Commit Graph

1106 Commits

Author SHA1 Message Date
x6568tank 740df609b7 feat: add a cd_reinsert debug command
The reinsert hotkey needs a focused window, so no test could exercise
the lid. This runs the same tray cycle on the same image from the
debug server.

It was added to isolate a wedge seen after a savestate save, and it
established that the wedge predates the disc-change work: a save
followed by this command alone reproduces it, with no disc change.
2026-09-18 11:40:35 -04:00
x6568tank 8fa46fbee5 fix: derive the disc index when --disc names a set member
The index derivation is guarded by !disc_override_path, so an explicit
--disc left selected_disc_index at its default of 1. Every savestate
then carried the _disc1 token whatever was mounted.

Measured on a two-disc set: booting disc 2 with --disc wrote
state_801255AC_disc1_slot08.pst. With this change the same run writes
state_801255AC_disc2_slot08.pst.

This is independent of the disc-change feature. It is in this branch
because the roster registration already computes the mounted index.
2026-09-18 11:40:35 -04:00
x6568tank e397d6abb8 fix: keep the savestate disc scope with the mounted disc
main() sets savestate_set_disc_scope() once, from the boot disc. A
mid-session disc change left it behind, so a state saved after a swap
was filed under the disc the game booted from. That is the exact
mix-up the scoping exists to prevent, and nothing in the slot list
would have shown it, because every disc of a set shares one entry_pc.

cdrom_disc_select() now updates the scope, rather than the one caller
doing it, so any future caller stays correct.

Two smaller fixes in the same function. A failed iso_open() left
s_disc_selected naming a disc that is no longer mounted; it now
reports none. A roster path longer than the buffer was silently
truncated and would open the wrong file or nothing; it is now dropped.
2026-09-18 11:40:35 -04:00
x6568tank 7c99a88565 feat: mount a different disc while the game runs
The runtime mounts one disc image at startup. No code path changes the
mounted image after that. Some multi-disc games prompt for a disc
change during play and then poll the drive. That poll never succeeds.
The CD-reinsert path reopens the same image path, so it cannot mount
the other disc.

cdrom_disc_select() closes the current image and opens another roster
entry, inside the existing lid window. cdrom_lid_media_ready() returns
0 for the whole window, so the guest cannot read the image until the
window ends. The existing timed close then ends the window.

cdrom_init() is not called. It also resets warm-route, trace and timing
state, which would discard a running session. cdrom_disc_select()
resets the sector buffers, the seek position, and the warm-route
arming. Registered warm routes are configuration and are not reset.

begin_tray_open_cycle() now holds the tray-open code, moved out of
debug_force_cd_reinsert(). Both paths call it.

Add a disc_select debug command. It returns the roster and mounts entry
n when n is given. It also returns the sector count and track count of
the mounted image, which confirms that the reader opened another image.

Tested on Ace Combat 3: Electrosphere (SLPS-02020 / SLPS-02021). Boot
disc 2 with no disc-2 save. The game prompts for disc 1. At that prompt
the CD read count is static at 2955 and frames run at 60.5 Hz, so the
drive is idle. disc_select n=1 mounts disc 1. The game resumes and
plays its first cutscene. Reads restart within two seconds and pass
19971. The read addresses change to disc-1 values. The frame rate does
not drop.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-09-18 11:10:00 -04:00
Pegasus 5968162fe9 fix: publish deferred CPU work before GTE deadline checks
(cherry picked from commit 43abd4a5c8)
2026-09-14 17:26:34 +03:00
Pegasus 77a8480363 Read disc region from the actual SYSTEM.CNF directory entry
Prefer the ISO9660 boot file over the bounded raw-image scan. Biohazard stores SYSTEM.CNF outside that scan, leaving fresh builds at the default SCEA response. Add raw and cooked late-file regressions with an early decoy serial. The full-profile prefix again matches the retained native baseline through 5999 returns; the independent-source frontier remains return 464.

