCity_Gym_Text_GeorgeIntro:
.string "Just when you think you're going to\n"
.string "win, your opponent restores HP…\p"
.string "Can you just imagine how awful that\n"
.string "must feel?\p"
.string "I'll show you exactly how awful it\n"
.string "feels!$"
PetalburgCity_Gym_Text_GeorgeDefeat:
.string "I couldn't restore HP enough…\n"
.string "What ATTACK power…$"
PetalburgCity_Gym_Text_GeorgePostBattle:
.string "I should have expected no less from\n"
.string "our LEADER's kid.\p"
.string "No, wait! A TRAINER's abilities are\n"
.string "earned only through effort.\p"
.string "I lost because my own efforts\n"
.string "weren't enough.\p"
.string "Go on! The ONE-HIT KO ROOM is next.$"
PetalburgCity_Gym_Text_GeorgePostBadge:
.string "I'm going to keep training at GYMS.\n"
.string "One day, I'll become a LEADER.$"
PetalburgCity_Gym_Text_BerkeIntro:
.string "I'm not going to take it easy just\n"
.string "because you're our LEADER's kid.\p"
.string "I'll show you how horrid it is for\n"
.string "a POKéMON to take a critical hit!$"
PetalburgCity_Gym_Text_BerkeDefeat:
.string "Your power…\n"
.string "You're the real deal.$"
PetalburgCity_Gym_Text_BerkePostBattle:
.string "Your father really is strong.\n"
.string "He's a TRAINER worth my respect.\p"
.string "And, I sense the same glow coming\n"
.string "from you as your father.\p"
.string "I hope that you'll stage a terrific\n"
.string "battle with your father!$"
PetalburgCity_Gym_Text_BerkePostBadge:
.string "Since your dad became the LEADER,\n"
.string "the TRAINERS of PETALBURG CITY have\l"
.string "become a lot tougher.$"
PetalburgCity_Gym_Text_MaryIntro:
.string "Giggle…\n"
.string "This is the ACCURACY ROOM.\p"
.string "It's pretty nasty when every attack\n"
.string "lands without fail.$"
PetalburgCity_Gym_Text_MaryDefeat:
.string "You were a cut above me…$"
PetalburgCity_Gym_Text_MaryPostBattle:
.string "There are some even stronger\n"
.string "TRAINERS waiting for you.\p"
.string "The left is the DEFENSE ROOM, and\n"
.string "the right is the RECOVERY ROOM.\p"
.string "Your POKéMON's ATTACK power will be\n"
.string "on trial either way.$"
PetalburgCity_Gym_Text_MaryPostBadge:
.string "Do you know what we're trying to\n"
.string "achieve as TRAINERS?\p"
.string "We're striving to become soul mates\n"
.string "with our POKéMON.$"
PetalburgCity_Gym_Text_AlexiaIntro:
.string "The higher the DEFENSE, the more\n"
.string "reckless I can be in attack.$"
PetalburgCity_Gym_Text_AlexiaDefeat:
.string "Our defenses weren't enough…$"
PetalburgCity_Gym_Text_AlexiaPostBattle:
.string "I think you've taught me a valuable\n"
.string "lesson here.\p"
.string "Now, go on! The left door goes to\n"
.string "the STRENGTH ROOM.\p"
.string "The right door opens to\n"
.string "the ONE-HIT KO ROOM.\p"
.string "Both of them have TRAINERS who are\n"
.string "skilled at offense.$"
PetalburgCity_Gym_Text_AlexiaPostBadge:
.string "Hi! Have you tried using SURF?$"
PetalburgCity_Gym_Text_JodyIntro:
.string "Our GYM LEADER told us to go all out\n"
.string "and beat you.\p"
.string "Even if you happen to be the\n"
.string "LEADER's kid!$"
PetalburgCity_Gym_Text_JodyDefeat:
.string "But… I went all out!$"
PetalburgCity_Gym_Text_JodyPostBattle:
.string "The way you use your POKéMON…\n"
.string "It's like your father's style.\p"
.string "Go on through! The GYM LEADER, your\n"
.string "father, is waiting!$"
PetalburgCity_Gym_Text_JodyPostBadge:
.string "Sure, it's fine to make your POKéMON\n"
.string "stronger.\p"
.string "But what decides the winner?\p"
.string "Why, it's the feelings TRAINERS have\n"
.string "for their POKéMON.$"
PetalburgCity_Gym_Text_DoorAppearsLocked:
.string "This door appears to be locked\n"
.string "right now…$"
PetalburgCity_Gym_Text_EnterSpeedRoom:
.string "“SPEED ROOM,” the sign says.\p"
.string "Do you want to go through?$"
@ Unused
PetalburgCity_Gym_Text_DoorAppearsLocked2:
.string "This door appears to be locked\n"
.string "right now…$"
PetalburgCity_Gym_Text_EnterAccuracyRoom:
.string "“ACCURACY ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterConfusionRoom:
.string "“CONFUSION ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterDefenseRoom:
.string "“DEFENSE ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterRecoveryRoom:
.string "“RECOVERY ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterStrengthRoom:
.string "“STRENGTH ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterOHKORoom:
.string "“ONE-HIT KO ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterGymLeadersRoom:
.string "“GYM LEADER'S ROOM\p"
.string "“See for yourself what POKéMON await\n"
.string "you!” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_GymStatue:
.string "PETALBURG CITY POKéMON GYM$"
PetalburgCity_Gym_Text_GymStatueCertified:
.string "PETALBURG CITY POKéMON GYM\p"
.string "NORMAN'S CERTIFIED TRAINERS:\n"
.string "{PLAYER}$"
PetalburgCity_Gym_Text_NormanPreRematch:
.string "DAD: {PLAYER}…\n"
.string "I had a feeling that you would come.\p"
.string "I would never refuse to accept\n"
.string "a challenge from you.\p"
.string "You do understand, don't you?\p"
.string "Inside a GYM, it doesn't matter that\n"
.string "we are a parent and child.\p"
.string "…No, because we are parent and child,\n"
