docs: include bounded input smoke results and limits

This commit is contained in:
Matthew Stanley
2026-09-12 23:29:52 -07:00
parent c5b3b7a214
commit 2677fccce3
+7
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@@ -66,6 +66,13 @@ Polling captures nearby frames, not identical deterministic snapshots; no
frame-perfect or guest-state equivalence claim follows from those pictures.
Headless host audio output is inactive: guest SPU activity is not a listening test.
Four additional input smoke runs (`results/retail-input`) reach 14,000 frames
and exit 0: Tomba baseline/fixed 14004/14011; MMX6 14005/14020. Tomba enters
its initial scene/dialogue and responds to pause; MMX6 enters the new-game story
sequence. These are not complete gameplay routes. Inputs are wall-clock polled,
not lockstep: actual injection frames and dialogue boundaries differ, so this
does not establish deterministic input/state equivalence.
Dispatch tables, declarations and guest code-range manifests are byte-identical
between variants for each title. Codegen identity changes from `30317be3` to
`4fe894d2`, so their generated overlay caches are separated. Added final safety-net