Commit Graph

26 Commits

Author SHA1 Message Date
Alex Vanderveen 816fb08fe2 bump + sio 2026-08-17 22:25:49 -04:00
Matthew Stanley f0cfa92afa config: retire the legacy generic turbo_loads switch — load acceleration is mod-only
Load acceleration moved to the Mods catalog in 125d84d
(psx.enhancement.fast-loading "Fast Loading (host pacing)" and
psx.enhancement.cd-speed, both `game_id = "*"` so they ship with every
title, both default-off), and recomp-ui deliberately stopped drawing a
generic Turbo loads row. But the legacy switch was left live here with
`offer_turbo_loads` defaulting TRUE, so any title that had not explicitly
migrated still got turbo forced on — with no UI to turn it back off.

That shipped to players. MegaManX6Recomp v1.0.4 and v1.0.5 both carry
`[runtime] turbo_loads = true` in the game.toml inside the release zip
(verified by extracting the artifacts). Two paths forced it on:

  * game.toml [runtime] turbo_loads set g_turbo_loads_enabled directly;
  * a stale [video] turbo_loads in settings.toml was restored, and the
    seed write persisted it — so one run latched the value permanently
    and no later game.toml change could undo it.

Reported as MegaManX6Recomp#14: the WARNING screen self-advances and load
spinners run fast, with Turbo confirmed off in Mods. Tomba 2 hit the same
defect (fixed per-title), and MMX5 is also unmigrated. Third occurrence of
one config default, so fix the class instead of the titles.

Both keys are still PARSED, so existing configs load without error, but
neither is honoured:

  * offer_turbo_loads defaults false and turbo_loads_offered becomes a
    constexpr false, matching how ws_offered / skip_fmv_offered /
    frame_interpolation_offered already model mod-owned features. No title
    can offer the generic switch, so forgetting to migrate is no longer
    punished.
  * game.toml turbo_loads logs a deprecation line naming the Fast Loading
    mod and enables nothing.
  * settings.toml [video] turbo_loads is neither restored nor written back
    out, so the stale row is dropped on the first save — same write-only
    latch reasoning already documented for fast_boot, which bit harder here
    because there was no UI control at all.

Also fixes a related hole found while auditing: the in-game Settings apply
path wrote both g_turbo_loads_enabled and g_auto_skip_fmv from a launcher
snapshot taken BEFORE mod_runtime_activate_plugins() ran, so the first
in-game Apply silently turned a player's enabled Fast Loading or Tweaks FMV
feature back off. Both are now gated on their offered flags.

The supported surfaces are unchanged: the Fast Loading / CD Speed mod
plugins still enable acceleration (verified: "mod selected 8x load
acceleration"), and the `turbo_loads` TCP debug command still toggles it
for development.

Verified against MMX6 built on this framework: with game.toml
`turbo_loads = true` AND `offer_turbo_loads = true` AND a stale
settings.toml `turbo_loads = true`, both deprecation lines fire and the
debug server reports enabled=0, turbo_frames=0. With the keys removed and
no mods enabled, it boots silently with enabled=0.

test_mod_load_acceleration.py is updated to pin the new contract; it also
had a stale assertion on the old 2..16 multiplier range, which is now
pinned to the symbolic PSX_MOD_LOAD_ACCEL_MAX bound. The guard-test suite
goes from 9 pre-existing failures to 8 (no new failures; this one fixed).

Refs: beads-eio.3.26, MegaManX6Recomp#14

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-10 18:52:16 -07:00
Alex Vanderveen 94cb3807a9 Merge origin/master into integrate/game-codegen-hooks-into-rollback
Keep rollback/netplay multiplayer routing, dual-raster GL present, and TOC
fingerprints while taking master's CHD support, mod load acceleration,
adaptive widescreen, and geometry/perspective APIs.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-06 22:50:38 -04:00
Alex Vanderveen 4073e2311c rollback + fmv + connectivity 2026-08-06 20:34:50 -04:00
Matthew Stanley 67757efac4 feat(runtime): add CHD discs and mod-owned loading modes 2026-08-03 22:32:17 -07:00
Alex Vanderveen 3da61df355 Revert "ok"
This reverts commit b836f2198c.
2026-07-29 03:18:10 -04:00
Alex Vanderveen b836f2198c ok 2026-07-29 03:15:42 -04:00
Matthew Stanley 9aa5466da7 Add per-game audio buffer target 2026-07-28 12:23:06 -07:00
Matthew Stanley a292a7c136 Add activation-only widescreen cull margin 2026-07-28 11:08:03 -07:00
Matthew Stanley 9ad18ded0d docs: correct six statements that contradict the code
These are not stale-by-omission; each asserts something the code does not do,
and each was verified against the implementation before editing.

