test_window_fullscreen.cpp is a separate test program with its own main(). It includes SDL_main.h and is built with SDL_MAIN_HANDLED. The single-owner guard sdl3_main_single_include counts every file under runtime/tests, so it has failed since that test was added.
Name the file as a stand-alone program. Every other file under runtime/src, runtime/include and runtime/tests is still held to the one-owner rule.
Preserve current segmented dispatch, active-plan mod hooks and software scale limits. Extend function filters through the active plan, retain the last-store pointer with overlay ABI 25, and keep default config fingerprints stable. Refresh BIOS emitter stamps after byte-identical regeneration and reconcile regression fixtures.
Bundled releases link OpenBIOS only; retail-BIOS-derived C never ships.
"Bring your own BIOS" now works without it: when a dump matching a shipped
profile (psx_bios_known_images.h) is selected, the runtime builds that
backend on the player's machine with the overlay toolchain the release
already carries, caches it, and loads it as one more registered backend.
- runtime/include/psx_bios_module.h: the module contract. An overlay-style
self-contained shared library (no imports from the executable) exporting
psx_bios_module_{abi,codegen_hash,init,backend}; reaches the runtime only
through OverlayCallbacks plus a new PsxBiosModuleCallbacks table (traps,
dirty-RAM/kernel-bless probes, fntrace, log_probe) and pointer aliases of
the globals the generated dispatcher touches. Its #defines rewrite the
emitter's own extern lines, so the generated C compiles unchanged.
- runtime/include/psx_bios_module_glue.c.inc: module-side forwarders and the
four exports, compiled after overlay_dispatch_preamble.c.inc.
- runtime/src/psx_bios_module.c: host side. Cache path
<exe>/cache/bios/<os-arch>/bm<abi>_<codegen hash>_f<flavor>/<STEM>_<crc>,
ABI + codegen-hash gated load, callback fill, and a blocking build via
overlay_toolchain/bios_module_build.py (gcc via compiler.txt or PATH,
else tcc), then psx_bios_register().
- psx_bios_backend.c: the registry is now a mutable table seeded from the
CMake-generated psx_bios_builtin_registry by a constructor, with
psx_bios_register(); every existing walker keeps working.
- main.cpp: validate_bios_for_launch acquires a module (announcing a first
build) before declaring a mismatch; discovery accepts a buildable dump;
the launcher verify reports it usable ("ready" / "compiled on first
launch") with no Generate & rebuild; the BIOS row shows whenever the
toolchain is present; bundled_only respects module support.
- emitter: the CPS-marker constructor is not emitted in a module build.
- overlay_api.h: OverlayCallbacks gains a struct tag;
overlay_loader_callbacks() exposes the host table before loader init.
- tools/bios_module_build.py (ships in the toolchain): identity + profile
SHA-256 gate, staged emitter tree, emit, three-TU compile, ctypes
self-check, atomic publish. release_stage.py stages psxrecomp-bios, every
bios/*.toml, the seeds and the builder into overlay_toolchain/.
- Tests: runtime/tests/test_bios_module_host.c against three fake modules
(good / wrong ABI / wrong hash) on real dlopen; recompiler/tests/
test_bios_module_build.py builds the bundled OpenBIOS end to end and reads
the descriptor back; guards extended.
Verified on Twisted Metal 4 (bundled build + staged toolchain, headless):
first launch with --bios SCPH1001.BIN builds and loads the module and boots
on image=SCPH-1001; the second launch loads it from cache.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A shipped bundled build links OpenBIOS only and carries no CLI, sources
or toolchain, yet the codegen host forced the BIOS row on and a retail
pick answered with needs_regen ("Generate & rebuild to switch"), a step
that cannot run there.
- The BIOS row is shown only when a choice can mean something: a retail
backend is linked, nothing is linked yet (setup host), or the codegen
host actually wired Generate (prepare_with_progress). main.cpp decides
after host_apply instead of the host forcing has_bios.
- ae_bios_verify short-circuits a bundled-only build with a plain
"runs its bundled OpenBIOS only" message before the identity checks,
whose "this build expects SCPH-1001" wording names the pinned stem,
not a linked backend, and sets needs_regen only when Generate exists.
- test_bios_selection_guards pins both.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Retire the setup-host release model (CI wiped generated/ and shipped
emitters + sources + a wizard so every player regenerated and rebuilt the
title). Titles now commit generated/ and CI ships the compiled game.