(cherry picked from commit 82c3de13ef)
2026-09-14 17:26:33 +03:00
Pegasus 324690cb97 Preserve fully qualified Windows network asset paths
(cherry picked from commit 51d5d56a27)
2026-09-14 17:26:32 +03:00
Pegasus 5e23de8393 feat: add PS1 conformance harness and fix GTE fidelity
(cherry picked from commit 98d617b5f3)
2026-09-14 17:26:31 +03:00
Alexandros Mandravillis d4abc2f05d Fix non-RA JALR interpreter handoff
(cherry picked from commit 2f8f627b24)
2026-09-14 17:26:30 +03:00
Matthew Stanley 8b689140dd Add opt-in world scene classification and immutable terrain batching 2026-09-13 21:06:58 -07:00
Matthew Stanley b4d41b173c Merge current master and preserve both runtime regression test groups 2026-09-13 19:40:33 -07:00
Matthew Stanley f2352e3d32 Keep retained scene aspect until the next displayed buffer flip 2026-09-13 19:27:03 -07:00
Matthew Stanley e3beb365ba Add opt-in native-wide presentation hold for retained loading scenes 2026-09-13 19:11:21 -07:00
Alexandros Mandravillis 693c7be0fc Fix GPU upload history overflow after retention fills (#360)
Co-authored-by: Pegasus <pegasus@psxrecomp.local>
2026-09-13 17:01:55 -07:00
Matthew Stanley 9037e7bd23 Add opt-in retained texture banks and enhancement memory snapshots 2026-09-13 16:50:26 -07:00
Matt Stanley d4c45adf62 fix(sio): remove title-specific card IRQ repair and opt-in (#362) 2026-09-13 16:33:46 -07:00
Matthew Stanley 7025bb5f88 Fix rewind keyboard load conflicting with cancel aliases 2026-09-13 14:16:20 -07:00
Aliet Exposito Garcia ab2aaf95be fix(runtime): fix compilation failure when netplay is disabled
When `PSX_NETPLAY` is turned off, the build fails because `ae_np_account_sync` is referenced without being declared in that configuration. This issue caused automated continuous integration pipelines and local builds to fail unless netplay was explicitly forced on.

Wrapping this function call ensures that the runtime compiles cleanly for projects that do not require netplay support, restoring the ability to build with netplay disabled.
2026-09-13 13:33:16 -04:00
Matt Stanley bd01da696a Merge pull request #353 from plinkr/feat/gl-renderer-post-gamma
feat(OpenGL renderer): add post presentation gamma control
2026-09-13 00:29:57 -07:00
Matthew Stanley ce7f646f42 fix(runtime): keep chat-report dependency inside enabled lobby path 2026-09-12 23:10:42 -07:00
Matthew Stanley fa655333fb fix(runtime): guard optional netplay authentication dependencies 2026-09-12 23:06:05 -07:00
Aliet Exposito Garcia 72b3ead892 feat(OpenGL renderer): add post presentation gamma control
Some titles and enhancement mods/plugins might require display level gamma correction to improve shadow detail and overall visibility without altering guest rendering state. This introduces a public gamma adjustment interface for the OpenGL renderer via `gl_renderer_set_post_gamma`, that enables external plugins to adjust the display curve cleanly at runtime.

This adjustment applies exclusively to game content and temporal interpolation passes while leaving host interface elements, bezels, and previously composed frames untouched. Modifying the gamma setting immediately invalidates the presentation buffer so that changes become visible on screen without requiring new video memory writes from the guest system.
2026-09-13 01:30:10 -04:00
Alex Vanderveen 3a275d4939 launcher: Allow Spectators is a preference, not an in-room setting
The toggle lives in the Create Lobby modal, before any room exists, and
its value goes out with `create`. The setter refused unless the client
was already seated in a server lobby, so the modal read the unchanged
preference back every frame and the checkbox snapped off. Refuse only in
a LAN / Direct-IP room, which has no gallery to allow -- the SNES host's
rule.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FPXfGGhBBBxQPcEzaMsauF
2026-09-12 20:54:12 -04:00
Alex Vanderveen b9ca600778 netplay: block list, account keys, list scope and automatch for the launcher
Brings the PSX runtime level with what recomp-ui's netplay pages now ask a
host for, and with the SNES runner that already answers them
(snes_lobby_client.c / snes_host_lobby.c):