.string "we owe it to each other to do the best\l"
.string "we can. Isn't that right, {PLAYER}?$"
PetalburgCity_Gym_Text_NormanRematchDefeat:
.string "Uh… Haha…\n"
.string "Maybe that was going too hard…$"
PetalburgCity_Gym_Text_NormanPostRematch:
.string "DAD: {PLAYER}…\n"
.string "What is your dream?\p"
.string "My dream…\n"
.string "Hahaha…\l"
.string "It has already come true, actually.$"
PetalburgCity_Gym_Text_NormanRematchNeedTwoMons:
.string "DAD: {PLAYER}…\n"
.string "I had a feeling that you would come.\p"
.string "I would never refuse to accept\n"
.string "a challenge from you.\p"
.string "You do understand, don't you?\p"
.string "Inside a GYM, it doesn't matter that\n"
.string "we are a parent and child.\p"
.string "Hm? Wait a second, {PLAYER}.\p"
.string "Do you only have one POKéMON that is\n"
.string "capable of battle?\p"
.string "Sorry, but you'll have to come back\n"
.string "with at least two POKéMON.$"
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PetalburgCity_Gym_Text_DadYoureHereWithYourPokemon:
.string "PAPA: Hum?\p"
.string "Tiens, mais c’est toi {PLAYER}!\n"
.string "Alors, le déménagement est fini?\p"
.string "Je suis surpris de voir que tu as réussi\n"
.string "à venir jusqu’ici par toi-même.\p"
.string "Oh, je vois.\n"
.string "Tu es avec tes POKéMON.\p"
.string "Hum… Je suppose que tu vas aussi\n"
.string "devenir DRESSEUR, {PLAYER}.\p"
.string "C’est une très bonne nouvelle!\n"
.string "J’attendais ça avec impatience!$"
PetalburgCity_Gym_Text_WallyIdLikeAPokemon:
.string "Oh… Je… j’aimerais avoir\n"
.string "un POKéMON, s’il vous plaît…$"
PetalburgCity_Gym_Text_DadOhYoureWallyRight:
.string "PAPA: Hein? Tu es… Heu… Oh, mais oui,\n"
.string "tu es TIMMY, n’est-ce pas?$"
PetalburgCity_Gym_Text_WallyIveNeverCaughtAPokemon:
.string "TIMMY: Je vais dans ma famille\n"
.string "à VERGAZON.\p"
.string "Comme je savais que j’allais être seul,\n"
.string "j’voulais attraper un POKéMON en route.\p"
.string "Mais je n’ai pas réussi.\n"
.string "Je ne sais pas comment faire…$"
PetalburgCity_Gym_Text_DadHmISee:
.string "PAPA: Hum, je vois.$"
PetalburgCity_Gym_Text_DadPlayerGoWithWally:
.string "PAPA: {PLAYER}, tu as entendu?\p"
.string "Va avec TIMMY et assure-toi\n"
.string "qu’il attrape un POKéMON sans risque.$"
PetalburgCity_Gym_Text_IllLoanYouMyZigzagoon:
.string "Tiens, TIMMY! Je te prête mon POKéMON.\p"
.string "TIMMY reçoit un ZIGZATON!$"
PetalburgCity_Gym_Text_WallyThankYouAndDadGivesPokeBall:
.string "TIMMY: Oh, waouh!\n"
.string "Un POKéMON!\p"
.string "PAPA: Hum. Je vais aussi te donner\n"
.string "une POKé BALL. Allez, file!\p"
.string "TIMMY reçoit une POKé BALL!$"
PetalburgCity_Gym_Text_WallyOhWowThankYou:
.string "TIMMY: Oh, waouh!\n"
.string "Merci!$"
PetalburgCity_Gym_Text_WouldYouReallyComeWithMe:
.string "{PLAYER}… Tu veux bien venir\n"
.string "avec moi? Vraiment?$"
PetalburgCity_Gym_Text_DadSoDidItWorkOut:
.string "PAPA: Alors, ça a marché?$"
PetalburgCity_Gym_Text_WallyThankYouBye:
.string "TIMMY: Oui, en effet. Merci.\n"
.string "Je vous rends votre POKéMON.\p"
.string "{PLAYER}, merci de m’avoir accompagné.\p"
.string "C’est grâce à vous deux que j’ai \n"
.string "pu attraper mon POKéMON.\p"
.string "Je promets de bien m’en occuper.\p"
.string "Oh! Maman m’attend. J’y vais!\n"
.string "A plus, {PLAYER}!$"
PetalburgCity_Gym_Text_DadGoCollectBadges:
.string "PAPA: Bon, maintenant…\p"
.string "{PLAYER}, si tu veux devenir un\n"
.string "bon DRESSEUR, voici mon conseil.\p"
.string "Va à MEROUVILLE, c’est la ville\n"
.string "qui se trouve un peu plus loin.\p"
.string "Là, il te faudra battre le CHAMPION\n"
.string "D’ARENE, ROXANNE.\p"
.string "Ensuite, rends-toi dans les autres\n"
.string "ARENES et bats les CHAMPIONS.\p"
.string "Tu dois obtenir leurs BADGES,\n"
.string "compris?\p"
.string "Bien sûr, je suis aussi un CHAMPION.\n"
.string "Un jour, on s’affrontera, {PLAYER}.\p"
.string "Mais avant, il va falloir que tu\n"
.string "améliores ton niveau, {PLAYER}.$"
PetalburgCity_Gym_Text_NormanGoToRustboro:
.string "PAPA: Hum? Tu ne devais pas aller\n"
.string "à l’ARENE de MEROUVILLE?\p"
.string "Je n’ai aucun intérêt à affronter \n"
.string "un DRESSEUR novice.\p"
.string "{PLAYER}, je t’affronterai quand\n"
.string "tu auras un meilleur niveau.\p"
.string "Nous combattrons, {PLAYER}, quand tu\n"
.string "auras quatre BADGES à me montrer, OK?$"
PetalburgCity_Gym_Text_NormanGoToDewford:
.string "PAPA: Je vois… Alors, tu as battu\n"
.string "le CHAMPION de MEROUVILLE.\p"
.string "Mais il y a bien d’autres DRESSEURS\n"
.string "plus forts que toi, {PLAYER}.\p"
.string "Traverse l’océan et va au\n"
.string "VILLAGE MYOKARA.\p"
.string "Tu devras y affronter un CHAMPION\n"
.string "nommé BASTIEN.$"
PetalburgCity_Gym_Text_YouHaveGottenStronger:
.string "PAPA: Hum… {PLAYER}, tu as\n"
.string "bien progressé.\p"
.string "Je le vois au nombre de BADGES\n"
.string "que tu as obtenus.$"
PetalburgCity_Gym_Text_NormanIntro:
.string "PAPA: Hum…\n"
.string "Alors tu as obtenu quatre BADGES.\p"
.string "Très bien. Comme promis, nous allons\n"
.string "faire un combat de POKéMON.\p"
.string "{PLAYER}…\p"
.string "Je suis si heureux de pouvoir\n"
.string "affronter mon propre enfant.\p"
