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mods: clear the staged catalog before restaging it
copy_directory merges, so a mod package deleted from source survived in the build output indefinitely -- it kept showing on the Mods page and inflated the release packagers' catalog assertions (Tomba 2 found 7 manifests where 5 exist). Remove the staged tree first; this runs before the game's own POST_BUILD copy, so game and framework catalogs both land on a clean slate. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -801,6 +801,13 @@ function(psxrecomp_add_runtime_target target)
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# to; copy_directory merges rather than replacing the tree.
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if(EXISTS "${PSXRECOMP_ROOT}/mods/builtin/packages")
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add_custom_command(TARGET ${target} POST_BUILD
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# Clear first: copy_directory MERGES, so a mod deleted from source
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# would otherwise survive in the build output forever and keep
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# appearing on the Mods page (and inflate the release packagers'
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# catalog assertions). This runs before the game's own staging, so
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# both catalogs land on a clean slate.
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COMMAND ${CMAKE_COMMAND} -E rm -rf
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"$<TARGET_FILE_DIR:${target}>/mods"
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${PSXRECOMP_ROOT}/mods/builtin"
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"$<TARGET_FILE_DIR:${target}>/mods"
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