docs/BUILDING.md
  - PSX_ENABLE_VULKAN was documented "off by default" in two places. It
    defaults ON (runtime/runtime.cmake:778). Corrected both, and noted that
    the build option being ON does not make Vulkan the runtime renderer.
  - Removed the PSX_BUILD_COSIM row: no option() for it exists anywhere in
    the tree. Replaced with PSX_NETPLAY, which is real (runtime.cmake:194).
  - Step 2 (regenerate BIOS) was labelled "(Optional)". It is required before
    the first runtime build: step 3 configures psx-runtime from
    generated/OpenBIOS_full.c and fails at configure time without it
    ("Cannot find source file" / "No SOURCES given to target"). Regenerating
    the *retail* backend remains genuinely optional; that distinction is now
    explicit.
  - "This repository has no required git submodules" contradicted .gitmodules
    (recomp-ui, lib/recomp-net) and README's --recurse-submodules clone.
    Replaced with a table of which submodule each build option needs.

docs/ARCHITECTURE.md
  - Same Vulkan default correction.
  - Removed the claim that BIOS and game configs merge with "game wins on
    scalar keys". No such merge exists: load_bios_config is called only from
    the recompiler front-ends (main_bios.cpp, and main_psx.cpp solely to build
    the BiosAddressModel) and never from runtime/src/main.cpp.

docs/config_schema.md
  - Same merge claim, stated in more detail. Replaced with the actual runtime
    precedence: env > CLI > settings.toml > game.toml > compiled default.

docs/STRING_TRANSLATION.md
  - Header said "SPEC (design only - no implementation yet)" above a shipped
    feature: runtime/src/text_xlate.cpp (~970 lines), initialised from
    main.cpp, configured via [localization]. Marked IMPLEMENTED and added the
    public entry points.

docs/FEATURES.md
  - Layer A (dynamic DLL overlay loading) was headed "SHELVED". It is the live
    production dispatch path: overlay_loader.c is ~4,400 lines with 15
    LoadLibrary sites, last modified 2026-07-26, and COMPILING_OVERLAYS.md
    documents shipping the resulting .dll shards in releases. Added a status
    banner and kept the original account as history, since the CRC-keying
    dead ends it records are still worth reading.

docs/BIOS_SELECTION.md
  - Claimed the identity gate checks "size, CRC32, SHA-256". It checks size
    and CRC32 only (bios_backend_for_file, main.cpp:1088-1089); image_sha256
    is recorded metadata and never enters the accept/reject decision.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 11:49:31 -07:00
Matthew Stanley 2696c391b8 feat: add aspect-aware world participation 2026-07-27 10:48:41 -07:00
Matthew Stanley fa408aae50 Merge trusted mod plugin support 2026-07-26 21:05:03 -07:00
Matthew Stanley 9683a1cf8c feat(mods): support mod-owned FMV skipping 2026-07-26 20:34:20 -07:00
Matthew Stanley 436fe14101 widescreen: support guarded object participation overrides 2026-07-25 23:24:41 -07:00
Matthew Stanley 4bf868da4f feat(bios): ship OpenBIOS as a runtime dependency 2026-07-25 18:11:57 -07:00
Henrique Guedes 6749b826d4 feat: OpenBIOS support — profile-driven BIOS recompilation
Adds PCSX-Redux's MIT-licensed OpenBIOS as a second BIOS the framework can
statically recompile, next to retail SCPH1001. Because OpenBIOS is
redistributable, a game verified against it ships its BIOS with the build —
players supply only a disc, and the launcher BIOS picker disappears.

The mechanism is general, not OpenBIOS-specific: every BIOS image gets a
bios/<STEM>.toml profile that is the single source of truth for its identity
and layout.

