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@@ -17,7 +17,15 @@ extern "C" {
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typedef void (*PSXModVBlankCallback)(void);
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typedef void (*PSXModActivationCallback)(void);
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/* Emulation-thread stereo S16 at 44100 Hz, after SPU/shadow synthesis, before
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* capture/host mute. Called for every rendered block, including discarded
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* turbo/rollback output. Add with saturation; never call guest code here.
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* Keep mutable cursors in allocated guest memory for save/rewind/rollback.
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* Host audio/device state must not affect sample generation. */
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typedef void (*PSXModPCMCallback)(int16_t* stereo, uint32_t frames);
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struct CPUState;
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/* A callback that runs guest code inside psx_mod_render_pass() can be
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* abandoned by a watchdog longjmp; see the note at psx_mod_render_pass(). */
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typedef void (*PSXModFunctionEntryCallback)(struct CPUState* cpu,
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uint32_t address);
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/* Return nonzero to finish this opt-in function with the callback's return
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@@ -34,6 +42,7 @@ int psx_mod_register_activation_plugin(const char* id,
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PSXModActivationCallback callback);
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int psx_mod_register_vblank_plugin(const char* id,
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PSXModVBlankCallback callback);
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int psx_mod_register_pcm_plugin(const char* id, PSXModPCMCallback callback);
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/* Runs after successful guest-state restore, before the restored PC resumes.
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* Rebind host hooks here; do not advance guest gameplay as a VBlank would. */
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int psx_mod_register_savestate_plugin(const char* id,
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@@ -91,6 +100,16 @@ void psx_mod_set_texture_filter(int mode);
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* Save/load and rewind must wait until that host context has returned. */
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int psx_mod_function_entry_active(void);
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/* [timing] guest_cycle_scale mod gate (docs/config_schema.md, Timing block).
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* With guest_cycle_scale_gated = true in game.toml the scale applies only
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* while a trusted plugin holds this gate open (and any declarative
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* guest_cycle_scale_gate RAM predicates hold). Every mod session reset
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* shuts it; open it from the activation callback. Mod plans are cleared
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* online, so this gate keeps a scale that depends on a mod out of netplay.
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* The gate state is part of savestates and the netplay rollback snapshot. */
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void psx_mod_set_guest_cycle_scale_gate(int open);
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/* Live scale: the configured one while every gate is open, else 1. */
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uint32_t psx_mod_guest_cycle_scale(void);
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/* Narrow guest services available to trusted plugin callbacks. */
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int psx_mod_game_started(void);
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/* Read an original mounted-disc file without changing guest CD state/timing.
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@@ -98,6 +117,9 @@ int psx_mod_game_started(void);
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* otherwise capacity must hold the entire file. Active sector mods apply. */
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int psx_mod_read_disc_file(const char* path, void* buffer, uint32_t capacity,
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uint32_t* size);
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/* Effective-disc LBA and byte size of a file (directory records patched by
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* active mods apply, so a relocated file reports its new extent). */
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int psx_mod_disc_file_extent(const char* path, uint32_t* lba, uint32_t* size);
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/* Experimental retained-texture service (currently OpenGL only). IDs are
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* nonzero, stable game-owned identities, NOT GL names. Banks are immutable
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* 16-bit PS1 texels/indices with a caller-selected row pitch (width).
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@@ -135,6 +157,59 @@ void psx_mod_write_word(uint32_t address, uint32_t value);
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*/
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void psx_mod_write_code_word(uint32_t address, uint32_t value);
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/*
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* Services shared by seamless-loading adapters (resident disc data: see
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* mod_resident.h). Emulation-thread callbacks only.
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*
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* Run a guest function to completion from a hook: a0..a3 and $ra are set,
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* control returns when the guest reaches return_address, and the caller's
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* GPRs, PC, HI and LO are restored. COP0, GTE and timing deadlines keep the
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* callee's effects, as they would after an ordinary call. Snapshots wait
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* until the call returns (the host stack holds the continuation). Returns v0.
