Commit Graph

2329 Commits

Author SHA1 Message Date
Matthew Stanley 46af572902 Preserve PGXP mod selection through renderer initialization 2026-10-02 18:05:59 -07:00
Matthew Stanley a95d8c77ee Merge remote-tracking branch 'origin/master' into feat/guarded-packed-wide-cull 2026-10-02 16:51:02 -07:00
Matthew Stanley 1ed0dfd22d Recover saturated winding at guarded native-wide rendering branches 2026-10-02 16:47:59 -07:00
Matthew Stanley 3787120488 Recover saturated horizontal projections in opt-in native-wide rendering 2026-10-02 16:00:02 -07:00
Matt Stanley 973d93a907 Merge pull request #456 from Alexbeav/up/bios-scph5500-5501-2
bios: add the SCPH-5500 and SCPH-5501 profiles
2026-10-02 15:35:49 -07:00
Matt Stanley 7f72d7ed7b Merge pull request #452 from Alexbeav/up/changethread-self-clears-pc
traps: clear pc after a same-thread changethread
2026-10-02 15:35:45 -07:00
Matt Stanley a4cb03959d Merge pull request #457 from Alexbeav/up/cmake-osxcross-toolchain-2
cmake: add a macos osxcross toolchain file
2026-10-02 15:35:42 -07:00
Matt Stanley eff6000d18 Merge pull request #454 from Alexbeav/up/cmake-ccache-windows-only
cmake: only look for ccache.exe on windows hosts
2026-10-02 15:35:38 -07:00
Matt Stanley 00121e5def Merge pull request #463 from Alexbeav/up/sdl-main-guard-standalone-test
tests: let the sdl_main guard skip the stand-alone fullscreen test
2026-10-02 15:35:34 -07:00
Matt Stanley bbb669d9f9 Merge pull request #462 from Alexbeav/up/tcc-module-preamble-include
tools: give tcc the .c.inc fragments a bios module includes
2026-10-02 15:35:29 -07:00
Matthew Stanley c29e934308 Add guarded packed-coordinate culling for native-wide adapters 2026-10-02 14:12:20 -07:00
Matt Stanley 641537be82 Merge pull request #473 from RetroPortingToolKit/fix/unsplit-shared-hud
Netplay: show complete shared timers in both unsplit views
2026-10-01 16:44:43 -07:00
Matthew Stanley 5e413cbd84 netplay: duplicate shared HUD counters into both unsplit views 2026-10-01 16:43:56 -07:00
Alex Vanderveen 1982e7dcb5 netplay: host relay for online rooms (amends §108 "online is always SFU")
An online room this build hosts asks the lobby server for transport "host"
(match_caps.relay): the host carries the match on its own UDP port and
guests dial it; the server's relay (SFU) is the fallback when a guest's
probe fails (recomp-net-server WS_LOBBY.md "Host relay"). The mechanics are
recomp-net's recomp_net/host_relay.h, pinned here (lib/recomp-net b0751b7);
this engine's own lobby-client copy gets the same glue as rnet_lobby_client:
the cap (emitted only when asked), the launch's transport ->
PsxLobbyJoinInfo.transport_host (force_input_relay 0; the host accepts
first / hubs instead of dialling the guest's LAN address), each seat's
published path / path_fresh, host_relay_step() from psx_lobby_pump, and
unmap on leave / disconnect.

psx_netplay: transport_host takes the LAN / hub path instead of the "MotK
online needs the SFU" rule. main.cpp: relay_host_get/set + relay_status
for recomp-ui (Network Settings / MATCH SETTINGS / ROOM "Match Relay"),
transport_host on the launch and into PsxNetplayConfig, and the
host==guest-advertise SFU inference skipped on a host launch; all under
RECOMP_LAUNCHER_HAS_HOST_RELAY so older recomp-ui pins still build.