.string "Mais un combat reste un combat!\p"
.string "Je ferai tout ce qui est en mon pouvoir\n"
.string "de CHAMPION D’ARENE pour gagner.\p"
.string "{PLAYER}, il va aussi falloir donner\n"
.string "le meilleur de toi-même!$"
PetalburgCity_Gym_Text_NormanDefeat:
.string "…\p"
.string "Je… Je ne peux…\p"
.string "Je ne peux pas le croire. {PLAYER}…\p"
.string "J’ai perdu contre toi?\p"
.string "Mais le jeu, c’est le jeu!\n"
.string "Voilà pour toi!$"
PetalburgCity_Gym_Text_ReceivedBalanceBadge:
.string "{PLAYER} reçoit le BADGE BALANCIER\n"
.string "de la part de PAPA!$"
PetalburgCity_Gym_Text_ExplainBalanceBadgeTakeThis:
.string "PAPA: Avec ce BADGE, la DEFENSE\n"
.string "de tous tes POKéMON va augmenter.\p"
.string "Tout POKéMON connaissant la CS SURF\n"
.string "pourra se déplacer sur l’eau.\p"
.string "Je te l’offre, {PLAYER}. Je suis sûr\n"
.string "que tu en feras bon usage.$"
PetalburgCity_Gym_Text_ExplainFacade:
.string "PAPA: La CT42 contient FACADE.\p"
.string "Elle double la puissance des capacités\n"
.string "si le POKéMON est empoisonné,\l"
.string "paralysé ou brûlé.\p"
.string "Elle peut permettre de retourner une\n"
.string "situation difficile à son avantage.$"
PetalburgCity_Gym_Text_DadHappyAndSad:
.string "PAPA: En tant que CHAMPION,\n"
.string "je ne peux exprimer ma déception…\p"
.string "Et en tant que père, ça me rend à la fois\n"
.string "heureux et un peu triste. Etrange…$"
PetalburgCity_Gym_Text_PleaseComeWithMe:
.string "Ah, te voilà {PLAYER}{KUN}!\p"
.string "Viens avec moi, s’il te plaît.\n"
.string "Je voudrais te donner quelque chose.$"
PetalburgCity_Gym_Text_LetMeBorrowPlayer:
.string "NORMAN, ça ne t’embête pas,\n"
.string "n’est-ce pas?\p"
.string "Tu veux bien me laisser parler avec\n"
.string "{PLAYER}{KUN} pendant deux minutes?$"
PetalburgCity_Gym_Text_DadGoingToKeepTraining:
.string "PAPA: {PLAYER}, tu devrais rendre visite\n"
.string "à ta mère le plus souvent possible.\p"
.string "Je vais rester ici et je redoublerai\n"
.string "d’efforts pour mon entraînement.\p"
.string "En tant que DRESSEUR, je dois \n"
.string "prendre ma revanche, {PLAYER}!$"
PetalburgCity_Gym_Text_DadNoAmountOfTrainingIsEnough:
.string "PAPA: {PLAYER}, comment ça se passe?\p"
.string "Le monde des POKéMON est vaste.\p"
.string "Je pense que tout l’entraînement du\n"
.string "monde ne suffirait jamais.$"
PetalburgCity_Gym_Text_GymGuideAdvice:
.string "Hé, comment ça va, futur MAITRE\n"
.string "{PLAYER}?\p"
.string "Les portes de cette ARENE s’ouvrent\n"
.string "dès que tu bats un DRESSEUR.\p"
.string "Oups! Ici, les portes sont déjà\n"
.string "ouvertes. Ne m’attaque pas!\p"
.string "Les DRESSEURS de l’ARENE de CLEMENTI\n"
.string "utilisent toutes sortes d’objets.\p"
.string "La porte de gauche mène à la\n"
.string "SALLE VITESSE.\p"
.string "La porte de droite mène à la\n"
.string "SALLE PRECISION.\p"
.string "Le nom de la salle sera inscrit\n"
.string "sur la porte. Fais le bon choix!\p"
.string "Après avoir choisi la porte…\n"
.string "Oh, et après tout, vas-y!$"
PetalburgCity_Gym_Text_GymGuidePostVictory:
.string "{PLAYER}! Waouh! Tu as même battu\n"
.string "ton propre père!\p"
.string "Oh, waouh! Quel retournement\n"
.string "de situation exceptionnel!$"
PetalburgCity_Gym_Text_RandallIntro:
.string "La capacité d’attaquer avant l’ennemi…\p"
.string "Rien que ça suffit à donner un avantage\n"
.string "certain, pas vrai?$"
PetalburgCity_Gym_Text_RandallDefeat:
.string "C’était un très beau combat!$"
PetalburgCity_Gym_Text_RandallPostBattle:
.string "Va dans la salle suivante!\n"
.string "Un autre combat t’attend.\p"
.string "A gauche, se trouve la SALLE\n"
.string "CONFUSION.\p"
.string "A droite, se trouve la SALLE DEFENSE.$"
PetalburgCity_Gym_Text_RandallPostBadge:
.string "Peu importe qui tu bats ou contre\n"
.string "qui tu perds, tu ne dois jamais négliger\l"
.string "l’entraînement ni tes POKéMON.\p"
.string "D’après moi, c’est avant tout\n"
.string "le devoir d’un CHAMPION D’ARENE.$"
PetalburgCity_Gym_Text_ParkerIntro:
.string "C’est la SALLE CONFUSION.\p"
.string "Laisse-moi voir si tu es vraiment\n"
.string "proche de tes POKéMON!$"
PetalburgCity_Gym_Text_ParkerDefeat:
.string "Je n’ai pas réussi à vous rendre\n"
.string "suffisamment confus…\p"
.string "Le lien qui t’unit à tes POKéMON\n"
.string "est vraiment très fort.$"
PetalburgCity_Gym_Text_ParkerPostBattle:
.string "La salle suivante est la SALLE FORCE.\n"
.string "Peux-tu résister à la force pure?$"
PetalburgCity_Gym_Text_ParkerPostBadge:
.string "Après ta victoire sur notre CHAMPION,\n"
.string "l’entraînement s’est intensifié.$"
PetalburgCity_Gym_Text_GeorgeIntro:
.string "C’est au moment où tu crois gagner\n"
.string "que ton adversaire récupère ses PV…\p"
.string "Tu peux imaginer comme c’est\n"
.string "frustrant?\p"
.string "Je vais justement te montrer\n"
.string "à quel point ça l’est!$"
PetalburgCity_Gym_Text_GeorgeDefeat:
.string "Je n’ai pas pu récupérer assez de PV…\n"
.string "Quelle puissance d’ATTAQUE…$"
PetalburgCity_Gym_Text_GeorgePostBattle:
.string "Je n’en attendais pas moins d’un\n"
.string "enfant de CHAMPION.\p"
.string "Non, attends! Il faut se donner du mal\n"
.string "pour avoir les capacités d’un DRESSEUR.\p"
