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Test: render thread GL fixture stubs the HD texture pack hooks
master's HD texture packs (#557 base) added gpu_hd_textures_* calls to the GL renderer and the gpu_render.c facade; the fixture runs without a pack. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -23,7 +23,17 @@
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* surface), and with the thread on its record/acquire counters.
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* Original source-owned scene; no retail payload. */
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#include "gpu_gl_renderer.c"
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#include "gpu_hd_texture_stubs.inc"
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#include "mod_texture_banks.c"
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/* gpu_render.c (the facade) observes draws for HD texture packs: no pack here. */
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int gpu_hd_textures_active(void){return 0;}
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int gpu_hd_textures_dump_enabled(void){return 0;}
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void gpu_hd_textures_observe_draw(uint16_t tp,uint16_t cx,uint16_t cy,const int l[4],
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uint32_t w,int semi){(void)tp;(void)cx;(void)cy;(void)l;(void)w;(void)semi;}
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void gpu_hd_textures_set_vram(const uint16_t* v){(void)v;}
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void gpu_hd_textures_track_upload(int x,int y,int w,int h,const uint16_t* words){
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(void)x;(void)y;(void)w;(void)h;(void)words;}
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void gpu_hd_textures_invalidate(int x,int y,int w,int h){(void)x;(void)y;(void)w;(void)h;}
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uint32_t psx_mod_gpu_dma_memory_alloc(uint32_t n,uint32_t a){(void)n;(void)a;return 0;}
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uint32_t psx_mod_read_word(uint32_t a){(void)a;return 0;}
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int g_psx_vram_dirty_tracking=0;
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