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*/
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uint32_t psx_mod_call_guest(struct CPUState* cpu, uint32_t function,
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uint32_t return_address, uint32_t a0, uint32_t a1,
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uint32_t a2, uint32_t a3);
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/* psx_mod_call_guest in zero guest time, for CPU/RAM work a game spends guest
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* time on while it loads (allocators, decoders, table builds). Every RAM,
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* register and device effect of the callee is kept, as if it executed in an
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* instant at the call's guest cycle: none of its cycles are charged, no
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* device advances and no interrupt is taken while it runs, and the caller's
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* pending mult/div, GTE and load-pipeline timing is as it was before the
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* call. Device work the callee starts (a DMA, a CD command) proceeds in guest
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* time after the return. A callee that executes more than budget_cycles
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* (0 = no limit) is charged in full from then on, so one that waits on a
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* device still completes; *charged (optional) is then set to 1. Inside a
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* render pass or another uncharged call, time is already frozen and this is
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* psx_mod_call_guest. The outcome depends only on guest state, so netplay
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* peers and rollback re-simulation agree. Returns v0. */
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uint32_t psx_mod_call_guest_uncharged(struct CPUState* cpu, uint32_t function,
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uint32_t return_address, uint32_t a0,
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uint32_t a1, uint32_t a2, uint32_t a3,
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uint32_t budget_cycles, int* charged);
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/* Deliver disc sectors into RAM exactly as a completed CD-ROM DMA would
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* (overlay capture, executable-page invalidation, CD DMA log when lba >= 0).
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* Word-aligned address and length. Returns 0 when the span leaves RAM. */
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int psx_mod_dma_write_ram(uint32_t address, const void* data, uint32_t bytes,
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int lba);
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/* Store bytes through the CPU store path (any alignment): for data the
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* original code produces with CPU stores, e.g. a decompressor's output. */
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int psx_mod_host_write_ram(uint32_t address, const void* data, uint32_t bytes);
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/* PsyQ SpuWrite by DMA, completed synchronously: transfer address, DMA-write
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* transfer mode, the words through the SPU's DMA write path (address
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* advance and sample-IRQ checks), then transfer mode stop when stop_after.
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* spu_address 8-aligned, guest_source/bytes word aligned, at most 512 KiB;
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* the transfer address wraps at the end of SPU RAM as on hardware.
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* Library bookkeeping (transfer callbacks, busy flags) stays the caller's. */
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int psx_mod_spu_upload(uint32_t spu_address, uint32_t guest_source,
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uint32_t bytes, int stop_after);
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/* PsyQ LoadImage completed synchronously: texture-cache flush, GP0 A0h
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* rectangle copy of w*h 16-bit pixels from guest RAM (provenance attributed
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* per word), then GP1(04h) DMA direction CPU->GP0 for uploads the library
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* would DMA (16 words or more). Caller drains earlier GPU work first. */
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int psx_mod_psyq_load_image(uint32_t x, uint32_t y, uint32_t w, uint32_t h,
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uint32_t guest_source);
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/*
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* Allocate opt-in enhancement memory from Expansion 1. Until the first
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* allocation, the region remains hardware-faithful open bus. The returned
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@@ -189,8 +264,12 @@ void psx_mod_set_native_wide_nclip_previous_site(uint32_t address, uint32_t expe
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void psx_mod_tag_hud_primitive(uint32_t primitive, int edge);
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/* Packet-guarded screen-space anchor: -1 left, +1 right, 0 stays centred.
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* Unlike the legacy role tag above, zero explicitly protects centred text
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* from automatic layout transforms. Word immediately before the GP0 colour
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* command; for a compound E1+SPRT packet this is its E1 word (P_TAG+4). */
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* from automatic layout transforms. Native-wide translates the group;
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* projection-and-stretch squashes around the selected screen anchor. This
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* works across separate DMA lists and is inert at native 4:3. Title code
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* owns classification and must tag each completed packet. Pass the word
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* immediately before the GP0 colour command; for a compound E1+SPRT packet
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* this is its E1 word (P_TAG+4). */
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void psx_mod_anchor_hud_primitive(uint32_t primitive, int edge);
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/* Screen-space masks identified by their title's producer, P_TAG addresses.