.string "J’ai perdu parce que je n’ai pas fait\n"
.string "suffisamment d’efforts.\p"
.string "En avant vers la SALLE COUP CRITIQUE!$"
PetalburgCity_Gym_Text_GeorgePostBadge:
.string "Je vais continuer à m’entraîner dans\n"
.string "les ARENES et je deviendrai CHAMPION.$"
PetalburgCity_Gym_Text_BerkeIntro:
.string "Je ne vais pas te faciliter les choses\n"
.string "parce que tu es l’enfant du CHAMPION.\p"
.string "Tu vas voir comme un coup critique\n"
.string "peut être terrible pour un POKéMON!$"
PetalburgCity_Gym_Text_BerkeDefeat:
.string "Quelle puissance!\n"
.string "Je ne regrette pas ce combat.$"
PetalburgCity_Gym_Text_BerkePostBattle:
.string "Ton père est très fort. C’est un\n"
.string "CHAMPION que je respecte.\p"
.string "Et je discerne en toi la même ardeur\n"
.string "que celle de ton père.\p"
.string "J’espère que tu affronteras ton\n"
.string "père dans un remarquable combat.$"
PetalburgCity_Gym_Text_BerkePostBadge:
.string "Depuis que ton père est le CHAMPION,\n"
.string "les DRESSEURS de CLEMENTI-VILLE\l"
.string "sont plus résistants.$"
PetalburgCity_Gym_Text_MaryIntro:
.string "Hi hi hi…\n"
.string "C’est la SALLE PRECISION.\p"
.string "C’est pénible de voir que certains\n"
.string "ne ratent jamais aucune attaque.$"
PetalburgCity_Gym_Text_MaryDefeat:
.string "A côté de moi, tu joues dans la\n"
.string "cour des grands…$"
PetalburgCity_Gym_Text_MaryPostBattle:
.string "D’autres DRESSEURS, encore\n"
.string "plus forts, t’attendent.\p"
.string "A gauche, c’est la SALLE DEFENSE\n"
.string "et à droite, la SALLE RECUPERATION.\p"
.string "De toute façon, la puissance d’ATTAQUE\n"
.string "de tes POKéMON sera mise à l’épreuve.$"
PetalburgCity_Gym_Text_MaryPostBadge:
.string "Sais-tu ce à quoi nous aspirons\n"
.string "en tant que DRESSEURS?\p"
.string "Nous nous efforçons d’être en\n"
.string "totale osmose avec nos POKéMON.$"
PetalburgCity_Gym_Text_AlexiaIntro:
.string "Plus ma DEFENSE est élevée, plus\n"
.string "audacieuse je peux être en attaquant.$"
PetalburgCity_Gym_Text_AlexiaDefeat:
.string "Nos défenses n’ont pas suffi…$"
PetalburgCity_Gym_Text_AlexiaPostBattle:
.string "Je dois dire que tu m’as donné\n"
.string "une bonne leçon.\p"
.string "Allez, continue! La porte de gauche\n"
.string "mène à la SALLE FORCE.\p"
.string "La porte de droite donne sur\n"
.string "la SALLE COUP CRITIQUE.\p"
.string "Toutes deux mènent à des DRESSEURS\n"
.string "spécialisés dans l’offensive.$"
PetalburgCity_Gym_Text_AlexiaPostBadge:
.string "Salut! Tu as déjà utilisé SURF? Si ce\n"
.string "n’est pas le cas, tu devrais essayer.$"
PetalburgCity_Gym_Text_JodyIntro:
.string "Notre CHAMPION nous a dit de\n"
.string "tout donner pour te battre.\p"
.string "Même si tu es son enfant!$"
PetalburgCity_Gym_Text_JodyDefeat:
.string "Mais… J’ai pourtant tout donné!$"
PetalburgCity_Gym_Text_JodyPostBattle:
.string "La façon dont tu utilises tes POKéMON…\n"
.string "C’est tout ton père!\p"
.string "Continue! Le CHAMPION, ton père,\n"
.string "t’attend.$"
PetalburgCity_Gym_Text_JodyPostBadge:
.string "En effet, c’est très bien de rendre\n"
.string "tes POKéMON plus forts.\p"
.string "Mais qu’est-ce qui détermine\n"
.string "la victoire?\p"
.string "Ce sont les sentiments des DRESSEURS\n"
.string "pour leurs POKéMON.$"
PetalburgCity_Gym_Text_DoorAppearsLocked:
.string "Cette porte semble être fermée\n"
.string "à clé pour le moment…$"
PetalburgCity_Gym_Text_EnterSpeedRoom:
.string "“SALLE VITESSE”\n"
.string "est inscrit sur cette porte.\p"
.string "Voulez-vous entrer?$"
@ Unused
PetalburgCity_Gym_Text_DoorAppearsLocked2:
.string "This door appears to be locked\n"
.string "right now…$"
PetalburgCity_Gym_Text_EnterAccuracyRoom:
.string "“SALLE PRECISION”\n"
.string "est inscrit sur cette porte.\p"
.string "Voulez-vous entrer?$"
PetalburgCity_Gym_Text_EnterConfusionRoom:
.string "“SALLE CONFUSION”\n"
.string "est inscrit sur cette porte.\p"
.string "Voulez-vous entrer?$"
PetalburgCity_Gym_Text_EnterDefenseRoom:
.string "“SALLE DEFENSE”\n"
.string "est inscrit sur cette porte.\p"
.string "Voulez-vous entrer?$"
PetalburgCity_Gym_Text_EnterRecoveryRoom:
.string "“SALLE RECUPERATION”\n"
.string "est inscrit sur cette porte.\p"
.string "Voulez-vous entrer?$"
PetalburgCity_Gym_Text_EnterStrengthRoom:
.string "“SALLE FORCE”\n"
.string "est inscrit sur cette porte.\p"
.string "Voulez-vous entrer?$"
PetalburgCity_Gym_Text_EnterOHKORoom:
.string "“SALLE COUP CRITIQUE”\n"
.string "est inscrit sur cette porte.\p"
.string "Voulez-vous entrer?$"
PetalburgCity_Gym_Text_EnterGymLeadersRoom:
.string "SALLE du CHAMPION D’ARENE\p"
.string "“Va voir quels POKéMON t’attendent!”\n"
.string "est inscrit sur cette porte.\p"
.string "Voulez-vous entrer?$"
PetalburgCity_Gym_Text_GymStatue:
.string "ARENE POKéMON de CLEMENTI-VILLE$"
PetalburgCity_Gym_Text_GymStatueCertified:
.string "ARENE POKéMON de CLEMENTI-VILLE\p"
.string "NOUVEAU DRESSEUR RECONNU PAR NORMAN:\n"
.string "{PLAYER}$"
PetalburgCity_Gym_Text_NormanPreRematch:
.string "PAPA: {PLAYER}…\n"
.string "Je savais que tu viendrais.\p"
.string "Je ne peux pas refuser un\n"
.string "combat contre toi.\p"
.string "Tu comprends, n’est-ce pas?\p"
.string "Dans une ARENE, les liens du sang\n"
