[video] bloom = 0.0 (off, default) .. 2.0 adds a glow around lights on the
OpenGL backend. PSX_BLOOM overrides it for one run; {"cmd":"bloom"} reads or
changes strength, threshold and a debug view live. It is a plain [video] key,
so [quality.*] presets can switch it off on low-end machines.
The HUD never glows: with bloom on every textured and untextured draw is
followed by two stencil-only passes of the same vertices that keep a
"may glow" mark in stencil bit 1 (bit 0 stays the mask-bit mirror). Opaque
primitives clear it under their coverage, then PGXP-proven 3D primitives and
additive semi-transparent texels/primitives (modes 1 and 3) set it, painter
ordered like the colour; 3D and non-3D primitives never share a batch while
bloom is on. Semi-transparent primitives leave the mark alone and the PGXP
depth-clear pass (colour writes off) marks nothing. Without PGXP geometry only
additive primitives glow.
The pass runs on the composed game image before AA and the OSD: the presented
surface's marks are blitted into a quarter-resolution stencil, a soft-knee
bright pass runs under it, three separable Gaussian iterations spread it and a
screen blend adds it back. The marks follow the picture: native-wide centre
copies and Smooth motion surfaces (redraw and reprojection) copy stencil with
colour, and generated frames get the same pass. Off: nothing runs, no state
changes, and the composed frame is byte-identical to master.
test_gl_bloom (gl_bloom_test): off is byte-identical before/after bloom and
with --dump against master; on, a bright 2D panel and a panel over a lit 3D
polygon are byte-identical to off, an additive and a 3D polygon glow; guest
VRAM is unchanged; on this thread and on the render thread.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
NVIDIA quantises the constant blend colour to the 8-bit target (0.5 ->
127/255), putting B/2+F/2 and B+F/4 one step under a k*8 boundary, so
gl_blend_accuracy_test failed there (2016 mismatches). With accurate
blending on, use 128/255 and 64/255: exact in unorm8, and the small upward
bias stays inside the PS1 truncation bucket for every 5-bit operand, so
fixed-point and float blenders agree. Passes on Apple M-series GL and an
RTX 4080 SUPER (NVIDIA 610.88). Default path unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Verifies the four PS1 semi-transparency modes, set-mask, mask check and
texel STP at 4x internal resolution with PGXP depth on and off, directly
and on the render thread, against the PS1 formulas and the software
rasterizer (new gl_blend_accuracy_test).
Finding: with the historical surface bases (fills and texels stored as
k*255/31, everything else as k*8) single-layer blends are off by one 5-bit
step in places (1312 of the test's checked pixels, e.g. B+F/4 over a fill).
[video] accurate_blending = true stores every VRAM write as k*8 so GL's
8-bit blend truncated by the readback is exactly the PS1 arithmetic; whites
of fills/texels then present as 248 like uploads already do. Default off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- THIRD_PARTY_ATTRIBUTION.md carries Hyllian's MIT notice; the shader
comment says the filter derives from xBR instead of 'written from the
published description'.
- Rebased on #585: the branch tests fmode == 3 so xBR still runs when the
LOD bit is set; gl_xbr_filter_test now draws tracked quads with
texture_lod on and fails on the old u_filter == 3 test.
- The under-2x early-out runs before any neighbour fetch, and the other
ten fetches wait for the E==F/E==H test.
- OpenBIOS emitter stamp regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Filter mode 3 magnifies textures with an edge-directed rule after Hyllian's
xBR (written from the published description, no code reused): for the
texel corner nearest a sample, weighted YUV colour distances over a 5x5
neighbourhood decide whether an edge runs along the corner's diagonal; if
so the corner is cut with an anti-aliased boundary and takes the closer
side neighbour. Flat areas, straight edges, gradients, cutouts and 1:1 draws
stay nearest. Selectable from [video] texture_filtering, settings.toml,
PSX_TEXTURE_FILTER and the new texture_filter TCP command. Default unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
[video] fmv_chroma_smoothing = true makes the OpenGL present of a 24-bit
(MDEC) frame keep each sample's luma and take its chroma from a [1 2 1]
tent over the 3x3 source pixels, hiding the 2x2 colour blocks of 4:2:0
video without softening luma. Pairs with the existing fmv_filter upscale.