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* Flat panels extend only their exterior boundaries. Radial flat/Gouraud
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@@ -312,6 +391,22 @@ int psx_mod_current_resource_bytes(const char* resource_id,
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int psx_mod_append_disc_extent(const char* resource_id, uint64_t byte_offset,
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uint32_t sector_count, uint32_t* first_lba);
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/* Optional CD-DA playlist, built only during activation. Audio has a separate
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* TOC/timeline (track 1 is a data placeholder); data/XA LBAs are unchanged.
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* Sources are verified immutable raw 2352-byte stereo PCM sectors, or audio
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* tracks on the mounted disc. Playback, reports and saves use the native CD
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* controller. No conversion, resampling or host clock is involved. */
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typedef struct PSXModCDDATrack {
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const char* resource_id; /* non-NULL: verified external raw PCM */
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uint64_t byte_offset;
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uint32_t sector_count;
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uint32_t disc_track; /* resource_id == NULL: mounted audio track */
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} PSXModCDDATrack;
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/* Append the whole group atomically. Both output arrays have count elements;
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* failure leaves the previous playlist intact and clears all outputs. */
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int psx_mod_append_cdda_tracks(const PSXModCDDATrack* tracks, uint32_t count,
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uint32_t* first_lbas, uint32_t* sector_counts);
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/* Display aspects have no framework ceiling: the native-wide surfaces size
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* themselves from the live width, and each title caps its own view at what
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* it has validated (fixed ratio, or the adaptive maximum below). Requests
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@@ -333,6 +428,15 @@ int psx_mod_set_fixed_display_aspect(uint32_t numerator,
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*/
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int psx_mod_set_adaptive_display_aspect(uint32_t max_numerator,
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uint32_t max_denominator);
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/*
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* HUD size for the auto-UI widescreen HUD ([widescreen] auto_ui_squash):
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* 0 keeps it at the display height's scale ("original"), 1 makes it
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* proportional (unchanged up to 16:9, shrinking by sqrt((16:9) / aspect)
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* beyond, about each widget's anchors). Overrides game.toml
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* [widescreen] auto_ui_size for the session; every session start restores the
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* title's setting before activation.
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*/
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int psx_mod_set_widescreen_hud_size(int proportional);
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/*
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* Set the wall-clock cadence of simulated guest VBlanks. A value of zero
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* removes frontend pacing; 60 and higher request that many native guest
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@@ -433,7 +537,14 @@ uint32_t psx_mod_render_pass_plan(uint32_t period_vblanks,
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uint32_t shown_after_vblanks,
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uint32_t* alpha_q16, uint32_t max);
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/* Returns 1 when the pass ran and its image was queued, 0 when it was refused
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* or rolled back (state is restored either way). */
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* or rolled back (state is restored either way).
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* A watchdog abort rolls the pass back by longjmp, past every frame between
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* the watchdog and psx_mod_render_pass(): plugin callbacks, guest functions
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* and function-entry hooks they called. Runtime nesting state (including the
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* function-entry context) is restored, but plugin-owned state, held locks and
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* C++ destructors in those frames are NOT unwound. A callback run inside a
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* pass must keep nothing that needs cleanup (no locks, no RAII objects, no
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* partially updated plugin state) across guest code, or tolerate the abort. */
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int psx_mod_render_pass(struct CPUState* cpu, const PSXModRenderPass* pass,
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PSXModRenderPassFn fn, void* user);
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/*
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@@ -461,6 +572,108 @@ enum {
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PSX_MOD_RENDER_PASS_BUSY = 6
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};
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uint32_t psx_mod_render_pass_status(void);
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/* Simultaneous stereo capture, independent of temporal interpolation. Each
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* eye starts from the same guest state; CPU/RAM/devices/VRAM are restored
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* before the other eye and on failure. Publish only after both succeed.
