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gl: R1 validation complete — Tomba1 gapless present-ring verdict (23,807 presents, 0 dark)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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+14
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@@ -35,12 +35,21 @@ game repos' ISSUES.md until a framework tracker exists.
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visual anomalies. Tomba1 build-gl rebuilt with the fix, boots clean (full
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Tomba1 attract soak still owed).
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**Validation COMPLETE (2026-07-03, both titles):**
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- MMX6: ~18-min attract soak, ~1600 window captures, zero isolated black
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frames (agent, ring-correlated).
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- Tomba1: 24-iteration/720-capture attract soak (2 flags, both multi-frame
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FMV content cuts) + the definitive pass: 23,807 CONSECUTIVE presents
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(gapless, seq-verified) over a full attract cycle via gl_present_ring —
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ZERO isolated dark presents, zero GL errors. The capture-level flags do
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not exist at the swap level.
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**Remaining to close R1:**
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1. Tomba1 full attract-cycle GL soak (village, FMV, HUD).
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2. USER eyeball at the MMX6 Rainy Turtloid standing-still spot (the original
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repro; MMX6 build-modern settings.toml is left on renderer="opengl").
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3. Flip MMX6's shipping default software→opengl + close ISSUES.md #7.
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4. The same union-upload bug exists in the Vulkan backend (see R2 item 1).
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1. USER final validation at the MMX6 Rainy Turtloid standing-still spot (the
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original repro; MMX6 build-modern settings.toml is left on
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renderer="opengl").
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2. Flip MMX6's shipping default software→opengl + close ISSUES.md #7.
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3. The same union-upload bug exists in the Vulkan backend (see R2 item 1).
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## R2 — Vulkan renderer (3rd backend): RENDERS GAMEPLAY AT SPEED, gaps cataloged
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