- Chat lines, seat rows and players-online rows carry the server's opaque
  account key, so the launcher's ignore/block list survives a rename.
- psx_lobby_set_blocks pushes that list to the server as `set_blocks`, since
  refusing to pair or seat the two together is the server's job; recomp-ui
  re-sends it on every reconnect.
- list_scope_set: a LAN player no longer sees online rooms they have no
  connection for, and an online player no longer sees their own LAN rows.
- Automatch: rulesets discovery, the relay latency probe (14-byte LE frame,
  type 200 -> 201, nonce-matched), queue with the disc fingerprint, the
  accept gate with a locally counted deadline, requeue/cancel/cooldown, and
  claiming automatch's `error` codes only while a ticket is in flight.
  Leaving an automatch room after the match: it is the server's room, has
  no host to rematch with, and holding the seat blocks the next ticket.
- Account: init the auth client once per URL rather than every pump (the
  login worker reads the host), anchor the device key to the executable
  directory, and publish the signed-in handle as the lobby display name.

mods_enabled is asserted false on PSX: every netplay launch clears the mod
plan or refuses to start, and the caps a match runs are the ruleset's.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FPXfGGhBBBxQPcEzaMsauF
2026-09-12 19:39:09 -04:00
Alex Vanderveen 615d35fe22 Merge remote-tracking branch 'origin/master' into feat/lobby-parity
# Conflicts:
#	tools/new_project_layout/project_studio/readme_metrics.py
2026-09-12 19:30:47 -04:00
Alex Vanderveen fddc8b8516 netplay: report chat lines for moderation, and pin recomp-net for it
PsxLobbyChatMsg gains the server's `mid` for a line, taken off `chat` and
`server_chat`, and psx_lobby_report_chat hands a list of them to
rnet_chat_report_build. The frame carries ids and never the text, so a
report cannot fabricate what somebody said. Same eight lines as the SNES
copy; what a report contains lives in recomp-net.

lib/recomp-net -> 859ba28 (support chat reporting), which is also where
rnet_account_set_secret_path comes from.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FPXfGGhBBBxQPcEzaMsauF
2026-09-12 19:29:57 -04:00
Matthew Stanley 63b205df78 Index immutable resident dispatch keys and clarify owner telemetry 2026-09-11 23:39:46 -07:00
Matthew Stanley fd84134c19 Guard patched BIOS ranges before control flow and cycle charging 2026-09-11 23:39:33 -07:00
Matthew Stanley c5390e4265 Merge kernel patch ranges PR #346 for combined validation 2026-09-11 22:53:07 -07:00
Matthew Stanley 9550b3e579 Merge BIOS setup-host PR #343 for combined validation 2026-09-11 22:53:05 -07:00
Matthew Stanley 06a93dc8aa Forward widescreen hooks in native overlays and verify fallback intervals 2026-09-11 22:28:03 -07:00
Kevin 3cbe6c1cde kernel-bless: publish install-slot ranges so patched BIOS bodies run native
The BIOS exception handler ran interpreted for the life of every process,
1.22 billion instructions and 44.6% of all interpreted work in Breath of
Fire III, even though it is compiled and even though the stub that
unblessed it sat at exactly the address bios/SCPH1001.toml already
declared as an install slot. Two mechanisms existed and did not compose:
the emitter hooked the declared slot PC, while the runtime's bless
verifier memcmp'd the whole body including that slot, so the body was
MISMATCH forever and native code never reached the hook.

Three parts, none of which pays off alone:

1. Publish the declared ranges to the runtime. The emitter emits a
   PsxKernelPatchRange table next to the kernel body table and routes it
   through the backend descriptor; the bless verifier compares a body in
   segments that skip them. CLEAN now means "every byte outside every
   declared range still matches ROM", which is the claim the native code
   actually depends on.

2. Generalise the slot model to what the patches are. The old model
   assumed a 4-word lui/addiu/jalr/nop stub written over ROM zeros and
   fired on `word != 0`. Measured against both images, only one of five
   observed shapes fits: patchers also plant a `jr` over real ROM
   instructions, rewrite an 11-word prologue and insert an `mfc0 Cause`,
   and NOP out a driver routine. A slot is now a range with a length and
   an explicit `resume` (jalr / fallthrough / none), detected by
   comparing every word against its ROM-baked value.

3. Hand back from the interpreter at the range end. Kernel page 0 is
   permanently dirty, because the handler saves registers there on every
   exception, so straight-line interpretation would run the whole
   function after the patch. The emitter registers the resume PC as a
   continuation key and dirty_ram_interp surfaces there.