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* The caller provides a draw-only callback at a main-thread frame boundary.
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* period_vblanks (1..8) describes the game's draw cadence for whole-pair cost
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* shedding. No alpha/time phase is used. Returns 1 for a published pair. */
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enum { PSX_MOD_EYE_LEFT = 0, PSX_MOD_EYE_RIGHT = 1 };
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typedef struct PSXModStereoFrame {
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uint32_t struct_size;
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uint32_t period_vblanks;
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uint16_t x, y, w, h;
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} PSXModStereoFrame;
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typedef int (*PSXModStereoFn)(struct CPUState*, void*, uint32_t eye);
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int psx_mod_render_stereo(struct CPUState *cpu, const PSXModStereoFrame *frame,
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PSXModStereoFn fn, void *user);
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uint32_t psx_mod_render_stereo_status(void);
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/* 0 disables stereo output; 1 shows a complete pair side by side. Capture
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* itself does not enable presentation. Default 0; applies to this session. */
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int psx_mod_set_stereo_presentation(uint32_t mode);
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/* Camera-space addition to RT*V+TR before RTPS/RTPT perspective division.
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* Valid only inside a render callback. Replaces (never accumulates) the host
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* offset and is restored automatically on completion or watchdog abort.
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* Units are the game's GTE camera units; IPD/world-scale calibration is game
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* specific. Zero is faithful. Guest TR registers are not modified. */
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int psx_mod_render_view_offset(int32_t x, int32_t y, int32_t z);
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/* Rigid camera transform after guest RT*V+TR, before division. Rotation is
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* row-major Q12; translation uses camera units. Optional projection supplies
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* focal lengths and centre deltas from guest OFX/OFY in Q16 pixel units.
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* Identity rotation with projection=0 preserves the architectural path.
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* projection=1 REPLACES the guest X/Y projection (guest H, widescreen squash and
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* [video] fov_scale do not apply); projection_h_ref != 0 scales the focal lengths
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* by (fov-scaled guest H)/ref. Valid only inside a render callback; restored with it. */
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typedef struct PSXModRenderView {
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uint32_t struct_size;
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int32_t rotation_q12[9], translation[3];
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uint32_t projection;
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uint32_t projection_h_ref; /* 0 absolute FOV; otherwise scale focal lengths by guest H/ref */
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int32_t fx_q16, fy_q16, cx_delta_q16, cy_delta_q16;
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} PSXModRenderView;
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int psx_mod_render_view(const PSXModRenderView *view);
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/* Begin locates both views at one predicted time. End submits only a fresh
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* complete pair; failed/shed redraws submit zero layers. */
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int psx_mod_openxr_enable(int enabled);
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int psx_mod_openxr_begin(uint32_t width, uint32_t height, double units_per_meter);
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int psx_mod_openxr_view(uint32_t eye, PSXModRenderView *view);
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int psx_mod_openxr_end(int pair_rendered);
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/* Frame-local UI surface: the fresh pair's left image is shown to both eyes
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* on a head-relative quad. Call after begin, outside the draw transaction.
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* Dimensions and distance are meters; zero distance restores projection.
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* Requests reset at begin/end and never affect faithful guest rendering. */
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int psx_mod_openxr_quad(double distance_m, double width_m, double height_m);
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/* Opt-in native presentation surface for boot, videos and menus. Copies the
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* freshly drawn desktop content before host overlays, without guest replay.
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* Zero distance disables it. Applications disable it before scene begin and
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* re-enable when their scene renderer is inactive. Dimensions are meters;
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* height follows the presented content aspect. No retained stereo substitution. */
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int psx_mod_openxr_native_surface(double distance_m, double width_m,
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double units_per_meter);
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void psx_mod_openxr_recenter(void);
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/* Fresh action sample at the offline input boundary, never in an eye replay.