Recompiler
- bios/<STEM>.toml profiles: [program.image] (sha256 pin, redistributable
  flag), [recompiler.address_model] (boot-time ROM->RAM copy windows,
  kernel-bless window), install_slots, and [recompiler.runtime_exports]
  HLE anchors (0 = feature structurally unavailable on that BIOS).
- BiosAddressModel (new): validated model built from the profile, replacing
  ~9 hardcoded SCPH1001 window constants that had drifted apart across the
  emitter / discovery / game codegen. The emitted C normalize() derives
  from the same table. from_config rejects overlapping/misaligned windows
  and orderings where sequential folding != first-match. A CTest-registered
  equivalence test sweeps every RAM/ROM address against verbatim copies of
  the old helpers.
- Orphaned delay slots (the OpenBIOS-critical emitter fixes): jr/jalr
  slots are inlined before the jump resolves — previously their side
  effect was silently LOST (e.g. a case-return fragment's addiu $sp pop,
  which unwound a shifted frame and walked the exception handler's IntRP
  cursor into a wild dispatch). Orphaned branches resume at ds+4 on
  not-taken instead of re-executing the slot (a read-modify-write slot
  doubling twice broke OpenBIOS readPad). Jump targets latch pre-slot.
- MIPS-I load-delay modeling for dependent load pairs: the successor sees
  the pre-load value (OpenBIOS's cardfasttrack.s relies on it on purpose —
  "gotta break those bad emulators"). Unmodeled shapes warn at build time.
- Discovery hardening: branch-target dispatchability closure to fixpoint;
  jump tables placed at jr+8 no longer walked as code; cross-function
  continuations routed by an instruction->owner map.
- Signed MULT support (unreachable from the retail seed set; modern-GCC
  OpenBIOS emits it freely), latency-modeled like MULTU.
- Seeds from ELF symbol tables + data-section code-pointer harvest
  (tools/gen_bios_seeds_from_elf.py) — a source-built BIOS needs no
  disassembly pass. 646 OpenBIOS seeds, incl. 5 empirical dispatch-miss
  seeds.
- Stemmed outputs (<out_stem>_full.c / _dispatch.c) so two BIOSes coexist
  in one out_dir. tools/regen_bios.sh is profile-driven (--config).

Runtime
- psx_bios_image: the generated dispatch now self-describes the BIOS it
  was compiled from (identity: size/CRC32/SHA-256/wordsum; kernel-bless
  window; HLE anchors; bundled flag). Runtime SCPH1001 hardcodes removed.
- Launch check is a hard identity gate (a mismatched image under
  statically recompiled code is a guaranteed wild jump). Bundled builds
  hide the BIOS picker and treat a missing/tampered bundled image as an
  installation defect.
- Faithfulness fixes surfaced by OpenBIOS's tighter timing loops (all
  global, argued in code comments, regression-tested against SCPH1001):
  - SIO pad RX is cycle-paced like the memcard path (RX_RDY at
    shift-complete, ACK +170); total ack-IRQ latency unchanged.
    PSX_SIO_PAD_SYNC_RX=1 restores the legacy synchronous path for A/B.
  - SPUSTAT derived from SPUCNT instead of permanently-asserted busy.
  - GPUSTAT.13 (interlace field) alternates per vblank while interlaced,
    pinned 0 in progressive.
  - CD Init(0x0A) completes in ~3.9 ms instead of borrowing Beetle's
    34 ms Reset figure (OpenBIOS's short bounded retry loop livelocked).
  - Exception EPC guard accepts ROM-window block leaders, not just RAM.
- New TCP debug commands (documented in TCP_COMMANDS.md): bios_info,
  s3_smear_watch, callret_watch; write-trace ring gains $s0-$s5.

bios/openbios.bin is vendored (MIT — notice in bios/OpenBIOS.LICENSE,
attribution in THIRD_PARTY_ATTRIBUTION.md, source pin + build recipe in
bios/OpenBIOS.toml). The emitter fingerprint digest is now content-only:
existing generated/*.emitter.sha will read STALE once; re-run
tools/regen_bios.sh.
2026-07-23 17:10:23 -03:00
Matthew Stanley 9228f32c00 runtime: keep Vulkan opt-in and remove old launcher
Remove the in-tree launcher implementation and its submodules now that game projects use recomp-ui for launcher support.

Keep Vulkan hidden from the launcher unless a game explicitly sets [video] offer_vulkan = true, and clamp stale Vulkan settings back to OpenGL when it is not offered.

Co-authored-by: Martin Penkava <mpenkava1337@gmail.com>
2026-07-21 16:31:36 -07:00
Matthew Stanley 44b895e331 Merge remote-tracking branch 'origin/master' into spike/load-time-zero 2026-07-14 22:48:36 -07:00
Matthew Stanley 64b084e2a7 load: add opt-in event horizon, warm routes, and audio sink 2026-07-14 22:44:31 -07:00
Matthew Stanley 098b06e047 Merge remote-tracking branch 'origin/master' into feat/reachable-main-discovery-douglas
# Conflicts:
#	docs/config_schema.md
#	recompiler/CMakeLists.txt
#	recompiler/src/main_psx.cpp
2026-07-14 00:09:56 -07:00
Matthew Stanley e7b61c807c recompiler: add guarded config MIPS patches
Add alias-aware, opcode-verified game-owned instruction replacements before discovery and code generation. Validate duplicate IDs and physical sites, preserve guarded overlay variants, and cover parser and generated-code behavior with CTest.