.string "ne comptent pas.\p"
.string "… Nous sommes de la même\n"
.string "famille, mais nous ne nous ferons pas\l"
.string "de cadeau!\p"
.string "N’est-ce pas, {PLAYER}?$"
PetalburgCity_Gym_Text_NormanRematchDefeat:
.string "Hein… Haha…\n"
.string "Tu n’as vraiment pas retenu tes coups…$"
PetalburgCity_Gym_Text_NormanPostRematch:
.string "PAPA: {PLAYER}…\n"
.string "Etait-ce un rêve?\p"
.string "Mon rêve…\n"
.string "Hahaha…\l"
.string "En fait, il s’est déjà réalisé.$"
PetalburgCity_Gym_Text_NormanRematchNeedTwoMons:
.string "PAPA: {PLAYER}…\n"
.string "Je savais que tu viendrais.\p"
.string "Je ne peux pas refuser un\n"
.string "combat contre toi.\p"
.string "Tu comprends, n’est-ce pas?\p"
.string "Dans une ARENE, les liens du sang\n"
.string "ne comptent pas.\p"
.string "… Une seconde, {PLAYER}.\n"
.string "N’as-tu vraiment qu’un POKéMON\l"
.string "capable de se battre?\p"
.string "Désolé, mais tu devras revenir avec\n"
.string "au moins deux POKéMON.$"
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PetalburgCity_Gym_Text_DadYoureHereWithYourPokemon:
.string "PAPÀ: Uhm?\p"
.string "Sei proprio tu, {PLAYER}!\n"
.string "Ne hai fatta di strada!\p"
.string "Sono sorpreso che ce l’abbia\n"
.string "fatta con le tue forze.\p"
.string "Oh, adesso vedo…\n"
.string "Hai portato la tua squadra di POKéMON.\p"
.string "Uhm… presumo che tu voglia diventare\n"
.string "un ALLENATORE come me, {PLAYER}.\p"
.string "Che bella notizia!\n"
.string "Non vedo l’ora!$"
PetalburgCity_Gym_Text_WallyIdLikeAPokemon:
.string "Uhm… vorrei… vorrei un POKéMON,\n"
.string "per favore…$"
PetalburgCity_Gym_Text_DadOhYoureWallyRight:
.string "PAPÀ: Uhm… tu devi essere…\n"
.string "LINO, vero?$"
PetalburgCity_Gym_Text_WallyIveNeverCaughtAPokemon:
.string "LINO: Andrò a trovare i miei parenti\n"
.string "a MENTANIA.\p"
.string "Temo di sentirmi solo, quindi\n"
.string "vorrei portarmi un POKéMON.\p"
.string "Però non ho mai catturato un POKéMON\n"
.string "in vita mia. Non so come fare…$"
PetalburgCity_Gym_Text_DadHmISee:
.string "PAPÀ: Uhm… capisco.$"
PetalburgCity_Gym_Text_DadPlayerGoWithWally:
.string "PAPÀ: {PLAYER}, hai sentito?\p"
.string "Accompagna LINO a catturare\n"
.string "un POKéMON!$"
PetalburgCity_Gym_Text_IllLoanYouMyZigzagoon:
.string "Ecco, LINO, ti presto il mio POKéMON.\p"
.string "LINO riceve ZIGZAGOON!$"
PetalburgCity_Gym_Text_WallyThankYouAndDadGivesPokeBall:
.string "LINO: Oh, wow!\n"
.string "Un POKéMON!\p"
.string "PAPÀ: Ti do anche una POKé BALL.\n"
.string "Prendila!\p"
.string "LINO riceve una POKé BALL!$"
PetalburgCity_Gym_Text_WallyOhWowThankYou:
.string "LINO: Oh, wow!\n"
.string "Grazie!$"
PetalburgCity_Gym_Text_WouldYouReallyComeWithMe:
.string "Davvero?!\n"
.string "Verresti con me, {PLAYER}?$"
PetalburgCity_Gym_Text_DadSoDidItWorkOut:
.string "PAPÀ: Quindi ha funzionato?$"
PetalburgCity_Gym_Text_WallyThankYouBye:
.string "LINO: Grazie… sì, ce l’abbiamo fatta!\n"
.string "Le restituisco il suo POKéMON.\p"
.string "{PLAYER}, ti ringrazio per avermi\n"
.string "accompagnato.\p"
.string "Con il vostro aiuto sono riuscito a\n"
.string "catturare il mio POKéMON.\p"
.string "Prometto di prendermene cura.\p"
.string "Oh! La mamma mi aspetta!\n"
.string "Devo andare!\p"
.string "Ciao, {PLAYER}!$"
PetalburgCity_Gym_Text_DadGoCollectBadges:
.string "PAPÀ: Bene…\p"
.string "{PLAYER}, se vuoi diventare un bravo\n"
.string "ALLENATORE, ecco il mio consiglio…\p"
.string "Dirigiti verso FERRUGIPOLI,\n"
.string "la prossima città.\p"
.string "Lì devi sfidare il CAPOPALESTRA\n"
.string "PETRA.\p"
.string "Dopo di che, vai in altre PALESTRE\n"
.string "POKéMON e sconfiggi i loro capi.\p"
.string "Devi vincere le MEDAGLIE,\n"
.string "hai capito bene?\p"
.string "Anch’io sono un CAPOPALESTRA.\n"
.string "Un giorno ci sfideremo, {PLAYER}.\p"
.string "Ma solo quando diventerai più forte!$"
PetalburgCity_Gym_Text_NormanGoToRustboro:
.string "PAPÀ: Uhm? Non vai alla PALESTRA\n"
.string "POKéMON di FERRUGIPOLI?\p"
.string "Sfidare un ALLENATORE alle\n"
.string "prime armi non è avvincente.\p"
.string "{PLAYER}, accetterò di sfidarti solo\n"
.string "quando sarai molto più forte.\p"
.string "Ti sfiderò solo quando avrai vinto\n"
.string "quattro MEDAGLIE, è chiaro?$"
PetalburgCity_Gym_Text_NormanGoToDewford:
.string "PAPÀ: Bene, vedo che hai vinto\n"
.string "la sfida con il CAPOPALESTRA \l"
.string "di FERRUGIPOLI.\p"
.string "Ma ci sono tanti ALLENATORI più\n"
.string "forti di te in circolazione, {PLAYER}.\p"
.string "A BLURUVIA, al di là del mare,\n"
.string "troverai un CAPOPALESTRA.\l"
.string "Si chiama RUDI.\p"
.string "Devi sfidarlo.$"
PetalburgCity_Gym_Text_YouHaveGottenStronger:
.string "PAPÀ: Uhm… ne hai fatti di progressi,\n"
.string "{PLAYER}.\p"
.string "Lo si vede dal numero di MEDAGLIE\n"
.string "che hai vinto.$"
PetalburgCity_Gym_Text_NormanIntro:
.string "PAPÀ: Uhm… allora hai vinto quattro\n"
.string "MEDAGLIE.\p"
.string "Bene, come promesso ci sfideremo\n"
.string "in una lotta di POKéMON.\p"
.string "{PLAYER}…\p"
.string "Per me è una gioia poterti sfidare \n"
.string "in una vera lotta.\p"
.string "Ma una lotta è pur sempre una lotta!\p"
.string "In veste di CAPOPALESTRA, farò quanto\n"
.string "in mio potere per vincere.\p"