- docs/ci/templates/game-release.yml replaces setup-release.yml: gate on
committed game C (tools/ci/check_generated.sh), emit the OpenBIOS backend
in CI (tools/ci/generate_openbios.sh), configure with
PSXRECOMP_REQUIRE_GAME_C=ON and assert the full path was taken, package
with tools/package_game_release.sh, verify the zip is a game not a kit.
- tools/package_game_release.sh: exe, assets, bundled OpenBIOS, configs, mod
catalog + overlay toolchain via release_stage.py, notices; refuses sources,
emitters, generated C, BIOS dumps. clear_generated.sh removed;
package_setup_host.sh marked retired.
- Scaffold: gitignore templates track generated/, package_release.sh.in
wrapper, setup_project.{sh,ps1} commit generated/ after Generate.
- Project Studio: audit flags ignored/untracked generated/, retail BIOS C
and setup-host workflows; merge_gitignore un-ignores generated/; ops emit
the bundled packager + workflow; generate_ci uses the new template.
- Docs: docs/ci/BUNDLED_RELEASES.md replaces HOST_ONLY_RELEASES.md.
- Tests: tools/tests/test_bundled_release_layout.py; fix pre-existing
false positives in the packager-surface and overlay-static tests.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
With the HLE scheduler (the default), ChangeThread to the thread that is
already running returns 1 from psx_request_thread_switch. psx_syscall case 3
then returned 0 with cpu->pc still holding the SYSCALL's own address.
Compiled callers fall through on 0, but the dirty-RAM interpreter transfers
whenever cpu->pc is non-zero, so it re-executed the SYSCALL forever.
A game that yields from its main thread this way hung at the kernel's
SYSCALL (EPC 0x650) as soon as that kernel code ran interpreted, for
example when its body did not match the compiled kernel.
Clear cpu->pc on that continuation, as the SYS01/02 continuations do. The
guest-exception syscall path returns before case 3 and is unchanged.
syscall_change_thread_self links the production traps.c into a fixture
with a one-thread TCB table at -O0 and -O2. fixture_link.py stubs every
other runtime seam with abort(), so an unexpected call fails the test.
0f1fd021a gave chat_push message-id and account parameters. The fixture
still called the four-argument form, so lobby_chat_ring_test stopped
compiling in any tree with the netplay submodules checked out. Pass NULL
for both; the ring behavior under test does not depend on them.
A netplay match that ends early returns both players to the lobby. The
runtime knew why (netplay_soft_exit's origin) but only printed it to
stdout, so players saw the lobby again with no reason. A boot-digest
mismatch (peers booted different BIOS images or boot settings) first
held a black window for the full 20 s admit-stall watchdog.
netplay_soft_exit now records a sentence for its origin, and the soft
return to the lobby puts it on the launcher's status line through
last_error (the room and browser views already show it). The dig0 gate
timestamps a mismatch; once the same pair of digests has held for 3 s,
the watchdog ends the match with its own reason. A peer that gets the
other side's BYE while it sees the same mismatch reports the mismatch,
not "the other player left". A CLI match prints the sentence to stderr.
The origin-to-text map and the grace decision live in
netplay_exit_reason.c, covered by netplay_exit_reason_test. Builds on
the previous commit's psx_lobby_set_last_error.
The lobby's BIOS identity was a two-value token, openbios or scph1001,
and scph1001 meant "some retail dump". An SCPH-5552 peer and an
SCPH-1001 peer both offered it, the host settled it, each peer booted
its own image, and the rollback boot digest never matched: about 20 s
of black window, then both players back in the lobby with no reason
(reported in #243).
Each offer now carries the CRC-32 of the retail image that peer would
boot (online bios_offer.retail_crc; LAN JOIN line 6). The host settles
retail only when every seat offers the same CRC, else OpenBIOS when
every seat links it, else refuses to start and puts the reason on the
launcher's status line ("Players use different BIOS images (SCPH-5552
and SCPH-1001) ..."). The settled CRC ships in match_caps
(session_bios_crc) and on MOTK1 START line 7, and each peer boots only a
dump with that CRC. Rooms where every peer has the same image keep
working, including SCPH-5552-only builds with no OpenBIOS. Old peers
send no CRC, so a mixed old/new room falls back to OpenBIOS or refuses;
a session from an old host still accepts any retail dump. The lobby
server relays bios_offer and match_caps as opaque objects, so it needs
no change.
