Commit Graph

134 Commits

Author SHA1 Message Date
Alex Vanderveen 2207cd9a09 auto versioning CI releases 2026-08-11 22:05:20 -04:00
Alex Vanderveen 581d4e927c Merge origin/master into feat/legendofmanaetc
Resolve main.cpp by keeping ae_fill/rematch netplay bring-up and taking
master's mod-safe turbo_loads/skip_fmv apply (no pre-activation clobber).

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-11 19:28:20 -04:00
Alex Vanderveen 61279a9d01 bios select and rematch pathing fix 2026-08-10 20:44:18 -04:00
Matt Stanley 52d6a5440d Merge pull request #127 from mstan/hotfix/windows-installations
Fix Windows setup installs: require_generated cmdline + BIOS picker.
2026-08-09 21:22:51 -07:00
Matthew Stanley 4f8f584ac6 fix(msvc): close issue 122 portability gaps 2026-08-09 21:06:23 -07:00
Alex Vanderveen 6c0d343077 Fix Windows setup installs: require_generated cmdline + BIOS picker.
Pass generated shard paths via a SOURCES_FILE so cmake -P is not killed by
CreateProcess's ~8191-char limit, and keep has_bios on for OpenBIOS-only
setup SDKs so the first-run wizard still offers SCPH1001.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-09 22:57:18 -04:00
Matthew Stanley e5cb95b787 fix(build): link nd_intro_ot.c — PR #110 added the TU but never the source entry
083959df added runtime/src/nd_intro_ot.c + nd_intro_ot.h, and 02b08dae /
later commits call psx_nd_note_wood_batch_ot(), psx_nd_wood_batch_ot(),
psx_nd_note_sibling_ot_hint() and psx_nd_sibling_ot_hint() from gte.cpp and
debug_server.c. runtime.cmake keeps an explicit source list (no globbing), so
the TU was never compiled and every link failed with undefined references.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-09 15:04:00 -07:00
Alex Vanderveen 9689ad40dd shrink 0's and use explicit portable toolchain python 2026-08-08 22:50:17 -04:00
Alex Vanderveen 755e2440cb OSD and volume hotkey fix 2026-08-08 22:01:51 -04:00
Alex Vanderveen 069adf871e bump windows build errors 2026-08-08 21:10:11 -04:00
Alex Vanderveen 014f5581bf bump 2026-08-08 20:32:16 -04:00
Alex Vanderveen e8f96d75b5 SDL3 toolchain patch 2026-08-08 20:01:44 -04:00
Alex Vanderveen c31eb12dc1 setup wizard and launcher support 2026-08-08 14:10:49 -04:00
Alex Vanderveen e3495c3eab Merge branch 'integrate/game-codegen-hooks-into-rollback' of https://github.com/mstan/psxrecomp into integrate/game-codegen-hooks-into-rollback 2026-08-08 01:48:52 -04:00
Alex Vanderveen db1726a5a3 cmake gate out netplay files with no netplay flag 2026-08-08 01:48:05 -04:00
Alex Vanderveen 40baa06360 Merge origin/master into integrate/game-codegen-hooks-into-rollback
Bring upstream hotfixes (DualShock rumble, load-delay, BIOS pin, mods)
into the integrate branch. Resolve SIO conflicts by keeping multitap /
PSX_MAX_PLAYERS paths and appending rumble state after snapshot meta.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-07 20:43:06 -04:00
Alex Vanderveen 46540c77d2 Windows scheduling paths 2026-08-07 16:42:43 -04:00
Alex Vanderveen 346e627f3e toolchain + CI + wizard hardening 2026-08-07 14:33:43 -04:00
Alex Vanderveen 67aaae8a75 buiild with ICE 2026-08-07 03:56:04 -04:00
Alex Vanderveen 480fcad652 new build wizard 2026-08-07 01:43:04 -04:00
Alex Vanderveen 94cb3807a9 Merge origin/master into integrate/game-codegen-hooks-into-rollback
Keep rollback/netplay multiplayer routing, dual-raster GL present, and TOC
fingerprints while taking master's CHD support, mod load acceleration,
adaptive widescreen, and geometry/perspective APIs.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-06 22:50:38 -04:00
Alexandros Mandravillis 6201fd2324 cmake: BIOS pin replaces only its own stem, keeps registry and other backends 2026-08-06 13:19:47 +03:00
Alex Vanderveen 652be7ba02 rollback FMV patches and overlay 2026-08-06 00:52:14 -04:00
Matthew Stanley 084d2d4639 mods: clear the staged catalog before restaging it
copy_directory merges, so a mod package deleted from source survived in the
build output indefinitely -- it kept showing on the Mods page and inflated
the release packagers' catalog assertions (Tomba 2 found 7 manifests where 5
exist). Remove the staged tree first; this runs before the game's own
POST_BUILD copy, so game and framework catalogs both land on a clean slate.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-05 10:48:09 -07:00
Matthew Stanley 25d2798037 mods: ship loading-speed mods with the framework, for every game
Loading acceleration is a property of the emulated hardware, not of any
particular disc, so having each title carry its own copy of the same two
manifests and plugins was duplication waiting to drift.