.string "{PLAYER}, cerca di fare anche tu\n"
.string "del tuo meglio!$"
PetalburgCity_Gym_Text_NormanDefeat:
.string "…\p"
.string "Stento…\p"
.string "stento a crederci, {PLAYER}…\p"
.string "Mi hai sconfitto?\p"
.string "Le regole sono regole!\n"
.string "Prendi questo!$"
PetalburgCity_Gym_Text_ReceivedBalanceBadge:
.string "{PLAYER} riceve la MEDAGLIA ARMONIA\n"
.string "da PAPÀ!$"
PetalburgCity_Gym_Text_ExplainBalanceBadgeTakeThis:
.string "PAPÀ: Questa MEDAGLIA migliora\n"
.string "la DIFESA di tutti i tuoi POKéMON.\p"
.string "I POKéMON che conoscono la mossa MN\n"
.string "SURF possono nuotare.\p"
.string "Eccoti un regalo. {PLAYER}, sono sicuro\n"
.string "che lo saprai usare correttamente.$"
PetalburgCity_Gym_Text_ExplainFacade:
.string "PAPÀ: La MT42 contiene FACCIATA.\p"
.string "Raddoppia il potere delle mosse se\n"
.string "un POKéMON è avvelenato, paralizzato\l"
.string "o scottato.\p"
.string "Può rovesciare la situazione\n"
.string "in circostanze difficili.$"
PetalburgCity_Gym_Text_DadHappyAndSad:
.string "PAPÀ: In veste di CAPOPALESTRA,\n"
.string "provo disappunto…\p"
.string "In qualità di padre, provo gioia e un po’\n"
.string "di tristezza. È un sentimento strano…$"
PetalburgCity_Gym_Text_PleaseComeWithMe:
.string "Ah, eccoti, {PLAYER}{KUN}!\p"
.string "Vieni con me.\n"
.string "Vorrei darti una cosa.$"
PetalburgCity_Gym_Text_LetMeBorrowPlayer:
.string "Non ti dispiace vero, NORMAN?\p"
.string "Posso rubarti {PLAYER}{KUN} per qualche\n"
.string "minuto?$"
PetalburgCity_Gym_Text_DadGoingToKeepTraining:
.string "PAPÀ: {PLAYER}, ogni tanto dovresti\n"
.string "andare a trovare la mamma.\p"
.string "Io rimango qui per migliorare\n"
.string "il mio allenamento.\p"
.string "Come ALLENATORE voglio prendermi\n"
.string "la rivincita contro di te, {PLAYER}!$"
PetalburgCity_Gym_Text_DadNoAmountOfTrainingIsEnough:
.string "PAPÀ: {PLAYER}, come ti vanno le cose?\p"
.string "Il mondo dei POKéMON è immenso.\p"
.string "Sono fermamente convinto che non\n"
.string "si è mai allenati a sufficienza.$"
PetalburgCity_Gym_Text_GymGuideAdvice:
.string "Ehi, {PLAYER}, la strada per diventare\n"
.string "CAMPIONE è ancora lunga!\p"
.string "Le porte di questa PALESTRA si aprono\n"
.string "solo se batti gli ALLENATORI.\p"
.string "Oops! Le porte di questa sala sono \n"
.string "già aperte! Non attaccarmi!\p"
.string "Gli ALLENATORI della PALESTRA\n"
.string "di PETALIPOLI usano tanti tipi\l"
.string "di strumenti.\p"
.string "Dalla porta di sinistra si accede alla\n"
.string "SALA VELOCITÀ.\p"
.string "Dalla porta di destra si accede alla\n"
.string "SALA PRECISIONE.\p"
.string "Il nome della sala è scritto sulla porta.\n"
.string "Fa’ una scelta oculata.\p"
.string "Una volta scelta la porta…\n"
.string "beh, lanciati nella sfida!$"
PetalburgCity_Gym_Text_GymGuidePostVictory:
.string "{PLAYER}! Wow! Hai battuto persino\n"
.string "tuo padre!\p"
.string "Il destino a volte è davvero bizzarro!$"
PetalburgCity_Gym_Text_RandallIntro:
.string "La capacità di colpire prima\n"
.string "dell’avversario…\p"
.string "Già questo mi dà un bel vantaggio,\n"
.string "non credi?$"
PetalburgCity_Gym_Text_RandallDefeat:
.string "È stata una lotta superba!$"
PetalburgCity_Gym_Text_RandallPostBattle:
.string "Procedi verso la prossima sala\n"
.string "dove ti aspetta una nuova sfida.\p"
.string "Sulla sinistra si trova la SALA\n"
.string "CONFUSIONE.\p"
.string "Dalla porta di destra si accede alla\n"
.string "SALA DIFESA.$"
PetalburgCity_Gym_Text_RandallPostBadge:
.string "A prescindere dal numero di vittorie\n"
.string "e sconfitte collezionate, non smettere\l"
.string "mai di allenarti insieme ai tuoi POKéMON.\p"
.string "Credo che questo sia il vero\n"
.string "spirito del CAPOPALESTRA.$"
PetalburgCity_Gym_Text_ParkerIntro:
.string "Questa è la SALA CONFUSIONE.\p"
.string "Fammi vedere quant’è forte il legame\n"
.string "con i tuoi POKéMON.$"
PetalburgCity_Gym_Text_ParkerDefeat:
.string "Non sono riuscito a confondere\n"
.string "abbastanza la tua squadra…\p"
.string "Siete uniti da un legame molto forte.$"
PetalburgCity_Gym_Text_ParkerPostBattle:
.string "Adesso ti aspetta la SALA FORZA.\n"
.string "Riuscirai ad affrontare tanta potenza?$"
PetalburgCity_Gym_Text_ParkerPostBadge:
.string "L’allenamento è diventato molto più\n"
.string "duro da quando hai battuto il nostro\l"
.string "CAPOPALESTRA.$"
PetalburgCity_Gym_Text_GeorgeIntro:
.string "Proprio mentre pensi di averla\n"
.string "spuntata, l’avversario recupera PS…\p"
.string "Ti immagini come ci si possa sentire?\p"
.string "Beh, ti faccio vedere io!$"
PetalburgCity_Gym_Text_GeorgeDefeat:
.string "Non ho recuperato PS sufficienti…\n"
.string "Che potenza di ATTACCO…!$"
PetalburgCity_Gym_Text_GeorgePostBattle:
.string "Buon sangue non mente!\p"
.string "No, aspetta! Solo lavorando sodo\n"
.string "si diventa bravi ALLENATORI.\p"
.string "Mi devo applicare di più.\p"
.string "Forza! Ti aspetta la SALA KO IN 1\n"
.string "ATTACCO.$"
PetalburgCity_Gym_Text_GeorgePostBadge:
.string "Continuerò ad allenarmi nelle PALESTRE.\n"
.string "Un giorno anch’io sarò un CAPOPALESTRA.$"
PetalburgCity_Gym_Text_BerkeIntro:
.string "Il tuo legame di parentela con il nostro\n"