Compile-checked against workspace recomp-ui 58604b0 (MOTK scratch
configure: full build and link).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-01 19:10:30 -04:00
Alex Vanderveen 35d604ab80 netplay: matches the Retro hub negotiates -- ingest_launch and --netplay-query
The hub holds the lobby seat; the game settles everything itself
(retcomm-launcher docs/NETPLAY_HANDOFF.md):
- psx_lobby_ingest_record replays the hub's seat/room/launch messages
  through handle_server_json, so fill_launch answers as in-game.
- --netplay-query answers what this build's lobby would send: disc_fp,
  set_ready (BIOS offer), start (default caps; settled from a room).
- set_ready/start builders and the host start-caps settle are factored out
  unchanged and shared by in-game PLAY and the query.
- A handed-off match ends the process (the hub holds the room).

Two CTR processes from records, local relay: all 80 live digests equal.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 19:10:30 -04:00
Matt Stanley 4e373f0753 Merge pull request #472 from RetroPortingToolKit/fix/local-viewport-pixel-aspect
netplay unsplit screen: correct pixel aspect, projection renderer, hi-res half, state gate
2026-10-01 16:07:06 -07:00
Matthew Stanley 2163035e9a netplay local viewport: projection renderer, hi-res half present, state gate
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 16:02:08 -07:00
Matthew Stanley 881c94a869 widescreen: netplay local viewport keeps the display's pixel aspect
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 15:30:39 -07:00
Matt Stanley 20905afb0f Merge pull request #471 from RetroPortingToolKit/fix/headless-netplay-input-injection
netplay: debug-server input override drives headless peers
2026-10-01 15:13:06 -07:00
Matthew Stanley 3b41a81365 netplay: debug-server input override drives headless peers
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 15:07:43 -07:00
Matt Stanley f60aae2159 Merge pull request #465 from RetroPortingToolKit/feat/ws-auto-ui-in-place
widescreen: auto-UI in-place anchoring, untextured HUD quads, backing panels
2026-10-01 14:45:48 -07:00
Matt Stanley 6347bb49fd Merge pull request #466 from RetroPortingToolKit/fix/migrate-probe-preserves-config
project studio: probe_disc_refresh merges identity, never overwrites game.toml/seeds
2026-10-01 14:45:44 -07:00
Matt Stanley a5ca3daf30 Merge pull request #464 from RetroPortingToolKit/fix/cli-utime-windows
cli rebuild: fix Windows mtime-clamp crash; let --cmake-extra set PSX_DEBUG_TOOLS
2026-10-01 14:45:40 -07:00
Matthew Stanley fa74d5aa72 widescreen: auto_ui_squash admits small HUD pieces stacked on the front rank
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 12:22:05 -07:00
Matthew Stanley 354e3d79a4 project studio: probe_disc_refresh merges disc identity instead of overwriting game.toml and seeds
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 11:39:00 -07:00
Matthew Stanley acb2e2c05e widescreen: auto_ui_squash admits backing panels enclosing front-rank HUD
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 11:23:44 -07:00
Matthew Stanley 4ddb7b3ca9 widescreen: auto_ui_squash corrects untextured HUD quads with their frames
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 11:19:45 -07:00
Matthew Stanley 85c88d269c widescreen: auto_ui_anchor = "in_place" squashes each HUD run about its own centre
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 11:13:30 -07:00
Matthew Stanley eb65bf96aa tests: pin rebuild mtime clamp without lutimes and --cmake-extra precedence
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 11:02:33 -07:00
Matthew Stanley b8d1dbc502 cli: let --cmake-extra override rebuild's forced PSX_DEBUG_TOOLS=OFF
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 10:52:46 -07:00
Matthew Stanley 3c3d61e2d4 cli: clamp_future_mtimes crashes on Windows (no lutimes)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 10:44:12 -07:00
Alexandros Mandravillis bf5995a427 tests: let the sdl_main guard skip the stand-alone fullscreen test
test_window_fullscreen.cpp is a separate test program with its own main(). It includes SDL_main.h and is built with SDL_MAIN_HANDLED. The single-owner guard sdl3_main_single_include counts every file under runtime/tests, so it has failed since that test was added.