- target game_id "*" now matches every game. An empty target list still
  matches nothing, so a malformed manifest fails loudly as before.
- mods/builtin/packages ships psx.enhancement.fast-loading and
  psx.enhancement.cd-speed: independent host-pacing and CD-timing mods,
  each a free integer multiplier (1..1024) plus a tickbox that uses
  disabled_by to grey out the field it overrides.
- runtime/src/mod_builtin_speed.c registers both activation plugins.
- runtime.cmake stages mods/builtin into every game's output beside its own
  catalog, before the game's own copy, so a title can still override an id.

Titles adopting these should delete their per-game copies; keeping both
would show two of each mod.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-05 10:40:07 -07:00
Matthew Stanley 67757efac4 feat(runtime): add CHD discs and mod-owned loading modes 2026-08-03 22:32:17 -07:00
Alex Vanderveen 910b998485 mingw build for toolchain to compile netplay 2026-08-03 15:39:52 -04:00
Alex Vanderveen c19618adc6 BIOS handling 2026-08-03 14:44:17 -04:00
Alex Vanderveen ba276624b9 patch bad merge 2026-08-03 05:26:37 -04:00
Alex Vanderveen 804d3094c0 Merge feat/game-codegen-hooks into feat/rollback-netplay.
Keep rollback netplay/runtime authority (dual-raster, snaps, lobby) while
taking local codegen host/CLI/toolchain packaging from game-codegen-hooks.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 05:13:45 -04:00
Alex Vanderveen 7234d347ea Merge upstream/master into feat/game-codegen-hooks.
Keep local codegen/FMV cutover/zlib host work while taking upstream
tests, FPS telemetry, and mod-provider wiring.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 03:29:32 -04:00
Alex Vanderveen 0392b3ff48 rollback scheduler v1 2026-08-02 12:57:00 -04:00
Alex Vanderveen 4ddd2d01b9 rollback patches 2026-08-01 14:13:58 -04:00
Alex Vanderveen db24f79db5 toolchain patch windows 2026-08-01 14:09:49 -04:00
Matthew Stanley c264a704ec debug: generalize Crash Bash boot write watch
Extract the useful diagnostic from PR #13 into an opt-in, title-agnostic boot
write-range trace with TCP-queryable context.

Co-authored-by: NyperYuhgard <93950153+NyperYuhgard@users.noreply.github.com>
2026-08-01 02:15:34 -07:00
Alex Vanderveen 2f99cca345 migrate more tools into psxrecomp for building 2026-08-01 00:32:10 -04:00
Matthew Stanley 987c6eeced Revert "Merge pull request #87 from mstan/feat/ui-5p"
This reverts commit e01347cbca, reversing
changes made to 60cb60eee6.
2026-07-31 15:37:57 -07:00
Alex Vanderveen 0e6416d5b0 Allow BIOS-free setup hosts; defer BIOS C to local generate.
PSXRECOMP_ALLOW_NO_BIOS links an empty backend registry so CI can ship a
launcher without OpenBIOS/SCPH1001 generated C. First-run generate emits
BIOS backends on the user's machine.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-31 17:51:40 -04:00
Alex Vanderveen fe403e6ce1 rollback patches 2026-07-31 17:14:35 -04:00
Alex Vanderveen 2b35b76a56 rollback engine patch 1 2026-07-29 21:44:44 -04:00
Alex Vanderveen 070fc805c4 Merge origin/master into feat/ui-5p.
Keep 5p/ICE netplay host + lobby client; take master's cycle batching,
SDL3 defaults, and dropped vendored lib/recomp-ui.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-28 20:17:14 -04:00
Matthew Stanley 224147bb07 runtime: select PSX recomp-ui assets 2026-07-28 13:48:08 -07:00
Matthew Stanley 106e31d6e9 Make SDL3 the default runtime backend 2026-07-28 09:22:28 -07:00
Matthew Stanley e4e2aa7a7d runtime: add per-game radial stick response 2026-07-28 00:20:45 -07:00
Matthew Stanley eb262c4b23 feat(mods): let a trusted plugin read its own option values
The manifest schema already carries typed, validated, launcher-rendered,
persisted options ([[option]] boolean/choice/integer), and the launcher
provider already reads them. A trusted activation plugin could not: the
callback takes no arguments, so a plugin was only ever an on/off switch.