The rule lives in netplay_bios_settle.c, shared by the online and LAN
paths and covered by netplay_bios_settle_test. last_error grows to fit
one sentence, with psx_lobby_set_last_error to set it.
With PSX_NETPLAY=ON, recomp-net FetchContents libjuice v1.7.2 from GitHub
at configure time. That download is outside third_party/deps.manifest, so
PSX_DEPS_OFFLINE does not cover it, and a build with no network (a sealed
CI job, a player behind a firewall) fails inside the FetchContent subbuild
with a curl error.
Commit the same archive recomp-net pins (MPL-2.0, 108 KB) and declare it
before add_subdirectory(recomp-net). FetchContent keeps the first
declaration of a name, so recomp-net's own FetchContent_MakeAvailable
builds the vendored copy with its own options. The configure stops if
recomp-net ever pins a different libjuice than the manifest.
Ship the MPL-2.0 notice and source location in runtime/licenses/ and
THIRD_PARTY_ATTRIBUTION.md. Two ctest cases configure a stand-in
recomp-net with the network sealed: the matching pin must configure,
a different pin must stop with the mismatch message.
docs/SEGMENT_AWARE_CODE.md §5.7 (decision 4). #417 made every KUSEG and
KSEG1 overlay dispatch fall to the interpreter, because every shard was
compiled for KSEG0. The loader now keys shards by segment, so a shard
compiled for KUSEG or KSEG1 runs for PCs of that segment.
Cache layout. KSEG0 shards keep their directory and {phys}_{crc} names, so
no existing cache is invalidated. KUSEG and KSEG1 shards live in the cache
tag's seg-kuseg/ and seg-kseg1/ subdirectories, under the same names; both
tiers scan them, and a shard's segment is its directory's
(cache_seg_from_path).
Manifest. A KUSEG or KSEG1 manifest starts with `S <segment>` (00000000 or
A0000000) before its first F. F entries are full VAs in that segment; the
parser no longer forces them to KSEG0. R records stay KSEG0-spelled byte
extents. Without S a manifest is KSEG0, as before. Refused, when indexing,
when loading and through live publication alike:
- a manifest whose segment differs from its directory's;
- an F entry outside its segment;
- S after an F, S twice, or S that is not a RAM segment base.
Dispatch. Each candidate records its segment. The physical indexes stay (the
bytes are one identity), and every lookup matches the PC's segment:
- the entry chain (idx_head_seg);
- CPS continuation ownership;
- the lazy manifest index and try_load_region;
- the interpreter's native-call contract.
The lazy-miss and range-owner memos are keyed by the full PC. A PC in a
segment that maps no RAM never runs a shard. Exports are resolved by their
full VA.
Counters. segment_alias_interp (from #417) now counts KUSEG/KSEG1 dispatches
the loader leaves to the interpreter because no shard of their segment is
cached or valid yet. The new segment_native counts those a shard of their
own segment runs. Both are in the TCP overlay_loader_status reply. A warm
cache takes the first to 0.
Full-VA compares:
- the overlay idle note's return test compares the resume PC with $ra
exactly, and counts it as internal only for a running shard of its segment;
- the shadow diff's two "returned to the caller" tests compare the exact PC;
- the diff mode's kernel-window exclusion tests the physical address, so
KSEG0 and KUSEG kernel candidates are treated alike. Before, it tested the
full PC, so only a KUSEG PC ever matched, and #417's gate never let one reach
it. This is opt-in (PSX_OVERLAY_DIFF).
Tests (loader harness, overlay_segment_gate):
- a KUSEG shard runs natively for its KUSEG PCs, entry and continuation,
while KSEG0/KSEG1 aliases are interpreted;
- one shard per segment for the same word, preloaded and lazy;
- a stale own-segment shard is interpreted rather than handed to another
segment's;
- a KUSEG continuation where KSEG0 has an entry at that word, and a lazy one
whose competing KSEG0 bundle is newer;
- refused manifests, including through live publication;
- the native-call contract;
- a source check that the interpreter records the segment from the full PC,
and that no site clears dispatch evidence without its segment bits.