Name the file as a stand-alone program. Every other file under runtime/src, runtime/include and runtime/tests is still held to the one-owner rule.
2026-10-01 11:36:35 +03:00
Alexandros Mandravillis 93ece71c8c tools: give tcc the .c.inc fragments a bios module includes
A BIOS module's glue.c includes overlay_dispatch_preamble.c.inc and psx_bios_module_glue.c.inc by name. The tcc path compiles against a BOM-stripped copy of the include directory, and that copy held only *.h, so every tcc module build stopped at "include file 'overlay_dispatch_preamble.c.inc' not found" and the runtime fell back to the bundled BIOS.

Copy .inc files into the tcc include copy as well. Game overlay shards were not affected: compile_overlays inlines the preamble text instead of including it.
2026-10-01 11:36:09 +03:00
Matt Stanley 3505f2a014 Merge pull request #451 from RetroPortingToolKit/fix/sdl3-borderless-window-20261001
SDL3: preserve borderless and exclusive fullscreen behavior
2026-09-30 23:33:02 -07:00
Matthew Stanley 53521866b4 SDL3: separate Windows desktop borderless and exclusive fullscreen 2026-09-30 23:30:28 -07:00
Alexandros Mandravillis ff4be21c90 bios: add the SCPH-5500 and SCPH-5501 profiles
The v3.0 Japanese (SCPH-5500, 09/09/96) and US (SCPH-5501, 11/18/96)
retail BIOS images join SCPH-1001, SCPH-101 and SCPH-5552, so every v3.0
region (J, A, E) has a profile.

Both images match SCPH-1001 v2.2 byte for byte in the kernel,
ROM [0x80, 0x18000). SCPH-5501's reset vector is identical too; SCPH-5500's
differs in 24 bytes. The shell differs in both. So each profile is
SCPH1001.toml with its own identity (name, id, rom, sha256 pin, stem): the
copy windows and install slots are kernel properties and carry over
unchanged. The shell runs through the dirty-RAM interpreter, as for
SCPH5552.

Each image gets its own seed list, derived by the same rule as
phase2_ghidra_seeds_SCPH5552.json: the SCPH-1001 corpus filtered to seeds
whose 64-byte ROM window is identical in both images (534 kept, 569
dropped), plus the two architectural vectors and 6 A0/B0/C0 kernel-table
targets. The files carry only addresses, labels and rationales, plus the
SHA-256 of both ROMs.

- psx_bios_known_images.h: CRC-32 FF3EEB8C (SCPH-5500) and 8D8CB7E4
  (SCPH-5501), both 512 KiB. A build that does not link these backends
  builds one from the player's own dump as a loadable module, like
  SCPH-5552, and the netplay lobby can name the image.
- main_cli.cpp: map SCPH5500 / SCPH5501 dumps to their profiles.
- build_cli.py: package both profiles with the CLI framework.
- docs/BIOS_SELECTION.md: list them among the module-built images.
2026-10-01 09:28:13 +03:00
Alexandros Mandravillis cc20e61753 cmake: add a macos osxcross toolchain file
Cross-build game products for macOS from a Linux host with osxcross,
next to the existing Linux-to-Windows MinGW toolchain file.

- PSX_DARWIN_ARCH selects x86_64 (default) or arm64.
- OSXCROSS_ROOT points at the osxcross target directory. It falls back to
  $OSXCROSS_ROOT, then to the osxcross-conf on PATH.
- CMAKE_OSX_DEPLOYMENT_TARGET defaults to 11.0.
- ld64 is named with --ld-path, so the build does not depend on
  osxcross/bin being on PATH.
- The host's pkg-config files are hidden from the Darwin build.