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* Positive Y is forward/up in XR. active[] refers only to thumbsticks;
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* other actions have independent activity. Unavailable/unfocused actions
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* return zero values. Click masks are active-high, unrelated to PSX pad bits. */
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#define PSX_MOD_XR_PRIMARY 1u /* left X / right A */
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#define PSX_MOD_XR_SECONDARY 2u /* left Y / right B */
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#define PSX_MOD_XR_MENU 4u /* Touch left Menu */
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#define PSX_MOD_XR_STICK 8u /* thumbstick click */
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#define PSX_MOD_XR_CLICKS 15u
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typedef struct PSXModOpenXRInput {
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uint32_t struct_size, focused, active[2], synthetic;
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float stick[2][2];
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uint64_t sequence;
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float trigger[2], squeeze[2]; /* [0,1] */
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uint32_t trigger_active[2], squeeze_active[2];
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uint32_t buttons[2], buttons_active[2]; /* PSX_MOD_XR_* masks */
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} PSXModOpenXRInput;
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int psx_mod_openxr_input(PSXModOpenXRInput *input);
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/* Read-only controller snapshot from the latest located XR frame. Grip and aim
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* share the eye poses' predicted time and LOCAL space; no action sync or locate
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* occurs here, including during eye replay. Positions are meters; quaternions
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* are x,y,z,w. The origin matches the rendered view's recenter basis. Consumers
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* must check focus, activity, validity and age before using a cached pose. */
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enum { PSX_MOD_XR_GRIP_POSE = 0, PSX_MOD_XR_AIM_POSE = 1 };
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#define PSX_MOD_XR_ORIENTATION_VALID 1u
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#define PSX_MOD_XR_POSITION_VALID 2u
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#define PSX_MOD_XR_ORIENTATION_TRACKED 4u
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#define PSX_MOD_XR_POSITION_TRACKED 8u
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typedef struct PSXModTrackedPose {
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uint32_t active, flags;
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float position_m[3], orientation_xyzw[4];
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} PSXModTrackedPose;
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typedef struct PSXModOpenXRHands {
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uint32_t struct_size, focused, synthetic, origin_valid;
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uint64_t sequence, predicted_time;
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uint32_t age_ms; /* UINT32_MAX when no real frame has been located */
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double origin_position_m[3], origin_orientation_xyzw[4];
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PSXModTrackedPose pose[2][2]; /* [left/right][grip/aim] */
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} PSXModOpenXRHands;
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int psx_mod_openxr_hands(PSXModOpenXRHands *hands);
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/*
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* When the game flips relative to the pass point. PENDING (default, reset at
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@@ -479,6 +692,10 @@ enum {
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PSX_MOD_RENDER_PASS_FLIP_SHOWN = 1
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};
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int psx_mod_set_render_pass_flip(uint32_t mode);
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/* A trusted title may opt into presentation-only passes during forward
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* netplay. Resimulation and lockstep replay still refuse them. The backend
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* restores authoritative CPU VRAM as well as the captured display surface. */
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int psx_mod_set_render_pass_netplay(int enabled);
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/*
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* The per-frame plumbing every frame-rate plugin repeats (render_pass_frame.c).
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@@ -624,6 +841,86 @@ int psx_mod_set_controller_presentation_policy(
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uint32_t initial_mode,
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int config_capable);
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/* ---- External offline input: ONE ordered resolution per player ----------
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* Two optional, mod-supplied inputs can act on an offline player's pad. The
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* runtime resolves them in a fixed order in pad_external_input.h:
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* 1. physical/local capture (keyboard, controllers: buttons, sticks, type)
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* 2. offline controller source (psx_mod_set_controller_source): buttons =
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* source AND physical; sticks/type come from the source, through the
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* same mode override / multitap rule / presentation policy as a physical
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* pad. A declined/invalid sample delivers neutral, not the last input.