.string "CAPOPALESTRA non mi intenerisce!\p"
.string "Vedrai come ci si sente quando un\n"
.string "POKéMON subisce un brutto colpo!$"
PetalburgCity_Gym_Text_BerkeDefeat:
.string "La tua potenza… sei proprio un\n"
.string "osso duro!$"
PetalburgCity_Gym_Text_BerkePostBattle:
.string "Tuo padre è davvero forte e nutro\n"
.string "un profondo rispetto per lui.\p"
.string "Scorgo in te lo stesso talento.\p"
.string "Spero che la sfida con tuo padre\n"
.string "sia davvero avvincente!$"
PetalburgCity_Gym_Text_BerkePostBadge:
.string "Da quando tuo padre è CAPOPALESTRA,\n"
.string "gli ALLENATORI di PETALIPOLI\l"
.string "sono diventati molto più forti.$"
PetalburgCity_Gym_Text_MaryIntro:
.string "Scherzetto… questa è la\n"
.string "SALA PRECISIONE.\p"
.string "È dura quando tutti gli attacchi\n"
.string "vanno a segno!$"
PetalburgCity_Gym_Text_MaryDefeat:
.string "Sei una spanna sopra di me…$"
PetalburgCity_Gym_Text_MaryPostBattle:
.string "Ti aspettano ALLENATORI sempre\n"
.string "più forti.\p"
.string "A sinistra si trova la SALA DIFESA.\p"
.string "Invece a destra c’è la SALA RECUPERO.\p"
.string "La potenza di ATTACCO dei tuoi POKéMON\n"
.string "verrà comunque messa alla prova!$"
PetalburgCity_Gym_Text_MaryPostBadge:
.string "Sai quale obiettivo perseguiamo noi\n"
.string "ALLENATORI?\p"
.string "Diventare amici per la pelle dei nostri\n"
.string "POKéMON!$"
PetalburgCity_Gym_Text_AlexiaIntro:
.string "Più forte è la DIFESA, più posso\n"
.string "osare nell’attacco.$"
PetalburgCity_Gym_Text_AlexiaDefeat:
.string "La DIFESA non è stata sufficiente…$"
PetalburgCity_Gym_Text_AlexiaPostBattle:
.string "Il tuo insegnamento è stato prezioso.\p"
.string "Ora fatti coraggio! La porta di sinistra\n"
.string "conduce alla SALA FORZA.\p"
.string "Dalla porta di destra si accede alla\n"
.string "SALA KO IN 1 ATTACCO.\p"
.string "Dietro ad entrambe si celano\n"
.string "ALLENATORI molto combattivi.$"
PetalburgCity_Gym_Text_AlexiaPostBadge:
.string "Ciao! Hai provato ad usare SURF?$"
PetalburgCity_Gym_Text_JodyIntro:
.string "Il nostro CAPOPALESTRA ha chiesto\n"
.string "di dare il massimo nella sfida con te.\p"
.string "Anche se, dopotutto, si tratta\n"
.string "di tuo padre!$"
PetalburgCity_Gym_Text_JodyDefeat:
.string "Ma… ho dato il massimo!$"
PetalburgCity_Gym_Text_JodyPostBattle:
.string "Usi i tuoi POKéMON con lo\n"
.string "stesso stile di tuo padre.\p"
.string "Fatti forza! Il CAPOPALESTRA,\n"
.string "tuo padre, ti attende!$"
PetalburgCity_Gym_Text_JodyPostBadge:
.string "Di sicuro è importante rafforzare\n"
.string "i propri POKéMON.\p"
.string "Ma come si ottiene la vittoria?\p"
.string "Con l’affetto che gli ALLENATORI\n"
.string "provano per i loro POKéMON.$"
PetalburgCity_Gym_Text_DoorAppearsLocked:
.string "Per il momento la porta sembra\n"
.string "essere chiusa…$"
PetalburgCity_Gym_Text_EnterSpeedRoom:
.string "C’è scritto “SALA VELOCITÀ”.\p"
.string "Vuoi oltrepassare la porta?$"
@ Unused
PetalburgCity_Gym_Text_DoorAppearsLocked2:
.string "This door appears to be locked\n"
.string "right now…$"
PetalburgCity_Gym_Text_EnterAccuracyRoom:
.string "C’è scritto “SALA PRECISIONE”.\p"
.string "Vuoi oltrepassare la porta?$"
PetalburgCity_Gym_Text_EnterConfusionRoom:
.string "C’è scritto “SALA CONFUSIONE”.\p"
.string "Vuoi oltrepassare la porta?$"
PetalburgCity_Gym_Text_EnterDefenseRoom:
.string "C’è scritto “SALA DIFESA”.\p"
.string "Vuoi oltrepassare la porta?$"
PetalburgCity_Gym_Text_EnterRecoveryRoom:
.string "C’è scritto “SALA RECUPERO”.\p"
.string "Vuoi oltrepassare la porta?$"
PetalburgCity_Gym_Text_EnterStrengthRoom:
.string "C’è scritto “SALA FORZA”.\p"
.string "Vuoi oltrepassare la porta?$"
PetalburgCity_Gym_Text_EnterOHKORoom:
.string "C’è scritto “SALA KO IN 1 ATTACCO”.\p"
.string "Vuoi oltrepassare la porta?$"
PetalburgCity_Gym_Text_EnterGymLeadersRoom:
.string "“SALA CAPOPALESTRA”\p"
.string "C’è scritto “Vai a vedere quali POKéMON\n"
.string "ti aspettano!”.\p"
.string "Vuoi oltrepassare la porta?$"
PetalburgCity_Gym_Text_GymStatue:
.string "PALESTRA POKéMON di PETALIPOLI$"
PetalburgCity_Gym_Text_GymStatueCertified:
.string "PALESTRA POKéMON di PETALIPOLI\p"
.string "ALLENATORE CERTIFICATO da NORMAN:\n"
.string "{PLAYER}$"
PetalburgCity_Gym_Text_NormanPreRematch:
.string "PAPÀ: {PLAYER}… me lo sentivo\n"
.string "che stavi per arrivare.\p"
.string "Non mi sottrarrei mai a una sfida\n"
.string "contro di te.\p"
.string "Lo capisci, vero?\p"
.string "All’interno di una PALESTRA, il legame di\n"
.string "parentela non conta.\p"
.string "Anzi, proprio perché c’è questo legame,\n"
.string "dobbiamo impegnarci e dare il meglio di\l"
.string "noi stessi. Non credi, {PLAYER}?$"
PetalburgCity_Gym_Text_NormanRematchDefeat:
.string "Uhm… ahah… forse ci\n"
.string "ho dato troppo dentro…$"
PetalburgCity_Gym_Text_NormanPostRematch:
.string "PAPÀ: {PLAYER}, hai un sogno\n"
.string "nel cassetto?\p"
.string "Il mio sogno…\n"
.string "ahahah…\l"
.string "si è già realizzato.$"
PetalburgCity_Gym_Text_NormanRematchNeedTwoMons:
.string "PAPÀ: {PLAYER}… me lo\n"
.string "sentivo che stavi per arrivare.\p"
.string "Non mi sottrarrei mai a una sfida\n"
.string "contro di te.\p"
.string "Lo capisci, vero?\p"
.string "All’interno di una PALESTRA, il legame di\n"