Documented in docs/BUILDING.md and docs/ci/README.md.
2026-10-01 09:25:26 +03:00
Matt Stanley fd019bbc84 Merge pull request #450 from RetroPortingToolKit/fix/mmx6-composite-screen-tags-20261001
Keep Ilumina and other large screen composites assembled in widescreen
2026-09-30 21:40:37 -07:00
Matthew Stanley 757790debe Keep large screen-space composites anchored as one group 2026-09-30 21:38:17 -07:00
Alex Vanderveen c9445d00cb chore: sync 2026-09-30 23:52:33 -04:00
Matt Stanley 93f2a70965 Merge pull request #448 from RetroPortingToolKit/integrate/mmx6-adaptive-20261001
Integrate opt-in MMX6 adaptive renderer with current framework
2026-09-30 20:27:40 -07:00
Matthew Stanley 7c7133fbb4 Integrate MMX6 adaptive renderer with current framework master
Preserve current segmented dispatch, active-plan mod hooks and software scale limits. Extend function filters through the active plan, retain the last-store pointer with overlay ABI 25, and keep default config fingerprints stable. Refresh BIOS emitter stamps after byte-identical regeneration and reconcile regression fixtures.
2026-09-30 20:23:16 -07:00
Matt Stanley 6aafacbc43 Merge pull request #447 from RetroPortingToolKit/fix/ape-issue18-aot
Fix discovery of scheduled overlay prologues and delayed RA saves
2026-09-30 19:11:15 -07:00
Matthew Stanley 9ea70f3566 Merge current master while retaining the Ape Escape patch release pin 2026-09-30 19:09:45 -07:00
Matthew Stanley 6901aac851 Discover scheduled overlay prologues through their first basic block 2026-09-30 18:58:25 -07:00
Alex Vanderveen 9f72435dce migrate_bundled: a pre-moved submodule gitlink is not a dirty tree
Retro Studio's bulk tab bumps the title's psxrecomp pin first so the script
it runs is the one the title will pin; the clean-tree gate must not refuse
that. Submodule-internal changes are still refused at bump time.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-30 21:16:36 -04:00
Alex Vanderveen 11df3be1ff tools: migrate_bundled_release.py moves an existing title onto bundled releases
One pass per title: bump psxrecomp/recomp-ui to a ref that carries
docs/ci/templates/game-release.yml and the committed BIOS backends (refused
otherwise), un-ignore generated/, ensure [runtime] overlay_cache = true, emit
scripts/package_release.sh (retiring package_setup_release.sh) and
release.yml from the pinned template, rebuild emitters + regenerate the game
C from the title's disc, refresh framework_pins.txt, run check_boot_exe and
check_generated, commit; --push optional, --dry-run writes nothing.

The operation lives in project_studio/migrate_bundled.py; the tools/ script,
`git migrate-bundled` and `git bulk-migrate-bundled` (map_repos, per-repo
streaming) are its faces. Exercised end to end on a scratch copy of
Bomberman Party Edition (48 generated files committed, zip prefix kept,
generate_ci --check current).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-30 21:15:57 -04:00
Alex Vanderveen efcb48fbcb bios fingerprint: compute it with cmake -P, not a bash found on PATH
The windows-2022 release job accepted the committed backends in the step
shell (Git Bash) and refused them at configure: runtime.cmake ran the bash
fingerprint through whichever bash find_program() located, and that
environment hashed a byte-identical tree differently. The fingerprint is now
tools/bios_emitter_fingerprint.cmake, run with the configuring cmake itself
on every platform; the shell script is a thin wrapper around it. Same digest
shape as before, so existing stamps stay valid (verified on an LF tree and
an autocrlf clone).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-30 20:49:23 -04:00
Alex Vanderveen 52c7b7447b ci: verify BIOS backend stamps before configure, with per-input digests
The Windows release job reports the committed backends as stale while
Linux and macOS accept the same tree; the configure error names no input.
check_bios_stamps.sh compares each stem's stamp with the local fingerprint
and, on mismatch, prints every hashed input's digest and the tool versions,
so the next run attributes the difference to a file.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-30 20:44:54 -04:00
Alex Vanderveen aa4cfea81b bios fingerprint: hash sources with carriage returns stripped
Git for Windows checks text files out with CRLF, so the windows-2022 release
job hashed a byte-identical tree to a different value and BIOS_STALE_FATAL
refused the committed backends there while Linux and macOS passed. Stripping
CR before hashing makes the fingerprint line-ending independent (verified:
an LF tree and a CRLF copy of it now agree). Stamps rewritten to the new
canonical value; the generated C is unchanged.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-30 20:38:18 -04:00