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* 3. local mouse policy (psx_mod_set_local_mouse_policy), P1 only: may
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* override ONLY the right analog axes of the pad resolved by 1-2. It sees
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* the final buttons/analog flag/right stick, so it composes with a
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* source (a source never suppresses it) and no capture is taken to be
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* discarded. A deflected source right stick, a digital pad, or Start
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* held disables it exactly as for a physical pad; a source release,
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* no device, or an armed input guard resets (releases) the capture.
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* Gating. Neither input reaches the guest under netplay or rollback resim,
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* selfcheck replay, headless, or a debug-server input override (which wins and
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* is never mixed with external input). The mouse policy is additionally live
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* only outside selfcheck input lock/resim, render passes, rewind, the
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* savestate menu and the savestate input guard (pad_ext_live). A source is
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* still sampled while the input guard is armed but its output is discarded
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* (neutral). With no source and no mouse policy registered, pad bytes and
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* host event handling are exactly the faithful defaults.
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*
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* ONE registration rule for both: call only on the main (emulation) thread;
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* struct arguments are validated at registration (struct_size) and a bad one
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* is rejected (return 0, logged to stderr); results of each callback are
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* validated per use and fall back to neutral. These are mod-trusted APIs --
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* arbitrary native code, no caller check -- not launcher settings. A source
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* is per player (NULL detaches, with one neutral release frame); the mouse
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* policy is one per session (a second registration returns 0). Callbacks run
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* on the main thread only: sources once per frame, in the normal offline
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* sampler.
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* The source's `analog` is the pad capability; the final type still goes
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* through the multitap rule, mod mode override and presentation policy.
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*/
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typedef struct PSXModControllerState {
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uint32_t struct_size, buttons, lx, ly, rx, ry, analog;
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} PSXModControllerState;
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typedef int (*PSXModControllerSource)(PSXModControllerState *state);
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int psx_mod_set_controller_source(uint32_t player, PSXModControllerSource source);
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/* Local P1 mouse policy. The runtime delivers ordered events on the SDL owner
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* (main) thread, owns relative capture and folds the resulting right-stick
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* bytes after native input/presentation (and after any controller source),
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* before normal SIO delivery. No SDL type, guest address, gesture, or game
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* setting belongs in this interface. */
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enum {
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PSX_MOD_MOUSE_HOLD_NONE = 0,
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PSX_MOD_MOUSE_HOLD_RIGHT = 1, /* Mouse3 in keybinds.ini */
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PSX_MOD_MOUSE_HOLD_LEFT_ALT = 2,
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PSX_MOD_MOUSE_RESET = 0,
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PSX_MOD_MOUSE_ACQUIRED = 1,
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PSX_MOD_MOUSE_MOTION = 2,
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PSX_MOD_MOUSE_HOLD_PRESS = 3,
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PSX_MOD_MOUSE_HOLD_RELEASE = 4
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};
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typedef struct PSXModMouseEvent {
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uint32_t struct_size;
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uint32_t type;
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uint64_t time_ns;
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double dx, dy;
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} PSXModMouseEvent;
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typedef struct PSXModMouseOutput {
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uint32_t struct_size;
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uint32_t override_right;
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uint32_t rx, ry;
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} PSXModMouseOutput;
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typedef struct PSXModMousePolicy {
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uint32_t struct_size;
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uint32_t hold_control;
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/* Re-read persistent guest context, including pause/menus, on every event
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* and local sample. Must not infer it from a host Start toggle. */
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int (*eligible)(uint32_t native_buttons);
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void (*event)(const PSXModMouseEvent* event);
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/* A query: must not consume motion, change the event anchor or deadlines. */
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void (*sample)(uint64_t now_ns, PSXModMouseOutput* output);
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} PSXModMousePolicy;
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int psx_mod_set_local_mouse_policy(const PSXModMousePolicy* policy);
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/*
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* Register a C plugin before main() on the compilers supported by the runtime.
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* The registry itself uses function-local initialization, so constructor order
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