A PC inside a declared range must never be a native dispatch key: the
compiled bytes there are not what executes. Seven pre-existing
jal-return continuations violated that and wedged the boot at frame 0 in
an infinite dispatch loop (OpenBIOS RAM 0x357C). The emitter now drops
continuation keys inside a range so dispatch misses through to the
interpreter, and refuses to emit if a range covers a function entry,
which would silently remove a callable function instead.

Both profiles declare their measured ranges, and SCPH1001.toml finally
pins [program.image] sha256 to v2.2 (CRC32 37157331) so a v2.0 dump
refuses to generate rather than producing phantom discovery gaps.

Measured on Breath of Fire III (SLPS-00990, Psy-Q SDK 3.70), headless,
matched frames, PSX_KERNEL_PATCH_RANGES=0 for the OFF side:

                      OpenBIOS            SCPH-1001 v2.2
  bless mismatch      21 -> 0             74 -> 0
  kernel bodies       -87.7%/frame        -97.8%/frame
  all interp insns    -42.6%/frame        -94.2%/frame

The residual kernel-body work is exactly declared-words x entries on
every range, so nothing leaks past the hook. The A0/B0/C0 vector
trampolines are unchanged (+0.2%, noise): the profile excludes them by
design and they are a separate job. Card read traces are byte-identical
across the A/B on both images, all 32 entries, which exercises the two
ranges that replace the kernel's card handler.

Rule 18 holds throughout: the guest's patched instructions still execute
as written on the dirty-RAM interpreter. Only the code around them
changes backend. Nothing is synthesised.

Tests: runtime/tests/test_kernel_patch_ranges.c (new, the verifier's
accept/reject behaviour and the hand-back predicate) and the install-slot
range invariants in recompiler/tests/bios_address_model_test.cpp.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 16:38:34 -04:00
Alexandros Mandravillis c2f9c3d59a setup: detect any recompiled BIOS stem and stop the first-run setup loop
Focused port of the fork's fix/setup-host-bios-deadlock feature (10 commits) onto current upstream master, per the 2026-09-10 decision to port rather than rebase (the fork line and upstream share no merge base).

Content: the codegen host accepts any recompiled BIOS stem instead of only OpenBIOS/SCPH1001 (psx_bios_known_images.h); the runtime checks the setup host before validating a chosen BIOS and the first-run loop breaker reports a cause-specific reason; the CLI decodes subprocess output as UTF-8; --setup-selfcheck verifies a headless setup; the rbengine preflight names the recursive init. Two port conflicts resolved: the new CTest registrations in recompiler/CMakeLists.txt are kept (the names exist only in this change), and runtime.cmake takes the new recomp-ui guidance text. Cubic P3 finding fixed: the sibling PSX_NETPLAY FATAL_ERROR now also names --recursive.

Evidence: python syntax checks pass for psxrecomp_cli.py and the new tests; runtime/tests/test_codegen_host_bios_stems.py runs or skips only on a missing RECOMP_UI_ROOT. No full runtime build or retail route is claimed here. Developed with AI assistance (Cline, 2026-09-10).
2026-09-11 01:26:22 +03:00
Matthew Stanley 568513bd26 Suppress freeze detector during host pause loops 2026-09-08 18:09:52 -07:00
Matthew Stanley 93a93c8e07 Fix game runtime wrapper setup gating 2026-09-08 13:36:54 -07:00
Matthew Stanley ae2fc168cc Fix native-wide textured dot HUD shift 2026-09-08 12:52:09 -07:00
Alex Vanderveen 69e31bcd39 netplay: use the shared auth module instead of a private copy
psx_netplay_auth.c/h are gone; recomp-net's rnet_auth is the one copy, and
the submodule is bumped to pick it up. Callers change name only
(psx_account_* -> rnet_account_*).

The duplication was a day old and had already cost a bug: the URL screen
that refused every OAuth authorize URL had to be fixed in this file and in
snesrecomp's copy separately, and the second was caught by remembering
rather than by anything structural.