That forced a parameterised feature to be modelled as one feature per
value, and `constraint` only expresses ordered_integer WITHIN a feature, so
those pseudo-features could not even be made mutually exclusive. A game
wanting "Widescreen: 16:9 / 21:9" or "Interpolation: 90/120/144/165/240"
had no way to express it as one entry.

psx_mod_option_value(package, feature, option, out, out_size) closes the
gap against the value the player actually committed. It returns 0 with an
empty string when the plan is not committed or the ids do not resolve, so a
caller applies its own default rather than reading "" as a selection. Ids
are explicit because registration is by plugin id alone and the callback
carries no package/feature context.

Also in this commit, from the same investigation:

* Sustained overlay-autocompile failure is now LOUD. After 3 consecutive
  failed runs the runtime prints once to stdout: what failed, the exit
  code, that overlays are staying interpreted and frame times will be far
  worse than the build is capable of, what to check, and the compiler's own
  output tail. Previously the only trace was a `fails` counter reachable
  over TCP, so a wholly-interpreted title presented as "why is this slow"
  rather than as a message. Threshold is 3, not 1, because isolated
  failures (a shard racing a capture rewrite, a transient lock) are
  ordinary and self-heal. Measured cost of the silent case on Tomba!:
  p50 frame period 105ms, vs 3.1ms once shards existed.

* The autocompile child's working directory is printed at startup beside
  cache and captures. Every relative path in overlay_autocompile_cmd
  resolves against it and it comes from game.toml's detected project root,
  so a game.toml staged outside the real root silently repoints the entire
  compile command with no other symptom.

* A build tree whose cache still carries recomp-ui's OFF for
  RECOMP_UI_ENABLE_MODS now says so at configure time. 610234a's seed only
  fires on a fresh cache, and a stale OFF is indistinguishable from a
  deliberate one, so such trees kept producing Mods-less builds across
  reconfigures - the same "reads as a stale build" failure one level up,
  and invisible. The explicit-OFF contract is deliberate so this does not
  override it; it makes the state audible.

Runtime ctest 16/16. Warning verified to fire on a tree configured with
-DRECOMP_UI_ENABLE_MODS=OFF and to stay silent on a fresh configure.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 17:33:44 -07:00
Matthew Stanley 5ec343ab4f fix(bios): make the boot-skip flag mean the same thing on every BIOS
`bios_hle` (default on) is the player-facing "skip the BIOS and go
straight to the game" flag, and it did nothing under the bundled
OpenBIOS: choosing OpenBIOS sat the player in the boot animation while
the identical build on retail SCPH-1001 went straight to the game.

Root cause was ordering, not policy. The tier has two axes with
different per-image requirements:

  * boot-skip     needs only `shell_entry_phys`, works under pure LLE
                  (nothing is synthesized — the shell call just returns
                  immediately), so any image exporting it can skip
  * kernel-call    needs `deliver_event_ret`, the kernel's own
                  DeliverEvent `$ra`, or a delivered callback returns to
                  the wrong PC

main.cpp correctly refused the call axis on an image without
`deliver_event_ret` by assigning `bios_hle = false` — and then derived
`boot_skip` from that already-mutated flag. OpenBIOS omits
`deliver_event_ret` (B0 semantics unvalidated) but DOES export
`shell_entry_phys`, so an available skip was cancelled by an unrelated
refusal, and one flag meant two things depending on a BIOS detail no
player can see.

Both axes are now decided by one pure, dependency-free function,
`psx_bios_hle_plan()` (runtime/src/bios_hle_plan.c): the boot decision
reads the REQUESTED `bios_hle`, each axis is gated on only the anchor it
needs, and refusals are reported at startup instead of downgrading
silently. `psx_bios_hle_configure()` clamps `boot_skip` to
`shell_entry_phys != 0` as a backstop so the banner and `hle_dump`
cannot overstate what can fire. The main.cpp local is renamed
`bios_hle_requested` and is no longer written back from the plan — the
`session_reboot` path re-enters that block, so folding a refusal into
the request would have made a netplay rematch differ from first launch.

Also in this pass:

* A BIOS profile's `[runtime]` block was parsed into
  `BiosConfig::runtime` and read by NOTHING, and bios/OpenBIOS.toml
  carried an inert `bios_hle = false` there that read as the reason HLE
  was off on OpenBIOS. It was not. `load_bios_config` now REJECTS
  `[runtime]` in a BIOS profile: a profile states facts about an image,
  never preferences.
* `psx_icache_fastpath_test` had been unbuildable ("redefinition of
  `psx_advance_cycles`" — the test's counting stub vs the header's
  `static inline`), which blocked every runtime test registered after
  it. It now builds with `PSX_OVERLAY_DLL_BUILD=1`, the seam
  psx_cycles.h already provides for a TU supplying its own advance.

