Matthew Stanley
534dcd5df3
PGXP: always-on ring of refused perspective-depth lookups (TCP pgxp_miss_ring)
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 12:00:42 -07:00
Matthew Stanley
ce22e54e89
TCP pgxp_shadow: read PGXP shadow slots by address or register
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 11:57:55 -07:00
Matthew Stanley
36bea23bd2
PGXP: census which check refuses a precise-word depth lookup
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 11:45:15 -07:00
Matthew Stanley
9594b3d79b
Mod catalog: stage sibling runtimes one after another
...
Siblings sharing an output directory (PGXP clones, Tomba 2's regions) raced each other's mods/bundled wipe under -j2.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 11:33:29 -07:00
Matthew Stanley
af4dc2309e
PGXP variant: stage the clone's mod catalog after the base target's
...
Both wrote one mods/bundled concurrently under -j2 and the wipe failed.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 11:32:36 -07:00
Matthew Stanley
bf91728a93
Widescreen: full-width overlays to within W/64 of each edge
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 11:26:28 -07:00
Matthew Stanley
cfd13c0b0a
Widescreen: needles and dial hands inside a HUD widget squash with it
...
Triangles and rotated quads in the HUD rank that lie inside the admitted pieces they overlap join that widget (Spider-Man's compass arrow stretched while its ring squashed).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 11:24:51 -07:00
Matthew Stanley
95fed96743
Widescreen: a full-display-width primitive is an overlay, not UI
...
Letterbox bars squashed as HUD left the revealed margins showing the frame's clear colour. Also link gpu_timeline.c into the GPU exec tests (broken since b2104464 ).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 11:19:28 -07:00
Matthew Stanley
d614395470
Debug server: window_size resizes the game window for window-shaped checks
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 11:14:58 -07:00
Matthew Stanley
80c69a5572
Merge branch 'feat/render-pass-kit' into feat/high-frame-rate
2026-10-02 10:36:16 -07:00
Matthew Stanley
495549c20d
CLI: build emitters incrementally whenever framework sources are present
...
A staged binary could predate a moved submodule and emit code for the old framework silently.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 10:36:15 -07:00
Matthew Stanley
e3133d27d8
Merge feat/render-pass-kit (ROTATION, counters, offline build fix)
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 10:33:50 -07:00
Matthew Stanley
f9cafa7318
Mod runtime: named plugin counters (psx_mod_counter_add, mod_counters)
...
Same API as the V8:2 branch's b2104464 , for every frame-rate plugin.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 10:32:23 -07:00
Matthew Stanley
03f914be6f
Motion kit: ROTATION kind for bare 3x3 rotations
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 10:29:52 -07:00
Matthew Stanley
bd2c3b8c62
Offline builds: host relay status only with recomp-net linked
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 10:24:36 -07:00
Matthew Stanley
8e655d97ab
Merge feat/render-pass-kit (motion kit, frame driver)
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 10:17:29 -07:00
Matthew Stanley
642cd48f7d
Render passes: motion kit and per-frame driver for frame-rate plugins; porting guide
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 10:16:55 -07:00
Matthew Stanley
3935ae8cab
Render passes: spans run their calls with the full trampoline; phase 0 is the flipped image
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 10:12:19 -07:00
Matthew Stanley
61bc68e533
Render passes: FLIP_SHOWN mode for games that flip each frame as soon as it is drawn
2026-10-02 10:12:18 -07:00
Matthew Stanley
b27be21d1e
Frontend: --hidden-window never blocks on a modal or file picker
2026-10-02 10:12:18 -07:00
Matthew Stanley
1e6ef854c5
Frontend: --hidden-window runs the full presenter in a never-shown window
2026-10-02 10:12:17 -07:00
Matthew Stanley
5297bd7a00
Render passes: replay a span of a compiled guest function (psx_mod_run_guest_span)
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 10:12:17 -07:00
Matthew Stanley
9c0c98bd96
Render passes: spans run their calls with the full trampoline; phase 0 is the flipped image
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 09:31:14 -07:00
Matthew Stanley
a6c3728c22
Render passes: FLIP_SHOWN mode for games that flip each frame as soon as it is drawn
2026-10-02 09:11:43 -07:00
Matthew Stanley
8b1bcfe43a
Frontend: --hidden-window never blocks on a modal or file picker
2026-10-02 09:03:05 -07:00
Matthew Stanley
7d1ad2ec19
Frontend: --hidden-window runs the full presenter in a never-shown window
2026-10-02 09:00:38 -07:00
Matthew Stanley
1c86297e3b
Render passes: replay a span of a compiled guest function (psx_mod_run_guest_span)
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 08:56:48 -07:00
Matthew Stanley
6b27a1a952
Merge fix: guest-function hooks carry the filter slot
2026-10-02 08:44:21 -07:00
Matthew Stanley
81b449d7c9
Merge V8:2 framework branch ( b9f9ba23) into master for render passes
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 08:36:58 -07:00
Matt Stanley
641537be82
Merge pull request #473 from RetroPortingToolKit/fix/unsplit-shared-hud
...
Netplay: show complete shared timers in both unsplit views
2026-10-01 16:44:43 -07:00
Matthew Stanley
5e413cbd84
netplay: duplicate shared HUD counters into both unsplit views
2026-10-01 16:43:56 -07:00
Alex Vanderveen
1982e7dcb5
netplay: host relay for online rooms (amends §108 "online is always SFU")
...