The harness gains a segment-run scenario that drives real compiled shards
through a CPS dispatch loop. overlay_init_guard and overlay_retry_c11 follow
the per-segment lookup, and so do the disabled interpreter_perf_guards'
negative-miss and try_load_region checks (it still stops where it did on D).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
docs/SEGMENT_AWARE_CODE.md §5.7. Overlay bytes are segment-free, but a PC
is not: a KUSEG, KSEG0 or KSEG1 entry of the same word links, traps, fetches
and stamps store PCs in its own segment, so each needs a shard compiled for
that segment. Capture kept only the physical word, so every shard was
compiled for KSEG0 and #417's gate interpreted the other segments forever.
dirty_ram_interp.h adds one sibling bitmap per segment that maps RAM
(g_dirty_ram_dispatch_seg_bitmap[3]; 768 KiB for the 8 MiB backing).
dirty_ram_dispatch_inner sets the bit for the full PC next to the existing
any-segment bit, once per interpreted dispatch. A PC in 0x20000000-0x7FFFFFFF
or KSEG2 addresses no RAM in Beetle and gets no bit.
dirty_ram_dispatch_evidence_clear() drops both together at every site that
dropped dispatch evidence: boot reset, a store into an executed page, DMA
preservation and the autocapture epoch. Snapshot jobs copy the siblings.
Capture schema v3 adds, per region,
"dispatch_entry_segments": {"kuseg": [...], "kseg0": [...], "kseg1": [...]}
with each PC spelled in its segment. dispatch_entry_pcs keeps its v2 meaning
(dispatched in any segment) and KSEG0 spelling, so existing readers are
unaffected. A record without the field is KSEG0 only.
Guest behaviour is unchanged: the bitmaps are host-only capture evidence and
are not saved in savestates. overlay_capture_retry_test checks the v3 record
through both writers (the background epoch and the synchronous final
capture), including that a cleared epoch's segment does not outlive it.
psx_ram_runtime_map_stubs.c defines the new bitmap, which memory.c's write
paths now reference, so psx_ram_runtime_map_test still links on GNU
toolchains. The disabled interpreter_perf_guards check follows the evidence
clear (it would otherwise contradict overlay_segment_gate's wiring check).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SCPH-1001's reset code enters its relocated kernel through the uncached
alias (lui $a0,0xA000; addiu $a0,$a0,0x500; jr $a0 at ROM 0xBFC0044C).
Beetle charges those four instructions as uncached fetches, 20 cycles; the
BIOS dispatch normalized 0xA0000500 to the kernel body compiled for runtime
0x00000500, which charges cached fetches, 11. That is the -9 cycles left at
SCPH-1001's kernel entry since #429 (docs/SEGMENT_AWARE_CODE.md §3.3).
A BIOS seed that is a runtime PC inside a relocated copy window, in another
segment than the window runs in, now asks for a segment variant (§5.4): the
function at those ROM bytes and its direct-edge closure (branch and J/JAL
targets that leave it, the call return and fall-through past its end) are
emitted again with the seed's segment. Every PC a variant computes from its
own PCs is in that segment (links, fetch tags and the uncached test, IRQ
resume, branch, J and fallthrough targets, store and exception PCs), a KSEG1
variant charges a fetch per instruction, and a jump-table case in another
segment is dispatched instead of continuing locally. Variants and their
continuations get exact-PC rows in a segment_variant_table. A variant seed
that names no emitted function entry stops the build, and so does one in a
segment that does not map physical memory (0x20000000-0x7FFFFFFF, KSEG2).
The dispatch still finds the word by its normalized key (and applies the
kernel-bless guard); a new psx_bios_hit_body() then picks the body for the
exact PC. A variant compiled for that PC runs. Any other PC in another
segment than the one the word's home body was compiled for still runs the
home body, as before, but is now recorded as a BIOS segment miss in the
segment-miss ring (kind "bios", with the home PC), so a new alias entry is
loud instead of silent (§5.5). psx_bios_key_home_pc(), emitted from the
address model, gives each key's home runtime PC: its copy window's runtime
address, or the ROM run in place. The ring, TCP segment_misses and the exit
report carry each entry's kind; tools/collect_game_misses.py lists a BIOS
segment miss for the BIOS seeds instead of writing it into the game's.
SCPH-1001's seeds gain 0xA0000500 (kernel_entry_kseg1): a 4-instruction
KSEG1 variant of kernel_trampoline_0. Every BIOS's dispatch C gains the two
helpers and calls psx_bios_hit_body() where it called the home body. A BIOS
without variant seeds (OpenBIOS, SCPH-101, SCPH-5552) keeps its full C;
SCPH-1001's full C gains the variant body and its dispatch C the one-row
segment_variant_table.