Lobby client compiles with the same 12 pre-existing warnings as before and
no errors. main.cpp still cannot be compiled here -- it needs a generated
tree -- so its rename is verified by symbol cross-check only.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015C38nLRmmyXHyJ7P1DiTxg
2026-09-08 09:56:11 -04:00
Alex Vanderveen cce195f9b4 netplay: open the browser without a shell
Sign-in did nothing when clicked: the browser never opened.

My own hardening broke it. account_open_url built a `xdg-open '<url>'`
command string and screened the URL for shell metacharacters, and an OAuth
authorize URL is full of `&` -- client_id&response_type&redirect_uri&scope
&state -- so every real URL hit the metacharacter check and was refused.
The feature could never have worked on Linux or macOS.

Fixed by removing the shell rather than by loosening the screen. The URL
goes to execlp as a single argv element, so there is no command line for a
metacharacter to escape into and nothing to quote. A double fork leaves
the opener reparented to init, so a game loop never has a zombie to reap.
Windows was always fine -- ShellExecuteA takes the URL directly.

The scheme check stays, and is now the whole of the screening: xdg-open
will act on a file:// URL or a local path, and this only ever legitimately
receives http(s).

Verified rather than reasoned about this time: with a stub opener on PATH,
a real Discord authorize URL arrives byte-identical, every `&` intact, and
a file:// URL is still refused.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015C38nLRmmyXHyJ7P1DiTxg
2026-09-08 09:51:49 -04:00
Matthew Stanley 912c44c75e Support native-wide HUD and tiled backgrounds with guarded culling 2026-09-07 22:40:23 -07:00
Alex Vanderveen a2b2c0f8f7 netplay: Discord sign-in and the device key
The runner half. psx_netplay_auth owns the HTTP, a worker thread and the
key; main.cpp is eight one-line adapters over it; queue_hello gains an
optional session field.

The key never crosses the wire. This runtime has no TLS -- wss:// is still
an explicit "not in this phase" -- so a permanent bearer credential sent
in cleartext would be captured once on a hostile network and reused
forever. Instead the server issues a nonce and this proves possession with
HMAC-SHA256 keyed by SHA-256 of the key. psx_sha256.c was already here, so
the HMAC is twenty lines and there is no new dependency.

netplay_secret is written 0600 beside the other runtime config, in the
form "<player_id> <secret>", and redeemed lazily on the first pump so a
machine that signed in once comes up signed in with no player action. A
stored key that no longer works (revoked, or a different server) is
dropped and the client falls back to guest rather than nagging every
launch. That file is the point of the exercise: sign in once on a PC and
the build you install on a handheld authenticates with no browser -- and
it is a password in a file, so it must not go into anything distributed.

Guest stays byte-identical. `session` is omitted entirely rather than sent
empty, so an unauthenticated hello is the exact frame this client has
always sent. The launcher wiring is guarded on RECOMP_LAUNCHER_HAS_ACCOUNT
so this builds against a recomp-ui that predates the callbacks too, and
the runner and the UI can land in either order.

Opening the browser is per platform (ShellExecute / xdg-open / open) since
there is no SDL_OpenURL here. The URL comes from our own lobby server but
still reaches a shell, so anything that is not a plain http(s) URL free of
shell metacharacters is refused rather than trusted.

Verified: psx_netplay_auth.c and psx_lobby_client.c both compile clean
under -Wall -Wextra, and every psx_account_* symbol main.cpp uses is
declared and defined. main.cpp itself could NOT be compiled here -- it
needs a generated tree (bios_rom_alias.h) -- so its changes are verified
by symbol cross-check and inspection only, not by a build.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015C38nLRmmyXHyJ7P1DiTxg
2026-09-08 01:04:19 -04:00
Matt Stanley d3e91e07b5 Merge pull request #336 from mstan/fix/retail-bios-rollback-327
Revert #327 interlaced row submission to restore retail BIOS boot
2026-09-07 13:00:46 -07:00
Matt Stanley aeaa14a52d Merge pull request #335 from mstan/fix/mmx6-mod-disc-resolution-before-commit
Resolve launch disc before committing mods
2026-09-07 13:00:36 -07:00
Alex Vanderveen 3e038f289c launcher: seed personal memcards on netplay soft-return; fold card choices into rematch
After a match the soft-return launcher was built from a fresh settings struct
that never carried the memcard paths or enabled flags. With nothing to inspect
the Save panel painted a placeholder block pattern on both cards, which read as
foreign save data even though the personal card files were untouched (the
netplay sandbox is unbound and personal cards reloaded before the launcher
opens).