Tests: new `bios_hle_plan_test` pins the matrix, including a 64-case
sweep asserting the boot decision is independent of
`deliver_event_ret` and the call decision independent of
`shell_entry_phys`. Runtime ctest 15/15, recompiler ctest 30/30.

Validated on Ape Escape (SCUS-94423) built against this framework with
both backends linked, headless, all four cases:

  OpenBIOS default   bios_boot=skip to game; route=2 fire at vec 0x30000
                     ra=0xBFC06EA8 (the continuation OpenBIOS.toml
                     documents); in-game on screen
  retail default     bios_boot=skip to game; route=2 at vec 0x30000
                     ra=0xBFC0702C; in-game on screen; differs only in
                     bios_backend=HLE (LLE fallback)
  PSX_BIOS_HLE=0     bios_boot=real intro; ring empty (no hook)
  KEEP_INTRO=1       bios_boot=real intro; ring empty

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 16:36:48 -07:00
Matthew Stanley 63d8f88dc5 runtime: group front-layer UI for widescreen 2026-07-27 15:54:23 -07:00
Matthew Stanley 610234a907 fix(launcher): opt in to the recomp-ui Mods view by default
recomp-ui f6395d6 (upstream commit 39a6e4e, 'mods: make launcher integration
opt-in') gates the Mods view behind RECOMP_UI_ENABLE_MODS, which defaults OFF.
That is the right default for a cross-console launcher -- a console with no mod
system should not show an empty Mods tab -- but it is the wrong default here.

psxrecomp ships mod packages as a first-class documented feature
(docs/MOD_PACKAGES.md); Tomba! ships three catalogs and Ape Escape two. With
the option off, a title that already shipped a working Mods panel silently
loses it on its next rebuild: the panel is compiled in, the catalog is staged
beside the exe, and the view simply never appears. It reads as a stale build
rather than a missing flag, which is how it was found.

Opt in from the framework rather than in each game's CMakeLists, so every
title inherits it instead of six repos each needing the same line. Set before
including recomp_ui.cmake so its option() honours the value, and only when the
caller has not already decided, so -DRECOMP_UI_ENABLE_MODS=OFF still wins.

Verified on ApeEscapeRecomp: a clean configure with no extra flags now yields
RECOMP_UI_ENABLE_MODS:BOOL=ON and the compile definition on every launcher TU;
configuring with -DRECOMP_UI_ENABLE_MODS=OFF still produces none. runtime.cmake
is not in codegen_hash_sources.cmake, so the overlay cache tag is unaffected.
2026-07-27 15:24:52 -07:00
Matthew Stanley da093d4374 fix(build): link a BIOS backend only when its generated C provides one
PSXRECOMP_BIOS_STEMS defaults to "OpenBIOS;SCPH1001", so every game link
required a SCPH1001 backend. That backend is compiled from generated C which is
a derivative of a copyrighted Sony BIOS, so it is gitignored and only exists
after a developer regenerates it from their own dump. A checkout that has only
the bundled MIT OpenBIOS -- the documented default, and what a fresh clone gets
-- configured fine and then failed at link with:

    undefined reference to `SCPH1001_psx_bios_backend'

Hit while building Tomba 1, Tomba 2 and MMX6 to validate an unrelated branch;
all three needed -DPSXRECOMP_BIOS_STEMS=OpenBIOS as a workaround.

Filter the stem list to those that actually supply a backend, rather than
flipping the default. Flipping it would silently drop SCPH1001 for developers
who HAVE regenerated it; filtering keeps it fully supported when present and
simply absent when not.

Presence of the files is not a sufficient test. A generated/ tree produced
before the backend-descriptor mechanism existed has both <stem>_full.c and
<stem>_dispatch.c yet defines no descriptor -- exactly the local state that
produced the error above. The check therefore probes for the descriptor symbol
itself, in <stem>_dispatch.c (~1MB, where the emitter puts it) rather than the
multi-megabyte <stem>_full.c, so configure stays fast.

Also report what happened instead of leaving it implicit:
  - STATUS line naming the linked backends
  - STATUS line naming skipped stems with the regen command to fix them
  - FATAL_ERROR, with the OpenBIOS regen command, if no backend resolves at all
    (previously an empty registry would have surfaced as a confusing link error)

Verified: with default flags and a stale local SCPH1001 tree, Tomba 2 now
reports "BIOS backends skipped ... SCPH1001" / "BIOS backends linked: OpenBIOS",
links, and boots.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 12:32:30 -07:00
Matthew Stanley 2696c391b8 feat: add aspect-aware world participation 2026-07-27 10:48:41 -07:00