.string "parentela non conta.\p"
.string "Eh? Aspetta un attimo, {PLAYER}.\p"
.string "Hai soltanto un POKéMON in grado di\n"
.string "lottare?\p"
.string "Spiacente, ma devi tornare quando hai\n"
.string "almeno due POKéMON.$"
+11 -17
View File
@@ -9,20 +9,14 @@ PetalburgCity_House1_EventScript_Woman::
msgbox PetalburgCity_House1_Text_GoOnAdventure, MSGBOX_NPC
end
PetalburgCity_House1_Text_TravelingIsWonderful:
.string "Traveling is wonderful!\p"
.string "When I was young, I roamed the seas\n"
.string "and the mountains!$"
PetalburgCity_House1_Text_GoOnAdventure:
.string "Sigh…\p"
.string "I wish I could go on an adventure\n"
.string "with some POKéMON…\p"
.string "Crawl through some damp grass…\n"
.string "Climb rocky, rugged mountains…\p"
.string "Cross the raging seas…\n"
.string "Wander about in dark caves…\p"
.string "And, sometimes, even get a little\n"
.string "homesick…\p"
.string "It must be fabulous to travel!$"
.ifdef ENGLISH
.include "data/maps/PetalburgCity_House1/text.inc"
.else
.ifdef FRENCH
.include "data/maps/PetalburgCity_House1/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/PetalburgCity_House1/text_it.inc"
.endif
.endif
.endif
+17
View File
@@ -0,0 +1,17 @@
PetalburgCity_House1_Text_TravelingIsWonderful:
.string "Traveling is wonderful!\p"
.string "When I was young, I roamed the seas\n"
.string "and the mountains!$"
PetalburgCity_House1_Text_GoOnAdventure:
.string "Sigh…\p"
.string "I wish I could go on an adventure\n"
.string "with some POKéMON…\p"
.string "Crawl through some damp grass…\n"
.string "Climb rocky, rugged mountains…\p"
.string "Cross the raging seas…\n"
.string "Wander about in dark caves…\p"
.string "And, sometimes, even get a little\n"
.string "homesick…\p"
.string "It must be fabulous to travel!$"
@@ -0,0 +1,16 @@
PetalburgCity_House1_Text_TravelingIsWonderful:
.string "C’est formidable de voyager!\p"
.string "Quand j’étais jeune, je sillonnais\n"
.string "les mers et les montagnes!$"
PetalburgCity_House1_Text_GoOnAdventure:
.string "Oooh…\p"
.string "J’aimerais tant partir à l’aventure\n"
.string "avec des POKéMON…\p"
.string "Ramper dans l’herbe humide…\n"
.string "Gravir les montagnes escarpées…\p"
.string "Traverser les eaux déchaînées…\n"
.string "Errer dans l’obscurité des cavernes…\p"
.string "Et même parfois, avoir le mal du pays…\n"
.string "Ce doit être fabuleux de voyager!$"
@@ -0,0 +1,16 @@
PetalburgCity_House1_Text_TravelingIsWonderful:
.string "Viaggiare è magnifico!\p"
.string "Quando ero giovane, ho navigato\n"
.string "mari e scalato montagne!$"
PetalburgCity_House1_Text_GoOnAdventure:
.string "Sigh…\p"
.string "Mi piacerebbe partire all’avventura\n"
.string "con alcuni POKéMON…\p"
.string "camminare sull’erba umida…\n"
.string "scalare montagne impervie e rocciose…\p"
.string "attraversare mari in burrasca…\n"
.string "addentrarmi in grotte oscure…\p"
.string "provare a volte un po’ di nostalgia…\p"
.string "Viaggiare deve essere meraviglioso!$"
+11 -13
View File
@@ -9,16 +9,14 @@ PetalburgCity_House2_EventScript_SchoolKid::
msgbox PetalburgCity_House2_Text_BattledNormanOnce, MSGBOX_NPC
end
PetalburgCity_House2_Text_NormanBecameGymLeader:
.string "NORMAN became our town's new\n"
.string "GYM LEADER.\p"
.string "I think he called his family over from\n"
.string "somewhere far away.$"
PetalburgCity_House2_Text_BattledNormanOnce:
.string "I battled NORMAN once, but, whew,\n"
.string "he was way too strong.\p"
.string "How would I put it?\p"
.string "I just got the feeling that he\n"
.string "lives for POKéMON.$"
.ifdef ENGLISH
.include "data/maps/PetalburgCity_House2/text.inc"
.else
.ifdef FRENCH
.include "data/maps/PetalburgCity_House2/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/PetalburgCity_House2/text_it.inc"
.endif
.endif
.endif
+13
View File
@@ -0,0 +1,13 @@
PetalburgCity_House2_Text_NormanBecameGymLeader:
.string "NORMAN became our town's new\n"
.string "GYM LEADER.\p"
.string "I think he called his family over from\n"
.string "somewhere far away.$"
PetalburgCity_House2_Text_BattledNormanOnce:
.string "I battled NORMAN once, but, whew,\n"
.string "he was way too strong.\p"
.string "How would I put it?\p"
.string "I just got the feeling that he\n"
.string "lives for POKéMON.$"
@@ -0,0 +1,13 @@
PetalburgCity_House2_Text_NormanBecameGymLeader:
.string "NORMAN est le nouveau CHAMPION\n"
.string "D’ARENE de notre ville.\p"
.string "Je crois qu’il a fait venir sa famille\n"
.string "d’une région lointaine.$"
PetalburgCity_House2_Text_BattledNormanOnce:
.string "J’ai affronté NORMAN une fois.\n"
.string "Mais il était bien trop fort.\p"
.string "Comment dire…\p"
.string "J’ai le sentiment qu’il ne vit\n"
.string "que pour les POKéMON.$"
@@ -0,0 +1,13 @@
PetalburgCity_House2_Text_NormanBecameGymLeader:
.string "NORMAN è diventato il nuovo\n"
.string "CAPOPALESTRA della città.\p"
.string "Credo che abbia fatto venire la\n"
.string "famiglia da una regione lontana.$"
PetalburgCity_House2_Text_BattledNormanOnce:
.string "Ho sfidato NORMAN una volta,\n"
.string "ma è troppo forte per me.\p"
.string "Come posso spiegarmi?\p"
.string "Ho l’impressione che viva\n"
.string "per i POKéMON.$"

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