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https://github.com/RetroPortingToolKit/psxrecomp
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Record texture format provenance and update isolated upload fixture
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# DuckStation texture format and xxHash provenance
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The independent format integration is described in
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[DuckStation texture format notes](../../DUCKSTATION_TEXTURE_FORMAT.md).
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Reference behavior was observed at DuckStation commit
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[697599c47a646a6cfcc4d246018adf4904d55001](https://github.com/stenzek/duckstation/tree/697599c47a646a6cfcc4d246018adf4904d55001),
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whose [license](https://github.com/stenzek/duckstation/blob/697599c47a646a6cfcc4d246018adf4904d55001/LICENSE)
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is CC-BY-NC-ND-4.0. DuckStation is authored by Stenzek and its contributors;
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its authorship is credited by the pinned reference links. No DuckStation
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implementation, translated implementation, patch, or binary is included,
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and no DuckStation co-author trailer is claimed for this independent work.
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Implemented behavior: bounded modern texture filenames and palette ranges,
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XXH3 identities over native pixel sources and palettes, supported alpha
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classification, replacement loading, and original-texture dumping. Related
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coalescing, copy/split identities, multi-image composition, wrapped footprints,
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JPEG/WebP decoding, and DuckStation rendering/cache implementation are excluded.
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The format guide records the exact compatibility limits.
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The only vendored implementation is unmodified
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[xxHash v0.8.3](https://github.com/Cyan4973/xxHash/tree/v0.8.3), authored by Yann
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Collet and contributors under
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[BSD-2-Clause](https://github.com/Cyan4973/xxHash/blob/v0.8.3/LICENSE).
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`runtime/third_party/xxhash.h` retains its original copyright and license;
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its SHA-256 is
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`17973c0dc49d9854ca26caa191f0e12f7a424b68858d9a78de3860d959d85e4b`.
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Player packages carry `runtime/licenses/xxhash-NOTICES.txt` as a runtime
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notice. Vendoring preserves authorship in the unmodified source and notices,
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rather than attributing that source to this change's author.
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Validation on current framework master `92c0f3cd`: registered DuckStation
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module and OpenGL renderer tests pass, alongside mod package, builtin
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manifest, runtime, and resident tests. Independent xxHash wheel vectors,
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literal filenames, PNG pixels and file preservation, cache/reload behavior,
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alpha handling, upload aborts, and native VRAM invariance are covered.
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Tomba USA title and Village gameplay showed synthetic replacements, with
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live off/reload/on and stable native texture atlas comparisons. Full scene
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coverage and third-party artwork packs were not claimed; the first consumer
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needs a framework pin update and runtime rebuild, without a game C regen
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for the HD texture feature itself.
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@@ -29,6 +29,7 @@ static int gp0_state;
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enum {GP0_VRAM_WRITE=2};
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static struct {uint32_t gpr[32];} *debug_cpu_ptr;
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uint32_t psx_read_word(uint32_t addr){(void)addr;assert(0);return 0;}
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void gr_vram_upload_begin(int x,int y,int w,int h){(void)x;(void)y;(void)w;(void)h;}
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"""+production+'\nstatic void capture(uint32_t val) {\n'+capture+'}\n'+r"""
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int main(void) {
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gp0_cmd_buf[1]=7|(9u<<16);gp0_cmd_buf[2]=4|(1u<<16);
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