- soft_return_lobby: seed memcard_path[] from the personal cards (settings.toml
  path, else <memcard_dir>/cardN.mcd) and memcard_enabled[] like first boot.
- rematch writeback: fold ls.memcard_enabled/memcard_path back into the runtime
  slot config and settings.toml, mirroring the first-boot exit path, so a card
  toggled or browsed in from the rematch launcher reaches memcard_init_slots.
  --memcard-dir keeps winning over paths.
- enabled flag is passed as -1 for disabled (0 means "unset -> on" to the
  launcher) and read back as > 0, at both seed sites. Needs recomp-ui 028fa5c.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016HE3VRJ7nBVP1x7x2Yw2Ho
2026-09-07 15:35:15 -04:00
Matthew Stanley 24c6c56cc0 Revert PR #327 interlaced row submission to restore retail BIOS boot
Matched Ape Escape retail SCPH1001 LLE builds identify 0661ce77 as the visible boot regression: parent 155e269b reaches game code, while 0661ce77 stalls near BIOS frame 375. Revert its four dependent follow-ups too; retain PR #326 readback bounds and PR #328 Vulkan aspect changes.

The row-by-row raster dispatcher amplifies an existing malformed DMA list into massive GL work. Keep the broader CPU/DMA arbitration experiment separate for compatibility testing. Document attribution, validation, and the temporarily restored interlace limitation.

Validation: full Ape target reaches title/menu and frame 11669 on retail LLE; OpenBIOS control reaches frame 3701. Eight focused tests pass; retained GL readback fixture passes 71 checks at both 1x and 4x after linking local SDL with iconv. Beads: beads-iisy; DMA follow-up: beads-eio.3.122.
2026-09-07 12:30:30 -07:00
Matthew Stanley 7e492fa5f8 Resolve launch disc before committing mods 2026-09-07 12:07:27 -07:00
Matt Stanley 421f58ec8c Merge pull request #334 from mstan/codex/regression-bundle-326-328-20260907
Bundle GPU regression candidates #326 #327 #328
2026-09-07 11:19:32 -07:00
Alex Vanderveen 39ebb06ff9 lobby: escape every free-text value in an outbound frame
queue_hello was fixed this way once, with a comment explaining why: a
name with a quote in it builds malformed JSON, the server drops the frame
whole, and the rename simply never happens. Its siblings were missed.

psx_lobby_create and psx_lobby_join interpolated the lobby name, the
PASSWORD, the display name, the game name and version, the bind address
and disc_fp straight into the frame. So a quote in a lobby name or a
password silently broke create/join, and a crafted value injected fields
into the client's own message -- which is the shape an edited client
would use deliberately.

Fix the class: every free-text value in an outbound frame now goes
through json_escape, at all seven remaining sites (list, create, join,
server_chat's game_name, seat_swap_answer, signal's lobby_id,
set_host_endpoint). JSON_ESC_CAP and a prototype are hoisted above the
first frame that needs them.

Two supporting changes:

  - the create and join frame buffers grew (1536 -> 2304, 1024 -> 1536),
    because escaping can double every value and a frame that no longer
    fits is a create that silently fails.

  - join now checks snprintf for truncation. create already did; join did
    not, so an over-long frame was sent truncated and dropped whole.

match_caps needed nothing: language is already filtered to alnum/_/- and
session_bios to a two-value whitelist.

Compiles clean with -Wall -Wextra -Wformat=2, no new warnings against the
parent commit. Verified on the translation unit only -- no full runtime
build was run here.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1dT6h1ZshMVUUVKTPxsCD
2026-09-07 14:04:34 -04:00
Matthew Stanley 461dcb360a Merge remote-tracking branch 'origin/pr/328' into review/pr326plus-gpu-bundle 2026-09-07 09:36:05 -07:00
Matthew Stanley b775d3e1c1 Merge remote-tracking branch 'origin/pr/327' into review/pr326plus-gpu-bundle 2026-09-07 09:36:00 -07:00
Matthew Stanley 04516212b8 Merge remote-tracking branch 'origin/pr/326' into review/pr326plus-gpu-bundle 2026-09-07 09:35:56 -07:00