Commit Graph

3 Commits

Author SHA1 Message Date
Shokunin 771ded8167 ci: require only the tracked OpenBIOS backend in release checks
#575 stopped tracking generated/SCPH1001_*, but check_generated.sh and the
game-release template still required them, failing title release packaging.
SCPH1001 is now optional/local: complete -> noted, absent -> skipped with a
note, partial -> error.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 03:34:56 -07:00
Alex Vanderveen f180a32ec1 bios: commit the OpenBIOS and SCPH-1001 backends; releases link both
Decision (Alex, 2026-09-30): the recompiled BIOS carries the same risk as
the recompiled game, which titles already commit, so the retail backend is
compiled in rather than built on the player's machine. The retail image is
still never shipped: the runtime needs its data at run time and accepts only
the exact image the backend was built from, so the player supplies their
own dump as before.

- generated/{OpenBIOS,SCPH1001}_{full,dispatch}.c and their .emitter.sha
  stamps are tracked (.gitignore un-ignores exactly those); regenerated with
  the current emitter.
- bios_emitter_fingerprint.sh no longer hashes the ROM image: the profile's
  SHA-256 pin stands for it and the emitter refuses any other image, and CI
  has no dump, so hashing it made every CI configure read "stale".
- runtime.cmake: the staleness check covers every LINKED stem and
  -DPSXRECOMP_BIOS_STALE_FATAL=ON makes a stale stamp fail configure.
- game-release.yml: no CI-side OpenBIOS emission (generate_openbios.sh is
  gone); configure with BIOS_STALE_FATAL and assert both backends linked.
  check_generated.sh asserts the submodule carries both backends tracked
  and no dump is tracked anywhere.
- The player-side module build stays for a known image a build does not
  link (SCPH-5552).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-30 20:27:41 -04:00
Alex Vanderveen 874df9b5bb release: ship bundled, compiled games from committed generated/ C
Retire the setup-host release model (CI wiped generated/ and shipped
emitters + sources + a wizard so every player regenerated and rebuilt the
title). Titles now commit generated/ and CI ships the compiled game.

- docs/ci/templates/game-release.yml replaces setup-release.yml: gate on
  committed game C (tools/ci/check_generated.sh), emit the OpenBIOS backend
  in CI (tools/ci/generate_openbios.sh), configure with
  PSXRECOMP_REQUIRE_GAME_C=ON and assert the full path was taken, package
  with tools/package_game_release.sh, verify the zip is a game not a kit.
- tools/package_game_release.sh: exe, assets, bundled OpenBIOS, configs, mod
  catalog + overlay toolchain via release_stage.py, notices; refuses sources,
  emitters, generated C, BIOS dumps. clear_generated.sh removed;
  package_setup_host.sh marked retired.
- Scaffold: gitignore templates track generated/, package_release.sh.in
  wrapper, setup_project.{sh,ps1} commit generated/ after Generate.
- Project Studio: audit flags ignored/untracked generated/, retail BIOS C
  and setup-host workflows; merge_gitignore un-ignores generated/; ops emit
  the bundled packager + workflow; generate_ci uses the new template.
- Docs: docs/ci/BUNDLED_RELEASES.md replaces HOST_ONLY_RELEASES.md.
- Tests: tools/tests/test_bundled_release_layout.py; fix pre-existing
  false positives in the packager-surface and overlay-static tests.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-30 17:11:14 -04:00