Co-authored-by: douglasjv <vanderveerdouglas@gmail.com>
2026-07-13 21:59:18 -07:00
Matthew Stanley bd705bfcec Add bounded reachable main-EXE discovery
Adapt Douglas's opt-in reachable discovery onto current exact/static dispatch. Validate configured static-analysis bounds before truncation, preserve the whole-image default and canonical page reservations, and leave unresolved indirect or out-of-bound targets to runtime fallback.

Source: https://github.com/douglasjv/mm8

Source-commit: https://github.com/douglasjv/mm8/commit/8415f3a95458c41c7f48fbe36caaf0ee82730720

Co-authored-by: douglasjv <vanderveerdouglas@gmail.com>
2026-07-13 21:56:43 -07:00
Matthew Stanley 77d036bfb6 docs: production-friendly contributor docs + declutter root
Make the repo approachable for outside contributors and an IDE integrator:

- New contributor docs:
  - docs/EXECUTION_MODEL.md — semi-technical tour of the static / native-overlay
    / interpreter execution model and how coverage gaps get plugged.
  - docs/ARCHITECTURE.md — component-level view (recompiler, runtime, LLE+HLE
    BIOS, overlay backend static->gcc->tcc, renderers, oracle model).
  - docs/BUILDING.md — accurate dependency table, per-platform prereqs, build
    steps, and the submodule + local-junction framework-linking setup.
  - CONTRIBUTING.md — distilled core rules, verification expectations, PR flow.
- Declutter root: move ~14 internal dev-logs into docs/internal/ (history
  preserved via rename) with an index README; repoint CLAUDE.md references.
- README: correct build recipe, LLE+HLE + overlay-backend summary, links to the
  new docs.
- code_provider.c: update the stale backend comment to the real static->gcc->tcc
  resolution (dead SLJIT.md reference removed).
- config_schema.md: drop the obsolete "once Phase A2/A3 ships --config" note.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 18:25:16 -07:00
Matthew Stanley 60801820fd cleanup: genericize hardcoded dev-machine paths in tracked docs/tools
Replace absolute F:/C: paths with repo-relative (../TombaRecomp, bios/, beetle-psx/)
or placeholders (<desktop>/<psxref>/<nesrecomp>/<psxrecomp-v4>) across accuracy docs,
WIDESCREEN/SHADOW/RECURSION_BUG/config_schema/ISSUES/README, and tools/*.py|.ps1.
Removed a personal C:\Users\Matthew\Desktop path (ISSUES.md). Left CLAUDE.md/PLAN.md
sibling-project + version-history paths intact (intentional layout documentation).
2026-07-06 11:51:36 -07:00
Matthew Stanley ec7e482691 Ape Escape support: framework WIP snapshot (safe haven)
Uncommitted framework work on codex/ape-escape-support reaching the
post-boot DualShock-required screen. Recompiler codegen (code_generator,
full_function_emitter, function_analysis, config_loader) + runtime
(cdrom, sio, dirty_ram_interp, dma, iso_reader, mdec, gpu, memory,
traps, debug_server, fntrace, freeze_heartbeat, psx_cycles) and headers.

Committed as a restore point before rebuilding Tomba against this
framework. Build dirs (recompiler/build-codex*) intentionally excluded.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-04 12:48:38 -07:00
Matthew Stanley 2f709ee542 Phase B: config-driven unified runtime + BIOS shell boot restored
- Config loader (recompiler/src/config_loader.{h,cpp}): single source of
  truth for both BIOS and game runtime settings (debug_port, window_title,
  memcard_dir, disc path). psxrecomp-bios and psxrecomp-game both accept
  --config <toml>; runtime takes --game <toml> (no more CLI overrides).
- runtime/src/main.cpp: replaced --disc/--memcard-dir/--game-root CLI
  overrides with --game <toml>; game.toml is the single source of truth.
  Discless launch (no args) goes to BIOS shell.
- runtime/src/dma.c: fixed update_master_irq() re-asserting I_STAT bit 3
  on every DICR read. BIOS shell DMA handler at 0x80058628 only clears
  DICR bit 27 (ch3 flag), so level-sensitive re-assert pinned the kernel
  in the exception loop. Bit 3 is now edge-triggered (one assert per DMA
  completion). Discless boot now reaches MAIN MENU / MEMORY CARD / CD
  PLAYER. With-disc Tomba boots through to Whoopee Camp splash.
- Audit tooling: codegen_audit.py (BIOS), codegen_audit_game.py (game),
  audit_config.py (config loader for tools), verify_audit_schema.py.
  Replaces older tools/_codegen_audit.py probe.
- Docs: CURRENT_STATE.md (project state), UNIFICATION_PLAN.md (Phase C
  translator merge plan), docs/config_schema.md (TOML schema reference),
  docs/audit_inventory.md (audit tier inventory).
- .gitignore: tools/_*.py convention for ad-hoc scratch probes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 01:31:27 -07:00