New bios_segment_variants test: OpenBIOS with KSEG1 variants of kernel
0x12BC (closure 0x6F8 by jal and 0x70C by fall-through) and 0x13F4 (0x1424
by a conditional branch only) and a KSEG0 variant of kernel memset 0x540 (a
KUSEG jump table), plus a static check of SCPH-1001's seed. It compiles the
emitted lookup, with and without variants, and queries every variant row,
every home key's home PC (checked against the PC each function body was
compiled for) and every other segment's alias of it. Seeds in a segment
that does not map physical memory stop the build, and a runtime PC in its
window's own segment stays a discovery seed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A PS-X EXE header may carry KUSEG addresses (Alien Resurrection SLUS-00633,
Kula World SCES-01000); the BIOS then runs the program at KUSEG PCs, so its
links, EPCs and I-cache tags are KUSEG. The parser folded such a header to
KSEG0, so the whole program compiled for a segment it never runs in, and
the dispatch lookup matched any segment by physical address
(docs/SEGMENT_AWARE_CODE.md §3.2, §5.3, §5.5).
- EXE parser: keeps the header's addresses. link_segment() is the load
address's segment; the load address and entry must share it and lie in
the 8 MiB RAM window of KUSEG, KSEG0 or KSEG1 (KSEG1 compiles as an
uncached home segment). phys_load_address()/contains_phys() do byte
addressing; the BSS overlap check and the text_size bound are physical.
- function_analysis: the three JAL scans take the target's top bits from
the delay slot's PC instead of assuming KSEG0 (unchanged for KSEG0).
- Seeds are range-checked by physical address. A seed in the link segment
is an entry (0x000100E4 was silently dropped before). A seed for the same
bytes in another segment asks for a segment variant (§5.4): it is listed
in a WARNING, never folded into the home body. Seeds outside the image are
counted. The producer_range, cross_call_allow and hosted_interior
directives have no variant form: a foreign spelling is refused with the
link-segment one instead of a bare "invalid" error.
- Config code sites that are matched exactly (widescreen and cull sites,
mod hooks, hot/data-shard funcs, the VSync-query function and its
event-horizon return PCs, persisted options) and name the image's bytes
in another segment are refused with the spelling that matches, since they
would now match nothing. Kinds matched by physical address (byte patches,
the full-word-guarded cull keep/angle/aspect-cone and signed-X-bound
sites, dome call sites) reach the same bytes in any spelling and are not
refused. Overlay compiles are exempt until PR E.
- tools/collect_game_misses.py wrote every dirty-RAM miss as a KSEG0 seed,
which a KUSEG-linked image now reports instead of compiling. It writes
them in the link segment (--segment, --game-toml, or a segmented text
range; it refuses to guess from a physical one) and adds the
segment_misses rows at their full PC.
- Dispatch source moves to game_dispatch_emitter.cpp. The lookup indexes
the physical word, then requires row.addr == addr; a second row for one
word is an error until variants share the table. psx_game_address_in_text
stays physical, so a segment miss takes the clean-text-miss path (the
previous commit records it).
For a KSEG0 title the game C is byte-identical; its dispatch file changes
only in psx_game_find_entry (the exact-PC compare) and its comment.
Tests:
- segment_aware_codegen closes link-segment, fetch-tag-segment,
irq-resume-segment, resume-pc-segment, store-pc-segment,
home-seed-accepted, alias-fetch-coherence and segment-miss; they stay as
regression guards, and resume-pc-segment now also checks the dispatch
rows' keys and resume PCs.
- kuseg_dispatch_lookup: KUSEG rows, names and baked PCs; aliases miss while
text stays physical; variant seeds reported; a function reached only by
jal and a SaveState-style continuation are discovered in a KUSEG image
(kills the two discovery scans reverted to KSEG0; the third, the
invalid-JAL data heuristic, reads the same bits either way); mixed-segment
headers rejected; a KSEG1 image charged per instruction; foreign config
sites refused; the RAM-mirror contract as before.
- kuseg_dispatch_lookup also compiles the lookup's binary-search form (a
table spanning 2 MiB or more) and queries every segment's alias of each
row; refuses a KSEG0 event-horizon site and KSEG0 seeds directives with
their KUSEG spelling; accepts a KSEG0 signed_x_bound site and applies it.