Guest VRAM/MDEC output untouched; 15-bit presents and the default unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
dynamic_resolution_min = "display" (game.toml, settings.toml,
PSX_DYNRES_MIN) floors the controller at the selected internal resolution
without the supersample factor, so with supersample > 1 it only trades
supersampling and never renders below the output. psx_dynres_floor_scale
in internal_resolution.h, tested in test_internal_resolution. OpenBIOS
emitter stamp regenerated (config_loader changed).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- settings.toml parses [video] vsync = "vrr" and a launcher save writes it
back as "vrr" (was dropped / saved as "on"); every mode round-trips in
video_enhancement_settings_test.
- fg_slots counts the display intervals the clock (fg_clock_phase) fills,
with the same 0.985 phase limit. fg_plan_hz and the dynamic resolution
share use it: 59.94 Hz content on a 60 Hz panel (2.002 intervals) plans
and budgets one in-between frame, as shown, not two.
- The real share read on the emulation thread uses atomics: s_fg_flip_vb,
s_fg_swap_ema and a published copy of the generated-frame cost estimate.
- fg_hud_lerp accepts a match at the 8th 2D triangle of the window.
- docs/FRAME_GENERATION.md: the plan's slots and the vrr mode.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reject negative and >32-bit addr/value/size/mask in guest_cycle_scale_gate
and out-of-range guest_cycle_scale instead of wrapping or clamping; add
regression cases. Regenerate the OpenBIOS emitter stamp.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Review of #561. Guest time now has two entry points (psx_cycles.h): the
CPU charge psx_cpu_charge() (instruction base, load fudge/region/completion,
i-cache refills, BIOS HLE costs), which applies [timing] guest_cycle_scale,
and the unscaled device advance psx_advance_cycles() (DMA, idle skips,
mul/div and GTE deadline waits). The emitters' block-mode charges emit
psx_cpu_charge; overlay DLLs accumulate it raw and publish through the
cpu_charge callback (was advance_cycles, same slot) into the same host
function, so nothing is scaled at the DLL boundary. The batched
psx_cyc_charge path, the dirty-RAM interpreter, psx_cyc_readmem, i-cache
refills and bios_hle.c all charge through it. At scale 1 it is exactly
psx_advance_cycles.
Gate in psxrecomp: [timing] guest_cycle_scale_gate, RAM predicates judged
at every VBlank edge (deterministic, works online, no mod needed), plus
psx_mod_set_guest_cycle_scale_gate() in mod_plugins.h for custom logic or
to tie the scale to a mod (guest_cycle_scale_gated = true; every mod
session reset shuts it). The carried fraction and both gate states are a
boot_state section (BS_SEC_GCS, written only when the scale is not 1), so
savestates and the netplay rollback snapshot re-simulate the same cycles.
psx_guest_cycle_scale_gate_test pins tier identity, the gates and rollback
re-simulation against the real psx_cycles.c.
OpenBIOS regenerated (emitter stamp); retail SCPH1001 is not.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Preserve negotiated content and dual-raster pass gates. Retain both fixture assertion sets and HD-off seams. Regenerate both BIOS with actual native emitter. Fix type-only rollback corrections and exclude extra-pad changes from digital-only promote gates.
Fixes Ape Escape terrain seams: CPU-built subdivision midpoints and lwl/lwr-copied
grid corners drew native next to precise neighbours. Adds pgxp_tri_ring/pgxp_store_ring.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The direct_shortcut keys touch recompiler/src/config_loader.*, which the
BIOS emitter fingerprint covers, so configure warned that OpenBIOS was
stale. tools/regen_bios.sh --config bios/OpenBIOS.toml regenerates
byte-identical OpenBIOS_*.c; only the stamp changes. (Master 78f60d59 was
already stale against its own emitter; this stamp covers that too.)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
MFC0 and CFC2 overwrite a GPR, but the recompiled code did not hook them
(and neither interpreter hooked MFC0/CFC0), so the register kept the
shadow of whatever vertex it held before. Validation by value cannot
prove provenance when the new word equals the old one. Emit PGXP_ALU
after MFC0 and PGXP_COP2 after CFC2, matching the interpreters' CFC2
hook, and hook MFC0/CFC0 in both interpreters. OpenBIOS regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reconciled with #470 (PGXP): gpu.c precise vertices take PGXP only under geometry correction and count it, then native-wide edge recovery; the PGXP triangle stat stays PGXP-only. Stubs and tests from both kept; stamps recomputed.
Master moved the textured-dot test stubs into gpu_exec_stubs.inc; the PGXP stubs move there too. pgxp_note_rect_bypass stub takes (int). Stamps recomputed.