An online room this build hosts asks the lobby server for transport "host"
(match_caps.relay): the host carries the match on its own UDP port and
guests dial it; the server's relay (SFU) is the fallback when a guest's
probe fails (recomp-net-server WS_LOBBY.md "Host relay"). The mechanics are
recomp-net's recomp_net/host_relay.h, pinned here (lib/recomp-net b0751b7);
this engine's own lobby-client copy gets the same glue as rnet_lobby_client:
the cap (emitted only when asked), the launch's transport ->
PsxLobbyJoinInfo.transport_host (force_input_relay 0; the host accepts
first / hubs instead of dialling the guest's LAN address), each seat's
published path / path_fresh, host_relay_step() from psx_lobby_pump, and
unmap on leave / disconnect.
psx_netplay: transport_host takes the LAN / hub path instead of the "MotK
online needs the SFU" rule. main.cpp: relay_host_get/set + relay_status
for recomp-ui (Network Settings / MATCH SETTINGS / ROOM "Match Relay"),
transport_host on the launch and into PsxNetplayConfig, and the
host==guest-advertise SFU inference skipped on a host launch; all under
RECOMP_LAUNCHER_HAS_HOST_RELAY so older recomp-ui pins still build.
Compile-checked against workspace recomp-ui 58604b0 (MOTK scratch
configure: full build and link).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
2026-10-01 19:10:30 -04:00
Alex Vanderveen
35d604ab80
netplay: matches the Retro hub negotiates -- ingest_launch and --netplay-query
...
The hub holds the lobby seat; the game settles everything itself
(retcomm-launcher docs/NETPLAY_HANDOFF.md):
- psx_lobby_ingest_record replays the hub's seat/room/launch messages
through handle_server_json, so fill_launch answers as in-game.
- --netplay-query answers what this build's lobby would send: disc_fp,
set_ready (BIOS offer), start (default caps; settled from a room).
- set_ready/start builders and the host start-caps settle are factored out
unchanged and shared by in-game PLAY and the query.
- A handed-off match ends the process (the hub holds the room).
Two CTR processes from records, local relay: all 80 live digests equal.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-01 19:10:30 -04:00
Matt Stanley
4e373f0753
Merge pull request #472 from RetroPortingToolKit/fix/local-viewport-pixel-aspect
...
netplay unsplit screen: correct pixel aspect, projection renderer, hi-res half, state gate
2026-10-01 16:07:06 -07:00
Matthew Stanley
2163035e9a
netplay local viewport: projection renderer, hi-res half present, state gate
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-01 16:02:08 -07:00
Matthew Stanley
881c94a869
widescreen: netplay local viewport keeps the display's pixel aspect
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-01 15:30:39 -07:00
Matt Stanley
20905afb0f
Merge pull request #471 from RetroPortingToolKit/fix/headless-netplay-input-injection
...
netplay: debug-server input override drives headless peers
2026-10-01 15:13:06 -07:00
Matthew Stanley
3b41a81365
netplay: debug-server input override drives headless peers
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-01 15:07:43 -07:00
Matt Stanley
f60aae2159
Merge pull request #465 from RetroPortingToolKit/feat/ws-auto-ui-in-place
...
widescreen: auto-UI in-place anchoring, untextured HUD quads, backing panels
2026-10-01 14:45:48 -07:00
Matt Stanley
6347bb49fd
Merge pull request #466 from RetroPortingToolKit/fix/migrate-probe-preserves-config
...
project studio: probe_disc_refresh merges identity, never overwrites game.toml/seeds
2026-10-01 14:45:44 -07:00
Matt Stanley
a5ca3daf30
Merge pull request #464 from RetroPortingToolKit/fix/cli-utime-windows
...
cli rebuild: fix Windows mtime-clamp crash; let --cmake-extra set PSX_DEBUG_TOOLS
2026-10-01 14:45:40 -07:00
Matthew Stanley
fa74d5aa72
widescreen: auto_ui_squash admits small HUD pieces stacked on the front rank
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-01 12:22:05 -07:00
Matthew Stanley
354e3d79a4
project studio: probe_disc_refresh merges disc identity instead of overwriting game.toml and seeds
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-01 11:39:00 -07:00
Matthew Stanley
acb2e2c05e
widescreen: auto_ui_squash admits backing panels enclosing front-rank HUD
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-01 11:23:44 -07:00
Matthew Stanley
4ddb7b3ca9
widescreen: auto_ui_squash corrects untextured HUD quads with their frames
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-01 11:19:45 -07:00
Matthew Stanley
85c88d269c
widescreen: auto_ui_anchor = "in_place" squashes each HUD run about its own centre
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-01 11:13:30 -07:00
Matthew Stanley
eb65bf96aa
tests: pin rebuild mtime clamp without lutimes and --cmake-extra precedence
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-01 11:02:33 -07:00
Matthew Stanley
b8d1dbc502
cli: let --cmake-extra override rebuild's forced PSX_DEBUG_TOOLS=OFF
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-01 10:52:46 -07:00
Matthew Stanley
3c3d61e2d4
cli: clamp_future_mtimes crashes on Windows (no lutimes)
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-01 10:44:12 -07:00
Matt Stanley
3505f2a014
Merge pull request #451 from RetroPortingToolKit/fix/sdl3-borderless-window-20261001
...
SDL3: preserve borderless and exclusive fullscreen behavior
2026-09-30 23:33:02 -07:00