- emitter_runtime_pc_test: the dispatch rows follow runtime_pc() and keep
the compile identity in func_ names (kills B's two surviving mutants: 76
and 12 failing checks); two rows on one physical word are an error.
- collect_game_misses (new, tools/tests): link-segment seeds from each
source, segment misses at their full PC, no guessing, no duplicates,
against a fake server using the runtime's own summary row format.
- reachable_discovery_test: the parser keeps KUSEG, accepts KSEG1, rejects
mixed segments and non-RAM load addresses.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A PC carries a segment, and the game dispatch table is about to be keyed by
the full PC (docs/SEGMENT_AWARE_CODE.md §5.5). A PC whose physical word has a
compiled row only in another segment then has no body of its own: dispatch
interprets it through the existing clean-text-miss path and never runs the
other segment's body. Decision 2 in §10 is to interpret such a miss loudly
until the title is regenerated, so record it:
- psx_segment_miss.{c,h}: classification (the other segment's row at the
same word, through psx_game_is_function_entry), an always-on ring with the
full PC, the row that exists, $ra, $sp and the frame, and a per-PC count.
- dirty_ram_dispatch_inner hands every clean-text miss to
psx_segment_miss_note(), which records it when the PC has no row of its
own while another segment's alias does.
- TCP: new `segment_misses` (summary, or {"tail":N}); `dispatch_stats`
gains segment_miss_total/_unique; the emu-thread ping reports the total.
- psx_last_run_report.json gains a `segment_misses` section (top 50 PCs).
- psx_segment_miss_test covers classification, the note helper, the ring,
wrap-around and the summary order. segment_miss_wiring_test (a source
guard) pins the helper's call in dirty_ram_dispatch_inner, the TCP
command and its summary row shape, the dispatch_stats and ping fields and
the exit-report section, which no unit test can reach.
Nothing is recorded with a dispatcher generated before the exact lookup: its
physical lookup finds a row for every alias, so the check never fires.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Only CPU stores are cache-isolated. Mods, the FMV skip, debug pokes, the
bg2d ring fill and the exception sentinel write guest memory from the host;
they now go through psx_host_write_*, which bypasses isc_store the way DMA
does, so a host store inside a FlushCache window reaches memory instead of
rewriting an I-cache tag. The render-pass checkpoint restores the new depth
counter like the DMA depth. isc_store_test covers it (a lane-0 host store in
tag-test mode would otherwise mark a cold line valid).
Docs: the SCPH-1001 residual starts at kernel init 0x598, and without #429
the fix removes 113 of the 126 OpenBIOS flush cycles.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
memory.c dropped every store made while SR.IsC was set. Beetle's
PS_CPU::WriteMemory sends them to the caches instead
(mednafen/psx/cpu.cpp:482-512), before any address decode:
- I-cache enabled (BIU bit 11) with a tag-test, invalidate or lock mode
bit: the store rewrites the tag and valid bits of its line. This is how
FlushCache (A 44h) and the boot cache init invalidate the I-cache.
- D-cache enabled with lock mode clear ((BIU & 0x81) == 0x80): the store
lands in the scratchpad at addr & 0x3FF.
- Nothing reaches the bus, the BIU register at 0xFFFE0130 included.
psx_icache_isc_store transcribes the tag write; memory.c's three store
chokepoints call it (and the scratchpad write) first, so compiled code,
overlay shards and both interpreters share it. DMA writes are not CPU
stores and now bypass IsC, as in Beetle. A render pass applies the same
effect (its checkpoint restores tags and scratchpad), and the overlay
shadow record fails closed on an isolated store, which its replay
cannot redo.
isc_store_test drives the real memory.c and psx_icache.c: 15 of its
checks fail on master.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The merge of #427 (58bdf987) kept the fixture's 8-argument
interp_capture(...) call, but #424 had already grown the function to 11
parameters (origin_x, origin_y, redrawn). The fixture is compiled when the
test runs, so CMake configures and builds cleanly and
gl_scale_invariance_test then fails in about 0.2 s with "too few arguments
to function call, expected 11, have 8".
Pass 0, 0, 1 (origin at the capture rectangle, frame redrawn), as the
pre-merge integration of #424 and #427 did. With it the test passes on
macOS arm64 (Metal GL 4.1): lines, masks, captures and render passes at
1x-18x, the window mode and both clamps, 0 failures.
Test-only; no runtime change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>